- use of History class

- mainframe modification to include debug window (Game)
This commit is contained in:
Antoine Fraboulet 2005-12-26 22:59:57 +00:00
parent 4c56636aef
commit e3309cc183
6 changed files with 428 additions and 377 deletions

View file

@ -377,7 +377,6 @@ Plus1Frame::refresh()
std::string rack;
//debug(" Plus1Frame::refresh start\n");
rack = game->getCurrentPlayer().getCurrentRack().toString();
assert(0);
//debug(" CurrentPlayer -> rack : %s\n",rack.c_str());
if (savedword == rack)
@ -527,10 +526,10 @@ GameFrame::Refresh(refresh_t force)
#ifdef DEBUG
mos << std::string(30,'-') << std::endl;
mos << "Player History\n";
//FIXME1 mos << m_game.getPlayer(0).getHistory().toString();
mos << m_game.getPlayer(0).toString();
mos << std::string(30,'-') << std::endl;
mos << "Game History\n";
//FIXME1 mos << m_game.getHistory().toString();
mos << m_game.getHistory().toString();
#endif
textbox->Clear();
textbox->AppendText( wxU( mos.str().c_str() ) );

View file

@ -112,20 +112,20 @@ GfxResult::Refresh()
if (game == NULL)
return;
//debug(" GfxResult::Refresh : ");
debug(" GfxResult::Refresh : ");
std::string rack = game->getCurrentPlayer().getCurrentRack().toString();
if (savedrack != rack)
{
//debug("changed (%s -> %s)",savedrack.c_str(),rack.c_str());
debug("changed (%s -> %s)",savedrack.c_str(),rack.c_str());
savedrack = rack;
results->DeleteAllItems();
}
else
{
//debug("unchanged");
debug("unchanged");
}
//debug("\n");
debug("\n");
}
/* ************************************************** */
@ -134,7 +134,7 @@ GfxResult::Refresh()
void
GfxResult::Search()
{
//debug("GfxResult::Search()\n");
debug("GfxResult::Search()\n");
if (game == NULL)
return;
@ -144,7 +144,7 @@ GfxResult::Search()
results->SetFont(config.getFont(LISTFONT));
const Results &res = ((Training*)game)->getResults();
//debug(" GfxResult::Search size = %d\n",res.size());
debug(" GfxResult::Search size = %d\n",res.size());
for (int i = 0; i < res.size(); i++)
{
Round r = res.get(i);
@ -165,7 +165,7 @@ GfxResult::Search()
for (int i = 0; i < 4; i++)
results->SetColumnWidth(i, wxLIST_AUTOSIZE);
// results->Show();
//results->Show();
if (res.size() > 0)
{

View file

@ -90,13 +90,15 @@ enum
Menu_Conf_Aspect_BoardColour_Default = 2211,
#define IDBASE 3300
Menu_ShowBoard = (IDBASE + ID_Frame_Board),
Menu_ShowVerif = (IDBASE + ID_Frame_Verif),
Menu_ShowSearch = (IDBASE + ID_Frame_Search),
Menu_ShowPlus1 = (IDBASE + ID_Frame_Plus1),
Menu_ShowRacc = (IDBASE + ID_Frame_Racc),
Menu_ShowBenj = (IDBASE + ID_Frame_Benj),
Menu_ShowBag = (IDBASE + ID_Frame_Bag),
Menu_ShowBoard = (IDBASE + ID_Frame_Board),
Menu_ShowGame = (IDBASE + ID_Frame_Game),
Menu_ShowResult = (IDBASE + ID_Frame_Result),
Menu_Quit_Apropos = 4000,
Menu_Quit_Confirm,
@ -129,7 +131,7 @@ BEGIN_EVENT_TABLE(MainFrame, wxFrame)
//
EVT_MENU_RANGE(Menu_Conf_Aspect_Font_Search, Menu_Conf_Aspect_Font_Default, MainFrame::OnMenuConfAspectFont)
EVT_MENU_RANGE(Menu_Conf_Aspect_BoardColour_Lines, Menu_Conf_Aspect_BoardColour_Default, MainFrame::OnMenuConfAspectBoardColour)
EVT_MENU_RANGE(Menu_ShowVerif, Menu_ShowBoard, MainFrame::OnMenuShowFrame)
EVT_MENU_RANGE(Menu_ShowVerif, Menu_ShowResult, MainFrame::OnMenuShowFrame)
//
EVT_MENU(Menu_Quit_Apropos, MainFrame::OnMenuQuitApropos)
EVT_MENU(Menu_Quit_Confirm, MainFrame::OnMenuQuitConfirm)
@ -142,45 +144,46 @@ BEGIN_EVENT_TABLE(MainFrame, wxFrame)
//
EVT_TEXT_ENTER(Rack_ID, MainFrame::OnSearch)
//
EVT_LIST_ITEM_SELECTED (ListCtrl_ID, MainFrame::OnListCtrlSelected)
EVT_LIST_ITEM_ACTIVATED (ListCtrl_ID, MainFrame::OnListCtrlActivated)
//
EVT_CLOSE(MainFrame::OnCloseWindow)
//
END_EVENT_TABLE()
/** ******************************
*
*
******************************* */
// ******************************
//
// ******************************
MainFrame::MainFrame(wxPoint pos_, wxSize size_)
: wxFrame((wxFrame *) NULL, -1, wxT("Eliot"), wxPoint(-1, -1),
size_, wxDEFAULT_FRAME_STYLE, wxT("Eliot")),
m_dic(NULL), m_game(NULL)
{
wxSysColourChangedEvent event;
reslist = NULL;
statusbar = NULL;
for(int i=0 ; i < MAX_FRAME_ID; i++)
auxframes_ptr[i] = NULL;
wxString dicpath = config.getDicPath();
Dic_load(&m_dic, dicpath.mb_str());
if (m_dic == NULL)
{
wxCommandEvent event;
OnMenuConfGameDic(event);
}
m_game = GameFactory::Instance()->createTraining(m_dic);
if (m_game)
{
m_game->start();
}
wxBoxSizer *listsizer = new wxBoxSizer(wxVERTICAL);
rack = new wxTextCtrl(this, Rack_ID, wxU(""), wxPoint(-1, -1), wxSize(-1, -1), wxTE_PROCESS_ENTER);
listsizer->Add(rack , 0 , wxEXPAND | wxALL, 1);
rack->SetToolTip(wxT("Tirage"));
results = new wxListCtrl(this, ListCtrl_ID);
#if defined(ENABLE_LC_NO_HEADER)
results->SetSingleStyle(wxLC_REPORT | wxLC_NO_HEADER | wxLC_SINGLE_SEL);
#else
results->SetSingleStyle(wxLC_REPORT | wxLC_SINGLE_SEL);
#ifdef ENABLE_RESLIST_IN_MAIN
reslist = new GfxResult(this,(MainFrame*)this,m_game);
listsizer->Add(reslist, 1, wxEXPAND | wxLEFT | wxRIGHT, 1);
#endif
results->InsertColumn(0, wxT("Sol"));
results->InsertColumn(1, wxT("*"));
results->InsertColumn(2, wxT("Pos"));
results->InsertColumn(3, wxT("Pts"));
// XXX: results->SetToolTip(wxT("Résultats de la recherche"));
results->SetToolTip(wxT("Resultats de la recherche"));
InitFrames();
InitMenu();
statusbar = CreateStatusBar(2, 0, Status_ID);
@ -207,10 +210,6 @@ MainFrame::MainFrame(wxPoint pos_, wxSize size_)
buttonsizer->Add(b_back, 1, wxEXPAND | wxTOP | wxBOTTOM , 1);
buttonsizer->Add(b_play, 1, wxEXPAND | wxTOP | wxBOTTOM | wxRIGHT, 1);
wxBoxSizer *listsizer = new wxBoxSizer(wxVERTICAL);
listsizer->Add(rack , 0 , wxEXPAND | wxALL, 1);
listsizer->Add(results , 1 , wxEXPAND | wxLEFT | wxRIGHT, 1);
wxBoxSizer *mainsizer = new wxBoxSizer(wxVERTICAL);
mainsizer->Add(listsizer , 1, wxEXPAND | wxVERTICAL, 0);
mainsizer->Add(buttonsizer, 0, wxEXPAND , 0);
@ -223,27 +222,12 @@ MainFrame::MainFrame(wxPoint pos_, wxSize size_)
SetClientSize(size_);
Move(config.getFramePos(wxT(APPNAME)));
wxString dicpath = config.getDicPath();
Dic_load(&m_dic, dicpath.mb_str());
if (m_dic)
{
// dictionary already selected
}
else
{
wxCommandEvent event;
OnMenuConfGameDic(event);
m_game = NULL;
}
m_game = GameFactory::Instance()->createTraining(m_dic);
m_game->start();
InitFrames();
}
/** ******************************
*
*
******************************* */
// ******************************
//
// ******************************
MainFrame::~MainFrame()
{
@ -262,10 +246,9 @@ MainFrame::~MainFrame()
}
}
/** ******************************
*
*
******************************* */
// ******************************
//
// ******************************
void
MainFrame::InitMenu()
@ -337,6 +320,11 @@ MainFrame::InitMenu()
menu_frame->Append(Menu_ShowBenj, wxT("Benjamins"), wxT("Benjamins sur un mot de la recherche"));
menu_frame->AppendSeparator();
menu_frame->Append(Menu_ShowBag, wxT("Sac"), wxT("Lettres restantes dans le sac"));
menu_frame->AppendSeparator();
menu_frame->Append(Menu_ShowGame, wxT("Partie"), wxT("Partie"));
#ifndef ENABLE_RESLIST_IN_MAIN
menu_frame->Append(Menu_ShowResult, wxT("Resultats"), wxT("Resultats"));
#endif
//
wxMenu *menu_quit = new wxMenu;
menu_quit->Append(Menu_Quit_Apropos, wxT("A propos..."), wxT("A propos d'Eliot"));
@ -352,10 +340,9 @@ MainFrame::InitMenu()
SetMenuBar(menu_bar);
}
/** ******************************
*
*
******************************* */
// *******************
//
// *******************
void
MainFrame::OnCloseWindow(wxCloseEvent&)
@ -363,32 +350,9 @@ MainFrame::OnCloseWindow(wxCloseEvent&)
this->Destroy();
}
void
MainFrame::UpdateStatusBar()
{
wxString text;
text << config.getDicName();
text << wxT(" ");
text << config.getTileName();
if (statusbar)
statusbar->SetStatusText(text, 0);
text = wxT("");
if (m_game)
{
text << wxT("coup:") << (m_game->getNTurns() + 1)
<< wxT(" ")
<< wxT("points:") << m_game->getPlayer(0).getPoints();
}
if (statusbar)
statusbar->SetStatusText(text, 1);
}
//*****************************************************************************
// MENU GAME
//*****************************************************************************
// *******************
// NEW
// *******************
void
MainFrame::OnMenuGameNew(wxCommandEvent&)
@ -402,6 +366,7 @@ MainFrame::OnMenuGameNew(wxCommandEvent&)
}
TODO("selection du type de partie dans OnMenuGameNew\n");
if (m_game != NULL)
{
GameFactory::Instance()->releaseGame(*m_game);
@ -411,15 +376,17 @@ MainFrame::OnMenuGameNew(wxCommandEvent&)
m_game = GameFactory::Instance()->createTraining(m_dic);
m_game->start();
rack->SetValue(wxU(""));
results->DeleteAllItems();
InitFrames();
#ifdef ENABLE_RESLIST_IN_MAIN
reslist->SetGame(m_game);
#endif
UpdateStatusBar();
UpdateFrames();
UpdateFrames(AuxFrame::FORCE_REFRESH);
}
/** ******************************
*
*
******************************* */
// *******************
// OPEN
// *******************
void
MainFrame::OnMenuGameOpen(wxCommandEvent&)
@ -433,38 +400,74 @@ MainFrame::OnMenuGameOpen(wxCommandEvent&)
wxICON_INFORMATION | wxOK);
return;
}
if (dialog.ShowModal() == wxID_OK)
{
FILE* fin;
if ((fin = fopen(dialog.GetPath().mb_str(), "r")) == NULL)
if (dialog.ShowModal() != wxID_OK)
{
return;
}
if (m_game != NULL)
{
GameFactory::Instance()->releaseGame(*m_game);
m_game = NULL;
}
FILE* fin;
if ((fin = fopen(dialog.GetPath().mb_str(), "r")) == NULL)
{
txt << wxT("Impossible d'ouvrir") << dialog.GetPath();
wxMessageDialog msg(this, txt, wxT("Ouverture d'une partie"));
msg.ShowModal();
return ;
}
m_game = Game::load(fin, m_dic);
fclose(fin);
if (m_game == NULL)
m_game = Game::load(fin, m_dic);
fclose(fin);
if (m_game == NULL)
{
wxMessageDialog msg(this,
wxT("Erreur pendant la lecture de la partie"),
wxT("chargement de partie"));
wxT("Erreur pendant la lecture de la partie"),
wxT("chargement de partie"));
msg.ShowModal();
return;
}
}
string r = m_game->getPlayedRack(m_game->getNTurns());
#if 0
// FIXME
if (m_game->getHistory().getSize() == 0)
{
wxMessageDialog msg(this,
wxT("Erreur pendant la lecture de la partie"),
wxT("La partie est vide"));
msg.ShowModal();
return;
}
#endif
std::string r = "";
#if 0
// FIXME
if (m_game->getHistory().getSize() >= 0)
{
r = m_game->getCurrentPlayer().getCurrentRack().toString();
}
#endif
rack->SetValue(wxU(r.c_str()));
results->DeleteAllItems();
// update gfxboard and all frames
InitFrames();
// update status bar
#ifdef ENABLE_RESLIST_IN_MAIN
reslist->SetGame(m_game);
#endif
UpdateStatusBar();
UpdateFrames();
UpdateFrames(AuxFrame::FORCE_REFRESH);
}
/** ******************************
*
*
******************************* */
// *******************
// SAVE
// *******************
void
MainFrame::OnMenuGameSave(wxCommandEvent& WXUNUSED(event))
@ -487,10 +490,9 @@ MainFrame::OnMenuGameSave(wxCommandEvent& WXUNUSED(event))
}
}
/** ******************************
*
*
******************************* */
// *******************
// PRINT
// *******************
void
MainFrame::OnMenuGamePrint(wxCommandEvent& WXUNUSED(event))
@ -510,11 +512,6 @@ MainFrame::OnMenuGamePrint(wxCommandEvent& WXUNUSED(event))
wxMessageBox(wxT("Impression non effectuee."));
}
/** ******************************
*
*
******************************* */
void
MainFrame::OnMenuGamePrintPreview(wxCommandEvent& WXUNUSED(event))
{
@ -548,11 +545,6 @@ MainFrame::OnMenuGamePrintPreview(wxCommandEvent& WXUNUSED(event))
frame->Show(TRUE);
}
/** ******************************
*
*
******************************* */
void
MainFrame::OnMenuGamePrintPS(wxCommandEvent& WXUNUSED(event))
{
@ -604,14 +596,10 @@ MainFrame::OnMenuGamePrintPS(wxCommandEvent& WXUNUSED(event))
#endif
}
//
// MENU CONFIG
//
/** ******************************
*
*
******************************* */
// *******************
// Dictionnary Loading
// *******************
void
MainFrame::OnMenuConfGameDic(wxCommandEvent& WXUNUSED(event))
@ -659,10 +647,9 @@ MainFrame::OnMenuConfGameDic(wxCommandEvent& WXUNUSED(event))
UpdateFrames();
}
/** ******************************
*
*
******************************* */
// ****************
// MENU CONF SEARCH
// ****************
void
MainFrame::OnMenuConfGameSearch(wxCommandEvent& WXUNUSED(event))
@ -702,8 +689,8 @@ MainFrame::OnMenuConfAspectFont(wxCommandEvent& event)
switch (id)
{
case Menu_Conf_Aspect_Font_Search: attr = wxString(LISTFONT); break;
case Menu_Conf_Aspect_Font_Board: attr = wxString(BOARDFONT); break;
case Menu_Conf_Aspect_Font_Search: attr = wxString(LISTFONT); break;
case Menu_Conf_Aspect_Font_Board: attr = wxString(BOARDFONT); break;
case Menu_Conf_Aspect_Font_Default: attr = wxU("Default"); break;
default: INCOMPLETE; break;
}
@ -713,7 +700,7 @@ MainFrame::OnMenuConfAspectFont(wxCommandEvent& event)
else
config.setFont(attr, config.ChooseFont(this, config.getFont(attr)));
UpdateFrames(FORCE_REFRESH);
UpdateFrames(AuxFrame::FORCE_REFRESH);
}
// ************************
@ -751,7 +738,7 @@ MainFrame::OnMenuConfAspectBoardColour(wxCommandEvent& event)
else
config.setColour(attr, config.ChooseColour(this, config.getColour(attr)));
UpdateFrames(FORCE_REFRESH);
UpdateFrames(AuxFrame::FORCE_REFRESH);
}
//**************************************************************************************
@ -786,202 +773,61 @@ MainFrame::OnMenuQuitConfirm(wxCommandEvent& WXUNUSED(event))
void
MainFrame::OnSetRack(wxCommandEvent& event)
{
if (m_dic == NULL)
{
// XXX: wxMessageBox(wxT("Il n'y a pas de dictionnaire sélectionné"), wxT("Eliot: erreur"),
wxMessageBox(wxT("Il n'y a pas de dictionnaire selectionne"), wxT("Eliot: erreur"),
wxICON_INFORMATION | wxOK);
return;
}
int id;
// TODO Game::set_rack_mode -> PlayedRack::set_rack_mode
Game::set_rack_mode mode = Game::RACK_NEW;
bool check = config.getRackChecking();
wxString msg;
debug("OnSetRack ");
switch ((id = event.GetId()))
{
case Button_SetRack: mode = Game::RACK_ALL; break;
case Button_SetNew: mode = Game::RACK_NEW; break;
case Button_SetManual: break;
default: return;
}
int res = m_game->setRackRandom(0, check, mode);
switch (res)
{
case 0x00: /* ok */
break;
case 0x01:
msg << wxT("Le sac ne contient plus assez de lettres.") << wxT("\n");
wxMessageBox(msg, wxT("Correction du tirage"), wxICON_INFORMATION | wxOK);
break;
case 0x02:
{
msg << wxT("Le tirage doit contenir au moins 2 consonnes et 2 voyelles") << wxT("\n");
wxMessageDialog dlg(this, msg, wxT("Correction du tirage"));
dlg.ShowModal();
}
break;
case 0x03:
{
msg << wxT("Le tirage doit contenir au moins 2 consonnes et 2 voyelles") << wxT("\n")
<< wxT("mais le sac ne contient plus assez de lettres") << wxT("\n") << wxT("\n");
wxMessageDialog dlg(this, msg, wxT("Correction du tirage"));
dlg.ShowModal();
}
break;
{
case Button_SetRack:
mode = Game::RACK_ALL;
debug("PlayedRack::RACK_ALL\n");
break;
case Button_SetNew:
mode = Game::RACK_NEW;
debug("PlayedRack::RACK_NEW\n");
break;
case Button_SetManual:
mode = Game::RACK_MANUAL;
debug("PlayedRack::RACK_MANUAL\n");
break;
default:
INCOMPLETE;
break;
}
string r = m_game->getPlayerRack(0,true);
rack->SetValue(wxU(r.c_str()));
((Training*)m_game)->removeTestPlay();
results->DeleteAllItems();
UpdateFrames();
}
void
MainFrame::Search()
{
((Training*)m_game)->search();
// to speed up inserting we hide the control temporarily
// but this is not good on slow machines as it shows an empty
// square instead of the list
//results->Hide();
results->DeleteAllItems();
results->SetFont(config.getFont(LISTFONT));
for (int i = 0; i < ((Training*)m_game)->getNResults(); i++)
{
wxString word = wxU(((Training*)m_game)->getSearchedWord(i).c_str());
wxString coords = wxU(((Training*)m_game)->getSearchedCoords(i).c_str());
wxChar bonus = ((Training*)m_game)->getSearchedBonus(i) ? '*' : ' ';
wxString pts;
pts << ((Training*)m_game)->getSearchedPoints(i);
long tmp = results->InsertItem(i, word);
results->SetItemData(tmp, i);
tmp = results->SetItem(i, 1, bonus);
tmp = results->SetItem(i, 2, coords);
tmp = results->SetItem(i, 3, pts);
}
for (int i = 0; i < 4; i++)
results->SetColumnWidth(i, wxLIST_AUTOSIZE);
results->Show();
if (((Training*)m_game)->getNResults() > 0)
{
results->SetItemState(0, wxLIST_STATE_SELECTED, wxLIST_STATE_SELECTED | wxLIST_MASK_STATE);
((Training*)m_game)->testPlay(0);
}
return;
}
SetRack(mode);
}
void
MainFrame::OnSearch(wxCommandEvent& WXUNUSED(event))
{
wxString msg;
if (m_dic == NULL)
{
wxMessageBox(wxT("Vous devez choisir un dictionnaire"), wxT("Eliot: erreur"), wxICON_INFORMATION | wxOK);
return;
}
((Training*)m_game)->removeTestPlay();
switch (((Training*)m_game)->setRackManual(config.getRackChecking(), (const char*)rack->GetValue().mb_str()))
{
case 0x00: break;
case 0x01:
msg << wxT("Le sac ne contient pas assez de lettres") << wxT("\n")
<< wxT("pour assurer le tirage.");
wxMessageBox(msg, wxT("Correction du tirage"), wxICON_INFORMATION | wxOK);
return;
case 0x02:
msg << wxT("Le tirage doit contenir au moins 2 consonnes et 2 voyelles") << wxT("\n");
wxMessageBox(msg, wxT("Correction du tirage"), wxICON_INFORMATION | wxOK);
return;
// XXX: default: statusbar->SetStatusText(wxT("Le tirage a été modifié manuellement"), 0); break;
default: statusbar->SetStatusText(wxT("Le tirage a ete modifie manuellement"), 0); break;
}
string r = m_game->getPlayerRack(0,true);
rack->SetValue(wxU(r.c_str()));
Search();
UpdateStatusBar();
UpdateFrames();
}
void
MainFrame::Play(int n)
MainFrame::OnTextEnter(wxCommandEvent& WXUNUSED(event))
{
((Training*)m_game)->removeTestPlay();
if (n == -1)
{
m_game->back(1);
}
else
{
((Training*)m_game)->playResult(n);
}
if (m_game->getNTurns() >= 0)
{
string r = m_game->getPlayerRack(0,true);
rack->SetValue(wxU(r.c_str()));
results->DeleteAllItems();
UpdateStatusBar();
UpdateFrames();
}
debug("MainFrame::OnTextEnter -> %s\n",(const char*)rack->GetValue().mb_str());
SetRack(Game::RACK_MANUAL,rack->GetValue());
Search();
}
void
MainFrame::OnPlay(wxCommandEvent& event)
{
if (m_dic == NULL)
{
// XXX: wxMessageBox(wxT("Il n'y a pas de dictionnaire sélectionné"), wxT("Eliot: erreur"),
wxMessageBox(wxT("Il n'y a pas de dictionnaire selectionne"), wxT("Eliot: erreur"),
wxICON_INFORMATION | wxOK);
return;
}
long item = -1;
int dir = 1;
int id = event.GetId();
switch (id)
{
{
case Button_Play:
item = results->GetNextItem(item, wxLIST_NEXT_ALL, wxLIST_STATE_SELECTED);
if (item > -1) Play(item);
dir = 1;
break;
case Button_PlayBack: Play(-1); break;
default: return; break;
}
}
void
MainFrame::OnListCtrlSelected(wxListEvent& event)
{
((Training*)m_game)->removeTestPlay();
((Training*)m_game)->testPlay(event.m_itemIndex);
UpdateFrames();
}
void
MainFrame::OnListCtrlActivated(wxListEvent& event)
{
if (event.m_itemIndex > -1)
Play(event.m_itemIndex);
case Button_PlayBack:
dir = -1;
break;
default:
break;
}
Play(dir);
}
//*********************************
@ -991,31 +837,52 @@ MainFrame::OnListCtrlActivated(wxListEvent& event)
void
MainFrame::InitFrames()
{
if (m_game == NULL)
{
return;
}
for(int i=0 ; i < MAX_FRAME_ID; i++)
{
if (auxframes_ptr[i] != NULL)
debug("InitFrames start : \n");
if (m_game == NULL)
{
delete auxframes_ptr[i];
debug("m_game == NULL\n");
return;
}
for(int i=0 ; i < MAX_FRAME_ID; i++)
{
if (auxframes_ptr[i] != NULL)
{
debug(" delete frame %d\n",i);
delete auxframes_ptr[i];
}
}
auxframes_ptr[ ID_Frame_Verif ] = new VerifFrame (this, m_game->getDic());
debug("0 : Verif\n");
auxframes_ptr[ ID_Frame_Search ] = new SearchFrame(this, m_game->getDic());
debug("1 : Search\n");
auxframes_ptr[ ID_Frame_Plus1 ] = new Plus1Frame (this, m_game);
debug("2 : Plus1\n");
auxframes_ptr[ ID_Frame_Racc ] = new RaccFrame (this, m_game);
debug("3 : Racc\n");
auxframes_ptr[ ID_Frame_Benj ] = new BenjFrame (this, m_game);
debug("4 : Benj\n");
auxframes_ptr[ ID_Frame_Bag ] = new BagFrame (this, *m_game);
debug("5 : Bag\n");
auxframes_ptr[ ID_Frame_Board ] = new BoardFrame (this, *m_game);
debug("6 : Board\n");
auxframes_ptr[ ID_Frame_Game ] = new GameFrame (this, *m_game);
debug("7 : Game\n");
#ifndef ENABLE_RESLIST_IN_MAIN
auxframes_ptr[ ID_Frame_Result ] = new ResultFrame(this, m_game);
debug("8 : Result\n");
#endif
for (int i = MIN_FRAME_ID; i < MAX_FRAME_ID; i++)
{
if (auxframes_ptr[i] != NULL)
{
auxframes_ptr[i]->Reload();
debug("reload %d\n",i);
}
}
auxframes_ptr[ ID_Frame_Verif ] = new VerifFrame (this, m_game->getDic());
auxframes_ptr[ ID_Frame_Search ] = new SearchFrame(this, m_game->getDic());
auxframes_ptr[ ID_Frame_Plus1 ] = new Plus1Frame (this, *m_game);
auxframes_ptr[ ID_Frame_Racc ] = new RaccFrame (this, *m_game, results);
auxframes_ptr[ ID_Frame_Benj ] = new BenjFrame (this, *m_game, results);
auxframes_ptr[ ID_Frame_Bag ] = new BagFrame (this, *m_game);
auxframes_ptr[ ID_Frame_Board ] = new BoardFrame (this, *m_game);
for (int i = MIN_FRAME_ID; i < MAX_FRAME_ID; i++)
{
auxframes_ptr[i]->Reload();
}
debug("InitFrames end ok.\n");
}
void
@ -1023,34 +890,177 @@ MainFrame::OnMenuShowFrame(wxCommandEvent& event)
{
int id;
id = event.GetId();
if (!GetMenuBar()->FindItem(id))
return;
id -= IDBASE;
if ((id < 0) || (id >= MAX_FRAME_ID))
{
INCOMPLETE;
return;
INCOMPLETE;
return;
}
if (auxframes_ptr[id] == NULL)
{
debug("ShowFrame: auxframes_ptr[%d] == NULL\n", id);
return;
debug("ShowFrame: auxframes_ptr[%d] == NULL\n", id);
return;
}
auxframes_ptr[id]->SwitchDisplay();
debug("ShowFrame: SwitchDisplay frame %d\n",id);
}
// *********************************
// UPDATES
// *********************************
void
MainFrame::UpdateFrames(refresh_t force)
MainFrame::UpdateFrames(AuxFrame::refresh_t force)
{
for (int id = 0; id < MAX_FRAME_ID; id++)
{
if (auxframes_ptr[id])
{
// debug("UpdateFrames %d\n",id);
auxframes_ptr[id]->Refresh(force);
}
if (auxframes_ptr[id])
{
auxframes_ptr[id]->Refresh(force);
}
}
#ifdef ENABLE_RESLIST_IN_MAIN
if (reslist)
{
reslist->Refresh();
}
#endif
}
void
MainFrame::UpdateStatusBar()
{
wxString text;
if (statusbar)
{
text = config.getDicName() + wxT(" ") + config.getTileName();
statusbar->SetStatusText(text, 0);
if (m_game)
{
text = wxT("");
text << wxT("coup:") << (m_game->getHistory().getSize()) << wxT(" ");
text << wxT("points:") << (m_game->getCurrentPlayer().getPoints());
statusbar->SetStatusText(text, 1);
}
}
}
// *********************************
// ACTIONS
// *********************************
// Can come from a
// BUTTON ALL -> mode = Game::RACK_ALL, srack = empty
// BUTTON NEW -> mode = Game::RACK_NEW, srack = empty
// TEXT_ENTER -> mode = Game::RACK_MANUAL, srack = letters
// Play -> mode = Game::RACK_MANUAL, srack = letters
void
MainFrame::SetRack(Game::set_rack_mode mode, wxString srack)
{
int res = 0;
std::string str;
wxString msg;
bool check = config.getRackChecking();
str = (const char*)srack.mb_str();
res = ((Training*)m_game)->setRack(mode, check, str);
switch (res)
{
case 0x00: /* ok */
debug("SetRack Ok :: ");
break;
case 0x01:
msg = wxT("Le sac ne contient pas assez de lettres\npour assurer le tirage.");
wxMessageBox(msg, wxT("Correction du tirage"), wxICON_INFORMATION | wxOK);
return;
case 0x02:
msg = wxT("Le tirage doit contenir au moins 2 consonnes et 2 voyelles.\n");
wxMessageBox(msg, wxT("Correction du tirage"), wxICON_INFORMATION | wxOK);
return;
case 0x03:
msg = wxT("Le tirage doit contenir au moins 2 consonnes et 2 voyelles\n");
msg += wxT("mais le sac ne contient plus assez de lettres.\n\n");
wxMessageBox(msg, wxT("Correction du tirage"), wxICON_INFORMATION | wxOK);
break;
default:
statusbar->SetStatusText(wxT("Le tirage a ete modifie manuellement"), 0);
break;
}
std::string r = m_game->getCurrentPlayer().getCurrentRack().toString();
debug("MainFrame::SetRack : setvalue %s\n",r.c_str());
rack->SetValue(wxU(r.c_str()));
UpdateFrames();
UpdateStatusBar();
}
void
MainFrame::Search()
{
((Training*)m_game)->removeTestPlay();
#ifdef ENABLE_RESLIST_IN_MAIN
reslist->Search();
#else
if (auxframes_ptr[ ID_Frame_Result ])
{
((ResultFrame*)(auxframes_ptr[ ID_Frame_Result ]))->Search();
}
#endif
UpdateFrames();
UpdateStatusBar();
}
void
MainFrame::Play(int n)
{
((Training*)m_game)->removeTestPlay();
if (n < 0)
{
debug("MainFrame::Play back %d\n",n);
m_game->back(- n);
}
else
{
int n;
debug("MainFrame::Play +%d\n",n);
#ifdef ENABLE_RESLIST_IN_MAIN
n = reslist->GetSelected();
#else
n = auxframes_ptr[ ID_Frame_Result ]->GetSelected();
#endif
if (n > -1)
{
((Training*)m_game)->playResult(n);
}
}
wxString r = wxU(m_game->getCurrentPlayer().getCurrentRack().toString().c_str());
rack->SetValue(r);
UpdateFrames();
UpdateStatusBar();
}
void
MainFrame::TestPlay(int n)
{
((Training*)m_game)->removeTestPlay();
((Training*)m_game)->testPlay(n);
UpdateFrames();
UpdateStatusBar();
}
/****************************************************************/
/****************************************************************/
/// Local Variables:
/// mode: c++
/// mode: hs-minor
/// c-basic-offset: 4
/// End:

View file

@ -34,26 +34,36 @@ private:
AuxFrame *auxframes_ptr[MAX_FRAME_ID];
wxTextCtrl *rack;
wxListCtrl *results;
#ifdef ENABLE_RESLIST_IN_MAIN
GfxResult *reslist;
#endif
wxButton *b_play;
wxButton *b_rackrandomset;
wxButton *b_rackrandomnew;
wxButton *b_search;
wxButton *b_back;
wxStatusBar *statusbar;
void Play(int);
void Search();
wxStatusBar *statusbar;
void InitFrames();
void InitMenu();
void UpdateStatusBar();
void UpdateFrames(refresh_t force = REFRESH);
public:
MainFrame(wxPoint,wxSize);
virtual ~MainFrame();
// *******
// Actions
// *******
void SetRack(Game::set_rack_mode, wxString = wxT(""));
void Search();
void Play(int);
void TestPlay(int);
void UpdateFrames(AuxFrame::refresh_t force = AuxFrame::REFRESH);
// *****
// Menus
// *****
@ -84,7 +94,7 @@ public:
void OnSetRack (wxCommandEvent& event);
void OnSearch (wxCommandEvent& event);
void OnPlayBack (wxCommandEvent& event);
void OnTextEnter(wxCommandEvent& event);
// *******
// Objects

View file

@ -1,13 +1,14 @@
/* Eliot */
/* Copyright (C) 1999 Antoine Fraboulet */
/* Antoine.Fraboulet@free.fr */
/* */
/* This program is free software; you can redistribute it and/or modify */
/* This file is part of Eliot. */
/* */
/* Eliot is free software; you can redistribute it and/or modify */
/* it under the terms of the GNU General Public License as published by */
/* the Free Software Foundation; either version 2 of the License, or */
/* (at your option) any later version. */
/* */
/* This program is distributed in the hope that it will be useful, */
/* Eliot is distributed in the hope that it will be useful, */
/* but WITHOUT ANY WARRANTY; without even the implied warranty of */
/* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the */
/* GNU General Public License for more details. */
@ -23,8 +24,12 @@
#include "ewx.h"
#include "dic.h"
#include "game.h"
#include "pldrack.h"
#include "round.h"
#include "turn.h"
#include "player.h"
#include "turn.h"
#include "game.h"
#include "configdb.h"
#include "printout.h"
@ -150,43 +155,49 @@ GamePrintout::DrawTextLine(wxDC *dc, int numline, long basey, long heightT, floa
+ numline * (config.getDyT1() + heightT + config.getDyT2());
w = config.getDxText(0);
str = wxT("");
int NRounds = m_game.getHistory().getSize();
// num
if (numline < m_game.getNTurns())
if (numline < NRounds)
{
str = wxT("");
str << (numline + 1);
DRW(0);
}
// rack
DIM(1);
if (numline < m_game.getNTurns())
if (numline < NRounds)
{
str = wxU(m_game.getPlayedRack(numline).c_str());
str = wxU(m_game.getHistory().getTurn(numline).getPlayedRack().toString().c_str());
DRW(1);
}
// word
DIM(2);
if ((numline > 0) && (numline <= m_game.getNTurns()))
if ((numline > 0) && (numline <= NRounds))
{
str = wxU(m_game.getPlayedWord(numline - 1).c_str());
str = wxU(m_game.getHistory().getTurn(numline - 1).getRound().getWord().c_str());
DRW(2);
}
// pos
DIM(3);
if ((numline > 0) && (numline <= m_game.getNTurns()))
if ((numline > 0) && (numline <= NRounds))
{
str = wxU(m_game.getPlayedCoords(numline - 1).c_str());
str = wxU(m_game.getHistory().getTurn(numline - 1).getRound().getCoord().toString().c_str());
DRW(3);
}
// pts
DIM(4);
if ((numline > 0) && (numline <= m_game.getNTurns()))
if ((numline > 0) && (numline <= NRounds))
{
str << m_game.getPlayedPoints(numline - 1);
str = wxT("");
str << m_game.getHistory().getTurn(numline - 1).getRound().getPoints();
DRW(4);
}
// total points
if (numline == m_game.getNTurns() + 1)
if (numline == NRounds + 1)
{
str = wxT("");
str << m_game.getPlayer(0).getPoints();
DRW(4);
}
@ -253,7 +264,8 @@ GamePrintout::DrawPage(wxDC *dc)
basey = config.getMarginY() + config.getDyH1() + heightH + config.getDyH2();
dc->SetFont(Tfont);
heightT = (long) (dc->GetCharHeight() / mmToLogical);
for(i=0; i < (m_game.getNTurns()+3);i++)
int NRounds = m_game.getHistory().getSize();
for(i=0; i < (NRounds+3);i++)
{
DrawTextLine(dc,i,basey,heightT,mmToLogical);
}
@ -274,7 +286,8 @@ GamePrintout::DrawGameLines(wxDC *dc, long heightH, long heightT,
float SCALE = config.getPrintLineScale();
dc->SetUserScale(SCALE,SCALE);
nTextLines = m_game.getNTurns() + 2;
int NRounds = m_game.getHistory().getSize();
nTextLines = NRounds + 2;
StartX = config.getMarginX();
StartY = config.getMarginY();
@ -313,3 +326,13 @@ GamePrintout::DrawGameLines(wxDC *dc, long heightH, long heightT,
lin = StartY + HeadHeight + i * LineHeight;
}
}
/****************************************************************/
/****************************************************************/
/// Local Variables:
/// mode: c++
/// mode: hs-minor
/// c-basic-offset: 4
/// End:

View file

@ -1,13 +1,14 @@
/* Eliot */
/* Copyright (C) 1999 Antoine Fraboulet */
/* Antoine.Fraboulet@free.fr */
/* */
/* This program is free software; you can redistribute it and/or modify */
/* This file is part of Eliot. */
/* */
/* Eliot is free software; you can redistribute it and/or modify */
/* it under the terms of the GNU General Public License as published by */
/* the Free Software Foundation; either version 2 of the License, or */
/* (at your option) any later version. */
/* */
/* This program is distributed in the hope that it will be useful, */
/* Eliot is distributed in the hope that it will be useful, */
/* but WITHOUT ANY WARRANTY; without even the implied warranty of */
/* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the */
/* GNU General Public License for more details. */
@ -16,7 +17,6 @@
/* along with this program; if not, write to the Free Software */
/* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */
// -*- C++ -*-
#ifndef _PRINTOUT_H
#define _PRINTOUT_H
@ -47,3 +47,12 @@ public:
};
#endif
/****************************************************************/
/****************************************************************/
/// Local Variables:
/// mode: c++
/// mode: hs-minor
/// c-basic-offset: 4
/// End: