2008-11-30 21:53:44 +01:00
|
|
|
/*******************************************************************
|
|
|
|
* Eliot
|
|
|
|
* Copyright (C) 2008 Olivier Teulière
|
|
|
|
* Authors: Olivier Teulière <ipkiss @@ gmail.com>
|
|
|
|
*
|
|
|
|
* This program is free software; you can redistribute it and/or modify
|
|
|
|
* it under the terms of the GNU General Public License as published by
|
|
|
|
* the Free Software Foundation; either version 2 of the License, or
|
|
|
|
* (at your option) any later version.
|
|
|
|
*
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
* GNU General Public License for more details.
|
|
|
|
*
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
|
|
* along with this program; if not, write to the Free Software
|
|
|
|
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|
|
|
*****************************************************************************/
|
|
|
|
|
|
|
|
#include "public_game.h"
|
|
|
|
#include "game.h"
|
|
|
|
#include "training.h"
|
|
|
|
#include "duplicate.h"
|
|
|
|
#include "freegame.h"
|
|
|
|
#include "game_exception.h"
|
|
|
|
|
|
|
|
|
|
|
|
PublicGame::PublicGame(Game &iGame)
|
|
|
|
: m_game(iGame)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
PublicGame::~PublicGame()
|
|
|
|
{
|
|
|
|
delete &m_game;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
PublicGame::GameMode PublicGame::getMode() const
|
|
|
|
{
|
|
|
|
if (dynamic_cast<Duplicate*>(&m_game))
|
|
|
|
return kDUPLICATE;
|
|
|
|
else if (dynamic_cast<FreeGame*>(&m_game))
|
|
|
|
return kFREEGAME;
|
|
|
|
else
|
|
|
|
return kTRAINING;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
string PublicGame::getModeAsString() const
|
|
|
|
{
|
|
|
|
return m_game.getModeAsString();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void PublicGame::setVariant(GameVariant iVariant)
|
|
|
|
{
|
|
|
|
if (iVariant == kJOKER)
|
|
|
|
m_game.setVariant(Game::kJOKER);
|
2009-01-14 22:53:37 +01:00
|
|
|
else if (iVariant == kEXPLOSIVE)
|
|
|
|
m_game.setVariant(Game::kEXPLOSIVE);
|
2008-11-30 21:53:44 +01:00
|
|
|
else
|
|
|
|
m_game.setVariant(Game::kNONE);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
PublicGame::GameVariant PublicGame::getVariant() const
|
|
|
|
{
|
|
|
|
if (m_game.getVariant() == Game::kJOKER)
|
|
|
|
return kJOKER;
|
|
|
|
else
|
|
|
|
return kNONE;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
const Dictionary & PublicGame::getDic() const
|
|
|
|
{
|
|
|
|
return m_game.getDic();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
const Board& PublicGame::getBoard() const
|
|
|
|
{
|
|
|
|
return m_game.getBoard();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
const Bag& PublicGame::getBag() const
|
|
|
|
{
|
|
|
|
return m_game.getBag();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
const History& PublicGame::getHistory() const
|
|
|
|
{
|
|
|
|
return m_game.getHistory();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void PublicGame::addPlayer(Player *iPlayer)
|
|
|
|
{
|
|
|
|
m_game.addPlayer(iPlayer);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
const Player& PublicGame::getPlayer(unsigned int iNum) const
|
|
|
|
{
|
|
|
|
return m_game.getPlayer(iNum);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
const Player& PublicGame::getCurrentPlayer() const
|
|
|
|
{
|
|
|
|
return m_game.getCurrentPlayer();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
unsigned int PublicGame::getNbPlayers() const
|
|
|
|
{
|
|
|
|
return m_game.getNPlayers();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
unsigned int PublicGame::getNbHumanPlayers() const
|
|
|
|
{
|
|
|
|
return m_game.getNHumanPlayers();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool PublicGame::hasPlayed(unsigned int player) const
|
|
|
|
{
|
|
|
|
return m_game.hasPlayed(player);
|
|
|
|
}
|
|
|
|
|
|
|
|
void PublicGame::start()
|
|
|
|
{
|
|
|
|
m_game.start();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
int PublicGame::play(const wstring &iWord, const wstring &iCoord)
|
|
|
|
{
|
|
|
|
return m_game.play(iCoord, iWord);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void PublicGame::shuffleRack()
|
|
|
|
{
|
|
|
|
m_game.shuffleRack();
|
|
|
|
}
|
|
|
|
|
|
|
|
/***************************/
|
|
|
|
|
|
|
|
static Training & getTrainingGame(Game &iGame)
|
|
|
|
{
|
|
|
|
Training *trGame = dynamic_cast<Training *>(&iGame);
|
|
|
|
if (trGame == NULL)
|
|
|
|
{
|
|
|
|
throw GameException("Invalid game type");
|
|
|
|
}
|
|
|
|
return *trGame;
|
|
|
|
}
|
|
|
|
|
|
|
|
void PublicGame::trainingSearch()
|
|
|
|
{
|
|
|
|
getTrainingGame(m_game).search();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
const Results& PublicGame::trainingGetResults() const
|
|
|
|
{
|
|
|
|
return getTrainingGame(m_game).getResults();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
int PublicGame::trainingPlayResult(unsigned int iResultIndex)
|
|
|
|
{
|
|
|
|
return getTrainingGame(m_game).playResult(iResultIndex);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void PublicGame::trainingSetRackRandom(bool iCheck, RackMode iRackMode)
|
|
|
|
{
|
|
|
|
if (iRackMode == kRACK_NEW)
|
|
|
|
getTrainingGame(m_game).setRackRandom(iCheck, Game::RACK_NEW);
|
|
|
|
else
|
|
|
|
getTrainingGame(m_game).setRackRandom(iCheck, Game::RACK_ALL);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
int PublicGame::trainingSetRackManual(bool iCheck, const wstring &iLetters)
|
|
|
|
{
|
|
|
|
return getTrainingGame(m_game).setRackManual(iCheck, iLetters);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void PublicGame::trainingTestPlay(unsigned int iResultIndex)
|
|
|
|
{
|
|
|
|
getTrainingGame(m_game).testPlay(iResultIndex);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void PublicGame::trainingRemoveTestPlay()
|
|
|
|
{
|
|
|
|
getTrainingGame(m_game).removeTestPlay();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
wstring PublicGame::trainingGetTestPlayWord() const
|
|
|
|
{
|
|
|
|
return getTrainingGame(m_game).getTestPlayWord();
|
|
|
|
}
|
|
|
|
|
|
|
|
/***************************/
|
|
|
|
|
|
|
|
static Duplicate & getDuplicateGame(Game &iGame)
|
|
|
|
{
|
|
|
|
Duplicate *dupGame = dynamic_cast<Duplicate *>(&iGame);
|
|
|
|
if (dupGame == NULL)
|
|
|
|
{
|
|
|
|
throw GameException("Invalid game type");
|
|
|
|
}
|
|
|
|
return *dupGame;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
int PublicGame::duplicateSetPlayer(unsigned int p)
|
|
|
|
{
|
|
|
|
return getDuplicateGame(m_game).setPlayer(p);
|
|
|
|
}
|
|
|
|
|
|
|
|
/***************************/
|
|
|
|
|
|
|
|
static FreeGame & getFreeGameGame(Game &iGame)
|
|
|
|
{
|
|
|
|
FreeGame *frGame = dynamic_cast<FreeGame *>(&iGame);
|
|
|
|
if (frGame == NULL)
|
|
|
|
{
|
|
|
|
throw GameException("Invalid game type");
|
|
|
|
}
|
|
|
|
return *frGame;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
int PublicGame::freeGamePass(const wstring &iToChange)
|
|
|
|
{
|
|
|
|
return getFreeGameGame(m_game).pass(iToChange);
|
|
|
|
}
|
|
|
|
|
|
|
|
/***************************/
|
|
|
|
|
|
|
|
PublicGame *PublicGame::load(FILE *fin, const Dictionary &iDic)
|
|
|
|
{
|
|
|
|
Game *game = Game::load(fin, iDic);
|
|
|
|
if (game == NULL)
|
|
|
|
return NULL;
|
|
|
|
return new PublicGame(*game);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void PublicGame::save(ostream &out, GameFileFormat format) const
|
|
|
|
{
|
|
|
|
if (format == kFILE_FORMAT_ADVANCED)
|
|
|
|
m_game.save(out, Game::FILE_FORMAT_ADVANCED);
|
|
|
|
else
|
|
|
|
m_game.save(out, Game::FILE_FORMAT_STANDARD);
|
|
|
|
}
|
|
|
|
|
|
|
|
/***************************/
|
|
|
|
|
|
|
|
unsigned int PublicGame::getCurrTurn() const
|
|
|
|
{
|
|
|
|
return m_game.getNavigation().getCurrTurn();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
unsigned int PublicGame::getNbTurns() const
|
|
|
|
{
|
|
|
|
return m_game.getNavigation().getNbTurns();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool PublicGame::isFirstTurn() const
|
|
|
|
{
|
|
|
|
return m_game.getNavigation().isFirstTurn();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool PublicGame::isLastTurn() const
|
|
|
|
{
|
|
|
|
return m_game.getNavigation().isLastTurn();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void PublicGame::firstTurn()
|
|
|
|
{
|
|
|
|
m_game.accessNavigation().firstTurn();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void PublicGame::prevTurn()
|
|
|
|
{
|
|
|
|
m_game.accessNavigation().prevTurn();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void PublicGame::nextTurn()
|
|
|
|
{
|
|
|
|
m_game.accessNavigation().nextTurn();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void PublicGame::lastTurn()
|
|
|
|
{
|
|
|
|
m_game.accessNavigation().lastTurn();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void PublicGame::clearFuture()
|
|
|
|
{
|
|
|
|
m_game.accessNavigation().clearFuture();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void PublicGame::printTurns() const
|
|
|
|
{
|
|
|
|
m_game.getNavigation().print();
|
|
|
|
}
|
|
|
|
|