[sdl2] tweak buttons' textures drawing
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91ed31e2d2
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1 changed files with 60 additions and 81 deletions
141
src/ui_sdl2.c
141
src/ui_sdl2.c
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@ -541,120 +541,99 @@ static void _draw_header( void )
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static SDL_Texture* create_button_texture( int hpkey, bool is_up )
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static SDL_Texture* create_button_texture( int hpkey, bool is_up )
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{
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{
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bool is_down = !is_up;
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int x, y;
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int x, y;
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SDL_Texture* texture =
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SDL_Texture* texture =
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SDL_CreateTexture( renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, BUTTONS[ hpkey ].w, BUTTONS[ hpkey ].h );
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SDL_CreateTexture( renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, BUTTONS[ hpkey ].w, BUTTONS[ hpkey ].h );
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SDL_SetRenderTarget( renderer, texture );
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SDL_SetRenderTarget( renderer, texture );
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// Fill the button and outline
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// Fill the button and outline
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__draw_rect( 0, 0, BUTTONS[ hpkey ].w, BUTTONS[ hpkey ].h, BUTTON );
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if ( BUTTONS[ hpkey ].label != ( char* )0 ) {
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/* Button has a text label */
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x = strlen( BUTTONS[ hpkey ].label ) - 1;
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x += ( ( BUTTONS[ hpkey ].w - BigTextWidth( BUTTONS[ hpkey ].label, strlen( BUTTONS[ hpkey ].label ) ) ) / 2 );
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if ( is_up )
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y = ( BUTTONS[ hpkey ].h + 1 ) / 2 - 6;
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else
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y = ( BUTTONS[ hpkey ].h + 1 ) / 2 - 7; /* down change */
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write_with_big_font( x, y, BUTTONS[ hpkey ].label, WHITE, BUTTON );
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} else if ( BUTTONS[ hpkey ].lw != 0 ) {
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/* Button has a texture */
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x = ( 1 + BUTTONS[ hpkey ].w - BUTTONS[ hpkey ].lw ) / 2;
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if ( is_up )
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y = ( 1 + BUTTONS[ hpkey ].h - BUTTONS[ hpkey ].lh ) / 2 + 1;
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else
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y = ( 1 + BUTTONS[ hpkey ].h - BUTTONS[ hpkey ].lh ) / 2;
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__draw_bitmap( x, y, BUTTONS[ hpkey ].lw, BUTTONS[ hpkey ].lh, BUTTONS[ hpkey ].lb, BUTTONS[ hpkey ].lc, BUTTON );
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}
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// fix outer-corners color
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// fix outer-corners color
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int outer_color = PAD;
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int outer_color = PAD;
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if ( BUTTONS[ hpkey ].is_menu )
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if ( BUTTONS[ hpkey ].is_menu )
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outer_color = UNDERLAY;
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outer_color = UNDERLAY;
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if ( hpkey < HPKEY_MTH )
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if ( hpkey < HPKEY_MTH )
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outer_color = DISP_PAD;
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outer_color = DISP_PAD;
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__draw_line( 0, 0, BUTTONS[ hpkey ].w - 1, 0, outer_color );
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__draw_rect( 0, 0, BUTTONS[ hpkey ].w, BUTTONS[ hpkey ].h, outer_color );
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__draw_line( 0, BUTTONS[ hpkey ].h - 1, BUTTONS[ hpkey ].w - 1, BUTTONS[ hpkey ].h - 1, outer_color );
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__draw_rect( 1, 1, BUTTONS[ hpkey ].w - 2, BUTTONS[ hpkey ].h - 2, BUTTON );
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__draw_pixel( 0, 1, outer_color );
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__draw_pixel( 0, BUTTONS[ hpkey ].h - 2, outer_color );
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// draw label in button
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__draw_pixel( BUTTONS[ hpkey ].w - 1, 1, outer_color );
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if ( BUTTONS[ hpkey ].label != ( char* )0 ) {
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__draw_pixel( BUTTONS[ hpkey ].w - 1, BUTTONS[ hpkey ].h - 2, outer_color );
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/* Button has a text label */
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x = strlen( BUTTONS[ hpkey ].label ) - 1;
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x += ( ( BUTTONS[ hpkey ].w - BigTextWidth( BUTTONS[ hpkey ].label, strlen( BUTTONS[ hpkey ].label ) ) ) / 2 );
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y = ( BUTTONS[ hpkey ].h + 1 ) / 2 - 6;
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if ( is_down )
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y -= 1;
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write_with_big_font( x, y, BUTTONS[ hpkey ].label, WHITE, BUTTON );
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} else if ( BUTTONS[ hpkey ].lw != 0 ) {
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/* Button has a texture */
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x = ( 1 + BUTTONS[ hpkey ].w - BUTTONS[ hpkey ].lw ) / 2;
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y = ( 1 + BUTTONS[ hpkey ].h - BUTTONS[ hpkey ].lh ) / 2;
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if ( is_up )
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y += 1;
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__draw_bitmap( x, y, BUTTONS[ hpkey ].lw, BUTTONS[ hpkey ].lh, BUTTONS[ hpkey ].lb, BUTTONS[ hpkey ].lc, BUTTON );
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}
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// draw edge of button
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// draw edge of button
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// top
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__draw_line( 1, 1, BUTTONS[ hpkey ].w - 2, 1, BUT_TOP );
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__draw_line( 2, 2, BUTTONS[ hpkey ].w - 3, 2, BUT_TOP );
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if ( is_up ) {
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__draw_line( 3, 3, BUTTONS[ hpkey ].w - 4, 3, BUT_TOP );
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__draw_line( 4, 4, BUTTONS[ hpkey ].w - 5, 4, BUT_TOP );
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}
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// top-left
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if ( is_up )
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__draw_pixel( 4, 5, BUT_TOP );
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else
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__draw_pixel( 4, 3, BUT_TOP );
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// left
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// left
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__draw_line( 1, BUTTONS[ hpkey ].h - 2, 1, 1, BUT_TOP );
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__draw_line( 1, BUTTONS[ hpkey ].h - 2, 1, 1, BUT_TOP );
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__draw_line( 2, BUTTONS[ hpkey ].h - 3, 2, 2, BUT_TOP );
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__draw_line( 2, BUTTONS[ hpkey ].h - 3, 2, 2, BUT_TOP );
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__draw_line( 3, BUTTONS[ hpkey ].h - 4, 3, 3, BUT_TOP );
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__draw_line( 3, BUTTONS[ hpkey ].h - 4, 3, 3, BUT_TOP );
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// top
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__draw_line( 1, 1, BUTTONS[ hpkey ].w - 2, 1, BUT_TOP );
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__draw_line( 2, 2, BUTTONS[ hpkey ].w - 3, 2, BUT_TOP );
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__draw_line( 3, 3, BUTTONS[ hpkey ].w - 4, 3, BUT_TOP );
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__draw_line( 4, 4, BUTTONS[ hpkey ].w - 5, 4, BUT_TOP );
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// top-left
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__draw_pixel( 4, 5, BUT_TOP );
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// bottom
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__draw_line( 3, BUTTONS[ hpkey ].h - 2, BUTTONS[ hpkey ].w - 2, BUTTONS[ hpkey ].h - 2, BUT_BOT );
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__draw_line( 4, BUTTONS[ hpkey ].h - 3, BUTTONS[ hpkey ].w - 3, BUTTONS[ hpkey ].h - 3, BUT_BOT );
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// right
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// right
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__draw_line( BUTTONS[ hpkey ].w - 2, BUTTONS[ hpkey ].h - 2, BUTTONS[ hpkey ].w - 2, 3, BUT_BOT );
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__draw_line( BUTTONS[ hpkey ].w - 2, BUTTONS[ hpkey ].h - 2, BUTTONS[ hpkey ].w - 2, 3, BUT_BOT );
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__draw_line( BUTTONS[ hpkey ].w - 3, BUTTONS[ hpkey ].h - 3, BUTTONS[ hpkey ].w - 3, 4, BUT_BOT );
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__draw_line( BUTTONS[ hpkey ].w - 3, BUTTONS[ hpkey ].h - 3, BUTTONS[ hpkey ].w - 3, 4, BUT_BOT );
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__draw_line( BUTTONS[ hpkey ].w - 4, BUTTONS[ hpkey ].h - 4, BUTTONS[ hpkey ].w - 4, 5, BUT_BOT );
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__draw_line( BUTTONS[ hpkey ].w - 4, BUTTONS[ hpkey ].h - 4, BUTTONS[ hpkey ].w - 4, 5, BUT_BOT );
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__draw_pixel( BUTTONS[ hpkey ].w - 5, BUTTONS[ hpkey ].h - 4, BUT_BOT );
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__draw_pixel( BUTTONS[ hpkey ].w - 5, BUTTONS[ hpkey ].h - 4, BUT_BOT );
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// bottom
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__draw_line( 3, BUTTONS[ hpkey ].h - 2, BUTTONS[ hpkey ].w - 2, BUTTONS[ hpkey ].h - 2, BUT_BOT );
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__draw_line( 4, BUTTONS[ hpkey ].h - 3, BUTTONS[ hpkey ].w - 3, BUTTONS[ hpkey ].h - 3, BUT_BOT );
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// draw frame around button
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// draw black frame around button
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// left
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__draw_line( 0, BUTTONS[ hpkey ].h - 3, 0, 2, FRAME );
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if ( !is_up )
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__draw_line( 1, BUTTONS[ hpkey ].h - 3, 1, 2, FRAME ); /* down */
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// top
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// top
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__draw_line( 2, 0, BUTTONS[ hpkey ].w - 3, 0, FRAME );
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__draw_line( 2, 0, BUTTONS[ hpkey ].w - 3, 0, FRAME );
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if ( !is_up )
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// left
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__draw_line( 2, 1, BUTTONS[ hpkey ].w - 3, 1, FRAME ); /* down */
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__draw_line( 0, BUTTONS[ hpkey ].h - 3, 0, 2, FRAME );
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// bottom
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__draw_line( 2, BUTTONS[ hpkey ].h - 1, BUTTONS[ hpkey ].w - 3, BUTTONS[ hpkey ].h - 1, FRAME );
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if ( !is_up )
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__draw_line( 2, BUTTONS[ hpkey ].h - 2, BUTTONS[ hpkey ].w - 3, BUTTONS[ hpkey ].h - 2, FRAME ); /* down */
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// right
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// right
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__draw_line( BUTTONS[ hpkey ].w - 1, BUTTONS[ hpkey ].h - 3, BUTTONS[ hpkey ].w - 1, 2, FRAME );
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__draw_line( BUTTONS[ hpkey ].w - 1, BUTTONS[ hpkey ].h - 3, BUTTONS[ hpkey ].w - 1, 2, FRAME );
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if ( !is_up )
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// bottom
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__draw_line( BUTTONS[ hpkey ].w - 2, BUTTONS[ hpkey ].h - 3, BUTTONS[ hpkey ].w - 2, 2, FRAME ); /* down */
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__draw_line( 2, BUTTONS[ hpkey ].h - 1, BUTTONS[ hpkey ].w - 3, BUTTONS[ hpkey ].h - 1, FRAME );
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if ( hpkey == HPKEY_ON ) {
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// top-left
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if ( is_up ) {
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__draw_pixel( 1, 1, FRAME );
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// top
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// top-right
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__draw_line( 1, 1, BUTTONS[ hpkey ].w - 2, 1, FRAME );
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__draw_pixel( BUTTONS[ hpkey ].w - 2, 1, FRAME );
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// top-left
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__draw_pixel( 1, 2, FRAME );
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// top-right
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__draw_pixel( BUTTONS[ hpkey ].w - 2, 2, FRAME );
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} else {
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// top
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__draw_line( 1, 2, BUTTONS[ hpkey ].w - 2, 2, FRAME ); /* down change */
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// top-left
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__draw_pixel( 1, 3, FRAME ); /* down change */
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// top-right
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__draw_pixel( BUTTONS[ hpkey ].w - 2, 3, FRAME ); /* down change */
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}
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} else {
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if ( is_up ) {
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// top-left
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__draw_pixel( 1, 1, FRAME );
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// top-right
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__draw_pixel( BUTTONS[ hpkey ].w - 2, 1, FRAME );
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} else {
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// top-left
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__draw_pixel( 1, 2, FRAME ); /* down change */
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// top-right
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__draw_pixel( BUTTONS[ hpkey ].w - 2, 2, FRAME ); /* down change */
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}
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}
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// bottom-left
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// bottom-left
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__draw_pixel( 1, BUTTONS[ hpkey ].h - 2, FRAME );
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__draw_pixel( 1, BUTTONS[ hpkey ].h - 2, FRAME );
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// bottom-right
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// bottom-right
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__draw_pixel( BUTTONS[ hpkey ].w - 2, BUTTONS[ hpkey ].h - 2, FRAME );
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__draw_pixel( BUTTONS[ hpkey ].w - 2, BUTTONS[ hpkey ].h - 2, FRAME );
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if ( is_down ) {
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// top
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__draw_line( 2, 1, BUTTONS[ hpkey ].w - 3, 1, FRAME );
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// left
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__draw_line( 1, 2, 1, BUTTONS[ hpkey ].h / 1.5, FRAME );
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// right
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__draw_line( BUTTONS[ hpkey ].w - 2, 2, BUTTONS[ hpkey ].w - 2, BUTTONS[ hpkey ].h / 1.5, FRAME );
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// top-left
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__draw_pixel( 2, 2, FRAME );
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// top-right
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__draw_pixel( BUTTONS[ hpkey ].w - 3, 2, FRAME );
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}
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return texture;
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return texture;
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}
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}
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