eliot/game/board.h

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/*****************************************************************************
* Copyright (C) 1999-2005 Eliot
* Authors: Antoine Fraboulet <antoine.fraboulet@free.fr>
* Olivier Teuliere <ipkiss@via.ecp.fr>
*
* $Id: board.h,v 1.6 2005/03/29 06:58:23 afrab Exp $
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*****************************************************************************/
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#ifndef _BOARD_H_
#define _BOARD_H_
#include "tile.h"
#include "cross.h"
#include <string>
#include <vector>
typedef struct _Dictionary*Dictionary;
class Rack;
class Round;
class Results;
using namespace std;
#define BOARD_MIN 1
#define BOARD_MAX 15
#define BOARD_DIM 15
#define BOARD_REALDIM (BOARD_DIM + 2)
// Template matrix class for convenience.
template <class T>
class Matrix: public vector<vector<T> >
{
public:
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// Construct a matrix with an initial value
Matrix(int iSize1, int iSize2, const T &iValue)
{
resize(iSize1);
for (int i = 0; i < iSize1; i++)
this->operator[](i).resize(iSize2, iValue);
}
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// Construct a square matrix with an initial value
Matrix(int iSize, const T &iValue)
{
resize(iSize);
for (int i = 0; i < iSize; i++)
this->operator[](i).resize(iSize, iValue);
}
};
class Board
{
public:
Board();
virtual ~Board() {}
Tile getTile(int iRow, int iCol) const;
bool isJoker(int iRow, int iCol) const;
bool isVacant(int iRow, int iCol) const;
/*int score(Round);*/
void addRound(const Dictionary &iDic, const Round &iRound);
void removeRound(const Dictionary &iDic, const Round &iRound);
int checkRound(Round &iRound, bool iFirstTurn);
/*************************
*
*
*************************/
void testRound(const Round &iRound);
void removeTestRound();
char getTestChar(int iRow, int iCol) const;
/*************************
*
* board_search.c
*************************/
void search(const Dictionary &iDic, const Rack &iRack, Results &oResults);
void searchFirst(const Dictionary &iDic, const Rack &iRack, Results &oResults);
/*************************
*
* board_cross.c
*************************/
void buildCross(const Dictionary &iDic);
/*************************
*
*
*************************/
int getWordMultiplier(int iRow, int iCol) const;
int getLetterMultiplier(int iRow, int iCol) const;
private:
Matrix<Tile> m_tilesRow;
Matrix<Tile> m_tilesCol;
Matrix<bool> m_jokerRow;
Matrix<bool> m_jokerCol;
Matrix<Cross> m_crossRow;
Matrix<Cross> m_crossCol;
Matrix<int> m_pointRow;
Matrix<int> m_pointCol;
Matrix<char> m_testsRow;
static const int m_tileMultipliers[BOARD_REALDIM][BOARD_REALDIM];
static const int m_wordMultipliers[BOARD_REALDIM][BOARD_REALDIM];
int checkRoundAux(Matrix<Tile> &iTilesMx,
Matrix<Cross> &iCrossMx,
Matrix<int> &iPointsMx,
Matrix<bool> &iJokerMx,
Round &iRound,
bool firstturn);
#ifdef DEBUG
void checkDouble();
#endif
};
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#endif