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70 lines
1.7 KiB
C++
70 lines
1.7 KiB
C++
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/*****************************************************************************
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* Copyright (C) 2005 Eliot
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* Authors: Olivier Teuliere <ipkiss@via.ecp.fr>
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*
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* $Id: game_factory.cpp,v 1.1 2005/02/24 08:06:25 ipkiss Exp $
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*****************************************************************************/
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#include "game_factory.h"
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GameFactory *GameFactory::m_factory = NULL;
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GameFactory *GameFactory::Instance()
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{
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if (m_factory == NULL)
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m_factory = new GameFactory;
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return m_factory;
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}
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void GameFactory::Destroy()
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{
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if (m_factory)
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delete m_factory;
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m_factory = NULL;
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}
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Training *GameFactory::createTraining(const Dictionary &iDic)
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{
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Training *game = new Training(iDic);
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return game;
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}
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FreeGame *GameFactory::createFreeGame(const Dictionary &iDic)
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{
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FreeGame *game = new FreeGame(iDic);
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return game;
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}
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Duplicate *GameFactory::createDuplicate(const Dictionary &iDic)
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{
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Duplicate *game = new Duplicate(iDic);
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return game;
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}
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void GameFactory::releaseGame(Game &iGame)
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{
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delete &iGame;
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}
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