Olivier Teulière
4153d45377
Favorite players: add buttons to move players up and down
2013-01-08 16:04:23 +01:00
Olivier Teulière
dd75556902
PlayWordMediator: set correctly the initial state
2013-01-08 16:04:23 +01:00
Olivier Teulière
4b077bbcd6
PlayWordMediator: fix header inclusion guards
2013-01-08 16:04:13 +01:00
Olivier Teulière
bbcb79625d
Stats: sort by ranking when the table is flipped
2013-01-08 15:55:59 +01:00
Olivier Teulière
579106828c
Stats: do not display the played move in the header when the table is flipped
2013-01-08 15:55:59 +01:00
Olivier Teulière
2fc948189f
Stats: fix a bug when the table is flipped.
...
The hidden rows/columns where not correctly updated.
2013-01-08 15:55:59 +01:00
Olivier Teulière
fcb9fa572a
Game: make the constructor protected, to make the design clearer
2013-01-08 15:55:59 +01:00
Olivier Teulière
0554a00e11
Ignore new files generated by autopoint
2013-01-06 18:15:48 +01:00
Olivier Teulière
b39aa52b88
Activate some autoconf warnings
2013-01-06 17:46:35 +01:00
Olivier Teulière
0c87ae7cde
Update some m4 macros with the latest available version
2013-01-06 17:46:35 +01:00
Olivier Teulière
91c993073e
Use a more recent version of gettext
2013-01-06 17:46:35 +01:00
Olivier Teulière
c6f1f0dedb
Replace obsolete macros with newer ones (using autoupdate)
2013-01-06 17:22:33 +01:00
Olivier Teulière
f1c2d3951d
GameFactory: remove the useless releaseGame() method
2012-12-30 16:38:07 +01:00
Olivier Teulière
76fefdf71d
New "master game" feature.
...
When a master game is defined, the racks and moves played from the
current game will be the same as in the master game. This can be
practical to replay a game in a different mode, or to replay at home a
duplicate game played in a club, for example.
2012-12-30 16:38:07 +01:00
Olivier Teulière
86ed14f75e
Move: add operator==()
2012-12-30 16:13:45 +01:00
Olivier Teulière
62d46c875f
Round: add operator==()
2012-12-30 16:13:31 +01:00
Olivier Teulière
6e3c04b954
TileWidget: better colour for the shaded and played tiles
2012-12-30 01:53:14 +01:00
Olivier Teulière
ac0abba535
Topping: new widget dedicated to topping mode.
...
It is currently very ugly, and quite buggy...
2012-12-29 19:36:38 +01:00
Olivier Teulière
c4635c66f9
RackWidget: better-looking drag & drop, inspired by Firefox tabs
2012-12-29 19:36:38 +01:00
Olivier Teulière
66615b54ac
TileWidget: remove a duplicated line
2012-12-29 19:36:38 +01:00
Olivier Teulière
b070336886
NewGame: set tooltips for the game modes
2012-12-29 17:51:52 +01:00
Olivier Teulière
57a2c0690f
Topping: keep track of all the moves played by the player.
...
The timing information is currently not used at all.
2012-12-29 17:51:52 +01:00
Olivier Teulière
681a7b28cb
New topping mode (very beginning)
2012-12-29 17:51:16 +01:00
Olivier Teulière
5441007db1
New BoardLayout class to wrap the board layout (size and special squares).
...
Until now there is no user-visible change, but it should make it much
easier to add custom layouts.
2012-12-29 17:50:18 +01:00
Olivier Teulière
c138947138
Move Duplicate::setGameAndPlayersRack() to Game
2012-12-29 17:49:25 +01:00
Olivier Teulière
c775682881
RackWidget: hide tiles of the word being played.
...
This gives the nice impression that tiles are moved from the rack to the
board.
2012-12-29 17:48:15 +01:00
Olivier Teulière
fb8e464d7c
Display the word being played on the board
2012-12-29 17:46:18 +01:00
Olivier Teulière
2c3cb83e0a
Allow more types of invalid input when previewing a move being played
2012-12-29 17:46:18 +01:00
Olivier Teulière
a9f5935285
BoardWidget: preliminary version of played word preview
2012-12-29 17:46:18 +01:00
Olivier Teulière
8d85df630b
PlayModel now uses a Move internally
2012-12-29 17:46:18 +01:00
Olivier Teulière
8acebbc889
Game::checkPlayedWord() now takes a Move instead of a Round
2012-12-29 17:46:18 +01:00
Olivier Teulière
0b9d8ecfbb
RackWidget: initial support for drag & drop of tiles in the rack
2012-12-29 17:46:18 +01:00
Olivier Teulière
d2b39b3a0a
Add a visual rack below the main board
2012-12-29 17:46:17 +01:00
Olivier Teulière
dc3535c953
Coord: do not refuse lowercase coordinates.
...
It fixes a regression introduced in bedcc56
.
2012-12-29 17:46:17 +01:00
Olivier Teulière
d55b3b2bdf
Use toLower() and toUpper()
2012-12-29 17:46:17 +01:00
Olivier Teulière
b039d55c81
New utility functions: toUpper() and toLower()
2012-12-29 17:46:17 +01:00
Olivier Teulière
05605a63ae
Coord: remove useless code
2012-12-29 17:46:17 +01:00
Olivier Teulière
3fc1b51f6b
GameIO: remove a useless parameter
2012-12-29 17:46:14 +01:00
Olivier Teulière
655169fda6
Remove a useless include
2012-12-29 17:45:44 +01:00
Olivier Teulière
71b0a61547
Fix a typo
2012-12-29 17:44:39 +01:00
Olivier Teulière
0097519e96
Turn: new findAllMatchingCmd() utility method
2012-12-29 17:44:39 +01:00
Olivier Teulière
19387540cd
Arbitration: new search filter, filtering points
2012-12-29 17:44:39 +01:00
Olivier Teulière
487dd213ce
New game dialog: disable the up/down buttons when there is no selection
2012-12-29 17:44:39 +01:00
Olivier Teulière
844105a8e8
New game dialog: allow moving the selected players up and down
2012-12-29 17:44:39 +01:00
Olivier Teulière
d686f1a083
PlayModel: add a moveChanged() signal for convenience
2012-12-18 16:03:44 +01:00
Olivier Teulière
7f5651b4bb
RackWidget: add a setRack() slot
2012-12-18 16:03:44 +01:00
Olivier Teulière
bedcc561f3
Coord: do not accept invalid strings starting with valid coordinates
2012-12-18 16:03:44 +01:00
Olivier Teulière
536da10a97
Fix a typo
2012-12-18 16:03:44 +01:00
Olivier Teulière
3f269e5bd4
PlayModel: support for word changes in addition to coordinates.
...
This is not used anywhere yet.
2012-12-18 16:03:37 +01:00
Olivier Teulière
1e551207fb
PlayModel: do not emit the coordChanged() signal when no change occurred
2012-12-18 01:26:15 +01:00