2005-02-05 12:14:56 +01:00
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/*****************************************************************************
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2008-01-08 14:52:32 +01:00
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* Eliot
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* Copyright (C) 2005-2007 Olivier Teulière & Antoine Fraboulet
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* Authors: Olivier Teulière <ipkiss @@ gmail.com>
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* Antoine Fraboulet <antoine.fraboulet @@ free.fr>
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2005-02-05 12:14:56 +01:00
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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2005-10-23 16:53:42 +02:00
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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2005-02-05 12:14:56 +01:00
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*****************************************************************************/
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#ifndef _TILE_H_
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#define _TILE_H_
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#include <list>
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2006-01-22 13:23:52 +01:00
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#include <vector>
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2005-02-05 12:14:56 +01:00
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using namespace std;
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2008-01-08 14:52:32 +01:00
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class Header;
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2006-01-22 13:23:52 +01:00
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2005-02-05 12:14:56 +01:00
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/*************************
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* A Tile is the internal representation
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* used within the game library to
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* handle letters
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*************************/
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class Tile
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{
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friend class Dictionary;
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public:
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2005-04-09 16:56:03 +02:00
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2008-01-08 14:52:32 +01:00
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// a lowercase character is always a joker
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// - this permits to detect joker in already played games
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// - we need to pay attention when inserting characters taken
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// from user input
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Tile(wchar_t c = kTILE_DUMMY);
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2005-02-05 12:14:56 +01:00
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bool isEmpty() const { return m_char == kTILE_DUMMY; }
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bool isJoker() const { return m_joker; }
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2008-10-15 21:43:23 +02:00
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bool isPureJoker() const { return m_char == kTILE_JOKER; }
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bool isVowel() const;
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bool isConsonant() const;
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unsigned int maxNumber() const;
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unsigned int getPoints() const;
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2006-01-22 13:23:52 +01:00
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wchar_t toChar() const;
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unsigned int toCode() const;
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2005-11-04 21:00:05 +01:00
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2005-02-05 12:14:56 +01:00
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static const Tile &Joker() { return m_TheJoker; }
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bool operator <(const Tile &iOther) const;
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bool operator ==(const Tile &iOther) const;
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bool operator !=(const Tile &iOther) const;
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private:
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wchar_t m_char;
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bool m_joker;
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2006-01-22 13:23:52 +01:00
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/**
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* Internal code, used in the dictionary to represent the letter.
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* It is mainly used by the Cross class.
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*/
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int m_code;
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2008-01-08 14:52:32 +01:00
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static const wchar_t kTILE_DUMMY = L'%';
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static const wchar_t kTILE_JOKER = L'?';
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2005-02-05 12:14:56 +01:00
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// Special tiles are declared static
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static Tile m_TheJoker;
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/// Dictionary header
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static const Header *m_header;
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/// Update the dictionary header
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static void SetHeader(const Header &iHeader) { m_header = &iHeader; }
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2005-02-05 12:14:56 +01:00
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};
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#endif
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2006-01-01 20:49:35 +01:00
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