mirror of
https://github.com/awesomeWM/awesome
synced 2024-11-17 07:47:41 +01:00
81033d391b
Signed-off-by: Julien Danjou <julien@danjou.info>
432 lines
12 KiB
C
432 lines
12 KiB
C
/*
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* luaa.h - Lua configuration management header
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*
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* Copyright © 2008-2009 Julien Danjou <julien@danjou.info>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*
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*/
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#ifndef AWESOME_LUA_H
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#define AWESOME_LUA_H
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#include <ev.h>
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#include <lua.h>
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#include <lauxlib.h>
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#include <basedir.h>
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#include <stdio.h>
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#include "draw.h"
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#include "common/util.h"
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#include "common/luaobject.h"
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#define luaA_deprecate(L, repl) \
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luaA_warn(L, "%s: This function is deprecated and will be removed, see %s", \
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__FUNCTION__, repl)
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#define DO_LUA_TOSTRING(type, prefix, lua_type) \
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static int \
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luaA_##prefix##_tostring(lua_State *L) \
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{ \
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type *p = luaL_checkudata(L, 1, lua_type); \
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lua_pushfstring(L, lua_type ": %p", p); \
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return 1; \
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}
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#define DO_LUA_NEW(decl, type, prefix, lua_type, type_ref) \
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decl int \
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luaA_##prefix##_userdata_new(lua_State *L, type *p) \
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{ \
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type **pp = lua_newuserdata(L, sizeof(type *)); \
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*pp = p; \
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type_ref(pp); \
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return luaA_settype(L, lua_type); \
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} \
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static int \
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luaA_##prefix##_tostring(lua_State *L) \
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{ \
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type **p = luaA_checkudata(L, 1, lua_type); \
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lua_pushfstring(L, lua_type ": %p", *p); \
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return 1; \
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}
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#define DO_LUA_GC(type, prefix, lua_type, type_unref) \
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static int \
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luaA_##prefix##_gc(lua_State *L) \
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{ \
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type **p = luaA_checkudata(L, 1, lua_type); \
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type_unref(p); \
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*p = NULL; \
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return 0; \
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}
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#define DO_LUA_EQ(type, prefix, lua_type) \
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static int \
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luaA_##prefix##_eq(lua_State *L) \
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{ \
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type **p1 = luaA_checkudata(L, 1, lua_type); \
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type **p2 = luaA_checkudata(L, 2, lua_type); \
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lua_pushboolean(L, (*p1 == *p2)); \
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return 1; \
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}
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#define luaA_dostring(L, cmd) \
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do { \
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if(luaL_dostring(L, cmd)) \
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warn("error executing Lua code: %s", \
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lua_tostring(L, -1)); \
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} while(0)
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#define luaA_checktable(L, n) \
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do { \
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if(!lua_istable(L, n)) \
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luaL_typerror(L, n, "table"); \
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} while(0)
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#define luaA_checkfunction(L, n) \
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do { \
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if(!lua_isfunction(L, n)) \
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luaL_typerror(L, n, "function"); \
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} while(0)
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#define luaA_checkscreen(screen) \
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do { \
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if(screen < 0 || screen >= globalconf.nscreen) \
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luaL_error(L, "invalid screen number: %d", screen + 1); \
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} while(0)
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/** Dump the Lua stack. Useful for debugging.
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* \param L The Lua VM state.
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*/
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static inline void
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luaA_dumpstack(lua_State *L)
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{
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fprintf(stderr, "-------- Lua stack dump ---------\n");
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for(int i = lua_gettop(L); i; i--)
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{
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int t = lua_type(L, i);
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switch (t)
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{
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case LUA_TSTRING:
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fprintf(stderr, "%d: string: `%s'\n", i, lua_tostring(L, i));
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break;
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case LUA_TBOOLEAN:
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fprintf(stderr, "%d: bool: %s\n", i, lua_toboolean(L, i) ? "true" : "false");
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break;
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case LUA_TNUMBER:
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fprintf(stderr, "%d: number: %g\n", i, lua_tonumber(L, i));
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break;
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case LUA_TNIL:
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fprintf(stderr, "%d: nil\n", i);
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break;
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default:
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fprintf(stderr, "%d: %s\t#%d\t%p\n", i, lua_typename(L, t),
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(int) lua_objlen(L, i),
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lua_topointer(L, i));
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break;
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}
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}
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fprintf(stderr, "------- Lua stack dump end ------\n");
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}
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/** Check that an object is not a NULL reference.
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* \param L The Lua state.
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* \param ud The index of the object in the stack.
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* \param tname The type name.
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* \return A pointer to the object.
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*/
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static inline void *
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luaA_checkudata(lua_State *L, int ud, const char *tname)
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{
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void **p = luaL_checkudata(L, ud, tname);
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if(*p)
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return p;
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luaL_error(L, "invalid object");
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return NULL;
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}
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/** Convert a object to a udata if possible.
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* \param L The Lua VM state.
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* \param ud The index.
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* \param tname The type name.
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* \return A pointer to the object, NULL otherwise.
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*/
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static inline void *
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luaA_toudata(lua_State *L, int ud, const char *tname)
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{
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void **p = lua_touserdata(L, ud);
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if(p && *p) /* value is a userdata? */
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if(lua_getmetatable(L, ud)) /* does it have a metatable? */
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{
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lua_getfield(L, LUA_REGISTRYINDEX, tname); /* get correct metatable */
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if(lua_rawequal(L, -1, -2)) /* does it have the correct mt? */
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{
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lua_pop(L, 2); /* remove both metatables */
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return p;
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}
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lua_pop(L, 2); /* remove both metatables */
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}
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return NULL;
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}
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/** Convert a object to a udata if possible.
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* \param L The Lua VM state.
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* \param ud The index.
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* \param tname The type name.
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* \return A pointer to the object, NULL otherwise.
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*/
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static inline void *
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luaA_toudata2(lua_State *L, int ud, const char *tname)
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{
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void *p = lua_touserdata(L, ud);
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if(p) /* value is a userdata? */
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if(lua_getmetatable(L, ud)) /* does it have a metatable? */
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{
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lua_getfield(L, LUA_REGISTRYINDEX, tname); /* get correct metatable */
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if(!lua_rawequal(L, -1, -2)) /* does it have the correct mt? */
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p = NULL;
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lua_pop(L, 2); /* remove both metatables */
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}
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return p;
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}
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static inline bool
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luaA_checkboolean(lua_State *L, int n)
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{
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if(!lua_isboolean(L, n))
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luaL_typerror(L, n, "boolean");
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return lua_toboolean(L, n);
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}
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static inline bool
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luaA_optboolean(lua_State *L, int idx, bool def)
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{
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return luaL_opt(L, luaA_checkboolean, idx, def);
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}
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static inline lua_Number
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luaA_getopt_number(lua_State *L, int idx, const char *name, lua_Number def)
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{
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lua_getfield(L, idx, name);
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lua_Number n = luaL_optnumber(L, -1, def);
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lua_pop(L, 1);
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return n;
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}
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static inline const char *
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luaA_getopt_lstring(lua_State *L, int idx, const char *name, const char *def, size_t *len)
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{
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lua_getfield(L, idx, name);
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const char *s = luaL_optlstring(L, -1, def, len);
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lua_pop(L, 1);
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return s;
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}
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static inline bool
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luaA_getopt_boolean(lua_State *L, int idx, const char *name, bool def)
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{
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lua_getfield(L, idx, name);
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bool b = luaA_optboolean(L, -1, def);
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lua_pop(L, 1);
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return b;
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}
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/** Push a area type to a table on stack.
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* \param L The Lua VM state.
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* \param geometry The area geometry to push.
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* \return The number of elements pushed on stack.
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*/
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static inline int
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luaA_pusharea(lua_State *L, area_t geometry)
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{
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lua_newtable(L);
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lua_pushnumber(L, geometry.x);
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lua_setfield(L, -2, "x");
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lua_pushnumber(L, geometry.y);
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lua_setfield(L, -2, "y");
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lua_pushnumber(L, geometry.width);
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lua_setfield(L, -2, "width");
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lua_pushnumber(L, geometry.height);
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lua_setfield(L, -2, "height");
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return 1;
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}
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static inline int
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luaA_usemetatable(lua_State *L, int idxobj, int idxfield)
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{
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lua_getmetatable(L, idxobj);
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lua_pushvalue(L, idxfield);
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lua_rawget(L, -2);
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if(!lua_isnil(L, -1))
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{
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lua_remove(L, -2);
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return 1;
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}
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lua_pop(L, 2);
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return 0;
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}
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/** Register an Lua object.
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* \param L The Lua stack.
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* \param idx Index of the object in the stack.
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* \param ref A luaA_ref address: it will be filled with the luaA_ref
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* registered. If the adresse point to an already registered object, it will
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* be unregistered.
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* \return Always 0.
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*/
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static inline int
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luaA_register(lua_State *L, int idx, luaA_ref *ref)
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{
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lua_pushvalue(L, idx);
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if(*ref != LUA_REFNIL)
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luaL_unref(L, LUA_REGISTRYINDEX, *ref);
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*ref = luaL_ref(L, LUA_REGISTRYINDEX);
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return 0;
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}
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/** Unregister a Lua object.
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* \param L The Lua stack.
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* \param ref A reference to an Lua object.
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*/
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static inline void
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luaA_unregister(lua_State *L, luaA_ref *ref)
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{
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luaL_unref(L, LUA_REGISTRYINDEX, *ref);
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*ref = LUA_REFNIL;
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}
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/** Register a function.
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* \param L The Lua stack.
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* \param idx Index of the function in the stack.
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* \param fct A luaA_ref address: it will be filled with the luaA_ref
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* registered. If the adresse point to an already registered function, it will
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* be unregistered.
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* \return luaA_register value.
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*/
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static inline int
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luaA_registerfct(lua_State *L, int idx, luaA_ref *fct)
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{
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luaA_checkfunction(L, idx);
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return luaA_register(L, idx, fct);
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}
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/** Execute an Lua function.
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* \param L The Lua stack.
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* \param f The Lua function to execute.
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* \param nargs The number of arguments for the Lua function.
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* \param nret The number of returned value from the Lua function.
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* \return True on no error, false otherwise.
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*/
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static inline bool
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luaA_dofunction(lua_State *L, luaA_ref f, int nargs, int nret)
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{
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lua_rawgeti(L, LUA_REGISTRYINDEX, f);
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if(nargs)
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lua_insert(L, - (nargs + 1));
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if(lua_pcall(L, nargs, nret, 0))
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{
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warn("error running function: %s",
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lua_tostring(L, -1));
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lua_pop(L, 1);
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return false;
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}
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return true;
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}
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/** Print a warning about some Lua code.
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* This is less mean than luaL_error() which setjmp via lua_error() and kills
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* everything. This only warn, it's up to you to then do what's should be done.
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* \param L The Lua VM state.
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* \param fmt The warning message.
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*/
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static inline void __attribute__ ((format(printf, 2, 3)))
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luaA_warn(lua_State *L, const char *fmt, ...)
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{
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va_list ap;
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luaL_where(L, 1);
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fprintf(stderr, "%sW: ", lua_tostring(L, -1));
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lua_pop(L, 1);
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va_start(ap, fmt);
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vfprintf(stderr, fmt, ap);
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va_end(ap);
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fprintf(stderr, "\n");
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}
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/** Get an optional padding table from a Lua table.
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* \param L The Lua VM state.
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* \param idx The table index on the stack.
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* \param dpadding The default padding value to use.
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*/
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static inline padding_t
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luaA_getopt_padding(lua_State *L, int idx, padding_t *dpadding)
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{
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padding_t padding;
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luaA_checktable(L, 2);
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padding.right = luaA_getopt_number(L, 2, "right", dpadding->right);
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padding.left = luaA_getopt_number(L, 2, "left", dpadding->left);
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padding.top = luaA_getopt_number(L, 2, "top", dpadding->top);
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padding.bottom = luaA_getopt_number(L, 2, "bottom", dpadding->bottom);
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return padding;
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}
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/** Push a padding structure into a table on the Lua stack.
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* \param L The Lua VM state.
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* \param padding The padding struct pointer.
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* \return The number of elements pushed on stack.
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*/
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static inline int
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luaA_pushpadding(lua_State *L, padding_t *padding)
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{
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lua_newtable(L);
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lua_pushnumber(L, padding->right);
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lua_setfield(L, -2, "right");
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lua_pushnumber(L, padding->left);
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lua_setfield(L, -2, "left");
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lua_pushnumber(L, padding->top);
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lua_setfield(L, -2, "top");
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lua_pushnumber(L, padding->bottom);
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lua_setfield(L, -2, "bottom");
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return 1;
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}
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void luaA_init(xdgHandle);
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bool luaA_parserc(xdgHandle, const char *, bool);
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void luaA_on_timer(EV_P_ ev_timer *, int);
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int luaA_pushcolor(lua_State *, const xcolor_t *);
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bool luaA_hasitem(lua_State *, const void *);
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void luaA_table2wtable(lua_State *);
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int luaA_next(lua_State *, int);
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bool luaA_isloop(lua_State *, int);
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#define hooks_property(c, prop) \
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do { \
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if(globalconf.hooks.property != LUA_REFNIL) \
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{ \
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client_push(globalconf.L, c); \
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lua_pushliteral(globalconf.L, prop); \
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luaA_dofunction(globalconf.L, globalconf.hooks.property, 2, 0); \
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} \
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} while(0);
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#endif
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// vim: filetype=c:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=80
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