same treatment to ui_sdl

This commit is contained in:
Gwenhael Le Moine 2024-05-23 16:20:57 +02:00
parent 465761bc87
commit 7ea781c428
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GPG key ID: FDFE3669426707A7

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@ -305,8 +305,7 @@ static inline unsigned bgra2argb( unsigned color )
/*
Create a surface from binary bitmap data
*/
static SDL_Surface* SDLCreateSurfFromData( unsigned int w, unsigned int h, unsigned char* data, unsigned int coloron,
unsigned int coloroff )
static SDL_Surface* bitmap_to_surface( unsigned int w, unsigned int h, unsigned char* data, unsigned int coloron, unsigned int coloroff )
{
unsigned int x, y;
SDL_Surface* surf;
@ -339,14 +338,14 @@ static SDL_Surface* SDLCreateSurfFromData( unsigned int w, unsigned int h, unsig
return surf;
}
static void SDLDrawSmallString( int x, int y, const char* string, unsigned int length, unsigned int coloron, unsigned int coloroff )
static void write_text( int x, int y, const char* string, unsigned int length, unsigned int coloron, unsigned int coloroff )
{
for ( unsigned int i = 0; i < length; i++ ) {
if ( small_font[ ( int )string[ i ] ].h != 0 ) {
int w = small_font[ ( int )string[ i ] ].w;
int h = small_font[ ( int )string[ i ] ].h;
SDL_Surface* surf = SDLCreateSurfFromData( w, h, small_font[ ( int )string[ i ] ].bits, coloron, coloroff );
SDL_Surface* surf = bitmap_to_surface( w, h, small_font[ ( int )string[ i ] ].bits, coloron, coloroff );
SDL_Rect srect;
SDL_Rect drect;
@ -365,58 +364,7 @@ static void SDLDrawSmallString( int x, int y, const char* string, unsigned int l
}
}
static void SDLInit( void )
{
unsigned int width, height;
// Initialize SDL
if ( SDL_Init( SDL_INIT_VIDEO ) < 0 ) {
printf( "Couldn't initialize SDL: %s\n", SDL_GetError() );
exit( 1 );
}
// On exit: clean SDL
atexit( SDL_Quit );
// Initialize the geometric values
KEYBOARD_HEIGHT = _KEYBOARD_HEIGHT;
KEYBOARD_WIDTH = _KEYBOARD_WIDTH;
TOP_SKIP = _TOP_SKIP;
SIDE_SKIP = _SIDE_SKIP;
BOTTOM_SKIP = _BOTTOM_SKIP;
DISP_KBD_SKIP = _DISP_KBD_SKIP;
DISPLAY_WIDTH = _DISPLAY_WIDTH;
DISPLAY_HEIGHT = _DISPLAY_HEIGHT;
DISPLAY_OFFSET_X = _DISPLAY_OFFSET_X;
DISPLAY_OFFSET_Y = _DISPLAY_OFFSET_Y;
DISP_FRAME = _DISP_FRAME;
KEYBOARD_OFFSET_X = _KEYBOARD_OFFSET_X;
KEYBOARD_OFFSET_Y = _KEYBOARD_OFFSET_Y;
KBD_UPLINE = _KBD_UPLINE;
if ( config.hide_chrome ) {
width = DISPLAY_WIDTH;
height = DISPLAY_HEIGHT;
DISPLAY_OFFSET_X = 0;
DISPLAY_OFFSET_Y = 0;
} else {
width = ( buttons_gx[ LAST_HPKEY ].x + buttons_gx[ LAST_HPKEY ].w ) + 2 * SIDE_SKIP;
height = DISPLAY_OFFSET_Y + DISPLAY_HEIGHT + DISP_KBD_SKIP + buttons_gx[ LAST_HPKEY ].y + buttons_gx[ LAST_HPKEY ].h + BOTTOM_SKIP;
}
uint32_t sdl_window_flags = SDL_SWSURFACE | SDL_RESIZABLE;
if ( config.show_ui_fullscreen )
sdl_window_flags |= SDL_FULLSCREEN;
sdlwindow = SDL_SetVideoMode( width, height, 32, sdl_window_flags );
if ( sdlwindow == NULL ) {
printf( "Couldn't set video mode: %s\n", SDL_GetError() );
exit( 1 );
}
}
static void SDLCreateColors( void )
static void colors_setup( void )
{
unsigned i;
@ -440,7 +388,7 @@ static void SDLCreateColors( void )
// This should be called once to setup the surfaces. Calling it multiple
// times is fine, it won't do anything on subsequent calls.
static void SDLCreateAnnunc( void )
static void create_annunc( void )
{
for ( int i = 0; i < NB_ANNUNCIATORS; i++ ) {
// If the SDL surface does not exist yet, we create it on the fly
@ -450,7 +398,7 @@ static void SDLCreateAnnunc( void )
}
ann_tbl[ i ].surfaceon =
SDLCreateSurfFromData( ann_tbl[ i ].width, ann_tbl[ i ].height, ann_tbl[ i ].bits, ARGBColors[ PIXEL ], ARGBColors[ LCD ] );
bitmap_to_surface( ann_tbl[ i ].width, ann_tbl[ i ].height, ann_tbl[ i ].bits, ARGBColors[ PIXEL ], ARGBColors[ LCD ] );
if ( ann_tbl[ i ].surfaceoff ) {
SDL_FreeSurface( ann_tbl[ i ].surfaceoff );
@ -458,13 +406,13 @@ static void SDLCreateAnnunc( void )
}
ann_tbl[ i ].surfaceoff =
SDLCreateSurfFromData( ann_tbl[ i ].width, ann_tbl[ i ].height, ann_tbl[ i ].bits, ARGBColors[ LCD ], ARGBColors[ LCD ] );
bitmap_to_surface( ann_tbl[ i ].width, ann_tbl[ i ].height, ann_tbl[ i ].bits, ARGBColors[ LCD ], ARGBColors[ LCD ] );
}
}
// Find which key is pressed, if any.
// Returns -1 is no key is pressed
static int SDLCoordinateToKey( unsigned int x, unsigned int y )
static int mouse_click_to_hpkey( unsigned int x, unsigned int y )
{
/* return immediatly if the click isn't even in the keyboard area */
if ( y < KEYBOARD_OFFSET_Y )
@ -500,7 +448,7 @@ static int SDLCoordinateToKey( unsigned int x, unsigned int y )
// Map the keyboard keys to the HP keys
// Returns -1 if there is no mapping
static int SDLKeyToKey( SDLKey k )
static int sdlkey_to_hpkey( SDLKey k )
{
switch ( k ) {
case SDLK_0:
@ -733,7 +681,7 @@ static int SDLKeyToKey( SDLKey k )
return -1;
}
static void SDLDrawMore( unsigned int cut, unsigned int offset_y, int keypad_width, int keypad_height )
static void draw_bezel( unsigned int cut, unsigned int offset_y, int keypad_width, int keypad_height )
{
// bottom lines
lineColor( sdlwindow, 1, keypad_height - 1, keypad_width - 1, keypad_height - 1, bgra2argb( ARGBColors[ PAD_TOP ] ) );
@ -822,7 +770,7 @@ static void SDLDrawMore( unsigned int cut, unsigned int offset_y, int keypad_wid
lineColor( sdlwindow, 7, keypad_height - 9, 7, keypad_height - 11, bgra2argb( ARGBColors[ PAD_BOT ] ) );
}
static void SDLDrawLogo( void )
static void draw_header( void )
{
int x, y;
SDL_Surface* surf;
@ -830,7 +778,7 @@ static void SDLDrawLogo( void )
int display_width = DISPLAY_WIDTH;
// insert the HP Logo
surf = SDLCreateSurfFromData( hp_width, hp_height, hp_bitmap, ARGBColors[ LOGO ], ARGBColors[ LOGO_BACK ] );
surf = bitmap_to_surface( hp_width, hp_height, hp_bitmap, ARGBColors[ LOGO ], ARGBColors[ LOGO_BACK ] );
if ( opt_gx )
x = DISPLAY_OFFSET_X - 6;
else
@ -864,8 +812,7 @@ static void SDLDrawLogo( void )
x = DISPLAY_OFFSET_X + display_width - gx_128K_ram_width + gx_128K_ram_x_hot + 2;
y = 10 + gx_128K_ram_y_hot;
surf =
SDLCreateSurfFromData( gx_128K_ram_width, gx_128K_ram_height, gx_128K_ram_bitmap, ARGBColors[ LABEL ], ARGBColors[ DISP_PAD ] );
surf = bitmap_to_surface( gx_128K_ram_width, gx_128K_ram_height, gx_128K_ram_bitmap, ARGBColors[ LABEL ], ARGBColors[ DISP_PAD ] );
srect.x = 0;
srect.y = 0;
srect.w = gx_128K_ram_width;
@ -879,7 +826,7 @@ static void SDLDrawLogo( void )
x = DISPLAY_OFFSET_X + hp_width;
y = hp_height + 8 - hp48gx_height;
surf = SDLCreateSurfFromData( hp48gx_width, hp48gx_height, hp48gx_bitmap, ARGBColors[ LOGO ], ARGBColors[ DISP_PAD ] );
surf = bitmap_to_surface( hp48gx_width, hp48gx_height, hp48gx_bitmap, ARGBColors[ LOGO ], ARGBColors[ DISP_PAD ] );
srect.x = 0;
srect.y = 0;
srect.w = hp48gx_width;
@ -893,7 +840,7 @@ static void SDLDrawLogo( void )
x = DISPLAY_OFFSET_X + DISPLAY_WIDTH - gx_128K_ram_width + gx_silver_x_hot + 2;
y = 10 + gx_silver_y_hot;
surf = SDLCreateSurfFromData( gx_silver_width, gx_silver_height, gx_silver_bitmap, ARGBColors[ LOGO ],
surf = bitmap_to_surface( gx_silver_width, gx_silver_height, gx_silver_bitmap, ARGBColors[ LOGO ],
0 ); // Background transparent: draw only silver line
srect.x = 0;
srect.y = 0;
@ -908,7 +855,7 @@ static void SDLDrawLogo( void )
x = DISPLAY_OFFSET_X + display_width - gx_128K_ram_width + gx_green_x_hot + 2;
y = 10 + gx_green_y_hot;
surf = SDLCreateSurfFromData( gx_green_width, gx_green_height, gx_green_bitmap, ARGBColors[ RIGHT ],
surf = bitmap_to_surface( gx_green_width, gx_green_height, gx_green_bitmap, ARGBColors[ RIGHT ],
0 ); // Background transparent: draw only green menu
srect.x = 0;
srect.y = 0;
@ -923,7 +870,7 @@ static void SDLDrawLogo( void )
} else {
x = DISPLAY_OFFSET_X;
y = TOP_SKIP - DISP_FRAME - hp48sx_height - 3;
surf = SDLCreateSurfFromData( hp48sx_width, hp48sx_height, hp48sx_bitmap, ARGBColors[ RIGHT ],
surf = bitmap_to_surface( hp48sx_width, hp48sx_height, hp48sx_bitmap, ARGBColors[ RIGHT ],
0 ); // Background transparent: draw only green menu
srect.x = 0;
srect.y = 0;
@ -938,7 +885,7 @@ static void SDLDrawLogo( void )
x = DISPLAY_OFFSET_X + display_width - 1 - science_width;
y = TOP_SKIP - DISP_FRAME - science_height - 4;
surf = SDLCreateSurfFromData( science_width, science_height, science_bitmap, ARGBColors[ RIGHT ],
surf = bitmap_to_surface( science_width, science_height, science_bitmap, ARGBColors[ RIGHT ],
0 ); // Background transparent: draw only green menu
srect.x = 0;
srect.y = 0;
@ -953,7 +900,7 @@ static void SDLDrawLogo( void )
}
}
static void SDLCreateKeys( void )
static void _create_buttons( void )
{
unsigned i, x, y;
unsigned pixel;
@ -1097,7 +1044,7 @@ static void SDLCreateKeys( void )
// Blit the label surface to the button
SDL_Surface* surf;
surf = SDLCreateSurfFromData( buttons[ i ].lw, buttons[ i ].lh, buttons[ i ].lb, colorfg, colorbg );
surf = bitmap_to_surface( buttons[ i ].lw, buttons[ i ].lh, buttons[ i ].lb, colorfg, colorbg );
// Draw the surface on the center of the button
x = ( 1 + buttons[ i ].w - buttons[ i ].lw ) / 2;
y = ( 1 + buttons[ i ].h - buttons[ i ].lh ) / 2 + 1;
@ -1118,23 +1065,106 @@ static void SDLCreateKeys( void )
}
}
// Draw the left labels (violet on GX)
static void SDLDrawKeysLabelsLeft( void )
static void draw_buttons( void )
{
SDL_Rect srect, drect;
for ( int i = FIRST_HPKEY; i <= LAST_HPKEY; i++ ) {
// Blit the button surface to the screen
srect.x = 0;
srect.y = 0;
srect.w = buttons[ i ].w;
srect.h = buttons[ i ].h;
drect.x = KEYBOARD_OFFSET_X + buttons[ i ].x;
drect.y = KEYBOARD_OFFSET_Y + buttons[ i ].y;
drect.w = buttons[ i ].w;
drect.h = buttons[ i ].h;
if ( keyboard[ i ].pressed )
SDL_BlitSurface( buttons[ i ].surfacedown, &srect, sdlwindow, &drect );
else
SDL_BlitSurface( buttons[ i ].surfaceup, &srect, sdlwindow, &drect );
}
// Always update immediately buttons
SDL_UpdateRect( sdlwindow, KEYBOARD_OFFSET_X + buttons[ 0 ].x, KEYBOARD_OFFSET_Y + buttons[ 0 ].y,
buttons[ LAST_HPKEY ].x + buttons[ LAST_HPKEY ].w - buttons[ 0 ].x,
buttons[ LAST_HPKEY ].y + buttons[ LAST_HPKEY ].h - buttons[ 0 ].y );
}
static void draw_keypad( void )
{
int i, x, y;
unsigned int pw /* , ph */;
int wl, wr, ws;
int offset_y = KEYBOARD_OFFSET_Y;
int offset_x = KEYBOARD_OFFSET_X;
SDL_Rect rect;
unsigned color;
unsigned pw, ph;
unsigned colorbg, colorfg;
int wl, wr, ws;
// Draw the left labels
_create_buttons();
// SDLDrawKeyMenu();
for ( i = FIRST_HPKEY; i <= LAST_HPKEY; i++ ) {
// No label -> skip
if ( buttons[ i ].left == ( char* )0 )
continue;
if ( buttons[ i ].is_menu ) {
// draw the dark shade under the label
if ( opt_gx ) {
pw = 58;
ph = 48;
} else {
pw = 44;
ph = 9;
}
color = ARGBColors[ UNDERLAY ];
// Set the coordinates to absolute
if ( opt_gx ) {
x = offset_x + buttons[ i ].x - 6;
y = offset_y + buttons[ i ].y - small_ascent - small_descent - 6;
} else {
x = offset_x + buttons[ i ].x + ( buttons[ i ].w - pw ) / 2;
y = offset_y + buttons[ i ].y - small_ascent - small_descent;
}
rect.x = x;
rect.y = y;
rect.w = pw;
rect.h = ph;
SDL_FillRect( sdlwindow, &rect, color );
}
// SDLDrawKeysLetters();
if ( i < HPKEY_MTH )
colorbg = ARGBColors[ DISP_PAD ];
else
colorbg = ARGBColors[ PAD ];
// Letter ( small character bottom right of key)
if ( buttons[ i ].letter != ( char* )0 ) {
if ( opt_gx ) {
x = offset_x + buttons[ i ].x + buttons[ i ].w + 3;
y = offset_y + buttons[ i ].y + buttons[ i ].h + 1;
} else {
x = offset_x + buttons[ i ].x + buttons[ i ].w - SmallTextWidth( buttons[ i ].letter, 1 ) / 2 + 5;
y = offset_y + buttons[ i ].y + buttons[ i ].h - 2;
}
write_text( x, y, buttons[ i ].letter, 1, 0xffffffff, colorbg );
}
// SDLDrawKeysLabelsBottom();
// Bottom label: the only one is the cancel button
if ( buttons[ i ].sub != ( char* )0 ) {
colorfg = ARGBColors[ WHITE ];
x = offset_x + buttons[ i ].x + ( 1 + buttons[ i ].w - SmallTextWidth( buttons[ i ].sub, strlen( buttons[ i ].sub ) ) ) / 2;
y = offset_y + buttons[ i ].y + buttons[ i ].h + small_ascent + 2;
write_text( x, y, buttons[ i ].sub, strlen( buttons[ i ].sub ), colorfg, colorbg );
}
// SDLDrawKeysLabelsLeft();
// Draw the left labels
if ( buttons[ i ].left != ( char* )0 ) {
if ( buttons[ i ].is_menu ) {
// draw the dark shade under the label
@ -1162,7 +1192,7 @@ static void SDLDrawKeysLabelsLeft( void )
y += offset_y + buttons[ i ].y - small_ascent - small_descent;
}
SDLDrawSmallString( x, y, buttons[ i ].left, strlen( buttons[ i ].left ), colorfg, colorbg );
write_text( x, y, buttons[ i ].left, strlen( buttons[ i ].left ), colorfg, colorbg );
} else // is_menu
{
colorbg = ARGBColors[ BLACK ];
@ -1183,27 +1213,13 @@ static void SDLDrawKeysLabelsLeft( void )
y = offset_y + buttons[ i ].y - small_descent;
SDLDrawSmallString( x, y, buttons[ i ].left, strlen( buttons[ i ].left ), colorfg, colorbg );
write_text( x, y, buttons[ i ].left, strlen( buttons[ i ].left ), colorfg, colorbg );
} // is_menu
}
} // for
}
// Draw the right labels (green on GX)
static void SDLDrawKeysLabelsRight( void )
{
int i, x, y;
unsigned int pw /* , ph */;
int wl, wr, ws;
int offset_y = KEYBOARD_OFFSET_Y;
int offset_x = KEYBOARD_OFFSET_X;
unsigned colorbg, colorfg;
// SDLDrawKeysLabelsRight();
// draw the right labels
for ( i = FIRST_HPKEY; i <= LAST_HPKEY; i++ ) {
if ( buttons[ i ].right == ( char* )0 )
continue;
if ( buttons[ i ].right != ( char* )0 ) {
if ( buttons[ i ].is_menu ) {
// draw the dark shade under the label
if ( opt_gx ) {
@ -1230,7 +1246,7 @@ static void SDLDrawKeysLabelsRight( void )
y += offset_y + buttons[ i ].y - small_ascent - small_descent;
}
SDLDrawSmallString( x, y, buttons[ i ].right, strlen( buttons[ i ].right ), colorfg, colorbg );
write_text( x, y, buttons[ i ].right, strlen( buttons[ i ].right ), colorfg, colorbg );
} // buttons[i].is_menu
else {
colorbg = ARGBColors[ BLACK ];
@ -1251,147 +1267,15 @@ static void SDLDrawKeysLabelsRight( void )
y = offset_y + buttons[ i ].y - small_descent;
SDLDrawSmallString( x, y, buttons[ i ].right, strlen( buttons[ i ].right ), colorfg, colorbg );
write_text( x, y, buttons[ i ].right, strlen( buttons[ i ].right ), colorfg, colorbg );
}
}
}
} // for
draw_buttons();
}
// Draw the letter bottom right of the keys
static void SDLDrawKeysLetters( void )
{
int i, x, y;
int offset_y = KEYBOARD_OFFSET_Y;
int offset_x = KEYBOARD_OFFSET_X;
unsigned colorbg;
for ( i = FIRST_HPKEY; i <= LAST_HPKEY; i++ ) {
if ( i < HPKEY_MTH )
colorbg = ARGBColors[ DISP_PAD ];
else
colorbg = ARGBColors[ PAD ];
// Letter ( small character bottom right of key)
if ( buttons[ i ].letter != ( char* )0 ) {
if ( opt_gx ) {
x = offset_x + buttons[ i ].x + buttons[ i ].w + 3;
y = offset_y + buttons[ i ].y + buttons[ i ].h + 1;
} else {
x = offset_x + buttons[ i ].x + buttons[ i ].w - SmallTextWidth( buttons[ i ].letter, 1 ) / 2 + 5;
y = offset_y + buttons[ i ].y + buttons[ i ].h - 2;
}
SDLDrawSmallString( x, y, buttons[ i ].letter, 1, 0xffffffff, colorbg );
}
}
}
// Bottom label: the only one is the cancel button
static void SDLDrawKeysLabelsBottom( void )
{
int i, x, y;
int offset_y = KEYBOARD_OFFSET_Y;
int offset_x = KEYBOARD_OFFSET_X;
unsigned colorbg, colorfg;
// Bottom label: the only one is the cancel button
for ( i = FIRST_HPKEY; i <= LAST_HPKEY; i++ ) {
if ( buttons[ i ].sub == ( char* )0 )
continue;
if ( i < HPKEY_MTH )
colorbg = ARGBColors[ DISP_PAD ];
else
colorbg = ARGBColors[ PAD ];
colorfg = ARGBColors[ WHITE ];
x = offset_x + buttons[ i ].x + ( 1 + buttons[ i ].w - SmallTextWidth( buttons[ i ].sub, strlen( buttons[ i ].sub ) ) ) / 2;
y = offset_y + buttons[ i ].y + buttons[ i ].h + small_ascent + 2;
SDLDrawSmallString( x, y, buttons[ i ].sub, strlen( buttons[ i ].sub ), colorfg, colorbg );
}
}
// Draws the greyish area around keys that trigger menus
static void SDLDrawKeyMenu( void )
{
int i, x, y;
int offset_y = KEYBOARD_OFFSET_Y;
int offset_x = KEYBOARD_OFFSET_X;
SDL_Rect rect;
unsigned color;
unsigned pw, ph;
for ( i = FIRST_HPKEY; i <= LAST_HPKEY; i++ ) {
if ( !buttons[ i ].is_menu )
continue;
// draw the dark shade under the label
if ( opt_gx ) {
pw = 58;
ph = 48;
} else {
pw = 44;
ph = 9;
}
color = ARGBColors[ UNDERLAY ];
// Set the coordinates to absolute
if ( opt_gx ) {
x = offset_x + buttons[ i ].x - 6;
y = offset_y + buttons[ i ].y - small_ascent - small_descent - 6;
} else {
x = offset_x + buttons[ i ].x + ( buttons[ i ].w - pw ) / 2;
y = offset_y + buttons[ i ].y - small_ascent - small_descent;
}
rect.x = x;
rect.y = y;
rect.w = pw;
rect.h = ph;
SDL_FillRect( sdlwindow, &rect, color );
}
}
static void SDLDrawButtons( void )
{
SDL_Rect srect, drect;
for ( int i = FIRST_HPKEY; i <= LAST_HPKEY; i++ ) {
// Blit the button surface to the screen
srect.x = 0;
srect.y = 0;
srect.w = buttons[ i ].w;
srect.h = buttons[ i ].h;
drect.x = KEYBOARD_OFFSET_X + buttons[ i ].x;
drect.y = KEYBOARD_OFFSET_Y + buttons[ i ].y;
drect.w = buttons[ i ].w;
drect.h = buttons[ i ].h;
if ( keyboard[ i ].pressed )
SDL_BlitSurface( buttons[ i ].surfacedown, &srect, sdlwindow, &drect );
else
SDL_BlitSurface( buttons[ i ].surfaceup, &srect, sdlwindow, &drect );
}
// Always update immediately buttons
SDL_UpdateRect( sdlwindow, KEYBOARD_OFFSET_X + buttons[ 0 ].x, KEYBOARD_OFFSET_Y + buttons[ 0 ].y,
buttons[ LAST_HPKEY ].x + buttons[ LAST_HPKEY ].w - buttons[ 0 ].x,
buttons[ LAST_HPKEY ].y + buttons[ LAST_HPKEY ].h - buttons[ 0 ].y );
}
static void SDLDrawKeypad( void )
{
SDLDrawKeyMenu();
SDLDrawKeysLetters();
SDLDrawKeysLabelsBottom();
SDLDrawKeysLabelsLeft();
SDLDrawKeysLabelsRight();
SDLCreateKeys();
SDLDrawButtons();
}
static void SDLDrawBezel( void )
static void draw_bezel_LCD( void )
{
unsigned int i;
int display_height = DISPLAY_HEIGHT;
@ -1457,7 +1341,7 @@ static void SDLDrawBezel( void )
DISPLAY_OFFSET_Y + display_height - 2, bgra2argb( ARGBColors[ LCD ] ) );
}
static void SDLDrawBackground( int width, int height, int w_top, int h_top )
static void draw_background( int width, int height, int w_top, int h_top )
{
SDL_Rect rect;
@ -1472,7 +1356,7 @@ static void SDLDrawBackground( int width, int height, int w_top, int h_top )
SDL_FillRect( sdlwindow, &rect, ARGBColors[ DISP_PAD ] );
}
static void SDLDrawBackgroundLCD( void )
static void draw_background_LCD( void )
{
SDL_Rect rect;
@ -1485,7 +1369,7 @@ static void SDLDrawBackgroundLCD( void )
static void SDLDrawAnnunc( char* annunc )
{
SDLCreateAnnunc();
create_annunc();
// Print the annunciator
for ( int i = 0; i < 6; i++ ) {
@ -1681,56 +1565,6 @@ static inline void draw_row( long addr, int row )
draw_nibble( i, row, read_nibble( addr + i ) );
}
static void SDLCreateHP( void )
{
unsigned int width, height;
if ( config.hide_chrome ) {
width = KEYBOARD_WIDTH;
height = DISPLAY_HEIGHT;
} else {
width = KEYBOARD_WIDTH + 2 * SIDE_SKIP;
height = DISPLAY_OFFSET_Y + DISPLAY_HEIGHT + DISP_KBD_SKIP + KEYBOARD_HEIGHT + BOTTOM_SKIP;
}
keypad.width = width;
keypad.height = height;
sdl_colors = opt_gx ? sdl_colors_gx : sdl_colors_sx;
// we allocate memory for the buttons because we need to modify
// their coordinates, and we don't want to change the original buttons_gx or
// buttons_sx
if ( buttons ) {
free( buttons );
buttons = 0;
}
buttons = ( sdl_button_t* )malloc( sizeof( buttons_gx ) );
if ( opt_gx )
memcpy( buttons, buttons_gx, sizeof( buttons_gx ) );
else
memcpy( buttons, buttons_sx, sizeof( buttons_sx ) );
SDLCreateColors();
if ( !config.hide_chrome ) {
int cut = buttons[ HPKEY_MTH ].y + KEYBOARD_OFFSET_Y - 19;
SDLDrawBackground( width, cut, width, height );
SDLDrawMore( cut, KEYBOARD_OFFSET_Y, keypad.width, keypad.height );
SDLDrawLogo();
SDLDrawBezel();
SDLDrawKeypad();
SDLDrawSerialDevices();
}
SDLDrawBackgroundLCD();
SDL_UpdateRect( sdlwindow, 0, 0, 0, 0 );
}
/**********/
/* public */
/**********/
@ -1757,7 +1591,7 @@ void sdl_get_event( void )
int x, y, state;
state = SDL_GetMouseState( &x, &y );
if ( state & SDL_BUTTON( 1 ) && SDLCoordinateToKey( x, y ) == lasthpkey ) {
if ( state & SDL_BUTTON( 1 ) && mouse_click_to_hpkey( x, y ) == lasthpkey ) {
lastislongpress = 1;
SDLUIFeedback();
}
@ -1775,7 +1609,7 @@ void sdl_get_event( void )
*/
/* // pressed */
/* case SDL_MOUSEMOTION: */
/* hpkey = SDLCoordinateToKey( event.motion.x,
/* hpkey = mouse_click_to_hpkey( event.motion.x,
* event.motion.y ); */
/* if ( event.motion.state & SDL_BUTTON( 1 ) ) { */
/* // Mouse moves on a key different from the last key
@ -1823,7 +1657,7 @@ void sdl_get_event( void )
case SDL_MOUSEBUTTONDOWN:
case SDL_MOUSEBUTTONUP:
hpkey = SDLCoordinateToKey( event.button.x, event.button.y );
hpkey = mouse_click_to_hpkey( event.button.x, event.button.y );
// React to mouse up/down when click over a button
if ( hpkey == -1 )
@ -1859,7 +1693,7 @@ void sdl_get_event( void )
case SDL_KEYDOWN:
case SDL_KEYUP:
hpkey = SDLKeyToKey( event.key.keysym.sym );
hpkey = sdlkey_to_hpkey( event.key.keysym.sym );
if ( hpkey == -1 )
break;
@ -1897,7 +1731,7 @@ void sdl_get_event( void )
// button is pressed (otherwise it overwrites the zoomed button)
if ( keyneedshow && keyispressed == -1 ) {
keyneedshow = 0;
SDLDrawButtons();
draw_buttons();
}
#ifdef DELAYEDDISPUPDATE
@ -1997,8 +1831,8 @@ void sdl_draw_annunc( void )
void sdl_adjust_contrast( void )
{
SDLCreateColors();
SDLCreateAnnunc();
colors_setup();
create_annunc();
// redraw LCD
ui_init_LCD();
@ -2029,6 +1863,86 @@ void init_sdl_ui( int argc, char** argv )
ui_adjust_contrast = sdl_adjust_contrast;
ui_draw_annunc = sdl_draw_annunc;
SDLInit();
SDLCreateHP();
// SDLInit();
unsigned int width, height;
// Initialize SDL
if ( SDL_Init( SDL_INIT_VIDEO ) < 0 ) {
printf( "Couldn't initialize SDL: %s\n", SDL_GetError() );
exit( 1 );
}
// On exit: clean SDL
atexit( SDL_Quit );
// Initialize the geometric values
KEYBOARD_HEIGHT = _KEYBOARD_HEIGHT;
KEYBOARD_WIDTH = _KEYBOARD_WIDTH;
TOP_SKIP = _TOP_SKIP;
SIDE_SKIP = _SIDE_SKIP;
BOTTOM_SKIP = _BOTTOM_SKIP;
DISP_KBD_SKIP = _DISP_KBD_SKIP;
DISPLAY_WIDTH = _DISPLAY_WIDTH;
DISPLAY_HEIGHT = _DISPLAY_HEIGHT;
DISPLAY_OFFSET_X = _DISPLAY_OFFSET_X;
DISPLAY_OFFSET_Y = _DISPLAY_OFFSET_Y;
DISP_FRAME = _DISP_FRAME;
KEYBOARD_OFFSET_X = _KEYBOARD_OFFSET_X;
KEYBOARD_OFFSET_Y = _KEYBOARD_OFFSET_Y;
KBD_UPLINE = _KBD_UPLINE;
if ( config.hide_chrome ) {
width = DISPLAY_WIDTH;
height = DISPLAY_HEIGHT;
DISPLAY_OFFSET_X = 0;
DISPLAY_OFFSET_Y = 0;
} else {
width = ( buttons_gx[ LAST_HPKEY ].x + buttons_gx[ LAST_HPKEY ].w ) + 2 * SIDE_SKIP;
height = DISPLAY_OFFSET_Y + DISPLAY_HEIGHT + DISP_KBD_SKIP + buttons_gx[ LAST_HPKEY ].y + buttons_gx[ LAST_HPKEY ].h + BOTTOM_SKIP;
}
uint32_t sdl_window_flags = SDL_SWSURFACE | SDL_RESIZABLE;
if ( config.show_ui_fullscreen )
sdl_window_flags |= SDL_FULLSCREEN;
sdlwindow = SDL_SetVideoMode( width, height, 32, sdl_window_flags );
if ( sdlwindow == NULL ) {
printf( "Couldn't set video mode: %s\n", SDL_GetError() );
exit( 1 );
}
// SDLCreateHP();
keypad.width = width;
keypad.height = height;
sdl_colors = opt_gx ? sdl_colors_gx : sdl_colors_sx;
// we allocate memory for the buttons because we need to modify
// their coordinates, and we don't want to change the original buttons_gx or
// buttons_sx
buttons = ( sdl_button_t* )malloc( sizeof( buttons_gx ) );
if ( opt_gx )
memcpy( buttons, buttons_gx, sizeof( buttons_gx ) );
else
memcpy( buttons, buttons_sx, sizeof( buttons_sx ) );
colors_setup();
if ( !config.hide_chrome ) {
int cut = buttons[ HPKEY_MTH ].y + KEYBOARD_OFFSET_Y - 19;
draw_background( width, cut, width, height );
draw_bezel( cut, KEYBOARD_OFFSET_Y, keypad.width, keypad.height );
draw_header();
draw_bezel_LCD();
draw_keypad();
SDLDrawSerialDevices();
}
draw_background_LCD();
SDL_UpdateRect( sdlwindow, 0, 0, 0, 0 );
}