use less global variables

This commit is contained in:
Gwenhael Le Moine 2024-06-12 15:23:08 +02:00
parent 835a88eba7
commit d9423cbfe3
No known key found for this signature in database
GPG key ID: FDFE3669426707A7
2 changed files with 78 additions and 104 deletions

View file

@ -17,24 +17,24 @@
#include "ui.h"
#include "ui_inner.h"
#define _KEYBOARD_HEIGHT ( BUTTONS[ LAST_HPKEY ].y + BUTTONS[ LAST_HPKEY ].h )
#define _KEYBOARD_WIDTH ( BUTTONS[ LAST_HPKEY ].x + BUTTONS[ LAST_HPKEY ].w )
#define KEYBOARD_HEIGHT ( BUTTONS[ LAST_HPKEY ].y + BUTTONS[ LAST_HPKEY ].h )
#define KEYBOARD_WIDTH ( BUTTONS[ LAST_HPKEY ].x + BUTTONS[ LAST_HPKEY ].w )
#define _TOP_SKIP 65
#define _SIDE_SKIP 20
#define _BOTTOM_SKIP 25
#define _DISP_KBD_SKIP 65
#define _KBD_UPLINE 25
#define TOP_SKIP 65
#define SIDE_SKIP 20
#define BOTTOM_SKIP 25
#define DISP_KBD_SKIP 65
#define KBD_UPLINE 25
#define _DISPLAY_WIDTH ( 264 + 8 )
#define _DISPLAY_HEIGHT ( 128 + 16 + 8 )
#define _DISPLAY_OFFSET_X ( SIDE_SKIP + ( 286 - DISPLAY_WIDTH ) / 2 )
#define _DISPLAY_OFFSET_Y TOP_SKIP
#define DISPLAY_WIDTH ( 264 + 8 )
#define DISPLAY_HEIGHT ( 128 + 16 + 8 )
#define DISPLAY_OFFSET_X ( SIDE_SKIP + ( 286 - DISPLAY_WIDTH ) / 2 )
#define DISPLAY_OFFSET_Y TOP_SKIP
#define _DISP_FRAME 8
#define DISP_FRAME 8
#define _KEYBOARD_OFFSET_X SIDE_SKIP
#define _KEYBOARD_OFFSET_Y ( TOP_SKIP + DISPLAY_HEIGHT + DISP_KBD_SKIP )
#define KEYBOARD_OFFSET_X SIDE_SKIP
#define KEYBOARD_OFFSET_Y ( TOP_SKIP + DISPLAY_HEIGHT + DISP_KBD_SKIP )
/***********/
/* typedef */
@ -47,9 +47,7 @@ typedef struct sdl_surfaces_on_off_struct_t {
/*************/
/* variables */
/*************/
// This will take the value of the defines, but can be run-time modified
static unsigned KEYBOARD_HEIGHT, KEYBOARD_WIDTH, TOP_SKIP, SIDE_SKIP, BOTTOM_SKIP, DISP_KBD_SKIP, DISPLAY_WIDTH, DISPLAY_HEIGHT,
DISPLAY_OFFSET_X, DISPLAY_OFFSET_Y, DISP_FRAME, KEYBOARD_OFFSET_X, KEYBOARD_OFFSET_Y, KBD_UPLINE;
static int display_offset_x, display_offset_y;
static unsigned int ARGBColors[ NB_COLORS ];
static sdl_surfaces_on_off_struct_t sdl_buttons[ NB_KEYS ];
@ -497,9 +495,9 @@ static void _draw_header( void )
// insert the HP Logo
surf = bitmap_to_surface( hp_width, hp_height, hp_bitmap, ARGBColors[ LOGO ], ARGBColors[ LOGO_BACK ] );
if ( opt_gx )
x = DISPLAY_OFFSET_X - 6;
x = display_offset_x - 6;
else
x = DISPLAY_OFFSET_X;
x = display_offset_x;
SDL_Rect srect;
SDL_Rect drect;
@ -515,18 +513,18 @@ static void _draw_header( void )
SDL_FreeSurface( surf );
if ( !opt_gx ) {
lineColor( sdlwindow, DISPLAY_OFFSET_X, 9, DISPLAY_OFFSET_X + hp_width - 1, 9, bgra2argb( ARGBColors[ FRAME ] ) );
lineColor( sdlwindow, DISPLAY_OFFSET_X - 1, 10, DISPLAY_OFFSET_X - 1, 10 + hp_height - 1, bgra2argb( ARGBColors[ FRAME ] ) );
lineColor( sdlwindow, DISPLAY_OFFSET_X, 10 + hp_height, DISPLAY_OFFSET_X + hp_width - 1, 10 + hp_height,
lineColor( sdlwindow, display_offset_x, 9, display_offset_x + hp_width - 1, 9, bgra2argb( ARGBColors[ FRAME ] ) );
lineColor( sdlwindow, display_offset_x - 1, 10, display_offset_x - 1, 10 + hp_height - 1, bgra2argb( ARGBColors[ FRAME ] ) );
lineColor( sdlwindow, display_offset_x, 10 + hp_height, display_offset_x + hp_width - 1, 10 + hp_height,
bgra2argb( ARGBColors[ FRAME ] ) );
lineColor( sdlwindow, DISPLAY_OFFSET_X + hp_width, 10, DISPLAY_OFFSET_X + hp_width, 10 + hp_height - 1,
lineColor( sdlwindow, display_offset_x + hp_width, 10, display_offset_x + hp_width, 10 + hp_height - 1,
bgra2argb( ARGBColors[ FRAME ] ) );
}
// write the name of it
if ( opt_gx ) {
x = DISPLAY_OFFSET_X + display_width - gx_128K_ram_width + gx_128K_ram_x_hot + 2;
x = display_offset_x + display_width - gx_128K_ram_width + gx_128K_ram_x_hot + 2;
y = 10 + gx_128K_ram_y_hot;
surf = bitmap_to_surface( gx_128K_ram_width, gx_128K_ram_height, gx_128K_ram_bitmap, ARGBColors[ LABEL ], ARGBColors[ DISP_PAD ] );
@ -541,7 +539,7 @@ static void _draw_header( void )
SDL_BlitSurface( surf, &srect, sdlwindow, &drect );
SDL_FreeSurface( surf );
x = DISPLAY_OFFSET_X + hp_width;
x = display_offset_x + hp_width;
y = hp_height + 8 - hp48gx_height;
surf = bitmap_to_surface( hp48gx_width, hp48gx_height, hp48gx_bitmap, ARGBColors[ LOGO ], ARGBColors[ DISP_PAD ] );
srect.x = 0;
@ -555,7 +553,7 @@ static void _draw_header( void )
SDL_BlitSurface( surf, &srect, sdlwindow, &drect );
SDL_FreeSurface( surf );
x = DISPLAY_OFFSET_X + DISPLAY_WIDTH - gx_128K_ram_width + gx_silver_x_hot + 2;
x = display_offset_x + DISPLAY_WIDTH - gx_128K_ram_width + gx_silver_x_hot + 2;
y = 10 + gx_silver_y_hot;
surf = bitmap_to_surface( gx_silver_width, gx_silver_height, gx_silver_bitmap, ARGBColors[ LOGO ],
0 ); // Background transparent: draw only silver line
@ -570,7 +568,7 @@ static void _draw_header( void )
SDL_BlitSurface( surf, &srect, sdlwindow, &drect );
SDL_FreeSurface( surf );
x = DISPLAY_OFFSET_X + display_width - gx_128K_ram_width + gx_green_x_hot + 2;
x = display_offset_x + display_width - gx_128K_ram_width + gx_green_x_hot + 2;
y = 10 + gx_green_y_hot;
surf = bitmap_to_surface( gx_green_width, gx_green_height, gx_green_bitmap, ARGBColors[ RIGHT ],
0 ); // Background transparent: draw only green menu
@ -585,7 +583,7 @@ static void _draw_header( void )
SDL_BlitSurface( surf, &srect, sdlwindow, &drect );
SDL_FreeSurface( surf );
} else {
x = DISPLAY_OFFSET_X;
x = display_offset_x;
y = TOP_SKIP - DISP_FRAME - hp48sx_height - 3;
surf = bitmap_to_surface( hp48sx_width, hp48sx_height, hp48sx_bitmap, ARGBColors[ RIGHT ],
0 ); // Background transparent: draw only green menu
@ -600,7 +598,7 @@ static void _draw_header( void )
SDL_BlitSurface( surf, &srect, sdlwindow, &drect );
SDL_FreeSurface( surf );
x = DISPLAY_OFFSET_X + display_width - 1 - science_width;
x = display_offset_x + display_width - 1 - science_width;
y = TOP_SKIP - DISP_FRAME - science_height - 4;
surf = bitmap_to_surface( science_width, science_height, science_bitmap, ARGBColors[ RIGHT ],
0 ); // Background transparent: draw only green menu
@ -975,68 +973,61 @@ static void _draw_keypad( void )
static void _draw_bezel_LCD( void )
{
unsigned int i;
int display_height = DISPLAY_HEIGHT;
int display_width = DISPLAY_WIDTH;
for ( int i = 0; i < DISP_FRAME; i++ ) {
lineColor( sdlwindow, display_offset_x - i, display_offset_y + DISPLAY_HEIGHT + 2 * i, display_offset_x + DISPLAY_WIDTH + i,
display_offset_y + DISPLAY_HEIGHT + 2 * i, bgra2argb( ARGBColors[ DISP_PAD_TOP ] ) );
lineColor( sdlwindow, display_offset_x - i, display_offset_y + DISPLAY_HEIGHT + 2 * i + 1, display_offset_x + DISPLAY_WIDTH + i,
display_offset_y + DISPLAY_HEIGHT + 2 * i + 1, bgra2argb( ARGBColors[ DISP_PAD_TOP ] ) );
lineColor( sdlwindow, display_offset_x + DISPLAY_WIDTH + i, display_offset_y - i, display_offset_x + DISPLAY_WIDTH + i,
display_offset_y + DISPLAY_HEIGHT + 2 * i, bgra2argb( ARGBColors[ DISP_PAD_TOP ] ) );
// draw the frame around the display
for ( i = 0; i < DISP_FRAME; i++ ) {
lineColor( sdlwindow, DISPLAY_OFFSET_X - i, DISPLAY_OFFSET_Y + display_height + 2 * i, DISPLAY_OFFSET_X + display_width + i,
DISPLAY_OFFSET_Y + display_height + 2 * i, bgra2argb( ARGBColors[ DISP_PAD_TOP ] ) );
lineColor( sdlwindow, DISPLAY_OFFSET_X - i, DISPLAY_OFFSET_Y + display_height + 2 * i + 1, DISPLAY_OFFSET_X + display_width + i,
DISPLAY_OFFSET_Y + display_height + 2 * i + 1, bgra2argb( ARGBColors[ DISP_PAD_TOP ] ) );
lineColor( sdlwindow, DISPLAY_OFFSET_X + display_width + i, DISPLAY_OFFSET_Y - i, DISPLAY_OFFSET_X + display_width + i,
DISPLAY_OFFSET_Y + display_height + 2 * i, bgra2argb( ARGBColors[ DISP_PAD_TOP ] ) );
}
for ( i = 0; i < DISP_FRAME; i++ ) {
lineColor( sdlwindow, DISPLAY_OFFSET_X - i - 1, DISPLAY_OFFSET_Y - i - 1, DISPLAY_OFFSET_X + display_width + i - 1,
DISPLAY_OFFSET_Y - i - 1, bgra2argb( ARGBColors[ DISP_PAD_BOT ] ) );
lineColor( sdlwindow, DISPLAY_OFFSET_X - i - 1, DISPLAY_OFFSET_Y - i - 1, DISPLAY_OFFSET_X - i - 1,
DISPLAY_OFFSET_Y + display_height + 2 * i - 1, bgra2argb( ARGBColors[ DISP_PAD_BOT ] ) );
lineColor( sdlwindow, display_offset_x - i - 1, display_offset_y - i - 1, display_offset_x + DISPLAY_WIDTH + i - 1,
display_offset_y - i - 1, bgra2argb( ARGBColors[ DISP_PAD_BOT ] ) );
lineColor( sdlwindow, display_offset_x - i - 1, display_offset_y - i - 1, display_offset_x - i - 1,
display_offset_y + DISPLAY_HEIGHT + 2 * i - 1, bgra2argb( ARGBColors[ DISP_PAD_BOT ] ) );
}
// round off corners
lineColor( sdlwindow, DISPLAY_OFFSET_X - DISP_FRAME, DISPLAY_OFFSET_Y - DISP_FRAME, DISPLAY_OFFSET_X - DISP_FRAME + 3,
DISPLAY_OFFSET_Y - DISP_FRAME, bgra2argb( ARGBColors[ DISP_PAD ] ) );
lineColor( sdlwindow, DISPLAY_OFFSET_X - DISP_FRAME, DISPLAY_OFFSET_Y - DISP_FRAME, DISPLAY_OFFSET_X - DISP_FRAME,
DISPLAY_OFFSET_Y - DISP_FRAME + 3, bgra2argb( ARGBColors[ DISP_PAD ] ) );
pixelColor( sdlwindow, DISPLAY_OFFSET_X - DISP_FRAME + 1, DISPLAY_OFFSET_Y - DISP_FRAME + 1, bgra2argb( ARGBColors[ DISP_PAD ] ) );
lineColor( sdlwindow, display_offset_x - DISP_FRAME, display_offset_y - DISP_FRAME, display_offset_x - DISP_FRAME + 3,
display_offset_y - DISP_FRAME, bgra2argb( ARGBColors[ DISP_PAD ] ) );
lineColor( sdlwindow, display_offset_x - DISP_FRAME, display_offset_y - DISP_FRAME, display_offset_x - DISP_FRAME,
display_offset_y - DISP_FRAME + 3, bgra2argb( ARGBColors[ DISP_PAD ] ) );
pixelColor( sdlwindow, display_offset_x - DISP_FRAME + 1, display_offset_y - DISP_FRAME + 1, bgra2argb( ARGBColors[ DISP_PAD ] ) );
lineColor( sdlwindow, DISPLAY_OFFSET_X + display_width + DISP_FRAME - 4, DISPLAY_OFFSET_Y - DISP_FRAME,
DISPLAY_OFFSET_X + display_width + DISP_FRAME - 1, DISPLAY_OFFSET_Y - DISP_FRAME, bgra2argb( ARGBColors[ DISP_PAD ] ) );
lineColor( sdlwindow, DISPLAY_OFFSET_X + display_width + DISP_FRAME - 1, DISPLAY_OFFSET_Y - DISP_FRAME,
DISPLAY_OFFSET_X + display_width + DISP_FRAME - 1, DISPLAY_OFFSET_Y - DISP_FRAME + 3, bgra2argb( ARGBColors[ DISP_PAD ] ) );
pixelColor( sdlwindow, DISPLAY_OFFSET_X + display_width + DISP_FRAME - 2, DISPLAY_OFFSET_Y - DISP_FRAME + 1,
lineColor( sdlwindow, display_offset_x + DISPLAY_WIDTH + DISP_FRAME - 4, display_offset_y - DISP_FRAME,
display_offset_x + DISPLAY_WIDTH + DISP_FRAME - 1, display_offset_y - DISP_FRAME, bgra2argb( ARGBColors[ DISP_PAD ] ) );
lineColor( sdlwindow, display_offset_x + DISPLAY_WIDTH + DISP_FRAME - 1, display_offset_y - DISP_FRAME,
display_offset_x + DISPLAY_WIDTH + DISP_FRAME - 1, display_offset_y - DISP_FRAME + 3, bgra2argb( ARGBColors[ DISP_PAD ] ) );
pixelColor( sdlwindow, display_offset_x + DISPLAY_WIDTH + DISP_FRAME - 2, display_offset_y - DISP_FRAME + 1,
bgra2argb( ARGBColors[ DISP_PAD ] ) );
lineColor( sdlwindow, DISPLAY_OFFSET_X - DISP_FRAME, DISPLAY_OFFSET_Y + display_height + 2 * DISP_FRAME - 4,
DISPLAY_OFFSET_X - DISP_FRAME, DISPLAY_OFFSET_Y + display_height + 2 * DISP_FRAME - 1, bgra2argb( ARGBColors[ DISP_PAD ] ) );
lineColor( sdlwindow, DISPLAY_OFFSET_X - DISP_FRAME, DISPLAY_OFFSET_Y + display_height + 2 * DISP_FRAME - 1,
DISPLAY_OFFSET_X - DISP_FRAME + 3, DISPLAY_OFFSET_Y + display_height + 2 * DISP_FRAME - 1,
lineColor( sdlwindow, display_offset_x - DISP_FRAME, display_offset_y + DISPLAY_HEIGHT + 2 * DISP_FRAME - 4,
display_offset_x - DISP_FRAME, display_offset_y + DISPLAY_HEIGHT + 2 * DISP_FRAME - 1, bgra2argb( ARGBColors[ DISP_PAD ] ) );
lineColor( sdlwindow, display_offset_x - DISP_FRAME, display_offset_y + DISPLAY_HEIGHT + 2 * DISP_FRAME - 1,
display_offset_x - DISP_FRAME + 3, display_offset_y + DISPLAY_HEIGHT + 2 * DISP_FRAME - 1,
bgra2argb( ARGBColors[ DISP_PAD ] ) );
pixelColor( sdlwindow, DISPLAY_OFFSET_X - DISP_FRAME + 1, DISPLAY_OFFSET_Y + display_height + 2 * DISP_FRAME - 2,
pixelColor( sdlwindow, display_offset_x - DISP_FRAME + 1, display_offset_y + DISPLAY_HEIGHT + 2 * DISP_FRAME - 2,
bgra2argb( ARGBColors[ DISP_PAD ] ) );
lineColor( sdlwindow, DISPLAY_OFFSET_X + display_width + DISP_FRAME - 1, DISPLAY_OFFSET_Y + display_height + 2 * DISP_FRAME - 4,
DISPLAY_OFFSET_X + display_width + DISP_FRAME - 1, DISPLAY_OFFSET_Y + display_height + 2 * DISP_FRAME - 1,
lineColor( sdlwindow, display_offset_x + DISPLAY_WIDTH + DISP_FRAME - 1, display_offset_y + DISPLAY_HEIGHT + 2 * DISP_FRAME - 4,
display_offset_x + DISPLAY_WIDTH + DISP_FRAME - 1, display_offset_y + DISPLAY_HEIGHT + 2 * DISP_FRAME - 1,
bgra2argb( ARGBColors[ DISP_PAD ] ) );
lineColor( sdlwindow, DISPLAY_OFFSET_X + display_width + DISP_FRAME - 4, DISPLAY_OFFSET_Y + display_height + 2 * DISP_FRAME - 1,
DISPLAY_OFFSET_X + display_width + DISP_FRAME - 1, DISPLAY_OFFSET_Y + display_height + 2 * DISP_FRAME - 1,
lineColor( sdlwindow, display_offset_x + DISPLAY_WIDTH + DISP_FRAME - 4, display_offset_y + DISPLAY_HEIGHT + 2 * DISP_FRAME - 1,
display_offset_x + DISPLAY_WIDTH + DISP_FRAME - 1, display_offset_y + DISPLAY_HEIGHT + 2 * DISP_FRAME - 1,
bgra2argb( ARGBColors[ DISP_PAD ] ) );
pixelColor( sdlwindow, DISPLAY_OFFSET_X + display_width + DISP_FRAME - 2, DISPLAY_OFFSET_Y + display_height + 2 * DISP_FRAME - 2,
pixelColor( sdlwindow, display_offset_x + DISPLAY_WIDTH + DISP_FRAME - 2, display_offset_y + DISPLAY_HEIGHT + 2 * DISP_FRAME - 2,
bgra2argb( ARGBColors[ DISP_PAD ] ) );
// simulate rounded lcd corners
lineColor( sdlwindow, DISPLAY_OFFSET_X - 1, DISPLAY_OFFSET_Y + 1, DISPLAY_OFFSET_X - 1, DISPLAY_OFFSET_Y + display_height - 2,
lineColor( sdlwindow, display_offset_x - 1, display_offset_y + 1, display_offset_x - 1, display_offset_y + DISPLAY_HEIGHT - 2,
bgra2argb( ARGBColors[ LCD ] ) );
lineColor( sdlwindow, DISPLAY_OFFSET_X + 1, DISPLAY_OFFSET_Y - 1, DISPLAY_OFFSET_X + display_width - 2, DISPLAY_OFFSET_Y - 1,
lineColor( sdlwindow, display_offset_x + 1, display_offset_y - 1, display_offset_x + DISPLAY_WIDTH - 2, display_offset_y - 1,
bgra2argb( ARGBColors[ LCD ] ) );
lineColor( sdlwindow, DISPLAY_OFFSET_X + 1, DISPLAY_OFFSET_Y + display_height, DISPLAY_OFFSET_X + display_width - 2,
DISPLAY_OFFSET_Y + display_height, bgra2argb( ARGBColors[ LCD ] ) );
lineColor( sdlwindow, DISPLAY_OFFSET_X + display_width, DISPLAY_OFFSET_Y + 1, DISPLAY_OFFSET_X + display_width,
DISPLAY_OFFSET_Y + display_height - 2, bgra2argb( ARGBColors[ LCD ] ) );
lineColor( sdlwindow, display_offset_x + 1, display_offset_y + DISPLAY_HEIGHT, display_offset_x + DISPLAY_WIDTH - 2,
display_offset_y + DISPLAY_HEIGHT, bgra2argb( ARGBColors[ LCD ] ) );
lineColor( sdlwindow, display_offset_x + DISPLAY_WIDTH, display_offset_y + 1, display_offset_x + DISPLAY_WIDTH,
display_offset_y + DISPLAY_HEIGHT - 2, bgra2argb( ARGBColors[ LCD ] ) );
}
static void _draw_background( int width, int height, int w_top, int h_top )
@ -1058,8 +1049,8 @@ static void _draw_background_LCD( void )
{
SDL_Rect rect;
rect.x = DISPLAY_OFFSET_X;
rect.y = DISPLAY_OFFSET_Y;
rect.x = display_offset_x;
rect.y = display_offset_y;
rect.w = DISPLAY_WIDTH;
rect.h = DISPLAY_HEIGHT;
SDL_FillRect( sdlwindow, &rect, ARGBColors[ LCD ] );
@ -1166,8 +1157,8 @@ static void _draw_serial_devices_path( void )
static void sdl_draw_nibble( int nx, int ny, int val )
{
int x, y;
int xoffset = DISPLAY_OFFSET_X + 5;
int yoffset = DISPLAY_OFFSET_Y + 20;
int xoffset = display_offset_x + 5;
int yoffset = display_offset_y + 20;
SDL_LockSurface( sdlwindow );
unsigned char* buffer = ( unsigned char* )sdlwindow->pixels;
@ -1396,8 +1387,8 @@ void sdl_draw_annunc( void )
srect.y = 0;
srect.w = ann_tbl[ i ].width;
srect.h = ann_tbl[ i ].height;
drect.x = DISPLAY_OFFSET_X + ann_tbl[ i ].x;
drect.y = DISPLAY_OFFSET_Y + ann_tbl[ i ].y;
drect.x = display_offset_x + ann_tbl[ i ].x;
drect.y = display_offset_y + ann_tbl[ i ].y;
drect.w = ann_tbl[ i ].width;
drect.h = ann_tbl[ i ].height;
@ -1405,7 +1396,7 @@ void sdl_draw_annunc( void )
}
// Always immediately update annunciators
SDL_UpdateRect( sdlwindow, DISPLAY_OFFSET_X + ann_tbl[ 0 ].x, DISPLAY_OFFSET_Y + ann_tbl[ 0 ].y,
SDL_UpdateRect( sdlwindow, display_offset_x + ann_tbl[ 0 ].x, display_offset_y + ann_tbl[ 0 ].y,
ann_tbl[ 5 ].x + ann_tbl[ 5 ].width - ann_tbl[ 0 ].x, ann_tbl[ 5 ].y + ann_tbl[ 5 ].height - ann_tbl[ 0 ].y );
}
@ -1452,31 +1443,17 @@ void init_sdl_ui( int argc, char** argv )
// On exit: clean SDL
atexit( SDL_Quit );
// Initialize the geometric values
KEYBOARD_HEIGHT = _KEYBOARD_HEIGHT;
KEYBOARD_WIDTH = _KEYBOARD_WIDTH;
TOP_SKIP = _TOP_SKIP;
SIDE_SKIP = _SIDE_SKIP;
BOTTOM_SKIP = _BOTTOM_SKIP;
DISP_KBD_SKIP = _DISP_KBD_SKIP;
DISPLAY_WIDTH = _DISPLAY_WIDTH;
DISPLAY_HEIGHT = _DISPLAY_HEIGHT;
DISPLAY_OFFSET_X = _DISPLAY_OFFSET_X;
DISPLAY_OFFSET_Y = _DISPLAY_OFFSET_Y;
DISP_FRAME = _DISP_FRAME;
KEYBOARD_OFFSET_X = _KEYBOARD_OFFSET_X;
KEYBOARD_OFFSET_Y = _KEYBOARD_OFFSET_Y;
KBD_UPLINE = _KBD_UPLINE;
unsigned int width, height;
display_offset_x = DISPLAY_OFFSET_X;
display_offset_y = DISPLAY_OFFSET_Y;
width = ( BUTTONS[ LAST_HPKEY ].x + BUTTONS[ LAST_HPKEY ].w ) + 2 * SIDE_SKIP;
height = display_offset_y + DISPLAY_HEIGHT + DISP_KBD_SKIP + BUTTONS[ LAST_HPKEY ].y + BUTTONS[ LAST_HPKEY ].h + BOTTOM_SKIP;
if ( config.hide_chrome ) {
width = DISPLAY_WIDTH;
height = DISPLAY_HEIGHT;
DISPLAY_OFFSET_X = 0;
DISPLAY_OFFSET_Y = 0;
} else {
width = ( BUTTONS[ LAST_HPKEY ].x + BUTTONS[ LAST_HPKEY ].w ) + 2 * SIDE_SKIP;
height = DISPLAY_OFFSET_Y + DISPLAY_HEIGHT + DISP_KBD_SKIP + BUTTONS[ LAST_HPKEY ].y + BUTTONS[ LAST_HPKEY ].h + BOTTOM_SKIP;
display_offset_x = 0;
display_offset_y = 0;
}
uint32_t sdl_window_flags = SDL_SWSURFACE | SDL_RESIZABLE;
@ -1490,8 +1467,6 @@ void init_sdl_ui( int argc, char** argv )
exit( 1 );
}
/* BUTTONS = opt_gx ? BUTTONS_gx : BUTTONS_sx; */
colors_setup();
if ( !config.hide_chrome ) {

View file

@ -2899,7 +2899,6 @@ void x11_get_event( void )
if ( cm->data.l[ 0 ] == ( long )wm_delete_window )
please_exit = true;
if ( cm->data.l[ 0 ] == ( long )wm_save_yourself ) {
/* save_command_line(); */
int wm_argc = 0;
char** wm_argv = ( char** )malloc( ( saved_argc + 5 ) * sizeof( char* ) );