Commit graph

366 commits

Author SHA1 Message Date
Olivier Teulière
adc60c868f Settings: fix a typo (wrong setting type) 2013-01-19 00:36:07 +01:00
Olivier Teulière
33214c62b2 Rack: add a contains() convenience method 2013-01-17 17:59:33 +01:00
Olivier Teulière
b493b3b365 Rack: rename a method 2013-01-17 17:59:33 +01:00
Olivier Teulière
ac3cc02be4 Rack: rename a member variable 2013-01-17 17:59:33 +01:00
Olivier Teulière
a13f7d2968 Bag: add a contains() convenience method 2013-01-17 17:59:28 +01:00
Olivier Teulière
bfcc7a80c6 Bag: the number of tiles cannot be negative 2013-01-17 17:21:33 +01:00
Olivier Teulière
3caacd9c84 Bag: remove a useless method 2013-01-17 17:19:41 +01:00
Olivier Teulière
6dc05081b0 Bag: rename a member variable 2013-01-17 17:19:41 +01:00
Olivier Teulière
c1c3f3b48b Bag: rename a method 2013-01-17 17:14:38 +01:00
Olivier Teulière
664eec36ed New MoveSelector class, to help find the "best" move to play.
The best move has the highest possible score, but it is also the one
leading to the most interesting game. This is a subjective notion, but
some heuristics can help, such as:
 - a move sparing a blank is better than one using it
 - a move with many prefixes and suffixes is better than one without
   extensions
 - a move "opening" the game is better than one blocking it
 - a move leaving a nice rack is better than one leaving "bad" letters

At the moment, only the first heuristic is implemented.
2013-01-16 19:00:01 +01:00
Olivier Teulière
4e533eed27 Fix a small bug in explosive games.
Before this commit, if the top move did not need the blank tile, the
blank tile stayed in the rack. It is now replaced with another (randomly
selected) tile.
2013-01-16 18:04:57 +01:00
Olivier Teulière
83baec368b Topping: give the score penalty directly with the player move.
This commit also adds a setting to disable the elapsed-time penalty.
2013-01-16 17:46:47 +01:00
Olivier Teulière
cdcb5c25b7 TurnData: remove the m_playerId member 2013-01-16 14:40:34 +01:00
Olivier Teulière
1e0de63ef8 Results: add a isEmpty() method, and use it where possible 2013-01-16 11:15:12 +01:00
Olivier Teulière
89b5f757ca Topping: do not assign an empty move to the player immediately.
It is now done only after a timeout, to avoid the need to replace
this empty move when the player finds a top move.
2013-01-15 11:43:30 +01:00
Olivier Teulière
ec0cfb47fa Topping: add a preference to set the penalty value in case of timeout 2013-01-14 17:13:48 +01:00
Olivier Teulière
7e9dab2e9b Topping: keep track of the player score 2013-01-14 17:13:48 +01:00
Olivier Teulière
2db1732f7a Board: allow one more type of invalid word when previewing a played word 2013-01-11 11:06:56 +01:00
Olivier Teulière
4111afc04c RackWidget: after a drag & drop, notify the game that the rack has changed.
This allows synchronizing all the controls displaying the player rack
(visual and textual ones).
2013-01-09 18:56:25 +01:00
Olivier Teulière
7a6ca367fb Game: remove a TODO 2013-01-09 18:52:11 +01:00
Olivier Teulière
0cdc2b7ab4 Rack: add operator==() 2013-01-09 18:52:11 +01:00
Olivier Teulière
7cd6313dac Topping: integrate hints 2013-01-08 16:04:24 +01:00
Olivier Teulière
b5d175fc5b Topping: use a different method to play the move.
This allows providing additional time information
2013-01-08 16:04:23 +01:00
Olivier Teulière
3f19d6ae49 Hints system, to retrieve partial information about a Move.
This is only the core part, no interface integration is done yet.
2013-01-08 16:04:23 +01:00
Olivier Teulière
fcb9fa572a Game: make the constructor protected, to make the design clearer 2013-01-08 15:55:59 +01:00
Olivier Teulière
f1c2d3951d GameFactory: remove the useless releaseGame() method 2012-12-30 16:38:07 +01:00
Olivier Teulière
76fefdf71d New "master game" feature.
When a master game is defined, the racks and moves played from the
current game will be the same as in the master game. This can be
practical to replay a game in a different mode, or to replay at home a
duplicate game played in a club, for example.
2012-12-30 16:38:07 +01:00
Olivier Teulière
86ed14f75e Move: add operator==() 2012-12-30 16:13:45 +01:00
Olivier Teulière
62d46c875f Round: add operator==() 2012-12-30 16:13:31 +01:00
Olivier Teulière
ac0abba535 Topping: new widget dedicated to topping mode.
It is currently very ugly, and quite buggy...
2012-12-29 19:36:38 +01:00
Olivier Teulière
57a2c0690f Topping: keep track of all the moves played by the player.
The timing information is currently not used at all.
2012-12-29 17:51:52 +01:00
Olivier Teulière
681a7b28cb New topping mode (very beginning) 2012-12-29 17:51:16 +01:00
Olivier Teulière
5441007db1 New BoardLayout class to wrap the board layout (size and special squares).
Until now there is no user-visible change, but it should make it much
easier to add custom layouts.
2012-12-29 17:50:18 +01:00
Olivier Teulière
c138947138 Move Duplicate::setGameAndPlayersRack() to Game 2012-12-29 17:49:25 +01:00
Olivier Teulière
fb8e464d7c Display the word being played on the board 2012-12-29 17:46:18 +01:00
Olivier Teulière
2c3cb83e0a Allow more types of invalid input when previewing a move being played 2012-12-29 17:46:18 +01:00
Olivier Teulière
8d85df630b PlayModel now uses a Move internally 2012-12-29 17:46:18 +01:00
Olivier Teulière
8acebbc889 Game::checkPlayedWord() now takes a Move instead of a Round 2012-12-29 17:46:18 +01:00
Olivier Teulière
dc3535c953 Coord: do not refuse lowercase coordinates.
It fixes a regression introduced in bedcc56.
2012-12-29 17:46:17 +01:00
Olivier Teulière
d55b3b2bdf Use toLower() and toUpper() 2012-12-29 17:46:17 +01:00
Olivier Teulière
05605a63ae Coord: remove useless code 2012-12-29 17:46:17 +01:00
Olivier Teulière
0097519e96 Turn: new findAllMatchingCmd() utility method 2012-12-29 17:44:39 +01:00
Olivier Teulière
bedcc561f3 Coord: do not accept invalid strings starting with valid coordinates 2012-12-18 16:03:44 +01:00
Olivier Teulière
19a93988ad Arbitration: new option to handle solos automatically.
The option is not yet accessible from the interface.
2012-12-05 23:56:20 +01:00
Olivier Teulière
4d38c99336 Move Arbitration::getPlayerEventCmd() into Duplicate 2012-12-05 22:05:31 +01:00
Olivier Teulière
8b3d6b9872 Use BOOST_FOREACH instead of an index-based loop 2012-12-05 21:23:25 +01:00
Olivier Teulière
e34cc25fe1 Move commands to the game/cmd/ sub-directory.
The abstract Command class (from which all the others inherit)
is still game/, to hide the cmd/ subdir from most clients.
2012-12-05 20:26:47 +01:00
Olivier Teulière
7832866652 Fixed compilation errors with newer g++ versions 2012-11-21 20:16:56 +01:00
Olivier Teulière
81f2507181 Arbitration: fix a bug when a word is checked manually.
The check didn't verify that it is actually possible to play the word
with the current rack.
2012-11-13 12:38:26 +01:00
Olivier Teulière
8858c54656 Minor cosmetics changes (more C++-like) 2012-10-24 15:23:59 +02:00