Commit graph

28 commits

Author SHA1 Message Date
Olivier Teulière
f1c2d3951d GameFactory: remove the useless releaseGame() method 2012-12-30 16:38:07 +01:00
Olivier Teulière
76fefdf71d New "master game" feature.
When a master game is defined, the racks and moves played from the
current game will be the same as in the master game. This can be
practical to replay a game in a different mode, or to replay at home a
duplicate game played in a club, for example.
2012-12-30 16:38:07 +01:00
Olivier Teulière
681a7b28cb New topping mode (very beginning) 2012-12-29 17:51:16 +01:00
Olivier Teulière
c7831a28bd Do not specify template parameters when it is useless 2012-10-13 00:50:44 +02:00
Olivier Teulière
4200e33c17 Change the copyright years for all the files modified in 2012 2012-10-11 13:45:24 +02:00
Olivier Teulière
05a51101db New arbitration mode, dedicate to arbitration of duplicate games.
It is mostly working, but many things are still missing.
In particular:
 - ability to enter (or change) moves for a past turn
 - ability to change the rack (manually, or randomly)
 - ability to add/remove players during the game
 - support for solos, warnings, penalties
 - support for table number
 - more ergonomic interface
 - non regression tests
 - ... and probably bugs to fix
2012-03-10 18:06:41 +01:00
Olivier Teulière
9aea22d968 Use an enum for the variants 2011-08-28 19:25:26 +02:00
Olivier Teulière
56b66fea28 Added setters to GameParams, to simplify the code a little 2011-08-28 19:25:26 +02:00
Olivier Teulière
17bdd27899 Moved the dictionary to the GameParams class 2011-08-28 19:25:26 +02:00
Olivier Teulière
408c92df42 Moved the game mode to the GameParams class 2011-08-28 19:25:26 +02:00
Olivier Teulière
3d48facb55 Cosmetics 2011-08-28 19:25:26 +02:00
Olivier Teulière
d6fbd6bef1 Allow combining several variants in a single game 2011-08-28 18:47:25 +02:00
Olivier Teulière
fdc29871e5 New GameParams class to wrap a few game characteristics.
These characteristics will not change during the game.
2011-08-27 21:55:49 +02:00
Olivier Teulière
cfa88072a3 Replace the use of convertToMb() and convertToWc() with macros 2011-07-30 19:48:05 +00:00
Olivier Teulière
0c76b9d781 Simplified the looging macros, and added logs in various key places. 2011-01-29 23:47:20 +00:00
Olivier Teulière
3c7a84d543 Support saving/loading games (any game type) in XML format.
Status:
It works well, but there are still a few details to improve/fix

More details about the changes:
 - New dependency on Arabica and Libxml2 to parse the XML
 - Loading the old format is still supported for this release, but won't be supported anymore in the next one
 - Games are now only saved in the new format
 - In training mode, the player is now created externally, like in the other modes
 - Avoid using GameIO (the one from game/) whenever possible
 - Do not use a FILE* argument anymore when loading a game
 - Throw and catch exceptions correctly when a game cannot be loaded or saved
 - The non-regression tests now use a new method to print the game history
2009-11-29 16:01:31 +00:00
Olivier Teulière
70be50c64e A lot of clean-up:
- Removed logiv from the History class
 - Used BOOST_FOREACH to simplify loops
 - Remove useless annotations and doxygen blocks
 - Added some constness
 - Marked Training::setRack() as deprecated
 - Improved compilation order in game/
2008-11-22 13:09:28 +00:00
Olivier Teulière
52b7363888 Players are not created by the Game object anymore but by the user of the class.
This allows more flexibility, in particular to choose the type of player or its name.
2008-01-28 19:17:33 +00:00
Olivier Teulière
0a4b342f78 - Players can now have a name
- Use player names in the ncurses interface
 - In training mode, create the hidden player in the constructor, not in start()
 - When the AI has nothing to play, change the letters instead of simply passing
 - New Makefile to build the win32 dependencies automatically (INSTALL file updated)
2008-01-19 19:33:08 +00:00
Olivier Teulière
e7a8d01a8d Merged the "cppdic" branch back into HEAD.
There are too many change to list properly, here is an overview of the main changes:
 - the dictionary is now in C++
 - the dictionary has a new format, where it is possible to specify the letters,
   their points, their frequency, ... It is backwards compatible.
 - Eliot now supports non-ASCII characters everywhere
 - i18n of the compdic, listdic, regexpmain binaries
 - i18n of the wxWidgets interface (now in english by default)
2008-01-08 13:52:32 +00:00
Antoine Fraboulet
69dada550b - add "load" in game_factory 2006-08-11 22:14:21 +00:00
Antoine Fraboulet
4665fa176b - add comments and emacs mode 2006-01-01 19:49:35 +00:00
Olivier Teulière
fe13a5e627 Removed the $Id:$ lines on HEAD 2005-11-04 20:00:05 +00:00
Olivier Teulière
83bf9d8b37 Check the mandatory options in the command-line, to output a better error
message
2005-10-23 16:12:29 +00:00
Olivier Teulière
e3bc46b114 Updated licence text with FSF's new address. 2005-10-23 14:53:42 +00:00
Olivier Teulière
7406f2c3c5 Added support for "Joker games", available using --joker on the command-line.
This is a kind of hack currently, but it works well...
2005-03-28 22:07:22 +00:00
Olivier Teulière
f45fd22c16 The game mode and the players are nod hardcoded anymore in the ncurses
interface: they can be entered with the command-line (parsed using getopt).
The text interface does not benefit from this facility yet.
2005-03-03 22:14:41 +00:00
Olivier Teulière
6ca09c9ac9 Added a GameFactory class to centralize the allocation and deallocation of
Game objects.
2005-02-24 08:06:24 +00:00