This is the same in most cases, except for arbitration games where
current player may already have an assigned move.
This change notably fixes a bug when using the "Check word" button in
arbitration mode: if the current player already had an assigned move,
the checked move would often be considered invalid (wrongly).
When a master game is defined, the racks and moves played from the
current game will be the same as in the master game. This can be
practical to replay a game in a different mode, or to replay at home a
duplicate game played in a club, for example.
Status:
It works well, but there are still a few details to improve/fix
More details about the changes:
- New dependency on Arabica and Libxml2 to parse the XML
- Loading the old format is still supported for this release, but won't be supported anymore in the next one
- Games are now only saved in the new format
- In training mode, the player is now created externally, like in the other modes
- Avoid using GameIO (the one from game/) whenever possible
- Do not use a FILE* argument anymore when loading a game
- Throw and catch exceptions correctly when a game cannot be loaded or saved
- The non-regression tests now use a new method to print the game history
- Improved the error message when the dictionary cannot be loaded at startup
- Updated the french translation
- Made some Game fields private
- Added more constness
- Removed logiv from the History class
- Used BOOST_FOREACH to simplify loops
- Remove useless annotations and doxygen blocks
- Added some constness
- Marked Training::setRack() as deprecated
- Improved compilation order in game/
- Fixed a crash on Windows
- Do not authorize words if the cross-checks are invalid (it was possible when playing a joker)
- Fixed detextion of invalid moves
- Improved unit tests, and fixed a bug in one of them
Qt interface:
- Do not allow playing a word if the coordinates are missing
- Better focus
There are too many change to list properly, here is an overview of the main changes:
- the dictionary is now in C++
- the dictionary has a new format, where it is possible to specify the letters,
their points, their frequency, ... It is backwards compatible.
- Eliot now supports non-ASCII characters everywhere
- i18n of the compdic, listdic, regexpmain binaries
- i18n of the wxWidgets interface (now in english by default)