Commit graph

20 commits

Author SHA1 Message Date
Antoine Fraboulet
dfde6fc246 emacs modes 2006-01-01 19:34:05 +00:00
Antoine Fraboulet
d607d100fd - change font for debug display, should change BagFrame display soon 2005-12-27 09:19:10 +00:00
Antoine Fraboulet
e3309cc183 - use of History class
- mainframe modification to include debug window (Game)
2005-12-26 22:59:57 +00:00
Antoine Fraboulet
8f605110b7 - new auxframes update scheme
- new auxframe : gfxresult
- need some modification in mainframe.[h|cc] to take care of the update
2005-12-26 18:14:46 +00:00
Antoine Fraboulet
1b4cdf5acf - new gfxboard class drawing with tiles 2005-12-26 15:02:26 +00:00
Olivier Teulière
85bb0bf82e Fixed compilation with wxWidgets 2.6, which doesn't seem to accept non-ascii
characters (anyway the strings should be in english, and translated with
gettext).
2005-11-05 17:33:06 +00:00
Olivier Teulière
50fc82f60c First backports from the branch (Game::getBoard and Game::getBag, mainly) 2005-11-04 23:26:03 +00:00
Olivier Teulière
fe13a5e627 Removed the $Id:$ lines on HEAD 2005-11-04 20:00:05 +00:00
Olivier Teulière
e3bc46b114 Updated licence text with FSF's new address. 2005-10-23 14:53:42 +00:00
Antoine Fraboulet
3d15816dbf - using Tile class functions for bag tile list 2005-04-19 16:20:24 +00:00
Antoine Fraboulet
ebc689befd - minor dic.h changes 2005-04-09 19:16:56 +00:00
Olivier Teulière
b65c045cfe Removed Game::getCurrentRack(), since Game::getPlayerRack() does exactly the
same...
2005-04-02 21:21:30 +00:00
Antoine Fraboulet
8121c6ab4c raccords and benjamins are now search active 2005-03-29 08:22:55 +00:00
Antoine Fraboulet
fd1e57b115 - modifications for clean compile wx2.4, wx2.5 seems to have various font rendering problems 2005-03-29 08:05:18 +00:00
Antoine Fraboulet
8390d456b5 some progress but still incomplete interface 2005-03-29 07:00:39 +00:00
Olivier Teulière
b7032e2d78 - The Game library is now in C++.
This simplifies the code in many places, and allows inheritance of the
   game mode classes (Training, Duplicate and FreeGame).
 - A Tile is no more an unsigned char, but a class: it should help supporting
   i18n of the game. The Dic library still uses unsigned chars though.
 - Improved the configure script, to enable/disable the compilation of some
   interfaces.
 - Added a ncurses interface, much nicer than the text one. The game mode and
   the number of players are currently hardcoded, it is not possible to change
   them interactively (yet).
 - Repaired the save/load functions.

NOTE: The wxWindows interface compiles, but is completely broken. I'm afraid it
needs a full rewrite (to support the various game modes in particular).
2005-02-05 11:14:56 +00:00
Olivier Teulière
f6157c71b9 Compilation fixes for the Unicode build of wxWidgets 2005-01-01 15:42:55 +00:00
Olivier Teulière
61963c0fe0 Fix pour la compilation windows, et la compatibilit avec wxWindows 2.5
(pas encore suffisant)
2004-06-22 21:04:07 +00:00
Antoine Fraboulet
22b196f8e9 taille minimale pour les fentres dans Reload() 2004-06-20 20:00:09 +00:00
Antoine Fraboulet
90b1affcef *** empty log message *** 2004-04-08 09:43:06 +00:00