myhunt/ruby/bin/gosuhunt
2023-03-15 14:32:41 +01:00

120 lines
4 KiB
Ruby
Executable file

#!/usr/bin/env ruby
# frozen_string_literal: true
require 'gosu'
require 'minehunt'
class GosuHunt < Gosu::Window
def initialize( number_of_mines = 20 )
@scale = 3
@sprite_size = 6
@number_of_mines = number_of_mines
@field = MineHunt::Board.new( @number_of_mines )
@finished = false
@state = { dead: false, victory: false }
@font = Gosu::Font.new( 20 )
@images = { explorer: Gosu::Image.from_blob( @sprite_size * @scale, @sprite_size * @scale, bits_to_rgbas( '000000001100011110011110001100000000' ) ),
dead_explorer: Gosu::Image.from_blob( @sprite_size * @scale, @sprite_size * @scale, bits_to_rgbas( '100001010010001100001100010010100001' ) ),
door: Gosu::Image.from_blob( @sprite_size * @scale, @sprite_size * @scale, bits_to_rgbas( '010101101010' * ( @sprite_size / 2 ) ) ),
mine: Gosu::Image.from_blob( @sprite_size * @scale, @sprite_size * @scale, bits_to_rgbas( '111111110011100001100001110011111111' ) ),
cell: Gosu::Image.from_blob( @sprite_size * @scale, @sprite_size * @scale, bits_to_rgbas( '1' * @sprite_size * @sprite_size ) ),
visited_cell: Gosu::Image.from_blob( @sprite_size * @scale, @sprite_size * @scale, bits_to_rgbas( '0' * @sprite_size * @sprite_size ) ) }
super ( ( @sprite_size + 1 ) * @field.width * @scale ) + @scale,
( ( @sprite_size + 1 ) * @field.height * @scale ) + @scale + 20
self.caption = 'Gosu Hunt'
end
def bits_to_rgbas( bits )
bits.scan(/.{#{@sprite_size}}/).map do |line|
line.gsub( '0', "\0\0\0\0" * @scale ).gsub( '1', "\255\255\255\255" * @scale ) * @scale
end.join
end
def new_level
@field = MineHunt::Board.new( @number_of_mines )
@finished = false
@state = { dead: false, victory: false }
end
def button_up(id)
if @finished
case id
when Gosu::KB_ESCAPE, Gosu::KB_Q
close
when Gosu::KB_R
new_level
else
super
end
else
case id
when Gosu::KB_ESCAPE, Gosu::KB_Q
close
when Gosu::KB_R
new_level
when Gosu::KB_NUMPAD_1
@state = @field.move 'down-left'
when Gosu::KB_NUMPAD_2, Gosu::KB_DOWN
@state = @field.move 'down'
when Gosu::KB_NUMPAD_3
@state = @field.move 'down-right'
when Gosu::KB_NUMPAD_4, Gosu::KB_LEFT
@state = @field.move 'left'
when Gosu::KB_NUMPAD_6, Gosu::KB_RIGHT
@state = @field.move 'right'
when Gosu::KB_NUMPAD_7
@state = @field.move 'up-left'
when Gosu::KB_NUMPAD_8, Gosu::KB_UP
@state = @field.move 'up'
when Gosu::KB_NUMPAD_9
@state = @field.move 'up-right'
else
super
end
end
@finished = @state[:dead] || @state[:victory]
end
def update; end
def draw
self.caption = if @state[:dead]
"You blew up!! :(, score: #{@field.score} "
elsif @state[:victory]
"You won!! :), score: #{@field.score} "
else
"Near #{@field.count_nearby_mines} mines, score: #{@field.score}"
end
@font.draw_text( caption, 0, 0, 0 )
@field.height.times do |y|
@field.width.times do |x|
( if [@field.explorer_x, @field.explorer_y] == [x, y]
@state[:dead] ? @images[:dead_explorer] : @images[:explorer]
elsif [@field.width, @field.height] == [x + 1, y + 1]
@images[:door]
elsif @field.field[[x, y]].open
@images[:visited_cell]
elsif @field.field[[x, y]].mine && ( @state[:dead] || @state[:victory] )
@images[:mine]
else
@images[:cell]
end ).draw ( ( @sprite_size + 1 ) * x * @scale ) + @scale,
( ( @sprite_size + 1 ) * y * @scale ) + @scale + 20,
0
end
end
end
end
number_of_mines = 20
number_of_mines = ARGV.first.to_i if ARGV.length == 1
GosuHunt.new( number_of_mines ).show