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PlayModel: support for word changes in addition to coordinates.
This is not used anywhere yet.
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parent
1e551207fb
commit
3f269e5bd4
2 changed files with 42 additions and 4 deletions
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@ -24,6 +24,13 @@
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INIT_LOGGER(qt, PlayModel);
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void PlayModel::clear()
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{
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setCoord(Coord());
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setWord(L"");
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}
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void PlayModel::setCoord(const Coord &iCoord)
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{
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// Avoid useless work
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@ -36,8 +43,14 @@ void PlayModel::setCoord(const Coord &iCoord)
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}
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void PlayModel::clear()
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void PlayModel::setWord(const wstring &iWord)
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{
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setCoord(Coord());
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// Avoid useless work
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if (iWord == m_currWord)
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return;
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m_prevWord = m_currWord;
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m_currWord = iWord;
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emit wordChanged(iWord, m_prevWord);
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}
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@ -21,29 +21,54 @@
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#ifndef PLAY_MODEL_H_
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#define PLAY_MODEL_H_
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#include <string>
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#include <QObject>
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#include "coord.h"
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#include "logging.h"
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using std::wstring;
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/**
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* Encapsulate a move being played (possibly incomplete).
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* There is usually only one instance of this class.
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*
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* A PlayModel contains the word typed by the user and the coordinates of the word.
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* Signals are emitted every time one of these values changes: this allows various
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* useful things, such as:
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* - keeping the arrow on the board synchronized with the typed coordinates
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* - keeping the word preview on the board synchronized with the typed letters,
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* and with the remaining letters in the rack
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*/
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class PlayModel: public QObject
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{
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Q_OBJECT;
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DEFINE_LOGGER();
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public:
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void setCoord(const Coord &iCoord);
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/**
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* Remove the word and the coordinates.
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* This may emit both the wordChanged() and the coordChanged() signals.
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*/
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void clear();
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const Coord &getCoord() const { return m_currCoord; }
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void setCoord(const Coord &iCoord);
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const Coord & getCoord() const { return m_currCoord; }
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void setWord(const wstring &iWord);
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const wstring & getWord() const { return m_currWord; }
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signals:
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void coordChanged(const Coord &iNewCoord, const Coord &iOldCoord);
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void wordChanged(const wstring &iNewWord, const wstring &iOldWord);
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private:
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Coord m_currCoord;
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Coord m_prevCoord;
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wstring m_currWord;
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wstring m_prevWord;
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};
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#endif
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