myhunt/ruby/bin/gosuhunt

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#!/usr/bin/env ruby
# frozen_string_literal: true
require 'gosu'
require 'minehunt'
class GosuHunt < Gosu::Window
def initialize( number_of_mines = 20 )
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super 325, 180
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self.caption = "Gosu Hunt"
@number_of_mines = number_of_mines
@field = MineHunt::Board.new( @number_of_mines )
@finished = false
@state = { dead: false, victory: false }
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@images = { explorer: Gosu::Image.from_text( '()', 20 ),
dead_explorer: Gosu::Image.from_text( '☠ ', 20 ),
door: Gosu::Image.from_text( '=>', 20 ),
mine: Gosu::Image.from_text( '<>', 20 ),
cell: Gosu::Image.from_text( '██', 20 ),
visited_cell: Gosu::Image.from_text( ' ', 20 ) }
end
def new_level
@field = MineHunt::Board.new( @number_of_mines )
@finished = false
@state = { dead: false, victory: false }
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end
def button_up(id)
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if @finished
case id
when Gosu::KB_ESCAPE, Gosu::KB_Q
close
when Gosu::KB_R
new_level
else
super
end
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else
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case id
when Gosu::KB_ESCAPE, Gosu::KB_Q
close
when Gosu::KB_R
new_level
when Gosu::KB_NUMPAD_1
@state = @field.move 'down-left'
when Gosu::KB_NUMPAD_2, Gosu::KB_DOWN
@state = @field.move 'down'
when Gosu::KB_NUMPAD_3
@state = @field.move 'down-right'
when Gosu::KB_NUMPAD_4, Gosu::KB_LEFT
@state = @field.move 'left'
when Gosu::KB_NUMPAD_6, Gosu::KB_RIGHT
@state = @field.move 'right'
when Gosu::KB_NUMPAD_7
@state = @field.move 'up-left'
when Gosu::KB_NUMPAD_8, Gosu::KB_UP
@state = @field.move 'up'
when Gosu::KB_NUMPAD_9
@state = @field.move 'up-right'
else
super
end
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end
@finished = @state[:dead] || @state[:victory]
end
def update; end
def draw
if @state[:dead]
self.caption = "You died! :(, score #{@field.score} "
elsif @state[:victory]
self.caption = "You won!! :), score #{@field.score} "
else
self.caption = "#{@field.number_of_mines} mines, #{@field.count_nearby_mines} nearby, score #{@field.score}"
end
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Gosu::Font.new( 20 ).draw_text( self.caption, 0, 0, 0 )
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@field.height.times do |y|
@field.width.times do |x|
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( if [@field.explorer_x, @field.explorer_y] == [x, y]
@state[:dead] ? @images[:dead_explorer] : @images[:explorer]
elsif [@field.width, @field.height] == [x + 1, y + 1]
@images[:door]
elsif @field.field[[x, y]].open
@images[:visited_cell]
elsif @field.field[[x, y]].mine && ( @state[:dead] || @state[:victory] )
@images[:mine]
else
@images[:cell]
end ).draw( x * 2 * 10, (y * 20) + 20, 0 )
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end
end
end
end
number_of_mines = 20
number_of_mines = ARGV.first.to_i if ARGV.length == 1
GosuHunt.new( number_of_mines ).show