[sdl2] naming
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d8fdd2e467
commit
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1 changed files with 108 additions and 108 deletions
216
src/ui_sdl2.c
216
src/ui_sdl2.c
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@ -57,9 +57,9 @@ static unsigned int ARGBColors[ NB_COLORS ];
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/* static SDL_Surface* showkeylastsurf = 0; */
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/* static int showkeylastx, showkeylasty, showkeylastkey; */
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static SDL_Window* sdlwindow;
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static SDL_Window* window;
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static SDL_Renderer* renderer;
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static SDL_Texture* sdldisplay;
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static SDL_Texture* main_texture;
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/****************************/
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/* functions implementation */
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@ -128,7 +128,7 @@ static SDL_Texture* sdldisplay;
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/* drect.y = ( int )( y - small_font[ ( int )string[ i ] ].h ); */
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/* drect.w = w; */
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/* drect.h = h; */
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/* SDL_BlitSurface( surf, &srect, sdlwindow, &drect ); */
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/* SDL_BlitSurface( surf, &srect, window, &drect ); */
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/* SDL_FreeSurface( surf ); */
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/* } */
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@ -402,94 +402,94 @@ static int sdlkey_to_hpkey( SDL_Keycode k )
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/* static void _draw_bezel( unsigned int cut, unsigned int offset_y, int keypad_width, int keypad_height ) */
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/* { */
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/* // bottom lines */
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/* lineColor( sdlwindow, 1, keypad_height - 1, keypad_width - 1, keypad_height - 1, bgra2argb( ARGBColors[ PAD_TOP ] ) ); */
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/* lineColor( sdlwindow, 2, keypad_height - 2, keypad_width - 2, keypad_height - 2, bgra2argb( ARGBColors[ PAD_TOP ] ) ); */
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/* lineColor( window, 1, keypad_height - 1, keypad_width - 1, keypad_height - 1, bgra2argb( ARGBColors[ PAD_TOP ] ) ); */
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/* lineColor( window, 2, keypad_height - 2, keypad_width - 2, keypad_height - 2, bgra2argb( ARGBColors[ PAD_TOP ] ) ); */
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/* // right lines */
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/* lineColor( sdlwindow, keypad_width - 1, keypad_height - 1, keypad_width - 1, cut, bgra2argb( ARGBColors[ PAD_TOP ] ) ); */
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/* lineColor( sdlwindow, keypad_width - 2, keypad_height - 2, keypad_width - 2, cut, bgra2argb( ARGBColors[ PAD_TOP ] ) ); */
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/* lineColor( window, keypad_width - 1, keypad_height - 1, keypad_width - 1, cut, bgra2argb( ARGBColors[ PAD_TOP ] ) ); */
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/* lineColor( window, keypad_width - 2, keypad_height - 2, keypad_width - 2, cut, bgra2argb( ARGBColors[ PAD_TOP ] ) ); */
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/* // right lines */
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/* lineColor( sdlwindow, keypad_width - 1, cut - 1, keypad_width - 1, 1, bgra2argb( ARGBColors[ DISP_PAD_TOP ] ) ); */
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/* lineColor( sdlwindow, keypad_width - 2, cut - 1, keypad_width - 2, 2, bgra2argb( ARGBColors[ DISP_PAD_TOP ] ) ); */
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/* lineColor( window, keypad_width - 1, cut - 1, keypad_width - 1, 1, bgra2argb( ARGBColors[ DISP_PAD_TOP ] ) ); */
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/* lineColor( window, keypad_width - 2, cut - 1, keypad_width - 2, 2, bgra2argb( ARGBColors[ DISP_PAD_TOP ] ) ); */
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/* // top lines */
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/* lineColor( sdlwindow, 0, 0, keypad_width - 2, 0, bgra2argb( ARGBColors[ DISP_PAD_BOT ] ) ); */
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/* lineColor( sdlwindow, 1, 1, keypad_width - 3, 1, bgra2argb( ARGBColors[ DISP_PAD_BOT ] ) ); */
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/* lineColor( window, 0, 0, keypad_width - 2, 0, bgra2argb( ARGBColors[ DISP_PAD_BOT ] ) ); */
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/* lineColor( window, 1, 1, keypad_width - 3, 1, bgra2argb( ARGBColors[ DISP_PAD_BOT ] ) ); */
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/* // left lines */
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/* lineColor( sdlwindow, 0, cut - 1, 0, 0, bgra2argb( ARGBColors[ DISP_PAD_BOT ] ) ); */
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/* lineColor( sdlwindow, 1, cut - 1, 1, 1, bgra2argb( ARGBColors[ DISP_PAD_BOT ] ) ); */
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/* lineColor( window, 0, cut - 1, 0, 0, bgra2argb( ARGBColors[ DISP_PAD_BOT ] ) ); */
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/* lineColor( window, 1, cut - 1, 1, 1, bgra2argb( ARGBColors[ DISP_PAD_BOT ] ) ); */
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/* // left lines */
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/* lineColor( sdlwindow, 0, keypad_height - 2, 0, cut, bgra2argb( ARGBColors[ PAD_BOT ] ) ); */
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/* lineColor( sdlwindow, 1, keypad_height - 3, 1, cut, bgra2argb( ARGBColors[ PAD_BOT ] ) ); */
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/* lineColor( window, 0, keypad_height - 2, 0, cut, bgra2argb( ARGBColors[ PAD_BOT ] ) ); */
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/* lineColor( window, 1, keypad_height - 3, 1, cut, bgra2argb( ARGBColors[ PAD_BOT ] ) ); */
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/* // lower the menu BUTTONS */
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/* // bottom lines */
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/* lineColor( sdlwindow, 3, keypad_height - 3, keypad_width - 3, keypad_height - 3, bgra2argb( ARGBColors[ PAD_TOP ] ) ); */
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/* lineColor( sdlwindow, 4, keypad_height - 4, keypad_width - 4, keypad_height - 4, bgra2argb( ARGBColors[ PAD_TOP ] ) ); */
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/* lineColor( window, 3, keypad_height - 3, keypad_width - 3, keypad_height - 3, bgra2argb( ARGBColors[ PAD_TOP ] ) ); */
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/* lineColor( window, 4, keypad_height - 4, keypad_width - 4, keypad_height - 4, bgra2argb( ARGBColors[ PAD_TOP ] ) ); */
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/* // right lines */
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/* lineColor( sdlwindow, keypad_width - 3, keypad_height - 3, keypad_width - 3, cut, bgra2argb( ARGBColors[ PAD_TOP ] ) ); */
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/* lineColor( sdlwindow, keypad_width - 4, keypad_height - 4, keypad_width - 4, cut, bgra2argb( ARGBColors[ PAD_TOP ] ) ); */
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/* lineColor( window, keypad_width - 3, keypad_height - 3, keypad_width - 3, cut, bgra2argb( ARGBColors[ PAD_TOP ] ) ); */
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/* lineColor( window, keypad_width - 4, keypad_height - 4, keypad_width - 4, cut, bgra2argb( ARGBColors[ PAD_TOP ] ) ); */
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/* // right lines */
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/* lineColor( sdlwindow, keypad_width - 3, cut - 1, keypad_width - 3, offset_y - ( KBD_UPLINE - 1 ), */
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/* lineColor( window, keypad_width - 3, cut - 1, keypad_width - 3, offset_y - ( KBD_UPLINE - 1 ), */
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/* bgra2argb( ARGBColors[ DISP_PAD_TOP ] ) ); */
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/* lineColor( sdlwindow, keypad_width - 4, cut - 1, keypad_width - 4, offset_y - ( KBD_UPLINE - 2 ), */
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/* lineColor( window, keypad_width - 4, cut - 1, keypad_width - 4, offset_y - ( KBD_UPLINE - 2 ), */
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/* bgra2argb( ARGBColors[ DISP_PAD_TOP ] ) ); */
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/* // top lines */
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/* lineColor( sdlwindow, 2, offset_y - ( KBD_UPLINE - 0 ), keypad_width - 4, offset_y - ( KBD_UPLINE - 0 ), */
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/* lineColor( window, 2, offset_y - ( KBD_UPLINE - 0 ), keypad_width - 4, offset_y - ( KBD_UPLINE - 0 ), */
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/* bgra2argb( ARGBColors[ DISP_PAD_BOT ] ) ); */
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/* lineColor( sdlwindow, 3, offset_y - ( KBD_UPLINE - 1 ), keypad_width - 5, offset_y - ( KBD_UPLINE - 1 ), */
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/* lineColor( window, 3, offset_y - ( KBD_UPLINE - 1 ), keypad_width - 5, offset_y - ( KBD_UPLINE - 1 ), */
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/* bgra2argb( ARGBColors[ DISP_PAD_BOT ] ) ); */
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/* // left lines */
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/* lineColor( sdlwindow, 2, cut - 1, 2, offset_y - ( KBD_UPLINE - 1 ), bgra2argb( ARGBColors[ DISP_PAD_BOT ] ) ); */
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/* lineColor( sdlwindow, 3, cut - 1, 3, offset_y - ( KBD_UPLINE - 2 ), bgra2argb( ARGBColors[ DISP_PAD_BOT ] ) ); */
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/* lineColor( window, 2, cut - 1, 2, offset_y - ( KBD_UPLINE - 1 ), bgra2argb( ARGBColors[ DISP_PAD_BOT ] ) ); */
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/* lineColor( window, 3, cut - 1, 3, offset_y - ( KBD_UPLINE - 2 ), bgra2argb( ARGBColors[ DISP_PAD_BOT ] ) ); */
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/* // left lines */
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/* lineColor( sdlwindow, 2, keypad_height - 4, 2, cut, bgra2argb( ARGBColors[ PAD_BOT ] ) ); */
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/* lineColor( sdlwindow, 3, keypad_height - 5, 3, cut, bgra2argb( ARGBColors[ PAD_BOT ] ) ); */
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/* lineColor( window, 2, keypad_height - 4, 2, cut, bgra2argb( ARGBColors[ PAD_BOT ] ) ); */
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/* lineColor( window, 3, keypad_height - 5, 3, cut, bgra2argb( ARGBColors[ PAD_BOT ] ) ); */
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/* // lower the keyboard */
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/* // bottom lines */
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/* lineColor( sdlwindow, 5, keypad_height - 5, keypad_width - 3, keypad_height - 5, bgra2argb( ARGBColors[ PAD_TOP ] ) ); */
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/* lineColor( sdlwindow, 6, keypad_height - 6, keypad_width - 4, keypad_height - 6, bgra2argb( ARGBColors[ PAD_TOP ] ) ); */
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/* lineColor( window, 5, keypad_height - 5, keypad_width - 3, keypad_height - 5, bgra2argb( ARGBColors[ PAD_TOP ] ) ); */
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/* lineColor( window, 6, keypad_height - 6, keypad_width - 4, keypad_height - 6, bgra2argb( ARGBColors[ PAD_TOP ] ) ); */
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/* // right lines */
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/* lineColor( sdlwindow, keypad_width - 5, keypad_height - 5, keypad_width - 5, cut + 1, bgra2argb( ARGBColors[ PAD_TOP ] ) ); */
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/* lineColor( sdlwindow, keypad_width - 6, keypad_height - 6, keypad_width - 6, cut + 2, bgra2argb( ARGBColors[ PAD_TOP ] ) ); */
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/* lineColor( window, keypad_width - 5, keypad_height - 5, keypad_width - 5, cut + 1, bgra2argb( ARGBColors[ PAD_TOP ] ) ); */
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/* lineColor( window, keypad_width - 6, keypad_height - 6, keypad_width - 6, cut + 2, bgra2argb( ARGBColors[ PAD_TOP ] ) ); */
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/* // top lines */
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/* lineColor( sdlwindow, 4, cut, keypad_width - 6, cut, bgra2argb( ARGBColors[ DISP_PAD_BOT ] ) ); */
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/* lineColor( sdlwindow, 5, cut + 1, keypad_width - 7, cut + 1, bgra2argb( ARGBColors[ DISP_PAD_BOT ] ) ); */
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/* lineColor( window, 4, cut, keypad_width - 6, cut, bgra2argb( ARGBColors[ DISP_PAD_BOT ] ) ); */
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/* lineColor( window, 5, cut + 1, keypad_width - 7, cut + 1, bgra2argb( ARGBColors[ DISP_PAD_BOT ] ) ); */
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/* // left lines */
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/* lineColor( sdlwindow, 4, keypad_height - 6, 4, cut + 1, bgra2argb( ARGBColors[ PAD_BOT ] ) ); */
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/* lineColor( sdlwindow, 5, keypad_height - 7, 5, cut + 2, bgra2argb( ARGBColors[ PAD_BOT ] ) ); */
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/* lineColor( window, 4, keypad_height - 6, 4, cut + 1, bgra2argb( ARGBColors[ PAD_BOT ] ) ); */
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/* lineColor( window, 5, keypad_height - 7, 5, cut + 2, bgra2argb( ARGBColors[ PAD_BOT ] ) ); */
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/* // round off the bottom edge */
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/* lineColor( sdlwindow, keypad_width - 7, keypad_height - 7, keypad_width - 7, keypad_height - 14, bgra2argb( ARGBColors[ PAD_TOP ] )
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/* lineColor( window, keypad_width - 7, keypad_height - 7, keypad_width - 7, keypad_height - 14, bgra2argb( ARGBColors[ PAD_TOP ] )
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* ); */
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/* lineColor( sdlwindow, keypad_width - 8, keypad_height - 8, keypad_width - 8, keypad_height - 11, bgra2argb( ARGBColors[ PAD_TOP ] )
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/* lineColor( window, keypad_width - 8, keypad_height - 8, keypad_width - 8, keypad_height - 11, bgra2argb( ARGBColors[ PAD_TOP ] )
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* ); */
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/* lineColor( sdlwindow, keypad_width - 7, keypad_height - 7, keypad_width - 14, keypad_height - 7, bgra2argb( ARGBColors[ PAD_TOP ] )
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/* lineColor( window, keypad_width - 7, keypad_height - 7, keypad_width - 14, keypad_height - 7, bgra2argb( ARGBColors[ PAD_TOP ] )
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* ); */
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/* lineColor( sdlwindow, keypad_width - 7, keypad_height - 8, keypad_width - 11, keypad_height - 8, bgra2argb( ARGBColors[ PAD_TOP ] )
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/* lineColor( window, keypad_width - 7, keypad_height - 8, keypad_width - 11, keypad_height - 8, bgra2argb( ARGBColors[ PAD_TOP ] )
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* ); */
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/* pixelColor( sdlwindow, keypad_width - 9, keypad_height - 9, bgra2argb( ARGBColors[ PAD_TOP ] ) ); */
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/* pixelColor( window, keypad_width - 9, keypad_height - 9, bgra2argb( ARGBColors[ PAD_TOP ] ) ); */
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/* lineColor( sdlwindow, 7, keypad_height - 7, 13, keypad_height - 7, bgra2argb( ARGBColors[ PAD_TOP ] ) ); */
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/* lineColor( sdlwindow, 8, keypad_height - 8, 10, keypad_height - 8, bgra2argb( ARGBColors[ PAD_TOP ] ) ); */
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/* lineColor( window, 7, keypad_height - 7, 13, keypad_height - 7, bgra2argb( ARGBColors[ PAD_TOP ] ) ); */
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/* lineColor( window, 8, keypad_height - 8, 10, keypad_height - 8, bgra2argb( ARGBColors[ PAD_TOP ] ) ); */
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/* lineColor( sdlwindow, 6, keypad_height - 8, 6, keypad_height - 14, bgra2argb( ARGBColors[ PAD_BOT ] ) ); */
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/* lineColor( sdlwindow, 7, keypad_height - 9, 7, keypad_height - 11, bgra2argb( ARGBColors[ PAD_BOT ] ) ); */
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/* lineColor( window, 6, keypad_height - 8, 6, keypad_height - 14, bgra2argb( ARGBColors[ PAD_BOT ] ) ); */
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/* lineColor( window, 7, keypad_height - 9, 7, keypad_height - 11, bgra2argb( ARGBColors[ PAD_BOT ] ) ); */
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/* } */
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/* static void _draw_header( void ) */
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@ -516,15 +516,15 @@ static int sdlkey_to_hpkey( SDL_Keycode k )
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/* drect.y = 10; */
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/* drect.w = hp_width; */
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/* drect.h = hp_height; */
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/* SDL_BlitSurface( surf, &srect, sdlwindow, &drect ); */
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/* SDL_BlitSurface( surf, &srect, window, &drect ); */
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/* SDL_FreeSurface( surf ); */
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/* if ( !opt_gx ) { */
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/* lineColor( sdlwindow, display_offset_x, 9, display_offset_x + hp_width - 1, 9, bgra2argb( ARGBColors[ FRAME ] ) ); */
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/* lineColor( sdlwindow, display_offset_x - 1, 10, display_offset_x - 1, 10 + hp_height - 1, bgra2argb( ARGBColors[ FRAME ] ) ); */
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/* lineColor( sdlwindow, display_offset_x, 10 + hp_height, display_offset_x + hp_width - 1, 10 + hp_height, */
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/* lineColor( window, display_offset_x, 9, display_offset_x + hp_width - 1, 9, bgra2argb( ARGBColors[ FRAME ] ) ); */
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/* lineColor( window, display_offset_x - 1, 10, display_offset_x - 1, 10 + hp_height - 1, bgra2argb( ARGBColors[ FRAME ] ) ); */
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/* lineColor( window, display_offset_x, 10 + hp_height, display_offset_x + hp_width - 1, 10 + hp_height, */
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/* bgra2argb( ARGBColors[ FRAME ] ) ); */
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/* lineColor( sdlwindow, display_offset_x + hp_width, 10, display_offset_x + hp_width, 10 + hp_height - 1, */
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/* lineColor( window, display_offset_x + hp_width, 10, display_offset_x + hp_width, 10 + hp_height - 1, */
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/* bgra2argb( ARGBColors[ FRAME ] ) ); */
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/* } */
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@ -544,7 +544,7 @@ static int sdlkey_to_hpkey( SDL_Keycode k )
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/* drect.y = y; */
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/* drect.w = gx_128K_ram_width; */
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/* drect.h = gx_128K_ram_height; */
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/* SDL_BlitSurface( surf, &srect, sdlwindow, &drect ); */
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/* SDL_BlitSurface( surf, &srect, window, &drect ); */
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/* SDL_FreeSurface( surf ); */
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/* x = display_offset_x + hp_width; */
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/* drect.y = y; */
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/* drect.w = hp48gx_width; */
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/* drect.h = hp48gx_height; */
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/* SDL_BlitSurface( surf, &srect, sdlwindow, &drect ); */
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/* SDL_BlitSurface( surf, &srect, window, &drect ); */
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/* SDL_FreeSurface( surf ); */
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/* x = display_offset_x + DISPLAY_WIDTH - gx_128K_ram_width + gx_silver_x_hot + 2; */
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/* drect.y = y; */
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/* drect.w = gx_silver_width; */
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/* drect.h = gx_silver_height; */
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/* SDL_BlitSurface( surf, &srect, sdlwindow, &drect ); */
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/* SDL_BlitSurface( surf, &srect, window, &drect ); */
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/* SDL_FreeSurface( surf ); */
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/* x = display_offset_x + display_width - gx_128K_ram_width + gx_green_x_hot + 2; */
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/* drect.y = y; */
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/* drect.w = gx_green_width; */
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/* drect.h = gx_green_height; */
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/* SDL_BlitSurface( surf, &srect, sdlwindow, &drect ); */
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/* SDL_BlitSurface( surf, &srect, window, &drect ); */
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/* SDL_FreeSurface( surf ); */
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/* } else { */
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/* x = display_offset_x; */
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/* drect.y = y; */
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/* drect.w = hp48sx_width; */
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/* drect.h = hp48sx_height; */
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/* SDL_BlitSurface( surf, &srect, sdlwindow, &drect ); */
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/* SDL_BlitSurface( surf, &srect, window, &drect ); */
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/* SDL_FreeSurface( surf ); */
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/* x = display_offset_x + display_width - 1 - science_width; */
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/* drect.y = y; */
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/* drect.w = science_width; */
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/* drect.h = science_height; */
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/* SDL_BlitSurface( surf, &srect, sdlwindow, &drect ); */
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/* SDL_BlitSurface( surf, &srect, window, &drect ); */
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/* SDL_FreeSurface( surf ); */
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/* } */
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/* } */
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/* drect.w = BUTTONS[ i ].w; */
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/* drect.h = BUTTONS[ i ].h; */
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/* if ( keyboard[ i ].pressed ) */
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/* SDL_BlitSurface( buttons_surfaces[ i ].surfaceoff, &srect, sdlwindow, &drect ); */
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/* SDL_BlitSurface( buttons_surfaces[ i ].surfaceoff, &srect, window, &drect ); */
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/* else */
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/* SDL_BlitSurface( buttons_surfaces[ i ].surfaceon, &srect, sdlwindow, &drect ); */
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/* SDL_BlitSurface( buttons_surfaces[ i ].surfaceon, &srect, window, &drect ); */
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/* } */
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/* // Always update immediately BUTTONS */
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/* SDL_UpdateRect( sdlwindow, KEYBOARD_OFFSET_X + BUTTONS[ 0 ].x, KEYBOARD_OFFSET_Y + BUTTONS[ 0 ].y, */
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/* SDL_UpdateRect( window, KEYBOARD_OFFSET_X + BUTTONS[ 0 ].x, KEYBOARD_OFFSET_Y + BUTTONS[ 0 ].y, */
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/* BUTTONS[ LAST_HPKEY ].x + BUTTONS[ LAST_HPKEY ].w - BUTTONS[ 0 ].x, */
|
||||
/* BUTTONS[ LAST_HPKEY ].y + BUTTONS[ LAST_HPKEY ].h - BUTTONS[ 0 ].y ); */
|
||||
/* } */
|
||||
|
@ -851,7 +851,7 @@ static int sdlkey_to_hpkey( SDL_Keycode k )
|
|||
/* rect.y = y; */
|
||||
/* rect.w = pw; */
|
||||
/* rect.h = ph; */
|
||||
/* SDL_FillRect( sdlwindow, &rect, color ); */
|
||||
/* SDL_FillRect( window, &rect, color ); */
|
||||
/* } */
|
||||
|
||||
/* // SDLDrawKeysLetters(); */
|
||||
|
@ -985,64 +985,64 @@ static int sdlkey_to_hpkey( SDL_Keycode k )
|
|||
/* static void _draw_bezel_LCD( void ) */
|
||||
/* { */
|
||||
/* for ( int i = 0; i < DISP_FRAME; i++ ) { */
|
||||
/* lineColor( sdlwindow, display_offset_x - i, display_offset_y + DISPLAY_HEIGHT + 2 * i, display_offset_x + DISPLAY_WIDTH + i, */
|
||||
/* lineColor( window, display_offset_x - i, display_offset_y + DISPLAY_HEIGHT + 2 * i, display_offset_x + DISPLAY_WIDTH + i, */
|
||||
/* display_offset_y + DISPLAY_HEIGHT + 2 * i, bgra2argb( ARGBColors[ DISP_PAD_TOP ] ) ); */
|
||||
/* lineColor( sdlwindow, display_offset_x - i, display_offset_y + DISPLAY_HEIGHT + 2 * i + 1, display_offset_x + DISPLAY_WIDTH + i,
|
||||
/* lineColor( window, display_offset_x - i, display_offset_y + DISPLAY_HEIGHT + 2 * i + 1, display_offset_x + DISPLAY_WIDTH + i,
|
||||
*/
|
||||
/* display_offset_y + DISPLAY_HEIGHT + 2 * i + 1, bgra2argb( ARGBColors[ DISP_PAD_TOP ] ) ); */
|
||||
/* lineColor( sdlwindow, display_offset_x + DISPLAY_WIDTH + i, display_offset_y - i, display_offset_x + DISPLAY_WIDTH + i, */
|
||||
/* lineColor( window, display_offset_x + DISPLAY_WIDTH + i, display_offset_y - i, display_offset_x + DISPLAY_WIDTH + i, */
|
||||
/* display_offset_y + DISPLAY_HEIGHT + 2 * i, bgra2argb( ARGBColors[ DISP_PAD_TOP ] ) ); */
|
||||
|
||||
/* lineColor( sdlwindow, display_offset_x - i - 1, display_offset_y - i - 1, display_offset_x + DISPLAY_WIDTH + i - 1, */
|
||||
/* lineColor( window, display_offset_x - i - 1, display_offset_y - i - 1, display_offset_x + DISPLAY_WIDTH + i - 1, */
|
||||
/* display_offset_y - i - 1, bgra2argb( ARGBColors[ DISP_PAD_BOT ] ) ); */
|
||||
/* lineColor( sdlwindow, display_offset_x - i - 1, display_offset_y - i - 1, display_offset_x - i - 1, */
|
||||
/* lineColor( window, display_offset_x - i - 1, display_offset_y - i - 1, display_offset_x - i - 1, */
|
||||
/* display_offset_y + DISPLAY_HEIGHT + 2 * i - 1, bgra2argb( ARGBColors[ DISP_PAD_BOT ] ) ); */
|
||||
/* } */
|
||||
|
||||
/* // round off corners */
|
||||
/* lineColor( sdlwindow, display_offset_x - DISP_FRAME, display_offset_y - DISP_FRAME, display_offset_x - DISP_FRAME + 3, */
|
||||
/* lineColor( window, display_offset_x - DISP_FRAME, display_offset_y - DISP_FRAME, display_offset_x - DISP_FRAME + 3, */
|
||||
/* display_offset_y - DISP_FRAME, bgra2argb( ARGBColors[ DISP_PAD ] ) ); */
|
||||
/* lineColor( sdlwindow, display_offset_x - DISP_FRAME, display_offset_y - DISP_FRAME, display_offset_x - DISP_FRAME, */
|
||||
/* lineColor( window, display_offset_x - DISP_FRAME, display_offset_y - DISP_FRAME, display_offset_x - DISP_FRAME, */
|
||||
/* display_offset_y - DISP_FRAME + 3, bgra2argb( ARGBColors[ DISP_PAD ] ) ); */
|
||||
/* pixelColor( sdlwindow, display_offset_x - DISP_FRAME + 1, display_offset_y - DISP_FRAME + 1, bgra2argb( ARGBColors[ DISP_PAD ] ) );
|
||||
/* pixelColor( window, display_offset_x - DISP_FRAME + 1, display_offset_y - DISP_FRAME + 1, bgra2argb( ARGBColors[ DISP_PAD ] ) );
|
||||
*/
|
||||
|
||||
/* lineColor( sdlwindow, display_offset_x + DISPLAY_WIDTH + DISP_FRAME - 4, display_offset_y - DISP_FRAME, */
|
||||
/* lineColor( window, display_offset_x + DISPLAY_WIDTH + DISP_FRAME - 4, display_offset_y - DISP_FRAME, */
|
||||
/* display_offset_x + DISPLAY_WIDTH + DISP_FRAME - 1, display_offset_y - DISP_FRAME, bgra2argb( ARGBColors[ DISP_PAD ] ) );
|
||||
*/
|
||||
/* lineColor( sdlwindow, display_offset_x + DISPLAY_WIDTH + DISP_FRAME - 1, display_offset_y - DISP_FRAME, */
|
||||
/* lineColor( window, display_offset_x + DISPLAY_WIDTH + DISP_FRAME - 1, display_offset_y - DISP_FRAME, */
|
||||
/* display_offset_x + DISPLAY_WIDTH + DISP_FRAME - 1, display_offset_y - DISP_FRAME + 3, bgra2argb( ARGBColors[ DISP_PAD ] )
|
||||
* ); */
|
||||
/* pixelColor( sdlwindow, display_offset_x + DISPLAY_WIDTH + DISP_FRAME - 2, display_offset_y - DISP_FRAME + 1, */
|
||||
/* pixelColor( window, display_offset_x + DISPLAY_WIDTH + DISP_FRAME - 2, display_offset_y - DISP_FRAME + 1, */
|
||||
/* bgra2argb( ARGBColors[ DISP_PAD ] ) ); */
|
||||
|
||||
/* lineColor( sdlwindow, display_offset_x - DISP_FRAME, display_offset_y + DISPLAY_HEIGHT + 2 * DISP_FRAME - 4, */
|
||||
/* lineColor( window, display_offset_x - DISP_FRAME, display_offset_y + DISPLAY_HEIGHT + 2 * DISP_FRAME - 4, */
|
||||
/* display_offset_x - DISP_FRAME, display_offset_y + DISPLAY_HEIGHT + 2 * DISP_FRAME - 1, bgra2argb( ARGBColors[ DISP_PAD ] )
|
||||
* ); */
|
||||
/* lineColor( sdlwindow, display_offset_x - DISP_FRAME, display_offset_y + DISPLAY_HEIGHT + 2 * DISP_FRAME - 1, */
|
||||
/* lineColor( window, display_offset_x - DISP_FRAME, display_offset_y + DISPLAY_HEIGHT + 2 * DISP_FRAME - 1, */
|
||||
/* display_offset_x - DISP_FRAME + 3, display_offset_y + DISPLAY_HEIGHT + 2 * DISP_FRAME - 1, */
|
||||
/* bgra2argb( ARGBColors[ DISP_PAD ] ) ); */
|
||||
/* pixelColor( sdlwindow, display_offset_x - DISP_FRAME + 1, display_offset_y + DISPLAY_HEIGHT + 2 * DISP_FRAME - 2, */
|
||||
/* pixelColor( window, display_offset_x - DISP_FRAME + 1, display_offset_y + DISPLAY_HEIGHT + 2 * DISP_FRAME - 2, */
|
||||
/* bgra2argb( ARGBColors[ DISP_PAD ] ) ); */
|
||||
|
||||
/* lineColor( sdlwindow, display_offset_x + DISPLAY_WIDTH + DISP_FRAME - 1, display_offset_y + DISPLAY_HEIGHT + 2 * DISP_FRAME - 4, */
|
||||
/* lineColor( window, display_offset_x + DISPLAY_WIDTH + DISP_FRAME - 1, display_offset_y + DISPLAY_HEIGHT + 2 * DISP_FRAME - 4, */
|
||||
/* display_offset_x + DISPLAY_WIDTH + DISP_FRAME - 1, display_offset_y + DISPLAY_HEIGHT + 2 * DISP_FRAME - 1, */
|
||||
/* bgra2argb( ARGBColors[ DISP_PAD ] ) ); */
|
||||
/* lineColor( sdlwindow, display_offset_x + DISPLAY_WIDTH + DISP_FRAME - 4, display_offset_y + DISPLAY_HEIGHT + 2 * DISP_FRAME - 1, */
|
||||
/* lineColor( window, display_offset_x + DISPLAY_WIDTH + DISP_FRAME - 4, display_offset_y + DISPLAY_HEIGHT + 2 * DISP_FRAME - 1, */
|
||||
/* display_offset_x + DISPLAY_WIDTH + DISP_FRAME - 1, display_offset_y + DISPLAY_HEIGHT + 2 * DISP_FRAME - 1, */
|
||||
/* bgra2argb( ARGBColors[ DISP_PAD ] ) ); */
|
||||
/* pixelColor( sdlwindow, display_offset_x + DISPLAY_WIDTH + DISP_FRAME - 2, display_offset_y + DISPLAY_HEIGHT + 2 * DISP_FRAME - 2, */
|
||||
/* pixelColor( window, display_offset_x + DISPLAY_WIDTH + DISP_FRAME - 2, display_offset_y + DISPLAY_HEIGHT + 2 * DISP_FRAME - 2, */
|
||||
/* bgra2argb( ARGBColors[ DISP_PAD ] ) ); */
|
||||
|
||||
/* // simulate rounded lcd corners */
|
||||
|
||||
/* lineColor( sdlwindow, display_offset_x - 1, display_offset_y + 1, display_offset_x - 1, display_offset_y + DISPLAY_HEIGHT - 2, */
|
||||
/* lineColor( window, display_offset_x - 1, display_offset_y + 1, display_offset_x - 1, display_offset_y + DISPLAY_HEIGHT - 2, */
|
||||
/* bgra2argb( ARGBColors[ LCD ] ) ); */
|
||||
/* lineColor( sdlwindow, display_offset_x + 1, display_offset_y - 1, display_offset_x + DISPLAY_WIDTH - 2, display_offset_y - 1, */
|
||||
/* lineColor( window, display_offset_x + 1, display_offset_y - 1, display_offset_x + DISPLAY_WIDTH - 2, display_offset_y - 1, */
|
||||
/* bgra2argb( ARGBColors[ LCD ] ) ); */
|
||||
/* lineColor( sdlwindow, display_offset_x + 1, display_offset_y + DISPLAY_HEIGHT, display_offset_x + DISPLAY_WIDTH - 2, */
|
||||
/* lineColor( window, display_offset_x + 1, display_offset_y + DISPLAY_HEIGHT, display_offset_x + DISPLAY_WIDTH - 2, */
|
||||
/* display_offset_y + DISPLAY_HEIGHT, bgra2argb( ARGBColors[ LCD ] ) ); */
|
||||
/* lineColor( sdlwindow, display_offset_x + DISPLAY_WIDTH, display_offset_y + 1, display_offset_x + DISPLAY_WIDTH, */
|
||||
/* lineColor( window, display_offset_x + DISPLAY_WIDTH, display_offset_y + 1, display_offset_x + DISPLAY_WIDTH, */
|
||||
/* display_offset_y + DISPLAY_HEIGHT - 2, bgra2argb( ARGBColors[ LCD ] ) ); */
|
||||
/* } */
|
||||
|
||||
|
@ -1054,11 +1054,11 @@ static int sdlkey_to_hpkey( SDL_Keycode k )
|
|||
/* rect.y = 0; */
|
||||
/* rect.w = w_top; */
|
||||
/* rect.h = h_top; */
|
||||
/* SDL_FillRect( sdlwindow, &rect, ARGBColors[ PAD ] ); */
|
||||
/* SDL_FillRect( window, &rect, ARGBColors[ PAD ] ); */
|
||||
|
||||
/* rect.w = width; */
|
||||
/* rect.h = height; */
|
||||
/* SDL_FillRect( sdlwindow, &rect, ARGBColors[ DISP_PAD ] ); */
|
||||
/* SDL_FillRect( window, &rect, ARGBColors[ DISP_PAD ] ); */
|
||||
/* } */
|
||||
|
||||
static void _draw_background_LCD( void )
|
||||
|
@ -1092,10 +1092,10 @@ static void _draw_background_LCD( void )
|
|||
/* if ( showkeylastsurf != 0 ) { */
|
||||
/* drect.x = showkeylastx; */
|
||||
/* drect.y = showkeylasty; */
|
||||
/* SDL_BlitSurface( showkeylastsurf, 0, sdlwindow, &drect ); */
|
||||
/* SDL_BlitSurface( showkeylastsurf, 0, window, &drect ); */
|
||||
|
||||
/* // Update */
|
||||
/* SDL_UpdateRect( sdlwindow, showkeylastx, showkeylasty, showkeylastsurf->w, showkeylastsurf->h ); */
|
||||
/* SDL_UpdateRect( window, showkeylastx, showkeylasty, showkeylastsurf->w, showkeylastsurf->h ); */
|
||||
|
||||
/* // Free */
|
||||
/* SDL_FreeSurface( showkeylastsurf ); */
|
||||
|
@ -1120,10 +1120,10 @@ static void _draw_background_LCD( void )
|
|||
/* x = 0; */
|
||||
/* if ( y < 0 ) */
|
||||
/* y = 0; */
|
||||
/* if ( x + ssurf->w > sdlwindow->w ) */
|
||||
/* x = sdlwindow->w - ssurf->w; */
|
||||
/* if ( y + ssurf->h > sdlwindow->h ) */
|
||||
/* y = sdlwindow->h - ssurf->h; */
|
||||
/* if ( x + ssurf->w > window->w ) */
|
||||
/* x = window->w - ssurf->w; */
|
||||
/* if ( y + ssurf->h > window->h ) */
|
||||
/* y = window->h - ssurf->h; */
|
||||
|
||||
/* // Backup where to */
|
||||
/* showkeylastx = x; */
|
||||
|
@ -1136,15 +1136,15 @@ static void _draw_background_LCD( void )
|
|||
/* srect.h = ssurf->h; */
|
||||
/* drect.x = 0; */
|
||||
/* drect.y = 0; */
|
||||
/* SDL_BlitSurface( sdlwindow, &srect, showkeylastsurf, &drect ); */
|
||||
/* SDL_BlitSurface( window, &srect, showkeylastsurf, &drect ); */
|
||||
|
||||
/* // Blit the button */
|
||||
/* drect.x = x; */
|
||||
/* drect.y = y; */
|
||||
/* SDL_BlitSurface( ssurf, 0, sdlwindow, &drect ); */
|
||||
/* SDL_BlitSurface( ssurf, 0, window, &drect ); */
|
||||
|
||||
/* // Update */
|
||||
/* SDL_UpdateRect( sdlwindow, x, y, ssurf->w, ssurf->h ); */
|
||||
/* SDL_UpdateRect( window, x, y, ssurf->w, ssurf->h ); */
|
||||
/* } */
|
||||
|
||||
/* static void _draw_serial_devices_path( void ) */
|
||||
|
@ -1169,7 +1169,7 @@ static void _draw_background_LCD( void )
|
|||
/* } */
|
||||
|
||||
/* if ( strlen( text ) > 0 ) */
|
||||
/* stringColor( sdlwindow, 10, 240, text, 0xffffffff ); */
|
||||
/* stringColor( window, 10, 240, text, 0xffffffff ); */
|
||||
/* } */
|
||||
|
||||
static void sdl_draw_nibble( int nx, int ny, int val )
|
||||
|
@ -1180,15 +1180,15 @@ static void sdl_draw_nibble( int nx, int ny, int val )
|
|||
int color = LCD;
|
||||
SDL_Rect rect;
|
||||
|
||||
/* SDL_LockSurface( sdlwindow ); */
|
||||
/* unsigned char* buffer = ( unsigned char* )sdlwindow->pixels; */
|
||||
/* unsigned int pitch = sdlwindow->pitch; */
|
||||
/* SDL_LockSurface( window ); */
|
||||
/* unsigned char* buffer = ( unsigned char* )window->pixels; */
|
||||
/* unsigned int pitch = window->pitch; */
|
||||
|
||||
/* for ( y = 0; y < 2; y++ ) { */
|
||||
/* unsigned int* lineptr; */
|
||||
/* lineptr = ( unsigned int* )( buffer + pitch * ( yoffset + 2 * ny + y ) ); */
|
||||
|
||||
SDL_SetRenderTarget( renderer, sdldisplay );
|
||||
SDL_SetRenderTarget( renderer, main_texture );
|
||||
|
||||
for ( x = 0; x < 4; x++ ) {
|
||||
// Check if bit is on
|
||||
|
@ -1213,12 +1213,12 @@ static void sdl_draw_nibble( int nx, int ny, int val )
|
|||
/* lineptr[ xoffset + 2 * ( nx + x ) + 1 ] = ARGBColors[ b ? PIXEL : LCD ]; */
|
||||
}
|
||||
/* } */
|
||||
/* SDL_UnlockSurface( sdlwindow ); */
|
||||
/* SDL_UnlockSurface( window ); */
|
||||
|
||||
/* SDL_UpdateRect( sdlwindow, xoffset + 2 * nx, yoffset + 2 * ny, 8, 2 ); */
|
||||
/* SDL_UpdateRect( window, xoffset + 2 * nx, yoffset + 2 * ny, 8, 2 ); */
|
||||
|
||||
SDL_SetRenderTarget( renderer, NULL );
|
||||
SDL_RenderCopy( renderer, sdldisplay, NULL, NULL );
|
||||
SDL_RenderCopy( renderer, main_texture, NULL, NULL );
|
||||
SDL_RenderPresent( renderer );
|
||||
}
|
||||
|
||||
|
@ -1424,12 +1424,12 @@ void sdl_draw_annunc( void )
|
|||
/* drect.h = ann_tbl[ i ].height; */
|
||||
|
||||
/* SDL_BlitSurface( ( annunc_state ) ? annunciators_surfaces[ i ].surfaceon : annunciators_surfaces[ i ].surfaceoff, &srect,
|
||||
* sdlwindow, */
|
||||
* window, */
|
||||
/* &drect ); */
|
||||
/* } */
|
||||
|
||||
/* // Always immediately update annunciators */
|
||||
/* SDL_UpdateRect( sdlwindow, display_offset_x + ann_tbl[ 0 ].x, display_offset_y + ann_tbl[ 0 ].y, */
|
||||
/* SDL_UpdateRect( window, display_offset_x + ann_tbl[ 0 ].x, display_offset_y + ann_tbl[ 0 ].y, */
|
||||
/* ann_tbl[ 5 ].x + ann_tbl[ 5 ].width - ann_tbl[ 0 ].x, ann_tbl[ 5 ].y + ann_tbl[ 5 ].height - ann_tbl[ 0 ].y ); */
|
||||
}
|
||||
|
||||
|
@ -1493,19 +1493,19 @@ void init_sdl2_ui( int argc, char** argv )
|
|||
/* if ( config.show_ui_fullscreen ) */
|
||||
/* sdl_window_flags |= SDL_FULLSCREEN; */
|
||||
|
||||
sdlwindow = SDL_CreateWindow( config.progname, 0, 0, width, height, 0 );
|
||||
if ( sdlwindow == NULL ) {
|
||||
window = SDL_CreateWindow( config.progname, 0, 0, width, height, 0 );
|
||||
if ( window == NULL ) {
|
||||
printf( "Couldn't create window: %s\n", SDL_GetError() );
|
||||
exit( 1 );
|
||||
}
|
||||
|
||||
renderer = SDL_CreateRenderer( sdlwindow, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE );
|
||||
renderer = SDL_CreateRenderer( window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE );
|
||||
if ( renderer == NULL )
|
||||
exit( 2 );
|
||||
|
||||
sdldisplay = SDL_CreateTexture( renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, width, height );
|
||||
main_texture = SDL_CreateTexture( renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, width, height );
|
||||
|
||||
SDL_SetRenderTarget( renderer, sdldisplay );
|
||||
SDL_SetRenderTarget( renderer, main_texture );
|
||||
|
||||
colors_setup();
|
||||
|
||||
|
@ -1523,9 +1523,9 @@ void init_sdl2_ui( int argc, char** argv )
|
|||
|
||||
_draw_background_LCD();
|
||||
|
||||
// SDL_UpdateRect( sdlwindow, 0, 0, 0, 0 );
|
||||
// SDL_UpdateRect( window, 0, 0, 0, 0 );
|
||||
|
||||
SDL_SetRenderTarget( renderer, NULL );
|
||||
SDL_RenderCopy( renderer, sdldisplay, NULL, NULL );
|
||||
SDL_RenderCopy( renderer, main_texture, NULL, NULL );
|
||||
SDL_RenderPresent( renderer );
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue