Matthew Berry
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0a9b5afcb0
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break out backup types, implement sram
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2021-01-23 00:09:58 -08:00 |
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Matthew Berry
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dc974e337f
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write saves once per frame if necessary (speed up flash writes)
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2021-01-22 00:03:06 -08:00 |
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Matthew Berry
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16da14d7bf
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slow but functional flash implementation
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2021-01-21 23:51:51 -08:00 |
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Matthew Berry
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80d494da6a
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rough start to flash
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2021-01-20 00:41:38 -08:00 |
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Matthew Berry
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dc29f10a94
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8bpp sprites working properly (emerald, golden sun, graveblood)
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2021-01-19 19:18:57 -08:00 |
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Matthew Berry
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3b4e6deb30
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working hdma: pokemon emerald clouds are wavy
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2021-01-18 00:06:24 -08:00 |
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Matthew Berry
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e6035a9c01
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affine sprites seem to be working in emerald / tonc obj_aff
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2021-01-17 22:32:39 -08:00 |
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Matthew Berry
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ea2d4ce50e
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basic working affine sprite impl
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2021-01-17 18:38:27 -08:00 |
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Matthew Berry
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480f4b181b
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very rough start to affine sprites
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2021-01-16 12:30:14 -08:00 |
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Matthew Berry
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99ac277ca0
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implement affine wrap
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2021-01-16 01:59:37 -08:00 |
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Matthew Berry
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d5e05f0f88
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affine bg working! minus wrap
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2021-01-15 00:16:25 -08:00 |
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Matthew Berry
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d8f03b8ff6
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a rough start to getting affine background working
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2021-01-14 08:52:41 -08:00 |
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Matthew Berry
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4247cf139d
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stub flash so that pokemon games boot
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2021-01-11 23:10:49 -08:00 |
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Matthew Berry
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4f1218cf54
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scale dma b with dma b volume instead of dma a volume
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2021-01-10 12:33:18 -08:00 |
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Matthew Berry
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2c87495836
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ignore writes to mmio 0x71
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2021-01-09 23:17:48 -08:00 |
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Matthew Berry
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63ec32b595
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fix instant dma - load dma sad/dad before trigger
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2021-01-08 08:54:32 -08:00 |
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Matthew Berry
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f6fa9f9711
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8bpp sprites
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2021-01-07 21:54:18 -08:00 |
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Matthew Berry
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cb3280fea6
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sprite flipping
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2021-01-06 00:02:09 -08:00 |
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Matthew Berry
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b29bc55df9
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mode 0 proper bg and obj layering
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2021-01-05 21:34:09 -08:00 |
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Matthew Berry
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c0b9f7689e
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handle sprite wrapping
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2021-01-04 00:02:47 -08:00 |
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Matthew Berry
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1ccbf7325d
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tab to uncap fps
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2021-01-03 22:48:39 -08:00 |
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Matthew Berry
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1bc697f081
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adjusted dma vs psg balance
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2021-01-03 19:04:24 -08:00 |
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Matthew Berry
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e205057788
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reduce tile indexing logic
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2021-01-03 18:00:38 -08:00 |
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Matthew Berry
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0c5be3a7ed
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basic sprite implementation
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2021-01-03 00:24:21 -08:00 |
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Matthew Berry
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8d34375d72
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support 8bpp
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2021-01-02 23:34:44 -08:00 |
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Matthew Berry
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026e8390ee
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don't render disabled background layers
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2021-01-02 00:46:55 -08:00 |
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Matthew Berry
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452bd0c75a
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handle background priority mode 0
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2021-01-01 23:04:16 -08:00 |
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Matthew Berry
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f1f59c3ce6
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abstract bg reg reads/writes, clear scanline before render, decouple scanline row
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2020-12-31 00:12:15 -08:00 |
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Matthew Berry
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8e221d221e
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store framebuffer as Slice(UInt16) and batch writes, fix mode 5 bg color
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2020-12-30 23:22:18 -08:00 |
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Matthew Berry
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f8914d4be3
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move dma/timer puts to logs
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2020-12-30 00:03:21 -08:00 |
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Matthew Berry
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468631666c
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ignore writes to apu 0xA8..0xAF since they're unmapped
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2020-12-29 22:52:51 -08:00 |
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Matthew Berry
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bf156dc18d
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proper dma sound sound control (volume, enable, balance)
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2020-12-28 08:15:36 -08:00 |
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Matthew Berry
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df4ce8540e
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dma audio is actually playing the correct sounds!
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2020-12-27 20:35:34 -08:00 |
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Matthew Berry
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ddb0d1f423
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a rough start to fifo audio
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2020-12-26 10:17:47 -08:00 |
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Matthew Berry
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b6e5c54da4
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timer interrupts
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2020-12-13 12:41:45 -08:00 |
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Matthew Berry
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1aab2cc5a8
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allow writes to dma apu channels
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2020-12-13 12:38:16 -08:00 |
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Matthew Berry
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4b6563773c
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fixed ppu interrupt flags
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2020-12-13 12:37:07 -08:00 |
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Matthew Berry
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0c39869653
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removed unused variables
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2020-12-13 12:35:52 -08:00 |
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Matthew Berry
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106a14b5a6
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very basic dma
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2020-12-13 12:35:25 -08:00 |
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Matthew Berry
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9c2d135293
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updated channel3 from cgb audio to gba audio
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2020-12-11 23:41:44 -08:00 |
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Matthew Berry
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18eabafad1
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change to_u8 to to_u8! to avoid bounds checks at runtime
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2020-12-06 16:07:44 -08:00 |
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Matthew Berry
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524eeabd11
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basic timer implementation, enough to make tonc tmr_demo mostly work
todo: proper cascade enable/disable
todo: interrupts from timers
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2020-12-06 16:02:53 -08:00 |
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Matthew Berry
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50dc14eddb
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cleanup mmio range checks a little bit..
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2020-12-05 17:26:14 -08:00 |
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Matthew Berry
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9f65505731
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handle volume and channel enable properly for gba
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2020-12-05 14:39:37 -08:00 |
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Matthew Berry
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ac8319b19c
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basic apu support (copy from CryBoy w/ slight modification), scheduler short-circuit, scheduler clear
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2020-12-05 12:25:55 -08:00 |
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Matthew Berry
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70913a4ee8
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thumb alu fix neg handling
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2020-12-01 00:10:23 -08:00 |
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Matthew Berry
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a79afb3817
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add halting
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2020-11-30 08:44:37 -08:00 |
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Matthew Berry
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042b76d910
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passing destoer isr test, booting kirby, failing tonc irq_demo
- handle exception returns after alu
- proper spsr banking
- fill pipeline before interrupts
- align r15 before each pipeline fill
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2020-11-28 00:07:21 -08:00 |
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Matthew Berry
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b6346536d5
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added support for a basic cli debugger
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2020-11-27 00:24:33 -08:00 |
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Matthew Berry
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e48c186068
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properly handle if ack
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2020-11-26 12:18:36 -08:00 |
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