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6ca09c9ac9
Game objects.
825 lines
26 KiB
C++
825 lines
26 KiB
C++
/*****************************************************************************
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* Copyright (C) 2005 Eliot
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* Authors: Antoine Fraboulet <antoine.fraboulet@free.fr>
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* Olivier Teuliere <ipkiss@via.ecp.fr>
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*
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* $Id: eliottxt.cpp,v 1.3 2005/02/24 08:06:25 ipkiss Exp $
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*****************************************************************************/
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#include <stdlib.h>
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#include <stdio.h>
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#include <time.h>
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#include <string.h>
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#include <ctype.h>
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#include <fstream>
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#include "dic.h"
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#include "dic_search.h"
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#include "game_factory.h"
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#include "training.h"
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#include "duplicate.h"
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#include "freegame.h"
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char *
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next_token_alpha(char *cmd, const char *delim)
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{
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int i;
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char *token = strtok(cmd, delim);
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if (token == NULL)
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return NULL;
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for (i = 0; token[i] && isalpha(token[i]); i++)
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;
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token[i] = '\0';
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return token;
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}
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char *
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next_token_alphanum(char *cmd, const char *delim)
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{
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int i;
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char *token = strtok(cmd, delim);
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if (token == NULL)
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return NULL;
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for (i = 0; token[i] && isalnum(token[i]); i++)
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;
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token[i] = '\0';
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return token;
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}
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char *
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next_token_alphaplusjoker(char *cmd, const char *delim)
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{
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int i;
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char *token = strtok(cmd, delim);
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if (token == NULL)
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return NULL;
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for (i = 0; token[i] && (isalpha(token[i]) ||
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token[i] == '?' ||
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token[i] == '+');
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i++)
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;
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token[i] = '\0';
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return token;
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}
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char *
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next_token_digit(char *cmd, const char *delim)
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{
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int i;
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char *token = strtok(cmd, delim);
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if (token == NULL)
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return NULL;
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for (i = 0; token[i] && (isdigit(token[i]) || token[i] == '-'); i++)
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;
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token[i] = '\0';
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return token;
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}
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char *
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next_token_cross(char *cmd, const char *delim)
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{
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int i;
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char *token = strtok(cmd, delim);
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if (token == NULL)
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return NULL;
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for (i = 0; token[i] &&
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(isalpha(token[i]) || token[i] == '.');
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i++)
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;
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token[i] = '\0';
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return token;
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}
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char *
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next_token_filename(char *cmd, const char *delim)
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{
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int i;
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char *token = strtok(cmd, delim);
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if (token == NULL)
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return NULL;
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for (i = 0; token[i] && (isalnum(token[i]) ||
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token[i] == '.' ||
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token[i] == '_'); i++)
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;
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token[i] = '\0';
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return token;
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}
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void
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eliottxt_get_cross(const Dictionary &iDic, char* cros)
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{
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int i;
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// (Dictionary dic, char* regx, char wordlist[RES_REGX_MAX][DIC_WORD_MAX])
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char wordlist[RES_CROS_MAX][DIC_WORD_MAX];
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Dic_search_Cros(iDic, cros, wordlist);
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for (i = 0; i<RES_CROS_MAX && wordlist[i][0]; i++)
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{
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printf(" %s\n", wordlist[i]);
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}
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}
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void
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help_training()
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{
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printf(" ? : aide -- cette page\n");
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printf(" a [g|l|p|r|t] : afficher :\n");
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printf(" g -- grille\n");
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printf(" gj -- grille + jokers\n");
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printf(" gm -- grille + valeur des cases\n");
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printf(" gn -- grille + valeur des cases (variante)\n");
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printf(" l -- lettres non jou<6F>es\n");
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printf(" p -- partie\n");
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printf(" r -- recherche\n");
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printf(" s -- score\n");
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printf(" S -- score de tous les joueurs\n");
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printf(" t -- tirage\n");
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printf(" d [] : v<>rifier le mot []\n");
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printf(" * : tirage al<61>atoire\n");
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printf(" + : tirage al<61>atoire ajouts\n");
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printf(" t [] : changer le tirage\n");
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printf(" j [] {} : jouer le mot [] aux coordonn<6E>es {}\n");
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printf(" n [] : jouer le r<>sultat num<75>ro []\n");
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printf(" s [] : sauver la partie en cours dans le fichier []\n");
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printf(" c [] : charger la partie du fichier []\n");
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printf(" q : quitter le mode entra<72>nement\n");
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}
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void
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help_freegame()
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{
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printf(" ? : aide -- cette page\n");
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printf(" a [g|l|p|s|t] : afficher :\n");
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printf(" g -- grille\n");
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printf(" gj -- grille + jokers\n");
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printf(" gm -- grille + valeur des cases\n");
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printf(" gn -- grille + valeur des cases (variante)\n");
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printf(" j -- joueur courant\n");
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printf(" l -- lettres non jou<6F>es\n");
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printf(" p -- partie\n");
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printf(" s -- score\n");
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printf(" S -- score de tous les joueurs\n");
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printf(" t -- tirage\n");
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printf(" T -- tirage de tous les joueurs\n");
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printf(" d [] : v<>rifier le mot []\n");
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printf(" j [] {} : jouer le mot [] aux coordonn<6E>es {}\n");
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printf(" p [] : passer son tour en changeant les lettres []\n");
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printf(" s [] : sauver la partie en cours dans le fichier []\n");
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printf(" c [] : charger la partie du fichier []\n");
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printf(" q : quitter le mode partie libre\n");
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}
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void
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help_duplicate()
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{
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printf(" ? : aide -- cette page\n");
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printf(" a [g|l|p|s|t] : afficher :\n");
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printf(" g -- grille\n");
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printf(" gj -- grille + jokers\n");
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printf(" gm -- grille + valeur des cases\n");
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printf(" gn -- grille + valeur des cases (variante)\n");
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printf(" j -- joueur courant\n");
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printf(" l -- lettres non jou<6F>es\n");
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printf(" p -- partie\n");
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printf(" s -- score\n");
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printf(" S -- score de tous les joueurs\n");
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printf(" t -- tirage\n");
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printf(" d [] : v<>rifier le mot []\n");
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printf(" j [] {} : jouer le mot [] aux coordonn<6E>es {}\n");
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printf(" n [] : passer au joueur n<>[]\n");
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printf(" s [] : sauver la partie en cours dans le fichier []\n");
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printf(" c [] : charger la partie du fichier []\n");
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printf(" q : quitter le mode duplicate\n");
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}
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void
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help()
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{
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printf(" ? : aide -- cette page\n");
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printf(" e : d<>marrer le mode entra<72>nement\n");
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printf(" d [] {} : d<>marrer une partie duplicate avec\n");
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printf(" [] joueurs humains et {} joueurs IA\n");
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printf(" l [] {} : d<>marrer une partie libre avec\n");
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printf(" [] joueurs humains et {} joueurs IA\n");
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printf(" D : raccourci pour d 1 1\n");
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printf(" L : raccourci pour l 1 1\n");
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printf(" q : quitter\n");
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}
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void
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display_data(const Game &iGame, const char *delim)
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{
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char *token;
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token = next_token_alpha(NULL, delim);
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if (token == NULL)
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{
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cout << "commande incompl<70>te\n";
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return;
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}
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switch (token[0])
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{
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case 'g':
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switch (token[1])
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{
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case '\0':
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iGame.printBoard(cout);
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break;
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case 'j':
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iGame.printBoardJoker(cout);
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break;
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/* case 'p': */
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/* iGame.printBoardPoint(cout); */
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/* break; */
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case 'm':
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iGame.printBoardMultipliers(cout);
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break;
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case 'n':
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iGame.printBoardMultipliers2(cout);
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break;
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default:
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printf("commande inconnue\n");
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break;
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}
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break;
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case 'j':
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cout << "Joueur " << iGame.currPlayer() << endl;
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break;
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case 'l':
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iGame.printNonPlayed(cout);
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break;
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case 'p':
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iGame.save(cout);
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break;
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case 'r':
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token = next_token_digit(NULL, delim);
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if (token == NULL)
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iGame.printSearchResults(cout,
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static_cast<const Training&>(iGame),
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10);
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else
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iGame.printSearchResults(cout,
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static_cast<const Training&>(iGame),
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atoi(token));
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break;
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case 's':
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iGame.printPoints(cout);
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break;
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case 'S':
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iGame.printAllPoints(cout);
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break;
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case 't':
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iGame.printPlayedRack(cout, iGame.getNRounds());
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break;
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case 'T':
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iGame.printAllRacks(cout);
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break;
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default:
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cout << "commande inconnue\n";
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break;
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}
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}
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void
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loop_training(Training &iGame)
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{
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char *token;
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char commande[100];
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char delim[] = " \t";
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int quit = 0;
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cout << "mode entra<72>nement\n";
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cout << "[?] pour l'aide\n";
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while (quit == 0)
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{
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printf("commande> ");
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fgets(commande, sizeof(commande), stdin);
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token = strtok(commande, delim);
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if (token)
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{
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switch (token[0])
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{
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case '?':
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help_training();
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break;
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case 'a':
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display_data(iGame, delim);
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break;
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case 'd':
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token = next_token_alpha(NULL, delim);
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if (token == NULL)
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help_training();
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else
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{
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if (Dic_search_word(iGame.getDic(), token))
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printf("le mot -%s- existe\n", token);
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else
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printf("le mot -%s- n'existe pas\n", token);
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}
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break;
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case 'j':
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token = next_token_alpha(NULL, delim);
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if (token == NULL)
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help_training();
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else
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{
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int res;
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char *coord = next_token_alphanum(NULL, delim);
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if (coord == NULL)
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{
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help_training();
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break;
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}
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if ((res = iGame.play(coord, token)) != 0)
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{
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fprintf(stderr, "Mot incorrect ou mal plac<61> (%i)\n",
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res);
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break;
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}
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}
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break;
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case 'n':
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token = next_token_digit(NULL, delim);
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if (token == NULL)
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help_training();
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else
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{
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int n = atoi(token);
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if (n <= 0)
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iGame.back(n == 0 ? 1 : -n);
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else
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{
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if (iGame.playResult(--n))
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printf("mauvais argument\n");
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}
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}
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break;
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case 'r':
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iGame.search();
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break;
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case 't':
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token = next_token_alphaplusjoker(NULL, delim);
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if (token == NULL)
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help_training();
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else
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if (iGame.setRackManual(0, token))
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printf("le sac ne contient pas assez de lettres\n");
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break;
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case 'x':
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token = next_token_cross(NULL, delim);
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if (token == NULL)
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help_training();
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else
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eliottxt_get_cross(iGame.getDic(), token);
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break;
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case '*':
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iGame.setRackRandom(0, false, Game::RACK_ALL);
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break;
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case '+':
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iGame.setRackRandom(0, false, Game::RACK_NEW);
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break;
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case 's':
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token = next_token_filename(NULL, delim);
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if (token != NULL)
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{
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ofstream fout(token);
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if (fout.rdstate() == ios::failbit)
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{
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printf("impossible d'ouvrir %s\n", token);
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break;
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}
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iGame.save(fout);
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fout.close();
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}
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break;
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case 'q':
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quit = 1;
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break;
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default:
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printf("commande inconnue\n");
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break;
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}
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}
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}
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printf("fin du mode entra<72>nement\n");
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}
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void
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loop_freegame(FreeGame &iGame)
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{
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char *token;
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char commande[100];
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char delim[] = " \t";
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int quit = 0;
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printf("mode partie libre\n");
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printf("[?] pour l'aide\n");
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while (quit == 0)
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{
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printf("commande> ");
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fgets(commande, sizeof(commande), stdin);
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token = strtok(commande, delim);
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if (token)
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{
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switch (token[0])
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{
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case '?':
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help_freegame();
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break;
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case 'a':
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display_data(iGame, delim);
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break;
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case 'd':
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token = next_token_alpha(NULL, delim);
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if (token == NULL)
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help_freegame();
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else
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{
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if (Dic_search_word(iGame.getDic(), token))
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printf("le mot -%s- existe\n", token);
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else
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printf("le mot -%s- n'existe pas\n", token);
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}
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break;
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case 'j':
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token = next_token_alpha(NULL, delim);
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if (token == NULL)
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help_freegame();
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else
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{
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int res;
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char *coord = next_token_alphanum(NULL, delim);
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if (coord == NULL)
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{
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help_freegame();
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break;
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}
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if ((res = iGame.play(coord, token)) != 0)
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{
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fprintf(stderr, "Mot incorrect ou mal plac<61> (%i)\n",
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res);
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break;
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}
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}
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break;
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case 'p':
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token = next_token_alpha(NULL, delim);
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/* You can pass your turn without changing any letter */
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if (token == NULL)
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token = "";
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if (iGame.pass(token, iGame.currPlayer()) != 0)
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break;
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break;
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case 's':
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token = next_token_filename(NULL, delim);
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if (token != NULL)
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{
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ofstream fout(token);
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if (fout.rdstate() == ios::failbit)
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{
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printf("impossible d'ouvrir %s\n", token);
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break;
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}
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iGame.save(fout);
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fout.close();
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}
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break;
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case 'q':
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quit = 1;
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break;
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default:
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printf("commande inconnue\n");
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break;
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}
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}
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}
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printf("fin du mode partie libre\n");
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}
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void
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loop_duplicate(Duplicate &iGame)
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{
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char *token;
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char commande[100];
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char delim[] = " \t";
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int quit = 0;
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printf("mode duplicate\n");
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printf("[?] pour l'aide\n");
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while (quit == 0)
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{
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printf("commande> ");
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fgets(commande, sizeof(commande), stdin);
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token = strtok(commande, delim);
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if (token)
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{
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switch (token[0])
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{
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case '?':
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help_duplicate();
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break;
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case 'a':
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display_data(iGame, delim);
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break;
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case 'd':
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token = next_token_alpha(NULL, delim);
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if (token == NULL)
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help_duplicate();
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else
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{
|
||
if (Dic_search_word(iGame.getDic(), token))
|
||
printf("le mot -%s- existe\n", token);
|
||
else
|
||
printf("le mot -%s- n'existe pas\n", token);
|
||
}
|
||
break;
|
||
case 'j':
|
||
token = next_token_alpha(NULL, delim);
|
||
if (token == NULL)
|
||
help_duplicate();
|
||
else
|
||
{
|
||
int res;
|
||
char *coord = next_token_alphanum(NULL, delim);
|
||
if (coord == NULL)
|
||
{
|
||
help_duplicate();
|
||
break;
|
||
}
|
||
if ((res = iGame.play(coord, token)) != 0)
|
||
{
|
||
fprintf(stderr, "Mot incorrect ou mal plac<61> (%i)\n",
|
||
res);
|
||
break;
|
||
}
|
||
}
|
||
break;
|
||
case 'n':
|
||
token = next_token_digit(NULL, delim);
|
||
if (token == NULL)
|
||
help_duplicate();
|
||
else
|
||
{
|
||
int res = iGame.setPlayer(atoi(token));
|
||
if (res == 1)
|
||
fprintf(stderr, "Num<EFBFBD>ro de joueur invalide\n");
|
||
else if (res == 2)
|
||
fprintf(stderr, "Impossible de choisir un joueur non humain\n");
|
||
}
|
||
break;
|
||
case 's':
|
||
token = next_token_filename(NULL, delim);
|
||
if (token != NULL)
|
||
{
|
||
ofstream fout(token);
|
||
if (fout.rdstate() == ios::failbit)
|
||
{
|
||
printf("impossible d'ouvrir %s\n", token);
|
||
break;
|
||
}
|
||
iGame.save(fout);
|
||
fout.close();
|
||
}
|
||
break;
|
||
case 'q':
|
||
quit = 1;
|
||
break;
|
||
default:
|
||
printf("commande inconnue\n");
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
printf("fin du mode duplicate\n");
|
||
}
|
||
|
||
|
||
void
|
||
main_loop(const Dictionary &iDic)
|
||
{
|
||
char *token;
|
||
char commande[100];
|
||
char delim[] = " \t";
|
||
int quit = 0;
|
||
|
||
printf("[?] pour l'aide\n");
|
||
while (quit == 0)
|
||
{
|
||
printf("commande> ");
|
||
fgets(commande, sizeof(commande), stdin);
|
||
token = strtok(commande, delim);
|
||
if (token)
|
||
{
|
||
switch (token[0])
|
||
{
|
||
case '?':
|
||
help();
|
||
break;
|
||
case 'c':
|
||
token = next_token_filename(NULL, delim);
|
||
if (token == NULL)
|
||
{}
|
||
else
|
||
{
|
||
FILE* fin;
|
||
fprintf(stderr, "chargement de -%s-\n", token);
|
||
if ((fin = fopen(token, "r")) == NULL)
|
||
{
|
||
printf("impossible d'ouvrir %s\n", token);
|
||
break;
|
||
}
|
||
Game *game = Game::load(fin, iDic);
|
||
fclose(fin);
|
||
if (game == NULL)
|
||
{
|
||
fprintf(stderr, "erreur pendant le chargement\n");
|
||
}
|
||
else
|
||
{
|
||
if (game->getMode() == Game::kTRAINING)
|
||
loop_training((Training&)*game);
|
||
else if (game->getMode() == Game::kFREEGAME)
|
||
loop_freegame((FreeGame&)*game);
|
||
else
|
||
loop_duplicate((Duplicate&)*game);
|
||
}
|
||
}
|
||
break;
|
||
case 'e':
|
||
{
|
||
// New training game
|
||
Training *game = GameFactory::Instance()->createTraining(iDic);
|
||
game->start();
|
||
loop_training(*game);
|
||
GameFactory::Instance()->releaseGame(*game);
|
||
break;
|
||
}
|
||
case 'd':
|
||
{
|
||
int i;
|
||
// New duplicate game
|
||
token = next_token_digit(NULL, delim);
|
||
if (token == NULL)
|
||
{
|
||
help();
|
||
break;
|
||
}
|
||
Duplicate *game = GameFactory::Instance()->createDuplicate(iDic);
|
||
for (i = 0; i < atoi(token); i++)
|
||
game->addHumanPlayer();
|
||
token = next_token_digit(NULL, delim);
|
||
if (token == NULL)
|
||
{
|
||
help();
|
||
break;
|
||
}
|
||
for (i = 0; i < atoi(token); i++)
|
||
game->addAIPlayer();
|
||
game->start();
|
||
loop_duplicate(*game);
|
||
GameFactory::Instance()->releaseGame(*game);
|
||
break;
|
||
}
|
||
case 'l':
|
||
{
|
||
int i;
|
||
// New free game
|
||
token = next_token_digit(NULL, delim);
|
||
if (token == NULL)
|
||
{
|
||
help();
|
||
break;
|
||
}
|
||
FreeGame *game = GameFactory::Instance()->createFreeGame(iDic);
|
||
for (i = 0; i < atoi(token); i++)
|
||
game->addHumanPlayer();
|
||
token = next_token_digit(NULL, delim);
|
||
if (token == NULL)
|
||
{
|
||
help();
|
||
break;
|
||
}
|
||
for (i = 0; i < atoi(token); i++)
|
||
game->addAIPlayer();
|
||
game->start();
|
||
loop_freegame(*game);
|
||
GameFactory::Instance()->releaseGame(*game);
|
||
break;
|
||
}
|
||
case 'D':
|
||
{
|
||
// New duplicate game
|
||
Duplicate *game = GameFactory::Instance()->createDuplicate(iDic);
|
||
game->addHumanPlayer();
|
||
game->addAIPlayer();
|
||
game->start();
|
||
loop_duplicate(*game);
|
||
GameFactory::Instance()->releaseGame(*game);
|
||
break;
|
||
}
|
||
case 'L':
|
||
{
|
||
// New free game
|
||
FreeGame *game = GameFactory::Instance()->createFreeGame(iDic);
|
||
game->addHumanPlayer();
|
||
game->addAIPlayer();
|
||
game->start();
|
||
loop_freegame(*game);
|
||
GameFactory::Instance()->releaseGame(*game);
|
||
break;
|
||
}
|
||
case 'q':
|
||
quit = 1;
|
||
break;
|
||
default:
|
||
printf("commande inconnue\n");
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
|
||
int
|
||
main(int argc, char *argv[])
|
||
{
|
||
char dic_path[100];
|
||
|
||
Dictionary dic = NULL;
|
||
|
||
srand(time(NULL));
|
||
|
||
if (argc != 2)
|
||
{
|
||
fprintf(stdout, "Usage: eliot /chemin/vers/ods4.dawg\n");
|
||
exit(1);
|
||
}
|
||
else
|
||
strcpy(dic_path, argv[1]);
|
||
|
||
switch (Dic_load(&dic, dic_path))
|
||
{
|
||
case 0:
|
||
/* Normal case */
|
||
break;
|
||
case 1:
|
||
printf("chargement: probl<62>me d'ouverture de %s\n", argv[1]);
|
||
exit(1);
|
||
break;
|
||
case 2:
|
||
printf("chargement: mauvais en-tete de dictionnaire\n");
|
||
exit(2);
|
||
break;
|
||
case 3:
|
||
printf("chargement: probl<62>me 3 d'allocation m<>moire\n");
|
||
exit(3);
|
||
break;
|
||
case 4:
|
||
printf("chargement: probl<62>me 4 d'alocation m<>moire\n");
|
||
exit(4);
|
||
break;
|
||
case 5:
|
||
printf("chargement: probl<62>me de lecture des arcs du dictionnaire\n");
|
||
exit(5);
|
||
break;
|
||
default:
|
||
printf("chargement: probl<62>me non-repertori<72>\n");
|
||
exit(6);
|
||
break;
|
||
}
|
||
|
||
main_loop(dic);
|
||
GameFactory::Destroy();
|
||
|
||
Dic_destroy(dic);
|
||
return 0;
|
||
}
|