eliot/game/pldrack.h

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/*****************************************************************************
* Eliot
* Copyright (C) 2002-2012 Antoine Fraboulet & Olivier Teulière
* Authors: Antoine Fraboulet <antoine.fraboulet @@ free.fr>
* Olivier Teulière <ipkiss @@ gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*****************************************************************************/
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#ifndef PLAYEDRACK_H_
#define PLAYEDRACK_H_
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#include <vector>
#include <string>
#include "tile.h"
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#include "logging.h"
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class Rack;
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using namespace std;
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/**
* A Playedrack is an "improved" rack, allowing to differentiate new letters
* from letters that are left from the previous rack.
* This is useful, to be able to write a rack on the form ABC+DEFG, where
* A, B, C are the "old" letters and D, E, F, G are the "new" ones.
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*/
class PlayedRack
{
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DEFINE_LOGGER();
public:
PlayedRack();
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void reset();
void resetNew();
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Rack getOld() const;
Rack getNew() const;
Rack getRack() const;
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void setOld(const Rack &iRack);
void setNew(const Rack &iRack);
void setManual(const wstring& iLetters);
void setReject(bool iReject = true) { m_reject = iReject; }
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unsigned int getNbTiles() const { return getNbNew() + getNbOld(); }
unsigned int getNbNew() const { return m_newTiles.size(); }
unsigned int getNbOld() const { return m_oldTiles.size(); }
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void addNew(const Tile &t);
void addOld(const Tile &t);
void getNewTiles(vector<Tile> &oTiles) const;
void getOldTiles(vector<Tile> &oTiles) const;
void getAllTiles(vector<Tile> &oTiles) const;
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bool checkRack(unsigned int cMin, unsigned int vMin) const;
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/// Randomly change the order of the "new" tiles
void shuffleNew();
/// Randomly change the order of all the tiles (they all become "new")
void shuffle();
enum display_mode
{
RACK_SIMPLE,
RACK_EXTRA,
RACK_DEBUG
};
wstring toString(display_mode iShowExtraSigns = RACK_EXTRA) const;
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private:
bool m_reject;
vector<Tile> m_oldTiles;
vector<Tile> m_newTiles;
};
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#endif