2005-02-05 12:14:56 +01:00
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/*****************************************************************************
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* Copyright (C) 1999-2005 Eliot
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* Authors: Antoine Fraboulet <antoine.fraboulet@free.fr>
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* Olivier Teuliere <ipkiss@via.ecp.fr>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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2005-10-23 16:53:42 +02:00
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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2005-02-05 12:14:56 +01:00
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*****************************************************************************/
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2004-04-08 11:43:06 +02:00
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#ifndef _BOARD_H_
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#define _BOARD_H_
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2005-02-05 12:14:56 +01:00
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#include "tile.h"
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#include "cross.h"
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#include <string>
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#include <vector>
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typedef struct _Dictionary*Dictionary;
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class Rack;
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class Round;
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class Results;
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using namespace std;
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#define BOARD_MIN 1
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#define BOARD_MAX 15
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#define BOARD_DIM 15
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#define BOARD_REALDIM (BOARD_DIM + 2)
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// Template matrix class for convenience.
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template <class T>
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class Matrix: public vector<vector<T> >
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{
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public:
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2005-03-27 19:30:48 +02:00
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// Construct a matrix with an initial value
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2005-02-05 12:14:56 +01:00
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Matrix(int iSize1, int iSize2, const T &iValue)
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{
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2005-04-20 20:52:39 +02:00
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resize(iSize1, vector<T>(iSize2, iValue));
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2005-02-05 12:14:56 +01:00
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}
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2005-03-27 19:30:48 +02:00
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// Construct a square matrix with an initial value
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2005-02-05 12:14:56 +01:00
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Matrix(int iSize, const T &iValue)
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{
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2005-04-20 20:52:39 +02:00
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resize(iSize, vector<T>(iSize, iValue));
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2005-02-05 12:14:56 +01:00
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}
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};
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class Board
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{
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public:
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Board();
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virtual ~Board() {}
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2005-11-05 00:26:03 +01:00
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/*************************
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* Coordinates have to be BOARD_MIN <= int <= BOARD_MAX
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*
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* getChar returns an upper case letter for normal tiles and a
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* lower case letter for jokers.
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*
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* getCharAttr tells the attributes of the tile
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* 0 : normal played tile
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* 1 : joker tile
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* 2 : test tile for preview purpose
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* Attributes can be combined with the or (|) operator
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*************************/
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#define ATTR_NORMAL 0
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#define ATTR_JOKER 1
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#define ATTR_TEST 2
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char getChar (int iRow, int iCol) const;
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int getCharAttr(int iRow, int iCol) const;
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Tile getTile(int iRow, int iCol) const;
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bool isJoker(int iRow, int iCol) const;
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bool isVacant(int iRow, int iCol) const;
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2005-11-05 00:26:03 +01:00
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2005-02-05 12:14:56 +01:00
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void addRound(const Dictionary &iDic, const Round &iRound);
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void removeRound(const Dictionary &iDic, const Round &iRound);
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int checkRound(Round &iRound, bool iFirstTurn);
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/*************************
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*
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*
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*************************/
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void testRound(const Round &iRound);
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void removeTestRound();
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char getTestChar(int iRow, int iCol) const;
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/*************************
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*
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* board_search.c
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*************************/
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2005-02-17 21:01:59 +01:00
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void search(const Dictionary &iDic, const Rack &iRack, Results &oResults);
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void searchFirst(const Dictionary &iDic, const Rack &iRack, Results &oResults);
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2005-02-05 12:14:56 +01:00
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/*************************
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*
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* board_cross.c
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*************************/
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void buildCross(const Dictionary &iDic);
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/*************************
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*
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*
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*************************/
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int getWordMultiplier(int iRow, int iCol) const;
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int getLetterMultiplier(int iRow, int iCol) const;
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private:
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Matrix<Tile> m_tilesRow;
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Matrix<Tile> m_tilesCol;
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Matrix<bool> m_jokerRow;
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Matrix<bool> m_jokerCol;
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Matrix<Cross> m_crossRow;
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Matrix<Cross> m_crossCol;
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Matrix<int> m_pointRow;
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Matrix<int> m_pointCol;
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Matrix<char> m_testsRow;
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static const int m_tileMultipliers[BOARD_REALDIM][BOARD_REALDIM];
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static const int m_wordMultipliers[BOARD_REALDIM][BOARD_REALDIM];
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int checkRoundAux(Matrix<Tile> &iTilesMx,
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Matrix<Cross> &iCrossMx,
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Matrix<int> &iPointsMx,
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Matrix<bool> &iJokerMx,
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Round &iRound,
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bool firstturn);
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2005-03-29 08:58:23 +02:00
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#ifdef DEBUG
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void checkDouble();
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#endif
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2005-02-05 12:14:56 +01:00
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};
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2004-04-08 11:43:06 +02:00
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#endif
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