[ui48_sdl2] fixed LCD offsets
This commit is contained in:
parent
8c9c6501a5
commit
c21f364d2d
3 changed files with 66 additions and 74 deletions
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@ -218,27 +218,27 @@ config_t* config_init( int argc, char* argv[] )
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/* 2. treat command-line params which have priority */
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/****************************************************/
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if ( clopt_verbose != -1 )
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config.verbose = clopt_verbose;
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config.verbose = clopt_verbose == true;
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if ( clopt_model != -1 )
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config.model = clopt_model;
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if ( clopt_frontend != -1 )
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config.frontend = clopt_frontend;
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if ( clopt_chromeless != -1 )
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config.chromeless = clopt_chromeless;
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config.chromeless = clopt_chromeless == true;
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if ( clopt_fullscreen != -1 )
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config.fullscreen = clopt_fullscreen;
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config.fullscreen = clopt_fullscreen == true;
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if ( clopt_scale > 0.0 )
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config.scale = clopt_scale;
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if ( clopt_mono != -1 )
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config.mono = clopt_mono;
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config.mono = clopt_mono == true;
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if ( clopt_small != -1 )
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config.small = clopt_small;
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config.small = clopt_small == true;
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if ( clopt_tiny != -1 )
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config.tiny = clopt_tiny;
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config.tiny = clopt_tiny == true;
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if ( clopt_gray != -1 )
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config.gray = clopt_gray;
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config.gray = clopt_gray == true;
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if ( clopt_shiftless != -1 )
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config.shiftless = clopt_shiftless;
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config.shiftless = clopt_shiftless == true;
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if ( clopt_reset != -1 )
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config.reset = clopt_reset;
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@ -265,5 +265,7 @@ config_t* config_init( int argc, char* argv[] )
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if ( clopt_hw != NULL )
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config.hw = strdup( clopt_hw );
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fprintf( stderr, "config.chromeless = %s\n\n", config.chromeless ? "true" : "false" );
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return &config;
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}
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@ -86,8 +86,6 @@ void press_key( int hpkey )
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keyboard48[ hpkey ].pressed = true;
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fprintf( stderr, "KeybPress( %s );\n", keyboard48[ hpkey ].inOut );
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KeybPress( keyboard48[ hpkey ].inOut );
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}
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120
src/ui48_sdl2.c
120
src/ui48_sdl2.c
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@ -21,8 +21,8 @@
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#define DISPLAY_WIDTH ( 264 + 8 )
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#define DISPLAY_HEIGHT ( 128 + 16 + 8 )
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#define DISPLAY_OFFSET_X ( SIDE_SKIP + ( 286 - DISPLAY_WIDTH ) / 2 )
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#define DISPLAY_OFFSET_Y TOP_SKIP
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#define DISPLAY_OFFSET_X ( config.chromeless ? 0 : ( SIDE_SKIP + ( 286 - DISPLAY_WIDTH ) / 2 ) )
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#define DISPLAY_OFFSET_Y ( config.chromeless ? 0 : TOP_SKIP )
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#define DISP_FRAME 8
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@ -59,7 +59,6 @@ static annunciators_ui_t annunciators_ui[ NB_ANNUNCIATORS ] = {
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static config_t config;
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static int display_offset_x, display_offset_y;
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static int lcd_pixels_buffer[ LCD_WIDTH * LCD_HEIGHT ];
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static int last_annunciators = -1;
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static int last_contrast = -1;
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@ -510,7 +509,7 @@ static void _draw_bezel( unsigned int cut, unsigned int offset_y, int keypad_wid
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static void _draw_header( void )
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{
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int x = display_offset_x;
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int x = DISPLAY_OFFSET_X;
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int y;
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// insert the HP Logo
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@ -520,36 +519,36 @@ static void _draw_header( void )
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__draw_bitmap( x, 10, hp_width, hp_height, hp_bitmap, LOGO, LOGO_BACK );
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if ( config.model == MODEL_48SX ) {
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__draw_line( display_offset_x, 9, display_offset_x + hp_width - 1, 9, FRAME );
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__draw_line( display_offset_x - 1, 10, display_offset_x - 1, 10 + hp_height - 1, FRAME );
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__draw_line( display_offset_x, 10 + hp_height, display_offset_x + hp_width - 1, 10 + hp_height, FRAME );
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__draw_line( display_offset_x + hp_width, 10, display_offset_x + hp_width, 10 + hp_height - 1, FRAME );
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__draw_line( DISPLAY_OFFSET_X, 9, DISPLAY_OFFSET_X + hp_width - 1, 9, FRAME );
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__draw_line( DISPLAY_OFFSET_X - 1, 10, DISPLAY_OFFSET_X - 1, 10 + hp_height - 1, FRAME );
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__draw_line( DISPLAY_OFFSET_X, 10 + hp_height, DISPLAY_OFFSET_X + hp_width - 1, 10 + hp_height, FRAME );
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__draw_line( DISPLAY_OFFSET_X + hp_width, 10, DISPLAY_OFFSET_X + hp_width, 10 + hp_height - 1, FRAME );
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}
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// write the name of it
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if ( config.model == MODEL_48GX ) {
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x = display_offset_x + DISPLAY_WIDTH - gx_128K_ram_width + gx_128K_ram_x_hot + 2;
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x = DISPLAY_OFFSET_X + DISPLAY_WIDTH - gx_128K_ram_width + gx_128K_ram_x_hot + 2;
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y = 10 + gx_128K_ram_y_hot;
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__draw_bitmap( x, y, gx_128K_ram_width, gx_128K_ram_height, gx_128K_ram_bitmap, LABEL, DISP_PAD );
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x = display_offset_x + hp_width;
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x = DISPLAY_OFFSET_X + hp_width;
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y = hp_height + 8 - hp48gx_height;
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__draw_bitmap( x, y, hp48gx_width, hp48gx_height, hp48gx_bitmap, LOGO, DISP_PAD );
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x = display_offset_x + DISPLAY_WIDTH - gx_128K_ram_width + gx_green_x_hot + 2;
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x = DISPLAY_OFFSET_X + DISPLAY_WIDTH - gx_128K_ram_width + gx_green_x_hot + 2;
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y = 10 + gx_green_y_hot;
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__draw_bitmap( x, y, gx_green_width, gx_green_height, gx_green_bitmap, RIGHT, DISP_PAD );
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x = display_offset_x + DISPLAY_WIDTH - gx_128K_ram_width + gx_silver_x_hot + 2;
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x = DISPLAY_OFFSET_X + DISPLAY_WIDTH - gx_128K_ram_width + gx_silver_x_hot + 2;
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y = 10 + gx_silver_y_hot;
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__draw_bitmap( x, y, gx_silver_width, gx_silver_height, gx_silver_bitmap, LOGO,
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0 ); // Background transparent: draw only silver line
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} else {
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x = display_offset_x;
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x = DISPLAY_OFFSET_X;
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y = TOP_SKIP - DISP_FRAME - hp48sx_height - 3;
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__draw_bitmap( x, y, hp48sx_width, hp48sx_height, hp48sx_bitmap, LOGO, DISP_PAD );
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x = display_offset_x + DISPLAY_WIDTH - 1 - science_width;
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x = DISPLAY_OFFSET_X + DISPLAY_WIDTH - 1 - science_width;
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y = TOP_SKIP - DISP_FRAME - science_height - 4;
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__draw_bitmap( x, y, science_width, science_height, science_bitmap, LOGO, DISP_PAD );
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}
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@ -768,51 +767,51 @@ static void _draw_keypad( void )
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static void _draw_bezel_LCD( void )
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{
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for ( int i = 0; i < DISP_FRAME; i++ ) {
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__draw_line( display_offset_x - i, display_offset_y + DISPLAY_HEIGHT + 2 * i, display_offset_x + DISPLAY_WIDTH + i,
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display_offset_y + DISPLAY_HEIGHT + 2 * i, DISP_PAD_TOP );
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__draw_line( display_offset_x - i, display_offset_y + DISPLAY_HEIGHT + 2 * i + 1, display_offset_x + DISPLAY_WIDTH + i,
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display_offset_y + DISPLAY_HEIGHT + 2 * i + 1, DISP_PAD_TOP );
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__draw_line( display_offset_x + DISPLAY_WIDTH + i, display_offset_y - i, display_offset_x + DISPLAY_WIDTH + i,
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display_offset_y + DISPLAY_HEIGHT + 2 * i, DISP_PAD_TOP );
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__draw_line( DISPLAY_OFFSET_X - i, DISPLAY_OFFSET_Y + DISPLAY_HEIGHT + 2 * i, DISPLAY_OFFSET_X + DISPLAY_WIDTH + i,
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DISPLAY_OFFSET_Y + DISPLAY_HEIGHT + 2 * i, DISP_PAD_TOP );
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__draw_line( DISPLAY_OFFSET_X - i, DISPLAY_OFFSET_Y + DISPLAY_HEIGHT + 2 * i + 1, DISPLAY_OFFSET_X + DISPLAY_WIDTH + i,
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DISPLAY_OFFSET_Y + DISPLAY_HEIGHT + 2 * i + 1, DISP_PAD_TOP );
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__draw_line( DISPLAY_OFFSET_X + DISPLAY_WIDTH + i, DISPLAY_OFFSET_Y - i, DISPLAY_OFFSET_X + DISPLAY_WIDTH + i,
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DISPLAY_OFFSET_Y + DISPLAY_HEIGHT + 2 * i, DISP_PAD_TOP );
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__draw_line( display_offset_x - i - 1, display_offset_y - i - 1, display_offset_x + DISPLAY_WIDTH + i - 1, display_offset_y - i - 1,
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__draw_line( DISPLAY_OFFSET_X - i - 1, DISPLAY_OFFSET_Y - i - 1, DISPLAY_OFFSET_X + DISPLAY_WIDTH + i - 1, DISPLAY_OFFSET_Y - i - 1,
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DISP_PAD_BOT );
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__draw_line( display_offset_x - i - 1, display_offset_y - i - 1, display_offset_x - i - 1,
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display_offset_y + DISPLAY_HEIGHT + 2 * i - 1, DISP_PAD_BOT );
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__draw_line( DISPLAY_OFFSET_X - i - 1, DISPLAY_OFFSET_Y - i - 1, DISPLAY_OFFSET_X - i - 1,
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DISPLAY_OFFSET_Y + DISPLAY_HEIGHT + 2 * i - 1, DISP_PAD_BOT );
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}
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// round off corners
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__draw_line( display_offset_x - DISP_FRAME, display_offset_y - DISP_FRAME, display_offset_x - DISP_FRAME + 3,
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display_offset_y - DISP_FRAME, DISP_PAD );
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__draw_line( display_offset_x - DISP_FRAME, display_offset_y - DISP_FRAME, display_offset_x - DISP_FRAME,
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display_offset_y - DISP_FRAME + 3, DISP_PAD );
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__draw_pixel( display_offset_x - DISP_FRAME + 1, display_offset_y - DISP_FRAME + 1, DISP_PAD );
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__draw_line( DISPLAY_OFFSET_X - DISP_FRAME, DISPLAY_OFFSET_Y - DISP_FRAME, DISPLAY_OFFSET_X - DISP_FRAME + 3,
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DISPLAY_OFFSET_Y - DISP_FRAME, DISP_PAD );
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__draw_line( DISPLAY_OFFSET_X - DISP_FRAME, DISPLAY_OFFSET_Y - DISP_FRAME, DISPLAY_OFFSET_X - DISP_FRAME,
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DISPLAY_OFFSET_Y - DISP_FRAME + 3, DISP_PAD );
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__draw_pixel( DISPLAY_OFFSET_X - DISP_FRAME + 1, DISPLAY_OFFSET_Y - DISP_FRAME + 1, DISP_PAD );
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__draw_line( display_offset_x + DISPLAY_WIDTH + DISP_FRAME - 4, display_offset_y - DISP_FRAME,
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display_offset_x + DISPLAY_WIDTH + DISP_FRAME - 1, display_offset_y - DISP_FRAME, DISP_PAD );
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__draw_line( display_offset_x + DISPLAY_WIDTH + DISP_FRAME - 1, display_offset_y - DISP_FRAME,
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display_offset_x + DISPLAY_WIDTH + DISP_FRAME - 1, display_offset_y - DISP_FRAME + 3, DISP_PAD );
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__draw_pixel( display_offset_x + DISPLAY_WIDTH + DISP_FRAME - 2, display_offset_y - DISP_FRAME + 1, DISP_PAD );
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__draw_line( DISPLAY_OFFSET_X + DISPLAY_WIDTH + DISP_FRAME - 4, DISPLAY_OFFSET_Y - DISP_FRAME,
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DISPLAY_OFFSET_X + DISPLAY_WIDTH + DISP_FRAME - 1, DISPLAY_OFFSET_Y - DISP_FRAME, DISP_PAD );
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__draw_line( DISPLAY_OFFSET_X + DISPLAY_WIDTH + DISP_FRAME - 1, DISPLAY_OFFSET_Y - DISP_FRAME,
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DISPLAY_OFFSET_X + DISPLAY_WIDTH + DISP_FRAME - 1, DISPLAY_OFFSET_Y - DISP_FRAME + 3, DISP_PAD );
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__draw_pixel( DISPLAY_OFFSET_X + DISPLAY_WIDTH + DISP_FRAME - 2, DISPLAY_OFFSET_Y - DISP_FRAME + 1, DISP_PAD );
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__draw_line( display_offset_x - DISP_FRAME, display_offset_y + DISPLAY_HEIGHT + 2 * DISP_FRAME - 4, display_offset_x - DISP_FRAME,
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display_offset_y + DISPLAY_HEIGHT + 2 * DISP_FRAME - 1, DISP_PAD );
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__draw_line( display_offset_x - DISP_FRAME, display_offset_y + DISPLAY_HEIGHT + 2 * DISP_FRAME - 1, display_offset_x - DISP_FRAME + 3,
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display_offset_y + DISPLAY_HEIGHT + 2 * DISP_FRAME - 1, DISP_PAD );
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__draw_pixel( display_offset_x - DISP_FRAME + 1, display_offset_y + DISPLAY_HEIGHT + 2 * DISP_FRAME - 2, DISP_PAD );
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__draw_line( DISPLAY_OFFSET_X - DISP_FRAME, DISPLAY_OFFSET_Y + DISPLAY_HEIGHT + 2 * DISP_FRAME - 4, DISPLAY_OFFSET_X - DISP_FRAME,
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DISPLAY_OFFSET_Y + DISPLAY_HEIGHT + 2 * DISP_FRAME - 1, DISP_PAD );
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__draw_line( DISPLAY_OFFSET_X - DISP_FRAME, DISPLAY_OFFSET_Y + DISPLAY_HEIGHT + 2 * DISP_FRAME - 1, DISPLAY_OFFSET_X - DISP_FRAME + 3,
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DISPLAY_OFFSET_Y + DISPLAY_HEIGHT + 2 * DISP_FRAME - 1, DISP_PAD );
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__draw_pixel( DISPLAY_OFFSET_X - DISP_FRAME + 1, DISPLAY_OFFSET_Y + DISPLAY_HEIGHT + 2 * DISP_FRAME - 2, DISP_PAD );
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__draw_line( display_offset_x + DISPLAY_WIDTH + DISP_FRAME - 1, display_offset_y + DISPLAY_HEIGHT + 2 * DISP_FRAME - 4,
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display_offset_x + DISPLAY_WIDTH + DISP_FRAME - 1, display_offset_y + DISPLAY_HEIGHT + 2 * DISP_FRAME - 1, DISP_PAD );
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__draw_line( display_offset_x + DISPLAY_WIDTH + DISP_FRAME - 4, display_offset_y + DISPLAY_HEIGHT + 2 * DISP_FRAME - 1,
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display_offset_x + DISPLAY_WIDTH + DISP_FRAME - 1, display_offset_y + DISPLAY_HEIGHT + 2 * DISP_FRAME - 1, DISP_PAD );
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__draw_pixel( display_offset_x + DISPLAY_WIDTH + DISP_FRAME - 2, display_offset_y + DISPLAY_HEIGHT + 2 * DISP_FRAME - 2, DISP_PAD );
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__draw_line( DISPLAY_OFFSET_X + DISPLAY_WIDTH + DISP_FRAME - 1, DISPLAY_OFFSET_Y + DISPLAY_HEIGHT + 2 * DISP_FRAME - 4,
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DISPLAY_OFFSET_X + DISPLAY_WIDTH + DISP_FRAME - 1, DISPLAY_OFFSET_Y + DISPLAY_HEIGHT + 2 * DISP_FRAME - 1, DISP_PAD );
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__draw_line( DISPLAY_OFFSET_X + DISPLAY_WIDTH + DISP_FRAME - 4, DISPLAY_OFFSET_Y + DISPLAY_HEIGHT + 2 * DISP_FRAME - 1,
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DISPLAY_OFFSET_X + DISPLAY_WIDTH + DISP_FRAME - 1, DISPLAY_OFFSET_Y + DISPLAY_HEIGHT + 2 * DISP_FRAME - 1, DISP_PAD );
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__draw_pixel( DISPLAY_OFFSET_X + DISPLAY_WIDTH + DISP_FRAME - 2, DISPLAY_OFFSET_Y + DISPLAY_HEIGHT + 2 * DISP_FRAME - 2, DISP_PAD );
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// simulate rounded lcd corners
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__draw_line( display_offset_x - 1, display_offset_y + 1, display_offset_x - 1, display_offset_y + DISPLAY_HEIGHT - 2, LCD );
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__draw_line( display_offset_x + 1, display_offset_y - 1, display_offset_x + DISPLAY_WIDTH - 2, display_offset_y - 1, LCD );
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__draw_line( display_offset_x + 1, display_offset_y + DISPLAY_HEIGHT, display_offset_x + DISPLAY_WIDTH - 2,
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display_offset_y + DISPLAY_HEIGHT, LCD );
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__draw_line( display_offset_x + DISPLAY_WIDTH, display_offset_y + 1, display_offset_x + DISPLAY_WIDTH,
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display_offset_y + DISPLAY_HEIGHT - 2, LCD );
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__draw_line( DISPLAY_OFFSET_X - 1, DISPLAY_OFFSET_Y + 1, DISPLAY_OFFSET_X - 1, DISPLAY_OFFSET_Y + DISPLAY_HEIGHT - 2, LCD );
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__draw_line( DISPLAY_OFFSET_X + 1, DISPLAY_OFFSET_Y - 1, DISPLAY_OFFSET_X + DISPLAY_WIDTH - 2, DISPLAY_OFFSET_Y - 1, LCD );
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__draw_line( DISPLAY_OFFSET_X + 1, DISPLAY_OFFSET_Y + DISPLAY_HEIGHT, DISPLAY_OFFSET_X + DISPLAY_WIDTH - 2,
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DISPLAY_OFFSET_Y + DISPLAY_HEIGHT, LCD );
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__draw_line( DISPLAY_OFFSET_X + DISPLAY_WIDTH, DISPLAY_OFFSET_Y + 1, DISPLAY_OFFSET_X + DISPLAY_WIDTH,
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DISPLAY_OFFSET_Y + DISPLAY_HEIGHT - 2, LCD );
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}
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static void _draw_background( int width, int height, int w_top, int h_top )
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@ -821,7 +820,7 @@ static void _draw_background( int width, int height, int w_top, int h_top )
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__draw_rect( 0, 0, width, height, DISP_PAD );
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}
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static void _draw_background_LCD( void ) { __draw_rect( display_offset_x, display_offset_y, DISPLAY_WIDTH, DISPLAY_HEIGHT, LCD ); }
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static void _draw_background_LCD( void ) { __draw_rect( DISPLAY_OFFSET_X, DISPLAY_OFFSET_Y, DISPLAY_WIDTH, DISPLAY_HEIGHT, LCD ); }
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// Show the hp key which is being pressed
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static void _show_key( int hpkey )
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@ -904,7 +903,7 @@ static void sdl_update_annunciators( void )
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SDL_SetRenderTarget( renderer, main_texture );
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for ( int i = 0; i < NB_ANNUNCIATORS; i++ )
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__draw_texture( display_offset_x + annunciators_ui[ i ].x, display_offset_y + annunciators_ui[ i ].y, annunciators_ui[ i ].width,
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__draw_texture( DISPLAY_OFFSET_X + annunciators_ui[ i ].x, DISPLAY_OFFSET_Y + annunciators_ui[ i ].y, annunciators_ui[ i ].width,
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annunciators_ui[ i ].height,
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( ( ( annunciators_bits[ i ] & annunciators ) == annunciators_bits[ i ] ) ) ? annunciators_textures[ i ].up
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: annunciators_textures[ i ].down );
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@ -1013,7 +1012,7 @@ void ui_update_display_sdl( void )
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for ( int y = 0; y < LCD_HEIGHT; ++y )
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for ( int x = 0; x < LCD_WIDTH; ++x )
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sdl_draw_pixel( display_offset_x + 5 + ( 2 * x ), display_offset_y + 20 + ( 2 * y ),
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sdl_draw_pixel( DISPLAY_OFFSET_X + 5 + ( 2 * x ), DISPLAY_OFFSET_Y + 20 + ( 2 * y ),
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lcd_pixels_buffer[ ( y * LCD_WIDTH ) + x ] );
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SDL_SetRenderTarget( renderer, NULL );
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@ -1043,18 +1042,11 @@ void ui_start_sdl( config_t* conf )
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// On exit: clean SDL
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atexit( SDL_Quit );
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unsigned int width, height;
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display_offset_x = DISPLAY_OFFSET_X;
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display_offset_y = DISPLAY_OFFSET_Y;
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width = ( BUTTONS[ LAST_HPKEY ].x + BUTTONS[ LAST_HPKEY ].w ) + 2 * SIDE_SKIP;
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height = display_offset_y + DISPLAY_HEIGHT + DISP_KBD_SKIP + BUTTONS[ LAST_HPKEY ].y + BUTTONS[ LAST_HPKEY ].h + BOTTOM_SKIP;
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if ( config.chromeless ) {
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display_offset_x = 0;
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display_offset_y = 0;
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width = DISPLAY_WIDTH;
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height = DISPLAY_HEIGHT;
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}
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unsigned int width = config.chromeless ? DISPLAY_WIDTH : ( ( BUTTONS[ LAST_HPKEY ].x + BUTTONS[ LAST_HPKEY ].w ) + 2 * SIDE_SKIP );
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unsigned int height =
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config.chromeless
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? DISPLAY_HEIGHT
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: ( DISPLAY_OFFSET_Y + DISPLAY_HEIGHT + DISP_KBD_SKIP + BUTTONS[ LAST_HPKEY ].y + BUTTONS[ LAST_HPKEY ].h + BOTTOM_SKIP );
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uint32_t window_flags = SDL_WINDOW_ALLOW_HIGHDPI;
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if ( config.fullscreen )
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