This display string is used in the ncurses and Qt interfaces.
Display strings are types "wdstring" instead of plain "wstring" in a few places (not all of them) to help recognize them.
- Removed logiv from the History class
- Used BOOST_FOREACH to simplify loops
- Remove useless annotations and doxygen blocks
- Added some constness
- Marked Training::setRack() as deprecated
- Improved compilation order in game/
There are too many change to list properly, here is an overview of the main changes:
- the dictionary is now in C++
- the dictionary has a new format, where it is possible to specify the letters,
their points, their frequency, ... It is backwards compatible.
- Eliot now supports non-ASCII characters everywhere
- i18n of the compdic, listdic, regexpmain binaries
- i18n of the wxWidgets interface (now in english by default)
This simplifies the code in many places, and allows inheritance of the
game mode classes (Training, Duplicate and FreeGame).
- A Tile is no more an unsigned char, but a class: it should help supporting
i18n of the game. The Dic library still uses unsigned chars though.
- Improved the configure script, to enable/disable the compilation of some
interfaces.
- Added a ncurses interface, much nicer than the text one. The game mode and
the number of players are currently hardcoded, it is not possible to change
them interactively (yet).
- Repaired the save/load functions.
NOTE: The wxWindows interface compiles, but is completely broken. I'm afraid it
needs a full rewrite (to support the various game modes in particular).