/***************************************************************************** * Eliot * Copyright (C) 1999-2012 Antoine Fraboulet & Olivier Teulière * Authors: Antoine Fraboulet * Olivier Teulière * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA *****************************************************************************/ #ifndef BAG_H_ #define BAG_H_ #include #include "tile.h" #include "logging.h" using std::map; class Dictionary; /** * A bag stores the set of free tiles for the game. */ class Bag { DEFINE_LOGGER(); public: explicit Bag(const Dictionary &iDic); /// Take a tile in the bag void takeTile(const Tile &iTile); /// Replace a tile into the bag void replaceTile(const Tile &iTile); /// Count how many tiles identical to iTile are available in the bag unsigned count(const Tile &iTile) const; /** * Return true if the bag contains the given letter. * This is a shortcut for: count(iTile) != 0 */ bool contains(const Tile &iTile) const { return count(iTile); } /** * Return how many tiles/vowels/consonants are available * Warning: b.getNbVowels() + b.getNbConsonants() != b.getNbTiles(), * because of the jokers and the 'Y'. */ unsigned getNbTiles() const { return m_nbTiles; } unsigned getNbVowels() const; unsigned getNbConsonants() const; /** * Return a random available tile * The tile is not taken out of the bag. */ Tile selectRandom() const; /** * Return a random available vowel. * The tile is not taken out of the bag. */ Tile selectRandomVowel() const; /** * Return a random available consonant. * The tile is not taken out of the bag. */ Tile selectRandomConsonant() const; Bag & operator=(const Bag &iOther); /// Convenience getter on the dictionary const Dictionary & getDic() const { return m_dic; } private: /// Dictionary const Dictionary &m_dic; /// Associate to each tile its number of occurrences in the bag map m_tilesMap; /// Total number of tiles in the bag unsigned m_nbTiles; /// Helper method, used by the various selectRandom*() methods Tile selectRandomTile(unsigned total, bool onlyVowels, bool onlyConsonants) const; }; #endif