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/*****************************************************************************
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* Eliot
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2012-10-07 16:25:41 +02:00
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* Copyright (C) 1999-2012 Antoine Fraboulet & Olivier Teulière
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2008-01-08 14:52:32 +01:00
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* Authors: Antoine Fraboulet <antoine.fraboulet @@ free.fr>
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* Olivier Teulière <ipkiss @@ gmail.com>
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2005-02-05 12:14:56 +01:00
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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2005-10-23 16:53:42 +02:00
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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2005-02-05 12:14:56 +01:00
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*****************************************************************************/
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2004-04-08 11:43:06 +02:00
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2009-11-29 17:01:31 +01:00
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#ifndef BAG_H_
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#define BAG_H_
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#include <map>
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#include "tile.h"
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2012-02-18 22:26:52 +01:00
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#include "logging.h"
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2005-03-27 23:45:04 +02:00
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using std::map;
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class Dictionary;
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2005-03-27 19:30:48 +02:00
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/**
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* A bag stores the set of free tiles for the game.
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*/
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class Bag
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{
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DEFINE_LOGGER();
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public:
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explicit Bag(const Dictionary &iDic);
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2005-03-27 23:45:04 +02:00
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/// Take a tile in the bag
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void takeTile(const Tile &iTile);
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/// Replace a tile into the bag
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void replaceTile(const Tile &iTile);
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2005-02-05 12:14:56 +01:00
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2013-01-17 17:14:38 +01:00
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/// Count how many tiles identical to iTile are available in the bag
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2013-01-17 17:21:33 +01:00
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unsigned count(const Tile &iTile) const;
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2013-01-17 17:33:19 +01:00
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/**
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* Return true if the bag contains the given letter.
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* This is a shortcut for: count(iTile) != 0
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*/
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bool contains(const Tile &iTile) const { return count(iTile); }
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2005-03-27 19:30:48 +02:00
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/**
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* Return how many tiles/vowels/consonants are available
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* Warning: b.getNbVowels() + b.getNbConsonants() != b.getNbTiles(),
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* because of the jokers and the 'Y'.
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*/
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2013-01-17 17:21:33 +01:00
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unsigned getNbTiles() const { return m_nbTiles; }
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unsigned getNbVowels() const;
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unsigned getNbConsonants() const;
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2005-03-27 19:30:48 +02:00
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/**
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* Return a random available tile
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* The tile is not taken out of the bag.
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*/
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Tile selectRandom() const;
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/**
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* Return a random available vowel.
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* The tile is not taken out of the bag.
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*/
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Tile selectRandomVowel() const;
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/**
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* Return a random available consonant.
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* The tile is not taken out of the bag.
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*/
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Tile selectRandomConsonant() const;
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2012-10-24 15:23:59 +02:00
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Bag & operator=(const Bag &iOther);
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2008-01-09 11:48:19 +01:00
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/// Convenience getter on the dictionary
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const Dictionary & getDic() const { return m_dic; }
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private:
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/// Dictionary
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const Dictionary &m_dic;
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/// Associate to each tile its number of occurrences in the bag
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map<Tile, int> m_tilesMap;
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/// Total number of tiles in the bag
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unsigned m_nbTiles;
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2010-03-06 17:54:20 +01:00
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/// Helper method, used by the various selectRandom*() methods
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2013-01-17 17:21:33 +01:00
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Tile selectRandomTile(unsigned total,
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2010-03-06 17:54:20 +01:00
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bool onlyVowels, bool onlyConsonants) const;
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};
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#endif
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2006-01-01 20:49:35 +01:00
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