Commit graph

24 commits

Author SHA1 Message Date
Olivier Teulière
b53295c782 Stats: compute the ranking based on the final score, not the intermediate one 2012-10-06 17:49:35 +02:00
Olivier Teulière
a800863c1f Arbitration: do not handle solos automatically.
The arbitrator has to specify them manually. Otherwise, we cannot know
when a turn is complete and thus we cannot determine if solos can/should
be applied.
2012-10-05 12:52:42 +02:00
Olivier Teulière
6ba32f4835 New utility methods to retrieve the total number of penalty (or solo) points for a player 2012-05-05 19:45:44 +02:00
Olivier Teulière
917c94fd5e Display the total number of warnings of a player in the corresponding history tab title 2012-04-28 15:34:38 +02:00
Olivier Teulière
b1e7381b39 Players can now have a table number 2012-03-19 22:49:58 +01:00
Olivier Teulière
bf42c49850 Added loggers to most classes 2012-02-19 13:07:29 +01:00
Olivier Teulière
bce4ce4604 - The main game modifications (playing a move, setting a new rack, ...) are now done using the Command design pattern, which alows undoing these changes easily.
- Added support for navigation in the game history to the text interface (not unit-tested yet)
2008-11-23 08:18:03 +00:00
Olivier Teulière
70be50c64e A lot of clean-up:
- Removed logiv from the History class
 - Used BOOST_FOREACH to simplify loops
 - Remove useless annotations and doxygen blocks
 - Added some constness
 - Marked Training::setRack() as deprecated
 - Improved compilation order in game/
2008-11-22 13:09:28 +00:00
Olivier Teulière
52b7363888 Players are not created by the Game object anymore but by the user of the class.
This allows more flexibility, in particular to choose the type of player or its name.
2008-01-28 19:17:33 +00:00
Olivier Teulière
e7a8d01a8d Merged the "cppdic" branch back into HEAD.
There are too many change to list properly, here is an overview of the main changes:
 - the dictionary is now in C++
 - the dictionary has a new format, where it is possible to specify the letters,
   their points, their frequency, ... It is backwards compatible.
 - Eliot now supports non-ASCII characters everywhere
 - i18n of the compdic, listdic, regexpmain binaries
 - i18n of the wxWidgets interface (now in english by default)
2008-01-08 13:52:32 +00:00
Olivier Teulière
77be2e9219 Backport of the 'multibyte' branch on HEAD. 2006-01-22 12:23:52 +00:00
Antoine Fraboulet
4665fa176b - add comments and emacs mode 2006-01-01 19:49:35 +00:00
Antoine Fraboulet
fc157bc08f - correct bug in Game::back
- add regression test for this case
2005-12-27 01:06:54 +00:00
Antoine Fraboulet
28fcd062bf - add toString method 2005-12-26 22:52:38 +00:00
Antoine Fraboulet
1fb948cba9 - player now use History class for turn storage 2005-12-26 21:18:21 +00:00
Olivier Teulière
777a6a5e8c The constuctors of the players now take as argument the ID of the player 2005-11-06 17:13:45 +00:00
Olivier Teulière
9e5b6e8ebf Use Turn objects for the players history too 2005-11-06 14:53:15 +00:00
Olivier Teulière
26b446f62b Simplification in the PlayedRack history at Player level 2005-11-05 23:57:41 +00:00
Olivier Teulière
fe13a5e627 Removed the $Id:$ lines on HEAD 2005-11-04 20:00:05 +00:00
Olivier Teulière
e3bc46b114 Updated licence text with FSF's new address. 2005-10-23 14:53:42 +00:00
Olivier Teulière
82547c5f66 - Better handling of the players with inheritance and with a clean interface
for the AI players
 - Moved the search results accessors from Game to Training
2005-02-17 20:01:59 +00:00
Olivier Teulière
cf94b4e015 Handling of which player has played is only done in the Duplicate class now
(since the other modes do not need this)
2005-02-12 18:54:57 +00:00
Olivier Teulière
d41530c496 Minor API enhancements 2005-02-09 22:33:56 +00:00
Olivier Teulière
b7032e2d78 - The Game library is now in C++.
This simplifies the code in many places, and allows inheritance of the
   game mode classes (Training, Duplicate and FreeGame).
 - A Tile is no more an unsigned char, but a class: it should help supporting
   i18n of the game. The Dic library still uses unsigned chars though.
 - Improved the configure script, to enable/disable the compilation of some
   interfaces.
 - Added a ncurses interface, much nicer than the text one. The game mode and
   the number of players are currently hardcoded, it is not possible to change
   them interactively (yet).
 - Repaired the save/load functions.

NOTE: The wxWindows interface compiles, but is completely broken. I'm afraid it
needs a full rewrite (to support the various game modes in particular).
2005-02-05 11:14:56 +00:00