Antoine Fraboulet
d86bd2af4a
- 32/64 bits types
...
- unused function parameters
2007-08-04 20:01:27 +00:00
Antoine Fraboulet
70041c80b3
- extra debug output command for board cross info
2006-11-05 13:27:49 +00:00
Antoine Fraboulet
6f00463fa1
- removed game loading commands in mode loops
...
- add game loading in main loop
- changed stderr to stdout for incorrect words during gameplay
2006-08-11 22:06:53 +00:00
Olivier Teulière
1e13d6bfad
Release memory properly at exit, and fixed a new/free mismatch
2006-01-29 12:40:49 +00:00
Olivier Teulière
77be2e9219
Backport of the 'multibyte' branch on HEAD.
2006-01-22 12:23:52 +00:00
Antoine Fraboulet
30d6cc0687
- eliottxt.cpp
...
add "a P" command for standard format printout
add regexp testing
add performance testing
2006-01-01 19:32:44 +00:00
Antoine Fraboulet
240d106a9d
- correct comment, removing loading game from training mode
2005-12-27 09:23:08 +00:00
Antoine Fraboulet
1a69bd0fa9
- correct help message for training mode
2005-12-27 00:30:56 +00:00
Antoine Fraboulet
41e90acadc
- use of History class
2005-12-26 23:35:03 +00:00
Olivier Teulière
03e8a80128
Use a vector of Turn objects instead of several history vectors
2005-11-05 23:22:41 +00:00
Olivier Teulière
fe13a5e627
Removed the $Id:$ lines on HEAD
2005-11-04 20:00:05 +00:00
Olivier Teulière
e3bc46b114
Updated licence text with FSF's new address.
2005-10-23 14:53:42 +00:00
Olivier Teulière
b4e66f273e
Use the readline library in the text interface. In particular, it provides
...
a history of commands
2005-04-27 17:55:32 +00:00
Olivier Teulière
48d111adca
Ability to specify the random seed on command-line.
2005-04-10 12:15:40 +00:00
Olivier Teulière
7db671ad31
Isolated the print* methods in a dedicated class, outside of the Game library
2005-02-26 22:57:34 +00:00
Olivier Teulière
6ca09c9ac9
Added a GameFactory class to centralize the allocation and deallocation of
...
Game objects.
2005-02-24 08:06:24 +00:00
Olivier Teulière
82547c5f66
- Better handling of the players with inheritance and with a clean interface
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for the AI players
- Moved the search results accessors from Game to Training
2005-02-17 20:01:59 +00:00
Olivier Teulière
b7032e2d78
- The Game library is now in C++.
...
This simplifies the code in many places, and allows inheritance of the
game mode classes (Training, Duplicate and FreeGame).
- A Tile is no more an unsigned char, but a class: it should help supporting
i18n of the game. The Dic library still uses unsigned chars though.
- Improved the configure script, to enable/disable the compilation of some
interfaces.
- Added a ncurses interface, much nicer than the text one. The game mode and
the number of players are currently hardcoded, it is not possible to change
them interactively (yet).
- Repaired the save/load functions.
NOTE: The wxWindows interface compiles, but is completely broken. I'm afraid it
needs a full rewrite (to support the various game modes in particular).
2005-02-05 11:14:56 +00:00