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Menu and action
Menu
Users often use menus to tell a command to the computer. It is like this:
Now let's analyze the menu above. There are two types of object.
- "File", "Edit", "View", "Cut", "Copy", "Paste" and "Select All". They are called "menu item" or simply "item". When the user clicks one of these items, then something will happen.
- Menubar, submenu referenced by "Edit" item and two sections. They are called "menu". Menu is an ordered list of items. They are similar to arrays.
- Menubar is a menu which has three items, which are "File", "Edit" and "View".
- The menu item labeled "Edit" has a link to the submenu which has two items. These two items don't have labels. Each item refers to a section.
- The first section is a menu which has three items -- "Cut", "Copy" and "Paste".
- The second section is a menu which has one item -- "Select All".
Menus can build a complicated structure thanks to the links of menu items.
GMenuModel, GMenu and GMenuItem
GMenuModel is an abstract object which represents a menu. GMenu is a simple implementation of GMenuModel and a child object of GMenuModel.
GObject -- GMenuModel -- GMenu
Because GMenuModel is an abstract object, it isn't instantiatable.
Therefore, it doesn't have any functions to create its instance.
If you want to create a menu, use g_menu_new
to create a GMenu instance.
GMenu inherits all the functions of GMenuModel because of the child object.
GMenuItem is an object directly derived from GObject. GMenuItem and Gmenu (or GMenuModel) don't have a parent-child relationship.
GObject -- GMenuModel -- GMenu
GObject -- GMenuItem
GMenuItem has attributes. One of the attributes is label. For example, there is a menu item which has "Edit" label in the first diagram in this section. "Cut", "Copy", "Paste" and "Select All" are also the labels of the menu items. Other attributes will be explained later.
Some menu items have a link to another GMenu. There are two types of links, submenu and section.
GMenuItem can be inserted, appended or prepended to GMenu. When it is inserted, all of the attributes and link values of the item are copied and used to form a new item within the menu. The GMenuItem itself is not really inserted. Therefore, after the insertion, GMenuItem is useless and it should be freed. The same goes for appending or prepending.
The following code shows how to append GMenuItem to GMenu.
GMenu *menu = g_menu_new ();
GMenuItem *menu_item_quit = g_menu_item_new ("Quit", "app.quit");
g_menu_append_item (menu, menu_item_quit);
g_object_unref (menu_item_quit);
Menu and action
One of the attributes of menu items is an action. This attribute points an action object.
There are two action objects, GSimpleAction and GPropertyAction. GSimpleAction is often used. And it is used with a menu item. Only GSimpleAction is described in this section.
An action corresponds to a menu item will be activated when the menu item is clicked. Then the action emits an activate signal.
- menu item is clicked.
- The corresponding action is activated.
- The action emits a signal.
- The connected handler is invoked.
The following code is an example.
static void
quit_activated(GSimpleAction *action, GVariant *parameter, gpointer app) { ... ... ...}
GSimpleAction *act_quit = g_simple_action_new ("quit", NULL);
g_action_map_add_action (G_ACTION_MAP (app), G_ACTION (act_quit));
g_signal_connect (act_quit, "activate", G_CALLBACK (quit_activated), app);
GMenuItem *menu_item_quit = g_menu_item_new ("Quit", "app.quit");
menu_item_quit
is a menu item. It has a label "Quit" and is connected to an action "app.quit". "app" is a prefix and "quit" is a name of the action. The prefix "app" means that the action belongs to a GtkApplication instance. If the menu is clicked, then the corresponding action "quit" which belongs to the GtkApplication will be activated.act_quit
is an action. It has a name "quit". The functiong_simple_action_new
creates a stateless action. So,act_quit
is stateless. The meaning of stateless will be explained later. The argumentNULL
means that the action doesn't have an parameter. Most of the actions are stateless and have no parameter.- The action
act_quit
is added to the GtkApplication instance withg_action_map_add_action
. Whenact_quit
is activated, it will emit "activate" signal. - "activate" signal of the action is connected to the handler
quit_activated
. So, if the action is activated, the handler will be invoked.
Simple example
The following is a simple example of menus and actions.
1 #include <gtk/gtk.h>
2
3 static void
4 quit_activated(GSimpleAction *action, GVariant *parameter, gpointer user_data) {
5 GApplication *app = G_APPLICATION (user_data);
6
7 g_application_quit (app);
8 }
9
10 static void
11 app_activate (GApplication *app, gpointer user_data) {
12 GtkWidget *win = gtk_application_window_new (GTK_APPLICATION (app));
13 gtk_window_set_title (GTK_WINDOW (win), "menu1");
14 gtk_window_set_default_size (GTK_WINDOW (win), 400, 300);
15
16 GSimpleAction *act_quit = g_simple_action_new ("quit", NULL);
17 g_action_map_add_action (G_ACTION_MAP (app), G_ACTION (act_quit));
18 g_signal_connect (act_quit, "activate", G_CALLBACK (quit_activated), app);
19
20 GMenu *menubar = g_menu_new ();
21 GMenuItem *menu_item_menu = g_menu_item_new ("Menu", NULL);
22 GMenu *menu = g_menu_new ();
23 GMenuItem *menu_item_quit = g_menu_item_new ("Quit", "app.quit");
24 g_menu_append_item (menu, menu_item_quit);
25 g_object_unref (menu_item_quit);
26 g_menu_item_set_submenu (menu_item_menu, G_MENU_MODEL (menu));
27 g_menu_append_item (menubar, menu_item_menu);
28 g_object_unref (menu_item_menu);
29
30 gtk_application_set_menubar (GTK_APPLICATION (app), G_MENU_MODEL (menubar));
31 gtk_application_window_set_show_menubar (GTK_APPLICATION_WINDOW (win), TRUE);
32 gtk_window_present (GTK_WINDOW (win));
33 /* gtk_widget_show (win); is also OKay instead of gtk_window_present. */
34 }
35
36 #define APPLICATION_ID "com.github.ToshioCP.menu1"
37
38 int
39 main (int argc, char **argv) {
40 GtkApplication *app;
41 int stat;
42
43 app = gtk_application_new (APPLICATION_ID, G_APPLICATION_FLAGS_NONE);
44 g_signal_connect (app, "activate", G_CALLBACK (app_activate), NULL);
45
46 stat =g_application_run (G_APPLICATION (app), argc, argv);
47 g_object_unref (app);
48 return stat;
49 }
50
- 3-8:
quit_activated
is a handler of the "activate" signal on the actionact_quit
. Handlers of the "activate" signal have three parameters.- The action instance on which the signal is emitted.
- Parameter.
In this example it is
NULL
because the second argument ofg_simple_action_new
(line 15) isNULL
. You don' t need to care about it. - User data.
It is the fourth parameter in the
g_signal_connect
(line 18) that connects the action and the handler.
- 7: A function
g_application_quit
immediately quits the application. - 10-34:
app_activate
is a handler of "activate" signal on the GtkApplication instance. - 12-14: Creates a GtkApplicationWindow
win
. And sets the title and the default size. - 16: Creates GSimpleAction
act_quit
. It is stateless. The first argument ofg_simple_action_new
is a name of the action and the second argument is a parameter. If you don't need the parameter, passNULL
. Therefore,act_quit
has a name "quit" and no parameter. - 17: Adds the action to GtkApplication
app
. GtkApplication implements an interface GActionMap and GActionGroup. GtkApplication (GActionMap) can have a group of actions and the actions are added with the functiong_action_map_add_action
. This function is described in Gio API Reference, g_action_map_add_action. - 18: Connects "activate" signal of the action and the handler
quit_activated
. - 20-23: Creates GMenu and GMenuItem instances.
menubar
andmenu
are GMenu.menu_item_menu
andmenu_item_quit
are GMenuItem.menu_item_menu
has a label "Menu" and no action.menu_item_quit
has a label "Quit" and an action "app.quit". The action "app.quit" is a combination of "app" and "quit". "app" is a prefix and it means that the action belongs to GtkApplication. "quit" is the name of the action. Therefore, "app.quit" points the action which belongs to the GtkApplication instance and is named "quit". - 24-25: Appends
menu_item_quit
tomenu
. As I mentioned before, all the attributes and links are copied and used to form a new item inmenu
. Therefore after the appending,menu_item_quit
is no longer needed. It is freed byg_object_unref
. - 26: Sets the submenu link in
menu_item_menu
to pointmenu
. - 27-28: Appends
menu_item_menu
tomenubar
. Then freesmenu_item_menu
. GMenu and GMenuItem are connected and finally a menu is made up. The structure of the menu is shown in the diagram below. - 30: The menu is inserted to GtkApplication.
- 31: Sets GtkApplicationWindow to show the menubar.
- 32: Shows the window.
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