#!/usr/bin/env ruby # frozen_string_literal: true require 'gosu' require 'minehunt' class GosuHunt < Gosu::Window def initialize( number_of_mines = 20 ) super 325, 180 self.caption = "Gosu Hunt" @number_of_mines = number_of_mines @field = MineHunt::Board.new( @number_of_mines ) @finished = false @state = { dead: false, victory: false } @font = Gosu::Font.new( 20 ) @images = { explorer: Gosu::Image.from_text( '()', 20 ), dead_explorer: Gosu::Image.from_text( '☠ ', 20 ), door: Gosu::Image.from_text( '=>', 20 ), mine: Gosu::Image.from_text( '<>', 20 ), cell: Gosu::Image.from_text( '██', 20 ), visited_cell: Gosu::Image.from_text( ' ', 20 ) } end def new_level @field = MineHunt::Board.new( @number_of_mines ) @finished = false @state = { dead: false, victory: false } end def button_up(id) if @finished case id when Gosu::KB_ESCAPE, Gosu::KB_Q close when Gosu::KB_R new_level else super end else case id when Gosu::KB_ESCAPE, Gosu::KB_Q close when Gosu::KB_R new_level when Gosu::KB_NUMPAD_1 @state = @field.move 'down-left' when Gosu::KB_NUMPAD_2, Gosu::KB_DOWN @state = @field.move 'down' when Gosu::KB_NUMPAD_3 @state = @field.move 'down-right' when Gosu::KB_NUMPAD_4, Gosu::KB_LEFT @state = @field.move 'left' when Gosu::KB_NUMPAD_6, Gosu::KB_RIGHT @state = @field.move 'right' when Gosu::KB_NUMPAD_7 @state = @field.move 'up-left' when Gosu::KB_NUMPAD_8, Gosu::KB_UP @state = @field.move 'up' when Gosu::KB_NUMPAD_9 @state = @field.move 'up-right' else super end end @finished = @state[:dead] || @state[:victory] end def update; end def draw if @state[:dead] self.caption = "You died! :(, score #{@field.score} " elsif @state[:victory] self.caption = "You won!! :), score #{@field.score} " else self.caption = "#{@field.number_of_mines} mines, #{@field.count_nearby_mines} nearby, score #{@field.score}" end @font.draw_text( self.caption, 0, 0, 0 ) @field.height.times do |y| @field.width.times do |x| ( if [@field.explorer_x, @field.explorer_y] == [x, y] @state[:dead] ? @images[:dead_explorer] : @images[:explorer] elsif [@field.width, @field.height] == [x + 1, y + 1] @images[:door] elsif @field.field[[x, y]].open @images[:visited_cell] elsif @field.field[[x, y]].mine && ( @state[:dead] || @state[:victory] ) @images[:mine] else @images[:cell] end ) .draw( x * 2 * 10, (y * 20) + 20, 0 ) end end end end number_of_mines = 20 number_of_mines = ARGV.first.to_i if ARGV.length == 1 GosuHunt.new( number_of_mines ).show