[sdl2] remove commented code

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Gwenhael Le Moine 2024-09-07 11:03:23 +02:00
parent ef18903f53
commit 1bb1e39ea8
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@ -686,69 +686,6 @@ static void create_buttons_textures( void )
__draw_bitmap( x, y, BUTTONS[ i ].lw, BUTTONS[ i ].lh, BUTTONS[ i ].lb, BUTTONS[ i ].lc, BUTTON );
}
/* // Fill the button and outline */
/* __draw_rect( 1, 1, BUTTONS[ i ].w - 2, BUTTONS[ i ].h - 2, BUTTON ); */
/* // draw edge of button */
/* __draw_line( 2, BUTTONS[ i ].h - 4, 2, 2, BUT_TOP ); */
/* __draw_line( 3, BUTTONS[ i ].h - 5, 3, 3, BUT_TOP ); */
/* __draw_line( 2, 2, BUTTONS[ i ].w - 4, 2, BUT_TOP ); */
/* __draw_line( 3, 3, BUTTONS[ i ].w - 5, 3, BUT_TOP ); */
/* __draw_pixel( 4, 4, BUT_TOP ); */
/* __draw_line( 3, BUTTONS[ i ].h - 3, BUTTONS[ i ].w - 3, BUTTONS[ i ].h - 3, BUT_BOT ); */
/* __draw_line( 4, BUTTONS[ i ].h - 4, BUTTONS[ i ].w - 4, BUTTONS[ i ].h - 4, BUT_BOT ); */
/* __draw_line( BUTTONS[ i ].w - 3, BUTTONS[ i ].h - 3, BUTTONS[ i ].w - 3, 3, BUT_BOT ); */
/* __draw_line( BUTTONS[ i ].w - 4, BUTTONS[ i ].h - 4, BUTTONS[ i ].w - 4, 4, BUT_BOT ); */
/* __draw_pixel( BUTTONS[ i ].w - 5, BUTTONS[ i ].h - 5, BUT_BOT ); */
/* // draw frame around button */
/* __draw_line( 0, BUTTONS[ i ].h - 3, 0, 2, FRAME ); */
/* __draw_line( 2, 0, BUTTONS[ i ].w - 3, 0, FRAME ); */
/* __draw_line( 2, BUTTONS[ i ].h - 1, BUTTONS[ i ].w - 3, BUTTONS[ i ].h - 1, FRAME ); */
/* __draw_line( BUTTONS[ i ].w - 1, BUTTONS[ i ].h - 3, BUTTONS[ i ].w - 1, 2, FRAME ); */
/* if ( i == HPKEY_ON ) { */
/* __draw_line( 1, 1, BUTTONS[ i ].w - 2, 1, FRAME ); */
/* __draw_pixel( 1, 2, FRAME ); */
/* __draw_pixel( BUTTONS[ i ].w - 2, 2, FRAME ); */
/* } else { */
/* __draw_pixel( 1, 1, FRAME ); */
/* __draw_pixel( BUTTONS[ i ].w - 2, 1, FRAME ); */
/* } */
/* __draw_pixel( 1, BUTTONS[ i ].h - 2, FRAME ); */
/* __draw_pixel( BUTTONS[ i ].w - 2, BUTTONS[ i ].h - 2, FRAME ); */
/* if ( i == HPKEY_ON ) { */
/* __draw_rect( 1, 2, 1 + BUTTONS[ i ].w - 3, 2 + BUTTONS[ i ].h - 4, FRAME ); */
/* __draw_pixel( 2, 3, FRAME ); */
/* __draw_pixel( BUTTONS[ i ].w - 3, 3, FRAME ); */
/* } else { */
/* __draw_rect( 1, 1, 1 + BUTTONS[ i ].w - 3, 1 + BUTTONS[ i ].h - 3, FRAME ); */
/* __draw_pixel( 2, 2, FRAME ); */
/* __draw_pixel( BUTTONS[ i ].w - 3, 2, FRAME ); */
/* } */
/* __draw_pixel( 2, BUTTONS[ i ].h - 3, FRAME ); */
/* __draw_pixel( BUTTONS[ i ].w - 3, BUTTONS[ i ].h - 3, FRAME ); */
/* /\* Same as .up texture *\/ */
/* if ( BUTTONS[ i ].label != ( char* )0 ) { */
/* /\* Button has a text label *\/ */
/* x = ( BUTTONS[ i ].w - strlen( BUTTONS[ i ].label ) * 8 ) / 2; */
/* y = ( BUTTONS[ i ].h + 1 ) / 2 - 4; */
/* y += 2; */
/* stringRGBA( renderer, x, y, BUTTONS[ i ].label, 255, 255, 255, 255 ); */
/* } else if ( BUTTONS[ i ].lw != 0 ) { */
/* /\* Button has a texture *\/ */
/* x = ( 1 + BUTTONS[ i ].w - BUTTONS[ i ].lw ) / 2; */
/* y = ( 1 + BUTTONS[ i ].h - BUTTONS[ i ].lh ) / 2 + 1; */
/* y += 2; */
/* __draw_bitmap( x, y, BUTTONS[ i ].lw, BUTTONS[ i ].lh, BUTTONS[ i ].lb, BUTTONS[ i ].lc, BUTTON ); */
/* } */
// }}}
}