Commit graph

104 commits

Author SHA1 Message Date
Olivier Teulière
9e4d196d70 Fixed a typo 2011-01-15 16:35:36 +00:00
Olivier Teulière
bbb0ee4510 In free game mode, the "Change" button cannot be used anymore to pass without changing any letter.
This should be more intuitive.
2011-01-15 16:33:02 +00:00
Olivier Teulière
6f4c575eb6 Improved error messages when changing letters and/or passing 2011-01-10 22:06:10 +00:00
Olivier Teulière
af37443fc0 New bag widget, showing the remaining tiles. Not used for real yet. 2010-11-01 17:49:55 +00:00
Olivier Teulière
1374304ff9 Moved the tiles layout to a dedicated file 2010-10-22 17:01:31 +00:00
Olivier Teulière
6bf27a4509 Layout improvements:
- Handle the minimum size of the layout correctly
 - Draw the lines between tiles, instead of drawing on them
2010-10-22 16:59:43 +00:00
Olivier Teulière
3352337142 Let the TileWidget class handle mouse clicks, instead of doing it in the BoardWidget class 2010-10-22 16:58:37 +00:00
Olivier Teulière
cbc6215967 Handle arrows again 2010-10-22 16:57:59 +00:00
Olivier Teulière
e5eb6dd654 Draw an outline around the arrow 2010-10-22 16:57:13 +00:00
Olivier Teulière
308e609966 Display the letters correctly 2010-10-22 16:56:32 +00:00
Olivier Teulière
90027c3210 Display the coordinates of the board, and draw a square around it.
It now looks exactly like the old board (with 1 pixel difference for the coordinates, making it better).
2010-10-17 21:45:10 +00:00
Olivier Teulière
858b3997ae New TileWidget class, to handle a single square 2010-10-17 21:28:01 +00:00
Olivier Teulière
84b69e8919 Ask for a confirmation before starting a new game 2010-10-17 21:24:18 +00:00
Olivier Teulière
c3785555b9 Print to stderr the complete stack trace in case of exception or segmentation fault.
This feature will only be activated in debug mode, and if available on the platform.
The symbols will even be demangled if possible (i.e. if compiled with g++).
2010-10-17 21:23:39 +00:00
Olivier Teulière
5cb6ad38cd New button on the "Dic. info" tab, to save the dictionary words list to a file 2010-09-18 13:07:39 +00:00
Olivier Teulière
31922c8da9 Display the number of remaining vowels, consonants and jokers in the bag window 2010-09-12 15:27:38 +00:00
Olivier Teulière
809eb9eb94 Alternate row colors to make the results table a bit nicer 2010-07-11 20:59:05 +00:00
Olivier Teulière
3608c76fa4 Display for each result the difference with the top score 2010-07-11 20:58:41 +00:00
Olivier Teulière
9c0ca5835a Force the sort column when refreshing the results 2010-07-11 20:58:21 +00:00
Olivier Teulière
f74e762ee3 Color in red the line if the word corresponds to the best score 2010-07-11 20:58:03 +00:00
Olivier Teulière
d3df401664 Compilation fix for the Windows build 2010-05-19 19:28:09 +00:00
Olivier Teulière
81809dd74f - Changed a few strings
- Updated the po files
 - Completed the French translation
2010-05-16 18:12:54 +00:00
Olivier Teulière
32a252c96b Fixed a bug and added a sanity checks (no duplicate entries in the word list) 2010-05-16 10:05:09 +00:00
Olivier Teulière
80ca8844d9 Generate the dictionary from the wizard, and (optinally) load it.
The wizard is now fully usable.
2010-05-15 12:20:19 +00:00
Olivier Teulière
7cf6e90303 New wizard, for creating a dictionary from the GUI.
The wizard is almost ready... except that the dictionary is not generated yet!
2010-05-15 12:13:35 +00:00
Olivier Teulière
3666b89337 Do not distribute moc files.
Problem reported by Julien Catalano.
2010-05-12 22:12:31 +00:00
Olivier Teulière
8a1897db7a Mark a string as translatable 2010-03-09 22:32:09 +00:00
Olivier Teulière
b7fff8b4a1 - Removed various C-style casts
- Factorized code in the Bag class
2010-03-06 16:54:20 +00:00
Olivier Teulière
2268f4ce0b Force the gettext() messages to be in UTF-8, because I don't know how to
detect properly the correct encoding on Mac OS X when the LANG variable
is not set...
2010-02-12 18:16:57 +00:00
Olivier Teulière
f42398e714 Workaround encoding issues on Mac OS X: when Eliot is started from the dock, the LANG variable is not set. So retrieve the language from the preferences, and force encoding to UTF-8. 2010-02-07 17:34:59 +00:00
Olivier Teulière
57d083cedf Fixed a macro used to translate text from the .ui files 2010-02-07 17:34:34 +00:00
Olivier Teulière
6981cd18c2 Changed copyright year 2010-01-30 10:30:08 +00:00
Olivier Teulière
eb9f7bb8d5 On Mac, retrieve the locales in the bundle 2010-01-29 21:11:44 +00:00
Olivier Teulière
14ce195e83 One more encoding fix. Hopefully the last one. 2010-01-24 00:53:21 +00:00
Olivier Teulière
41b0d38c8f Fixed encoding bugs for good, this time. 2010-01-23 23:34:48 +00:00
Olivier Teulière
51b0197afd Make the code more robust by catching std::exception instead of only GameException 2010-01-23 23:34:23 +00:00
Olivier Teulière
5e3a3b4ceb Fixed an encoding issue occurring on Windows when Qt is compiled without STL compatibility 2010-01-04 20:19:34 +00:00
Olivier Teulière
99573edcc4 Improved some strings 2010-01-02 11:30:20 +00:00
Olivier Teulière
854733fed2 Fixed a typo 2009-12-06 00:10:29 +00:00
Olivier Teulière
2eb28d61c5 Use expat instead of libxml2: it is much smaller, and is easier to use with Arabica when cross-compiling for Windows 2009-12-06 00:07:35 +00:00
Olivier Teulière
3c7a84d543 Support saving/loading games (any game type) in XML format.
Status:
It works well, but there are still a few details to improve/fix

More details about the changes:
 - New dependency on Arabica and Libxml2 to parse the XML
 - Loading the old format is still supported for this release, but won't be supported anymore in the next one
 - Games are now only saved in the new format
 - In training mode, the player is now created externally, like in the other modes
 - Avoid using GameIO (the one from game/) whenever possible
 - Do not use a FILE* argument anymore when loading a game
 - Throw and catch exceptions correctly when a game cannot be loaded or saved
 - The non-regression tests now use a new method to print the game history
2009-11-29 16:01:31 +00:00
Olivier Teulière
eb22343932 Added a missing translation 2009-10-23 20:19:04 +00:00
Olivier Teulière
43d42a0388 Little hack to have the 7+1 search in alphabetical order (or more precisely, in the order of the letters as defined at dictionary creation) 2009-09-21 20:10:34 +00:00
Olivier Teulière
02e4cb2970 - Invalid moves should be in the display form
- Moved some code from Header to Dictionary
2009-07-03 21:40:14 +00:00
Olivier Teulière
8485e317b5 - Improved some strings
- Update of the French translation
 - Fixed make distcheck (compdic.cpp contains non-ascii chars)
2009-06-28 12:11:10 +00:00
Olivier Teulière
e42bc55965 Display the alternative inputs in the dictionary information tab 2009-06-28 11:47:50 +00:00
Olivier Teulière
0e9711da25 Accept various inputs for the same tile in the Qt interface.
The dictionary format still needs to support that.
2009-06-27 18:09:44 +00:00
Olivier Teulière
3a4daa844b Fixed tab order on the player widget 2009-06-26 21:27:13 +00:00
Olivier Teulière
adda457672 Use the display strings also when verifying a word and when listing the dictionary letters 2009-06-23 17:07:17 +00:00
Olivier Teulière
47e4b8c6b0 Simplifications 2009-06-23 12:56:40 +00:00