eliot/qt/ui/new_game.ui

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<ui version="4.0" >
<class>NewGameDialog</class>
<widget class="QDialog" name="NewGameDialog" >
<property name="geometry" >
<rect>
<x>0</x>
<y>0</y>
<width>473</width>
<height>425</height>
</rect>
</property>
<property name="windowTitle" >
<string>_("New game")</string>
</property>
<property name="modal" >
<bool>true</bool>
</property>
<layout class="QVBoxLayout" >
<item>
<widget class="QGroupBox" name="groupBox" >
<property name="title" >
<string>_("Game type")</string>
</property>
<layout class="QHBoxLayout" >
<property name="topMargin" >
<number>0</number>
</property>
<property name="bottomMargin" >
<number>4</number>
</property>
<item>
<widget class="QLabel" name="label_3" >
<property name="text" >
<string>_("Mode:")</string>
</property>
</widget>
</item>
<item>
<widget class="QComboBox" name="comboBoxMode" >
<item>
<property name="text" >
<string>_("Duplicate")</string>
</property>
</item>
<item>
<property name="text" >
<string>_("Free game")</string>
</property>
</item>
<item>
<property name="text" >
<string>_("Training")</string>
</property>
</item>
</widget>
</item>
<item>
<spacer>
<property name="orientation" >
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeHint" stdset="0" >
<size>
<width>16</width>
<height>26</height>
</size>
</property>
</spacer>
</item>
<item>
<widget class="QLabel" name="label_5" >
<property name="text" >
<string>_("Variant:")</string>
</property>
</widget>
</item>
<item>
<layout class="QVBoxLayout" name="verticalLayout" >
<property name="spacing" >
<number>2</number>
</property>
<property name="topMargin" >
<number>0</number>
</property>
<item>
<widget class="QCheckBox" name="checkBoxJoker" >
<property name="toolTip" >
<string>_("In a joker game, each rack contains a joker. When a word containing
the joker is played on the grid, the joker is then replaced by the
corresponding letter from the bag, and the joker stays in the rack.
When the corresponding letter is not present in the bag, the joker is
placed on the board.
This variant, particularly interesting in Duplicate mode, is good to train
using the joker.")</string>
</property>
<property name="text" >
<string>_("Joker game")</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="checkBoxExplosive" >
<property name="toolTip" >
<string>_("An explosive game is a bit like a joker game, except than when the
computer chooses the rack (containing a joker), it performs a search and
finds the best word possible with the rack. Then, if possible, it replaces
the joker in the rack with the letter allowing to play this best word.
This variant, unlike the joker game, allows playing with a normal-looking
rack, but it usually gives much higher scores than in a normal game.")</string>
</property>
<property name="text" >
<string>_("Explosive game")</string>
</property>
</widget>
</item>
</layout>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QGroupBox" name="groupBoxPlayers" >
<property name="title" >
<string>_("Players")</string>
</property>
<layout class="QVBoxLayout" >
<item>
<widget class="QTreeView" name="treeViewPlayers" >
<property name="editTriggers" >
<set>QAbstractItemView::AnyKeyPressed|QAbstractItemView::DoubleClicked|QAbstractItemView::EditKeyPressed</set>
</property>
<property name="rootIsDecorated" >
<bool>false</bool>
</property>
</widget>
</item>
<item>
<layout class="QHBoxLayout" >
<item>
<widget class="QLabel" name="label" >
<property name="text" >
<string>_("Name:")</string>
</property>
</widget>
</item>
<item>
<widget class="QLineEdit" name="lineEditName" >
<property name="text" >
<string>Player 2</string>
</property>
</widget>
</item>
<item>
<widget class="QLabel" name="label_2" >
<property name="text" >
<string>_("Type:")</string>
</property>
</widget>
</item>
<item>
<widget class="QComboBox" name="comboBoxType" >
<item>
<property name="text" >
<string>_("Human")</string>
</property>
</item>
<item>
<property name="text" >
<string>_("Computer")</string>
</property>
</item>
</widget>
</item>
<item>
<widget class="QLabel" name="label_4" >
<property name="text" >
<string>_("Level:")</string>
</property>
</widget>
</item>
<item>
<widget class="QSpinBox" name="spinBoxLevel" >
<property name="enabled" >
<bool>false</bool>
</property>
<property name="maximum" >
<number>100</number>
</property>
<property name="value" >
<number>100</number>
</property>
</widget>
</item>
</layout>
</item>
<item>
<layout class="QHBoxLayout" >
<item>
<widget class="QPushButton" name="pushButtonAdd" >
<property name="text" >
<string>_("Add player")</string>
</property>
</widget>
</item>
<item>
<spacer>
<property name="orientation" >
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeHint" stdset="0" >
<size>
<width>40</width>
<height>20</height>
</size>
</property>
</spacer>
</item>
<item>
<widget class="QPushButton" name="pushButtonRemove" >
<property name="enabled" >
<bool>false</bool>
</property>
<property name="text" >
<string>_("Remove player")</string>
</property>
</widget>
</item>
</layout>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QDialogButtonBox" name="buttonBox" >
<property name="orientation" >
<enum>Qt::Horizontal</enum>
</property>
<property name="standardButtons" >
<set>QDialogButtonBox::Cancel|QDialogButtonBox::Ok</set>
</property>
</widget>
</item>
</layout>
</widget>
<resources/>
<connections>
<connection>
<sender>buttonBox</sender>
<signal>accepted()</signal>
<receiver>NewGameDialog</receiver>
<slot>accept()</slot>
<hints>
<hint type="sourcelabel" >
<x>194</x>
<y>309</y>
</hint>
<hint type="destinationlabel" >
<x>173</x>
<y>274</y>
</hint>
</hints>
</connection>
<connection>
<sender>buttonBox</sender>
<signal>rejected()</signal>
<receiver>NewGameDialog</receiver>
<slot>reject()</slot>
<hints>
<hint type="sourcelabel" >
<x>101</x>
<y>298</y>
</hint>
<hint type="destinationlabel" >
<x>75</x>
<y>275</y>
</hint>
</hints>
</connection>
</connections>
</ui>