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Use BOOST_FOREACH instead of an index-based loop
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1 changed files with 3 additions and 3 deletions
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@ -126,11 +126,11 @@ void FreeGame::start()
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ASSERT(getNPlayers(), "Cannot start a game without any player");
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ASSERT(getNPlayers(), "Cannot start a game without any player");
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// Set the initial racks of the players
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// Set the initial racks of the players
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for (unsigned int i = 0; i < getNPlayers(); i++)
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BOOST_FOREACH(Player *player, m_players)
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{
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{
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const PlayedRack &newRack =
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const PlayedRack &newRack =
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helperSetRackRandom(getPlayer(i).getCurrentRack(), false, RACK_NEW);
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helperSetRackRandom(player->getCurrentRack(), false, RACK_NEW);
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Command *pCmd = new PlayerRackCmd(*m_players[i], newRack);
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Command *pCmd = new PlayerRackCmd(*player, newRack);
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accessNavigation().addAndExecute(pCmd);
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accessNavigation().addAndExecute(pCmd);
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}
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}
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