Commit graph

424 commits

Author SHA1 Message Date
Olivier Teulière
8d66d234ea Various build fixes for Qt5 support 2013-09-25 22:23:01 +02:00
Olivier Teulière
db4cc393ab ToppingWidget: disable the widget at the end of the game.
This avoids a crash if the players tries to go on playing.
2013-04-09 19:40:15 +02:00
Olivier Teulière
91d9f647b1 UpdateChecker: fix a coverity warning (not an actual bug, though) 2013-04-03 23:55:28 +02:00
Olivier Teulière
a688c5d151 Fix a typo 2013-03-10 23:14:49 +01:00
Olivier Teulière
cdbb53f72c Gray out the players area when the game is finished.
This was broken since 196e02f9ad.
2013-01-29 22:58:00 +01:00
Olivier Teulière
afc791dd73 MainWindow: no frame is needed for labels in the status bar 2013-01-20 20:31:33 +01:00
Olivier Teulière
0cfc063a0f Fix c7913ddc45.
This was not supposed to be commited.
2013-01-20 19:48:15 +01:00
Olivier Teulière
8ab4f88a59 Fix make distcheck 2013-01-20 19:22:40 +01:00
Olivier Teulière
c7913ddc45 Arbitration: clear the filters when the rack changes, not when a search is performed 2013-01-20 19:18:17 +01:00
Olivier Teulière
b5a473a2af RackWidget: set small margins and draw a border 2013-01-20 19:18:16 +01:00
Olivier Teulière
272867c3ad MainWindow: try to reduce screen flicker when (re)starting a game 2013-01-20 19:18:16 +01:00
Olivier Teulière
ff4b91459e MainWindow: do not show the visual rack until a game is started 2013-01-20 19:18:16 +01:00
Olivier Teulière
2a3d8e9930 Remove useless comments 2013-01-20 11:07:47 +01:00
Olivier Teulière
af43396579 TileLayout: fix margins handling 2013-01-20 01:39:10 +01:00
Olivier Teulière
c8c0548828 Some confirmations are useless when the game is finished 2013-01-19 23:41:26 +01:00
Olivier Teulière
2c95f890ef Check for new versions, about once a week.
This can be deactivated in the preferences.
2013-01-19 00:36:08 +01:00
Olivier Teulière
9ef4d966ad ToppingWidget: fix tab order 2013-01-19 00:36:08 +01:00
Olivier Teulière
30385abe30 Results: new MasterResults implementation, using the MoveSelector class.
This avoids calling MoveSelector everywhere in the code.
2013-01-19 00:36:07 +01:00
Olivier Teulière
b493b3b365 Rack: rename a method 2013-01-17 17:59:33 +01:00
Olivier Teulière
c1c3f3b48b Bag: rename a method 2013-01-17 17:14:38 +01:00
Olivier Teulière
664eec36ed New MoveSelector class, to help find the "best" move to play.
The best move has the highest possible score, but it is also the one
leading to the most interesting game. This is a subjective notion, but
some heuristics can help, such as:
 - a move sparing a blank is better than one using it
 - a move with many prefixes and suffixes is better than one without
   extensions
 - a move "opening" the game is better than one blocking it
 - a move leaving a nice rack is better than one leaving "bad" letters

At the moment, only the first heuristic is implemented.
2013-01-16 19:00:01 +01:00
Olivier Teulière
83baec368b Topping: give the score penalty directly with the player move.
This commit also adds a setting to disable the elapsed-time penalty.
2013-01-16 17:46:47 +01:00
Olivier Teulière
7f3f29df31 HistoryWidget: compute the player ID instead of getting it from TurnData 2013-01-16 14:31:44 +01:00
Olivier Teulière
1e0de63ef8 Results: add a isEmpty() method, and use it where possible 2013-01-16 11:15:12 +01:00
Olivier Teulière
ace75af580 Arbitration: make the shortcuts for assignments translatable 2013-01-16 00:21:51 +01:00
Olivier Teulière
ab14c9a949 Arbitration: rename a few methods 2013-01-16 00:21:42 +01:00
Olivier Teulière
9ad9b02d57 Arbitration: always show the context menu entry to assign the selected move.
Even if no move is selected, it can help the user to become aware of the
keyboard shortcuts.
2013-01-15 20:13:47 +01:00
Olivier Teulière
e4338547e5 Arbitration: use a standard shorcut to select all the players 2013-01-15 20:00:03 +01:00
Olivier Teulière
de74b3e861 Remove the KeyEventFilter class 2013-01-15 19:53:28 +01:00
Olivier Teulière
820cd1509c Remove all uses of KeyEventFilter.
Use the standard QShortcut instead (possibly combined with a
QSignalMapper).
2013-01-15 19:51:27 +01:00
Olivier Teulière
89efeffd9b Stats: add support for printing the table, as it is shown on the screen 2013-01-15 18:37:38 +01:00
Olivier Teulière
086b597f3e PlayWordMediator: consider the empty rack as valid 2013-01-15 11:43:30 +01:00
Olivier Teulière
8e6500f6dd Stats: hide some information in topping mode 2013-01-14 17:13:49 +01:00
Olivier Teulière
9268767567 Topping: do not show the lineEdit control showing points of the move 2013-01-14 17:13:49 +01:00
Olivier Teulière
cbe7f1e172 Topping: better looking widget, and new field for the total score 2013-01-14 17:13:49 +01:00
Olivier Teulière
ec0cfb47fa Topping: add a preference to set the penalty value in case of timeout 2013-01-14 17:13:48 +01:00
Olivier Teulière
7e9dab2e9b Topping: keep track of the player score 2013-01-14 17:13:48 +01:00
Olivier Teulière
0ea56cc442 Add a "Print preview" menu entry 2013-01-14 17:13:48 +01:00
Olivier Teulière
6f2ee6f9ff PlayWordMediator: improve the handling of words in Intermediate state.
The syntactically invalid words (such as those without matching parens)
are displayed in red, and do not trigger un update of the PlayModel.
As a result, the letters do not disappear from the preview anymore when
the opening parenthesis of a blank tile is typed.
2013-01-14 15:59:31 +01:00
Olivier Teulière
d9ee0633db RackWidget: filter the rack correctly when the played word contains a blank 2013-01-13 22:53:57 +01:00
Olivier Teulière
8cd3157842 Topping: remove the ScoreWidget and add a TimerWidget 2013-01-11 11:06:57 +01:00
Olivier Teulière
b6715c6c05 HintsDialog: display the cost of each hint (optional) 2013-01-11 11:06:57 +01:00
Olivier Teulière
4f817bfa24 TimerModel: add a utility method 2013-01-11 11:06:57 +01:00
Olivier Teulière
ce3da4adbb TimerWidget: new "chrono" mode, triggered with Ctrl+click 2013-01-11 11:06:57 +01:00
Olivier Teulière
c34bd76918 RackWidget: fix a bug when the rack is filtered (wrong variable used) 2013-01-11 11:06:56 +01:00
Olivier Teulière
02f284f3ae GameSignals: update member variables correctly when the game is destroyed 2013-01-10 21:42:07 +01:00
Olivier Teulière
b7825e1998 RackWidget: restore the rack properly if drag & drop fails 2013-01-09 18:56:25 +01:00
Olivier Teulière
4111afc04c RackWidget: after a drag & drop, notify the game that the rack has changed.
This allows synchronizing all the controls displaying the player rack
(visual and textual ones).
2013-01-09 18:56:25 +01:00
Olivier Teulière
0763c0771b RackWidget: only allow drag & drop if there is no preview on the board 2013-01-09 18:52:11 +01:00
Olivier Teulière
cedb320f91 Topping:: allow shuffling the rack 2013-01-09 18:52:11 +01:00