Status:
It works well, but there are still a few details to improve/fix
More details about the changes:
- New dependency on Arabica and Libxml2 to parse the XML
- Loading the old format is still supported for this release, but won't be supported anymore in the next one
- Games are now only saved in the new format
- In training mode, the player is now created externally, like in the other modes
- Avoid using GameIO (the one from game/) whenever possible
- Do not use a FILE* argument anymore when loading a game
- Throw and catch exceptions correctly when a game cannot be loaded or saved
- The non-regression tests now use a new method to print the game history
- Display the Eliot icon
- Improved printing
- Allow changing the level of computer players
- Generate automatically a default name for players
- Translate Qt's own strings (only works on Linux at the moment)
- Throw an exception if a regular expresison is invalid
- Handle the exception in callers code
Game:
- Fixed a bug in setRackRandom()
Qt interface:
- Display the dictionary name in the status bar
- Implemented printing
- Translation of the interface into French. The menus have temporarily lost their accelerator keys in English.
- Ensure unicity of players names (in the interface only, not the core)
- Update the main window title with the game type
- Display the player name in the history
- The history widget is now able not to align the rack and the corresponding word
- The dictionary path is remembered in the preferences
- Ask for confirmation when loading a dictionary in the middle of a game
- Preview tiles are coloured differently, and joker characters are in lowercase
- the multiplayer modes are more or less playable
- the training mode is not playable at all
- the current layout is still experimental
- many dialogs and options are missing
- tested on Linux only
There are still hundreds of things to do...