Commit graph

18 commits

Author SHA1 Message Date
Uli Schlachter
259c4f716f Remove @release @AWESOME_VERSION@ everywhere (#1157)
It does not provide much value. The version number is already known to
ldoc globally in the "description" variable.

Signed-off-by: Uli Schlachter <psychon@znc.in>
2016-10-09 22:36:20 +02:00
Uli Schlachter
231436d9e3 C: Remove unneeded calls to signal_add()
Signed-off-by: Uli Schlachter <psychon@znc.in>
2016-06-04 17:57:08 +02:00
Uli Schlachter
e5f9ec4723 C code: Move docs for signals away from signal_add()
Signed-off-by: Uli Schlachter <psychon@znc.in>
2016-06-04 17:39:14 +02:00
Uli Schlachter
93e50b2e23 Merge branch 'lua-index-handlers' of https://github.com/psychon/awesome 2016-03-06 14:19:00 +01:00
Uli Schlachter
43896f68ca drawable.surface: Return nil if there is a surface
Before this commit, it would return a NULL pointer as a lightuserdata.

Signed-off-by: Uli Schlachter <psychon@znc.in>
2016-01-15 18:38:51 +01:00
Daniel Hahler
83ed65212d Merge pull request #531 from psychon/property_geometry
Property geometry

Closes https://github.com/awesomeWM/awesome/pull/531.
2015-11-05 23:08:02 +01:00
Uli Schlachter
085bc00a24 Emit property::geometry only if something changed
Signed-off-by: Uli Schlachter <psychon@znc.in>
2015-10-14 19:40:18 +02:00
Uli Schlachter
438a10973b Add property::geometry to drawin/drawable [#411]
Signed-off-by: Uli Schlachter <psychon@znc.in>
2015-10-14 19:39:27 +02:00
Daniel Hahler
e7663e1ebd Some doc fixes 2015-10-14 13:57:38 +02:00
Uli Schlachter
a5a106f97f Make it possible for Lua to emulate arbitrary properties
This makes it possible to add something similar to a __index / __newindex
metamethod to all our C objects. Based on this, Lua can then easily implement
arbitrary properties on our capi objects.
2015-09-27 17:43:41 +02:00
Julian Wollrath
26f15a13f3 Document C API directly in the C source code
v2: Add available signals to the docs.

Signed-off-by: Julian Wollrath <jwollrath@web.de>
2015-06-19 23:13:31 +02:00
Uli Schlachter
f957764e52 drawable/drawin: Pass both lua_State and stack index around
A stack index without the corresponding lua_State pointer is useless, because it
could reference another coroutine than the main thread and thus just assuming
globalconf.L is wrong. Fix this by also passing around the corresponding
lua_State pointer.

This improves the result for the following test:

  coroutine.resume(coroutine.create(function()
      drawin({}).visible = true
  end))

Signed-off-by: Uli Schlachter <psychon@znc.in>
2014-12-06 10:46:45 +01:00
Uli Schlachter
d2b1e92f9e Clean up header includes
Every .c file has to include the corresponding .h file first to make sure the
headers are self-contained. Additionally, this moves some unneeded includes
around.

Signed-off-by: Uli Schlachter <psychon@znc.in>
2014-03-30 20:07:48 +02:00
Uli Schlachter
86f3b7f11f Drawable: Ignore exposes when we have nothing to draw
The X11 server tells us about things that need to be redrawn via expose events.
When we get such an expose event before lua drew the drawable, we just fill the
exposed area with old data (which is black for newly-created drawables).

Fix this by tracking if we have any usable data in a drawable's double buffering
pixmap. This flag is unset whenever we throw away the old content (e.g. due to a
resize) and is set when lua gave us some new content to display.

Signed-off-by: Uli Schlachter <psychon@znc.in>
2014-03-17 16:27:10 +01:00
Uli Schlachter
794318c1a0 drawable: Add pixmap member
Previously, ownership of the pixmaps that we are using for double buffering was
a little weird. The pixmap belonged to the drawin/titlebar, but the
corresponding cairo surface was owned by the drawable. Clean this up by moving
the pixmap to the drawable.

This cleans up lots of ugly code and also fixes a crash: When a drawable was
garbage collected before its drawin, drawin_wipe() would crash accessing the
drawable. This was needed to make it forget about the cairo surface we gave to
it for the pixmap that is being destroyed.

By moving the pixmap to the drawable, this whole issues goes away.

Signed-off-by: Uli Schlachter <psychon@znc.in>
2014-03-16 17:08:36 +01:00
Uli Schlachter
983001613a Drawable: Improve signal behavior
When property::surface is emitted, the drawable didn't know its geometry yet,
which had weird side effects. Fix this by changing the C API a little. The
function drawable_set_surface() now no longer allows a NULL surface as its
argument.

The required changes for the titlebar code also means that we no longer throw
away the double-buffering surface when a client is moved.

Signed-off-by: Uli Schlachter <psychon@znc.in>
2013-02-20 14:09:19 +01:00
Uli Schlachter
1e418cbe3b drawable: Add property::surface
This new property is used for fixing some missing redraws that the old code had.
Those could be seen via awful.menu. Open and close a submenu repeatedly and the
submenu will appear black.

Signed-off-by: Uli Schlachter <psychon@znc.in>
2012-10-20 22:51:52 +02:00
Uli Schlachter
f0512eeaab Introduce drawables
A drawable is something that you can draw to, just like a drawin. However, a
drawable isn't necessarily its own windows. This will later on be used to
implement titlebars where the titlebars are drawables.

Signed-off-by: Uli Schlachter <psychon@znc.in>
2012-10-14 17:30:54 +02:00