Commit graph

1084 commits

Author SHA1 Message Date
Olivier Teulière
4153d45377 Favorite players: add buttons to move players up and down 2013-01-08 16:04:23 +01:00
Olivier Teulière
dd75556902 PlayWordMediator: set correctly the initial state 2013-01-08 16:04:23 +01:00
Olivier Teulière
4b077bbcd6 PlayWordMediator: fix header inclusion guards 2013-01-08 16:04:13 +01:00
Olivier Teulière
bbcb79625d Stats: sort by ranking when the table is flipped 2013-01-08 15:55:59 +01:00
Olivier Teulière
579106828c Stats: do not display the played move in the header when the table is flipped 2013-01-08 15:55:59 +01:00
Olivier Teulière
2fc948189f Stats: fix a bug when the table is flipped.
The hidden rows/columns where not correctly updated.
2013-01-08 15:55:59 +01:00
Olivier Teulière
fcb9fa572a Game: make the constructor protected, to make the design clearer 2013-01-08 15:55:59 +01:00
Olivier Teulière
0554a00e11 Ignore new files generated by autopoint 2013-01-06 18:15:48 +01:00
Olivier Teulière
b39aa52b88 Activate some autoconf warnings 2013-01-06 17:46:35 +01:00
Olivier Teulière
0c87ae7cde Update some m4 macros with the latest available version 2013-01-06 17:46:35 +01:00
Olivier Teulière
91c993073e Use a more recent version of gettext 2013-01-06 17:46:35 +01:00
Olivier Teulière
c6f1f0dedb Replace obsolete macros with newer ones (using autoupdate) 2013-01-06 17:22:33 +01:00
Olivier Teulière
f1c2d3951d GameFactory: remove the useless releaseGame() method 2012-12-30 16:38:07 +01:00
Olivier Teulière
76fefdf71d New "master game" feature.
When a master game is defined, the racks and moves played from the
current game will be the same as in the master game. This can be
practical to replay a game in a different mode, or to replay at home a
duplicate game played in a club, for example.
2012-12-30 16:38:07 +01:00
Olivier Teulière
86ed14f75e Move: add operator==() 2012-12-30 16:13:45 +01:00
Olivier Teulière
62d46c875f Round: add operator==() 2012-12-30 16:13:31 +01:00
Olivier Teulière
6e3c04b954 TileWidget: better colour for the shaded and played tiles 2012-12-30 01:53:14 +01:00
Olivier Teulière
ac0abba535 Topping: new widget dedicated to topping mode.
It is currently very ugly, and quite buggy...
2012-12-29 19:36:38 +01:00
Olivier Teulière
c4635c66f9 RackWidget: better-looking drag & drop, inspired by Firefox tabs 2012-12-29 19:36:38 +01:00
Olivier Teulière
66615b54ac TileWidget: remove a duplicated line 2012-12-29 19:36:38 +01:00
Olivier Teulière
b070336886 NewGame: set tooltips for the game modes 2012-12-29 17:51:52 +01:00
Olivier Teulière
57a2c0690f Topping: keep track of all the moves played by the player.
The timing information is currently not used at all.
2012-12-29 17:51:52 +01:00
Olivier Teulière
681a7b28cb New topping mode (very beginning) 2012-12-29 17:51:16 +01:00
Olivier Teulière
5441007db1 New BoardLayout class to wrap the board layout (size and special squares).
Until now there is no user-visible change, but it should make it much
easier to add custom layouts.
2012-12-29 17:50:18 +01:00
Olivier Teulière
c138947138 Move Duplicate::setGameAndPlayersRack() to Game 2012-12-29 17:49:25 +01:00
Olivier Teulière
c775682881 RackWidget: hide tiles of the word being played.
This gives the nice impression that tiles are moved from the rack to the
board.
2012-12-29 17:48:15 +01:00
Olivier Teulière
fb8e464d7c Display the word being played on the board 2012-12-29 17:46:18 +01:00
Olivier Teulière
2c3cb83e0a Allow more types of invalid input when previewing a move being played 2012-12-29 17:46:18 +01:00
Olivier Teulière
a9f5935285 BoardWidget: preliminary version of played word preview 2012-12-29 17:46:18 +01:00
Olivier Teulière
8d85df630b PlayModel now uses a Move internally 2012-12-29 17:46:18 +01:00
Olivier Teulière
8acebbc889 Game::checkPlayedWord() now takes a Move instead of a Round 2012-12-29 17:46:18 +01:00
Olivier Teulière
0b9d8ecfbb RackWidget: initial support for drag & drop of tiles in the rack 2012-12-29 17:46:18 +01:00
Olivier Teulière
d2b39b3a0a Add a visual rack below the main board 2012-12-29 17:46:17 +01:00
Olivier Teulière
dc3535c953 Coord: do not refuse lowercase coordinates.
It fixes a regression introduced in bedcc56.
2012-12-29 17:46:17 +01:00
Olivier Teulière
d55b3b2bdf Use toLower() and toUpper() 2012-12-29 17:46:17 +01:00
Olivier Teulière
b039d55c81 New utility functions: toUpper() and toLower() 2012-12-29 17:46:17 +01:00
Olivier Teulière
05605a63ae Coord: remove useless code 2012-12-29 17:46:17 +01:00
Olivier Teulière
3fc1b51f6b GameIO: remove a useless parameter 2012-12-29 17:46:14 +01:00
Olivier Teulière
655169fda6 Remove a useless include 2012-12-29 17:45:44 +01:00
Olivier Teulière
71b0a61547 Fix a typo 2012-12-29 17:44:39 +01:00
Olivier Teulière
0097519e96 Turn: new findAllMatchingCmd() utility method 2012-12-29 17:44:39 +01:00
Olivier Teulière
19387540cd Arbitration: new search filter, filtering points 2012-12-29 17:44:39 +01:00
Olivier Teulière
487dd213ce New game dialog: disable the up/down buttons when there is no selection 2012-12-29 17:44:39 +01:00
Olivier Teulière
844105a8e8 New game dialog: allow moving the selected players up and down 2012-12-29 17:44:39 +01:00
Olivier Teulière
d686f1a083 PlayModel: add a moveChanged() signal for convenience 2012-12-18 16:03:44 +01:00
Olivier Teulière
7f5651b4bb RackWidget: add a setRack() slot 2012-12-18 16:03:44 +01:00
Olivier Teulière
bedcc561f3 Coord: do not accept invalid strings starting with valid coordinates 2012-12-18 16:03:44 +01:00
Olivier Teulière
536da10a97 Fix a typo 2012-12-18 16:03:44 +01:00
Olivier Teulière
3f269e5bd4 PlayModel: support for word changes in addition to coordinates.
This is not used anywhere yet.
2012-12-18 16:03:37 +01:00
Olivier Teulière
1e551207fb PlayModel: do not emit the coordChanged() signal when no change occurred 2012-12-18 01:26:15 +01:00