/***************************************************************************** * Copyright (C) 2005 Eliot * Authors: Olivier Teuliere * * $Id: game_factory.cpp,v 1.1 2005/02/24 08:06:25 ipkiss Exp $ * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA *****************************************************************************/ #include "game_factory.h" GameFactory *GameFactory::m_factory = NULL; GameFactory *GameFactory::Instance() { if (m_factory == NULL) m_factory = new GameFactory; return m_factory; } void GameFactory::Destroy() { if (m_factory) delete m_factory; m_factory = NULL; } Training *GameFactory::createTraining(const Dictionary &iDic) { Training *game = new Training(iDic); return game; } FreeGame *GameFactory::createFreeGame(const Dictionary &iDic) { FreeGame *game = new FreeGame(iDic); return game; } Duplicate *GameFactory::createDuplicate(const Dictionary &iDic) { Duplicate *game = new Duplicate(iDic); return game; } void GameFactory::releaseGame(Game &iGame) { delete &iGame; }