[sdl2] key click animation looks good.

- down texture is bad
- lost mouse long press to stick
This commit is contained in:
Gwenhael Le Moine 2024-09-06 22:14:53 +02:00
parent d3a181682c
commit 36c1f9b607
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GPG key ID: FDFE3669426707A7

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@ -681,14 +681,8 @@ static void create_buttons_textures( void )
static void _draw_key( int hpkey ) static void _draw_key( int hpkey )
{ {
int x = KEYBOARD_OFFSET_X + BUTTONS[ hpkey ].x; __draw_texture( KEYBOARD_OFFSET_X + BUTTONS[ hpkey ].x, KEYBOARD_OFFSET_Y + BUTTONS[ hpkey ].y, BUTTONS[ hpkey ].w, BUTTONS[ hpkey ].h,
int y = KEYBOARD_OFFSET_Y + BUTTONS[ hpkey ].y; keyboard[ hpkey ].pressed ? buttons_textures[ hpkey ].down : buttons_textures[ hpkey ].up );
if ( keyboard[ hpkey ].pressed ) {
// x += 1;
y += 1;
}
__draw_texture( x, y, BUTTONS[ hpkey ].w, BUTTONS[ hpkey ].h,
/* keyboard[ hpkey ].pressed ? buttons_textures[ hpkey ].down : */ buttons_textures[ hpkey ].up );
} }
static void _draw_keys( void ) static void _draw_keys( void )
@ -846,7 +840,7 @@ static void _draw_background_LCD( void ) { __draw_rect( display_offset_x, displa
// Show the hp key which is being pressed // Show the hp key which is being pressed
static void _show_key( int hpkey ) static void _show_key( int hpkey )
{ {
if ( hpkey < 0 ) if ( config.hide_chrome || hpkey < 0 )
return; return;
SDL_SetRenderTarget( renderer, main_texture ); SDL_SetRenderTarget( renderer, main_texture );
@ -997,6 +991,28 @@ static inline void draw_row( long addr, int row )
draw_nibble( i, row, read_nibble( addr + i ) ); draw_nibble( i, row, read_nibble( addr + i ) );
} }
static int sdl_press_key( int hpkey )
{
if ( hpkey == -1 || keyboard[ hpkey ].pressed )
return -1;
press_key( hpkey );
_show_key( hpkey );
return hpkey;
}
static int sdl_release_key( int hpkey )
{
if ( hpkey == -1 || !keyboard[ hpkey ].pressed )
return -1;
release_key( hpkey );
_show_key( hpkey );
return hpkey;
}
/**********/ /**********/
/* public */ /* public */
/**********/ /**********/
@ -1004,26 +1020,6 @@ void sdl_get_event( void )
{ {
SDL_Event event; SDL_Event event;
int hpkey = -1;
static int lasthpkey = -1; // last key that was pressed or -1 for none
static int lastticks = -1; // time at which a key was pressed or -1 if timer expired
static bool lastislongpress = false; // last key press was a long press
static int pressed_hpkey = -1; // Indicate if a key is being held down by
// a finger (not set for long presses)
// Check whether long pres on key
if ( lastticks > 0 && ( SDL_GetTicks() - lastticks > 750 ) ) {
// time elapsed
lastticks = -1;
// Check that the mouse is still on the same last key
int x, y;
int state = SDL_GetMouseState( &x, &y );
if ( state & SDL_BUTTON( 1 ) && mouse_click_to_hpkey( x, y ) == lasthpkey )
lastislongpress = true;
}
// Iterate as long as there are events // Iterate as long as there are events
while ( SDL_PollEvent( &event ) ) { while ( SDL_PollEvent( &event ) ) {
switch ( event.type ) { switch ( event.type ) {
@ -1033,55 +1029,17 @@ void sdl_get_event( void )
break; break;
case SDL_MOUSEBUTTONDOWN: case SDL_MOUSEBUTTONDOWN:
hpkey = mouse_click_to_hpkey( event.button.x, event.button.y ); sdl_press_key( mouse_click_to_hpkey( event.button.x, event.button.y ) );
// React to mouse up/down when click over a button
if ( hpkey == -1 || keyboard[ hpkey ].pressed )
break;
pressed_hpkey = hpkey;
press_key( hpkey );
_show_key( pressed_hpkey );
lasthpkey = hpkey;
// Start timer
lastticks = SDL_GetTicks();
break; break;
case SDL_MOUSEBUTTONUP: case SDL_MOUSEBUTTONUP:
hpkey = mouse_click_to_hpkey( event.button.x, event.button.y ); sdl_release_key( mouse_click_to_hpkey( event.button.x, event.button.y ) );
// React to mouse up/down when click over a button
if ( hpkey == -1 )
break;
if ( !lastislongpress ) {
release_all_keys();
lasthpkey = -1; // No key is pressed anymore
}
_show_key( pressed_hpkey );
pressed_hpkey = -1;
// Stop timer, clear long key press
lastticks = -1;
lastislongpress = false;
break; break;
case SDL_KEYDOWN: case SDL_KEYDOWN:
hpkey = sdlkey_to_hpkey( event.key.keysym.sym ); sdl_press_key( sdlkey_to_hpkey( event.key.keysym.sym ) );
if ( hpkey == -1 || keyboard[ hpkey ].pressed )
break;
pressed_hpkey = hpkey;
press_key( hpkey );
_show_key( pressed_hpkey );
break; break;
case SDL_KEYUP: case SDL_KEYUP:
hpkey = sdlkey_to_hpkey( event.key.keysym.sym ); sdl_release_key( sdlkey_to_hpkey( event.key.keysym.sym ) );
if ( hpkey == -1 )
break;
release_key( hpkey );
_show_key( pressed_hpkey );
pressed_hpkey = -1;
break; break;
} }
} }