eliot/game/move_selector.cpp

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/*****************************************************************************
* Eliot
* Copyright (C) 2013 Olivier Teulière
* Authors: Olivier Teulière <ipkiss @@ gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*****************************************************************************/
#include "move_selector.h"
#include "round.h"
#include "results.h"
#include "bag.h"
#include "dic.h"
#include "debug.h"
INIT_LOGGER(game, MoveSelector);
#define PLAYED_JOKER (-1000)
#define EXTENSION_1 50
MoveSelector::MoveSelector(const Bag &iBag, const Dictionary &iDic)
: m_bag(iBag), m_dic(iDic)
{
}
Round MoveSelector::selectMaster(const BestResults &iResults) const
{
ASSERT(!iResults.isEmpty(), "Nothing to select from");
// Easy case
if (iResults.size() == 1)
return iResults.get(0);
// Compare the rounds. The one with the highest score wins.
// In case of equal scores, the first one wins.
int bestIndex = 0;
int bestScore = evalScore(iResults.get(0));
for (unsigned num = 1; num < iResults.size(); ++num)
{
int score = evalScore(iResults.get(num));
if (bestScore < score)
{
bestScore = score;
bestIndex = num;
}
}
return iResults.get(bestIndex);
}
int MoveSelector::evalScore(const Round &iRound) const
{
int score = 0;
score += evalForJokersInRack(iRound);
// Deactivated for now, as it breaks a few non-regression tests,
// and I don't have time to fix them at the moment... :)
#if 0
score += evalForExtensions(iRound);
#endif
// TODO: add more heuristics
return score;
}
int MoveSelector::evalForJokersInRack(const Round &iRound) const
{
return iRound.countJokersFromRack() * PLAYED_JOKER;
}
int MoveSelector::evalForExtensions(const Round &iRound) const
{
// Find front and back extensions to the given round
const wstring &roundWord = iRound.getWord();
vector<wdstring> results;
m_dic.searchRacc(roundWord, results);
// Give a bonus for each extension
// TODO: it would be better to give a bonus only for extensions
// corresponding to letters still in the bag...
return results.size() * EXTENSION_1;
}