Commit graph

18 commits

Author SHA1 Message Date
Olivier Teulière
b039d55c81 New utility functions: toUpper() and toLower() 2012-12-29 17:46:17 +01:00
Olivier Teulière
9e71372c42 Simplified the readFromUTF8() prototype 2011-07-30 19:46:47 +00:00
Olivier Teulière
b5212ebd05 Fixed encoding problems on Windows. 2011-07-30 19:44:18 +00:00
Olivier Teulière
0c76b9d781 Simplified the looging macros, and added logs in various key places. 2011-01-29 23:47:20 +00:00
Olivier Teulière
dd44196d21 Renamed _wtoi into wtoi to avoid a name collision with mingw32 headers 2010-05-20 20:27:47 +00:00
Olivier Teulière
7a486ec697 Fixed an encoding bug on Windows 2010-05-19 19:28:26 +00:00
Olivier Teulière
3093d0fd7c Fixed an encoding bug on Windows, when trying to convert empty strings 2010-01-29 21:46:13 +00:00
Olivier Teulière
3c7a84d543 Support saving/loading games (any game type) in XML format.
Status:
It works well, but there are still a few details to improve/fix

More details about the changes:
 - New dependency on Arabica and Libxml2 to parse the XML
 - Loading the old format is still supported for this release, but won't be supported anymore in the next one
 - Games are now only saved in the new format
 - In training mode, the player is now created externally, like in the other modes
 - Avoid using GameIO (the one from game/) whenever possible
 - Do not use a FILE* argument anymore when loading a game
 - Throw and catch exceptions correctly when a game cannot be loaded or saved
 - The non-regression tests now use a new method to print the game history
2009-11-29 16:01:31 +00:00
Olivier Teulière
d0a7ce6947 Fixed an encoding problem on Windows: do not assume input is UTF-8.
This fixes a crash when typing a character like 'é' in an input field.
2009-10-23 20:01:49 +00:00
Olivier Teulière
79b6c0b53c Fixed a crash on Windows, when trying to convert an empty string 2009-10-14 19:36:37 +00:00
Olivier Teulière
4fda3fed5e Support display and input strings in the dictionary header 2009-06-28 10:55:24 +00:00
Olivier Teulière
795c44827d Center correctly multi-chars letters in the text interface 2009-06-23 21:36:33 +00:00
Olivier Teulière
b4140b3fea - Fixed some warnings on Windows build
- Open the dictionary in binary mode. This fixes a bug in the Windows version of compdic
2009-02-28 09:23:07 +00:00
Olivier Teulière
70be50c64e A lot of clean-up:
- Removed logiv from the History class
 - Used BOOST_FOREACH to simplify loops
 - Remove useless annotations and doxygen blocks
 - Added some constness
 - Marked Training::setRack() as deprecated
 - Improved compilation order in game/
2008-11-22 13:09:28 +00:00
Olivier Teulière
12cc41fce7 Core:
- Fixed a crash on Windows
 - Do not authorize words if the cross-checks are invalid (it was possible when playing a joker)
 - Fixed detextion of invalid moves
 - Improved unit tests, and fixed a bug in one of them

Qt interface:
 - Do not allow playing a word if the coordinates are missing
 - Better focus
2008-09-13 21:32:45 +00:00
Olivier Teulière
468951ca0f Cosmetic change 2008-07-28 20:24:06 +00:00
Olivier Teulière
572b31c64e - dic/encoding.cpp: simplification (this also removes a warning)
- game/rack.*: added a missing const
 - game/game_io.cpp: fixed a compilation warning
2008-01-11 10:09:26 +00:00
Olivier Teulière
e7a8d01a8d Merged the "cppdic" branch back into HEAD.
There are too many change to list properly, here is an overview of the main changes:
 - the dictionary is now in C++
 - the dictionary has a new format, where it is possible to specify the letters,
   their points, their frequency, ... It is backwards compatible.
 - Eliot now supports non-ASCII characters everywhere
 - i18n of the compdic, listdic, regexpmain binaries
 - i18n of the wxWidgets interface (now in english by default)
2008-01-08 13:52:32 +00:00