eliot/game/move_selector.cpp

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/*****************************************************************************
* Eliot
* Copyright (C) 2013 Olivier Teulière
* Authors: Olivier Teulière <ipkiss @@ gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*****************************************************************************/
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#include <boost/foreach.hpp>
#include "move_selector.h"
#include "round.h"
#include "results.h"
#include "board.h"
#include "board_layout.h"
#include "bag.h"
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#include "rack.h"
#include "dic.h"
#include "debug.h"
INIT_LOGGER(game, MoveSelector);
#define PLAYED_JOKER (-1000)
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#define LETTER_REPEATED_3_TIMES (-3)
#define LETTER_REPEATED_4_TIMES (-12)
#define LETTER_REPEATED_5_TIMES (-40)
#define LETTER_REPEATED_6_TIMES (-100)
#define EXTENSION_1 50
#define BENJAMIN 5
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MoveSelector::MoveSelector(const Bag &iBag, const Dictionary &iDic,
const Board &iBoard, const Rack &iRack)
: m_bag(iBag), m_dic(iDic), m_board(iBoard), m_rack(iRack)
{
}
Round MoveSelector::selectMaster(const BestResults &iResults) const
{
ASSERT(!iResults.isEmpty(), "Nothing to select from");
// Easy case
if (iResults.size() == 1)
return iResults.get(0);
// Compare the rounds. The one with the highest score wins.
// In case of equal scores, the first one wins.
int bestIndex = 0;
int bestScore = evalScore(iResults.get(0));
for (unsigned num = 1; num < iResults.size(); ++num)
{
int score = evalScore(iResults.get(num));
if (bestScore < score)
{
bestScore = score;
bestIndex = num;
}
}
return iResults.get(bestIndex);
}
int MoveSelector::evalScore(const Round &iRound) const
{
int score = 0;
score += evalForJokersInRack(iRound);
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score += evalForRemainingLetters(iRound);
// Deactivated for now, as it breaks a few non-regression tests,
// and I don't have time to fix them at the moment... :)
#if 0
score += evalForExtensions(iRound);
score += evalForBenjamins(iRound);
#endif
// TODO: add more heuristics
return score;
}
int MoveSelector::evalForJokersInRack(const Round &iRound) const
{
return iRound.countJokersFromRack() * PLAYED_JOKER;
}
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int MoveSelector::evalForRemainingLetters(const Round &iRound) const
{
// Compute the rack remaining after playing the round
Rack remaining = m_rack;
for (unsigned i = 0; i < iRound.getWordLen(); ++i)
{
if (iRound.isPlayedFromRack(i))
{
remaining.remove(iRound.isJoker(i) ? Tile::Joker() : iRound.getTile(i));
}
}
// If a letter is present at least 3 times in the rack, consider it bad
// Note: the repetitions are only relevant if the rack is not rejected for
// lack of vowels and/or consonants...
int score = 0;
BOOST_FOREACH(const Tile &t, m_dic.getAllTiles())
{
const int count = remaining.count(t);
if (count >= 3)
{
if (count == 3)
score += LETTER_REPEATED_3_TIMES;
else if (count == 4)
score += LETTER_REPEATED_4_TIMES;
else if (count == 5)
score += LETTER_REPEATED_5_TIMES;
else if (count == 6)
score += LETTER_REPEATED_6_TIMES;
}
}
return score;
}
int MoveSelector::evalForExtensions(const Round &iRound) const
{
// Find front and back extensions to the given round
const wstring &roundWord = iRound.getWord();
vector<wdstring> results;
m_dic.searchRacc(roundWord, results);
// Give a bonus for each extension
// TODO: it would be better to give a bonus only for extensions
// corresponding to letters still in the bag, and allowed by the
// cross-checks...
return results.size() * EXTENSION_1;
}
int MoveSelector::evalForBenjamins(const Round &iRound) const
{
// Compute the word multiplier in case of benjamin
// TODO: this only depends on the coordinates, so it could easily be cached
int wordMult = 1;
const Coord &coord = iRound.getCoord();
const unsigned row = coord.getRow();
const unsigned col = coord.getCol();
if (coord.getDir() == Coord::HORIZONTAL)
{
// Make sure there is space for a benjamin on the board
if (col <= 3 ||
!m_board.isVacant(row, col - 1) ||
!m_board.isVacant(row, col - 2) ||
!m_board.isVacant(row, col - 3))
{
return 0;
}
// Compute the word multiplier
wordMult *= m_board.getLayout().getWordMultiplier(row, col - 1);
wordMult *= m_board.getLayout().getWordMultiplier(row, col - 2);
wordMult *= m_board.getLayout().getWordMultiplier(row, col - 3);
}
else
{
// Same thing for vertical words
if (row <= 3 ||
!m_board.isVacant(row - 1, col) ||
!m_board.isVacant(row - 2, col) ||
!m_board.isVacant(row - 3, col))
{
return 0;
}
// Compute the word multiplier
wordMult *= m_board.getLayout().getWordMultiplier(row - 1, col);
wordMult *= m_board.getLayout().getWordMultiplier(row - 2, col);
wordMult *= m_board.getLayout().getWordMultiplier(row - 3, col);
}
// Find possible benjamins
const wstring &roundWord = iRound.getWord();
vector<wdstring> results;
m_dic.searchBenj(roundWord, results);
// Give a bonus for each extension
// TODO: it would be better to give a bonus only for benjamins
// corresponding to letters still in the bag, and allowed by the
// cross-checks...
return results.size() * wordMult * BENJAMIN;
}