Commit graph

21 commits

Author SHA1 Message Date
Olivier Teulière
4ffaef3e1d - Throw exceptions in case of problem in Duplicate::setPlayer()
- Clean up of the text interface:
    - removed all uses of wcstok()
    - factorized common code
    - made code a bit more robust
2009-01-24 17:11:07 +00:00
Olivier Teulière
67306bec3e Added auto-execution of commands when clearing future commands.
The goal is to automatically replay commands involving AI, so that the user cannot be 'blocked'.
2008-11-30 20:55:45 +00:00
Olivier Teulière
d4f4646b4f Get rid of Duplicate::prevHumanPlayer() and Duplicate::nextHumanPlayer() + cosmetics 2008-11-30 20:51:42 +00:00
Olivier Teulière
e8cd922186 New Duplicate::MarkPlayedCmd command to change the "hasPlayed" status of a player, in duplicate mode 2008-11-23 17:06:44 +00:00
Olivier Teulière
b5c63ea6e3 Removed the useless return value of Game::start() 2008-11-23 17:04:40 +00:00
Olivier Teulière
bce4ce4604 - The main game modifications (playing a move, setting a new rack, ...) are now done using the Command design pattern, which alows undoing these changes easily.
- Added support for navigation in the game history to the text interface (not unit-tested yet)
2008-11-23 08:18:03 +00:00
Olivier Teulière
70be50c64e A lot of clean-up:
- Removed logiv from the History class
 - Used BOOST_FOREACH to simplify loops
 - Remove useless annotations and doxygen blocks
 - Added some constness
 - Marked Training::setRack() as deprecated
 - Improved compilation order in game/
2008-11-22 13:09:28 +00:00
Olivier Teulière
a9626975e0 - Support shuffling the rack of the current player
- More intuitive players management (in particular when there are several
   human players)
2008-09-14 17:56:18 +00:00
Olivier Teulière
e7a8d01a8d Merged the "cppdic" branch back into HEAD.
There are too many change to list properly, here is an overview of the main changes:
 - the dictionary is now in C++
 - the dictionary has a new format, where it is possible to specify the letters,
   their points, their frequency, ... It is backwards compatible.
 - Eliot now supports non-ASCII characters everywhere
 - i18n of the compdic, listdic, regexpmain binaries
 - i18n of the wxWidgets interface (now in english by default)
2008-01-08 13:52:32 +00:00
Olivier Teulière
77be2e9219 Backport of the 'multibyte' branch on HEAD. 2006-01-22 12:23:52 +00:00
Antoine Fraboulet
4665fa176b - add comments and emacs mode 2006-01-01 19:49:35 +00:00
Olivier Teulière
fe13a5e627 Removed the $Id:$ lines on HEAD 2005-11-04 20:00:05 +00:00
Olivier Teulière
e3bc46b114 Updated licence text with FSF's new address. 2005-10-23 14:53:42 +00:00
Olivier Teulière
b65c045cfe Removed Game::getCurrentRack(), since Game::getPlayerRack() does exactly the
same...
2005-04-02 21:21:30 +00:00
Antoine Fraboulet
ebe08e3d6e add a getCurrentRack for display purpose 2005-03-29 06:56:06 +00:00
Olivier Teulière
57c1fcaf8e Added an ASSERT macro, which aborts execution if the condition given as a
parameter is not verified. This simplifies te code in several places.
The old PDEBUG macro has been removed.
2005-03-27 21:45:04 +00:00
Olivier Teulière
5784cec146 Added/updated comments in many headers 2005-03-27 17:30:48 +00:00
Olivier Teulière
6ca09c9ac9 Added a GameFactory class to centralize the allocation and deallocation of
Game objects.
2005-02-24 08:06:24 +00:00
Olivier Teulière
cf94b4e015 Handling of which player has played is only done in the Duplicate class now
(since the other modes do not need this)
2005-02-12 18:54:57 +00:00
Olivier Teulière
d41530c496 Minor API enhancements 2005-02-09 22:33:56 +00:00
Olivier Teulière
b7032e2d78 - The Game library is now in C++.
This simplifies the code in many places, and allows inheritance of the
   game mode classes (Training, Duplicate and FreeGame).
 - A Tile is no more an unsigned char, but a class: it should help supporting
   i18n of the game. The Dic library still uses unsigned chars though.
 - Improved the configure script, to enable/disable the compilation of some
   interfaces.
 - Added a ncurses interface, much nicer than the text one. The game mode and
   the number of players are currently hardcoded, it is not possible to change
   them interactively (yet).
 - Repaired the save/load functions.

NOTE: The wxWindows interface compiles, but is completely broken. I'm afraid it
needs a full rewrite (to support the various game modes in particular).
2005-02-05 11:14:56 +00:00