diff --git a/src/ui_sdl2.c b/src/ui_sdl2.c index 425139c..f0f0818 100644 --- a/src/ui_sdl2.c +++ b/src/ui_sdl2.c @@ -543,6 +543,7 @@ static SDL_Texture* create_button_texture( int hpkey, bool is_up ) { bool is_down = !is_up; int x, y; + int on_key_offset_y = ( hpkey == HPKEY_ON ) ? 1 : 0; SDL_Texture* texture = SDL_CreateTexture( renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, BUTTONS[ hpkey ].w, BUTTONS[ hpkey ].h ); SDL_SetRenderTarget( renderer, texture ); @@ -586,10 +587,7 @@ static SDL_Texture* create_button_texture( int hpkey, bool is_up ) __draw_line( 4, 4, BUTTONS[ hpkey ].w - 5, 4, BUT_TOP ); } // top-left - if ( is_up ) - __draw_pixel( 4, 5, BUT_TOP ); - else - __draw_pixel( 4, 3, BUT_TOP ); + __draw_pixel( 4, 3 + ( is_up ? 2 : 0 ), BUT_TOP ); // left __draw_line( 1, BUTTONS[ hpkey ].h - 2, 1, 1, BUT_TOP ); __draw_line( 2, BUTTONS[ hpkey ].h - 3, 2, 2, BUT_TOP ); @@ -620,18 +618,26 @@ static SDL_Texture* create_button_texture( int hpkey, bool is_up ) __draw_pixel( 1, BUTTONS[ hpkey ].h - 2, FRAME ); // bottom-right __draw_pixel( BUTTONS[ hpkey ].w - 2, BUTTONS[ hpkey ].h - 2, FRAME ); + if ( hpkey == HPKEY_ON ) { + // top + __draw_line( 2, 1, BUTTONS[ hpkey ].w - 3, 1, FRAME ); + // top-left + __draw_pixel( 1, 1 + on_key_offset_y, FRAME ); + // top-right + __draw_pixel( BUTTONS[ hpkey ].w - 2, 1 + on_key_offset_y, FRAME ); + } if ( is_down ) { // top - __draw_line( 2, 1, BUTTONS[ hpkey ].w - 3, 1, FRAME ); + __draw_line( 2, 1 + on_key_offset_y, BUTTONS[ hpkey ].w - 3, 1 + on_key_offset_y, FRAME ); // left - __draw_line( 1, 2, 1, BUTTONS[ hpkey ].h / 1.5, FRAME ); + __draw_line( 1, 2, 1, BUTTONS[ hpkey ].h, FRAME ); // right - __draw_line( BUTTONS[ hpkey ].w - 2, 2, BUTTONS[ hpkey ].w - 2, BUTTONS[ hpkey ].h / 1.5, FRAME ); + __draw_line( BUTTONS[ hpkey ].w - 2, 2, BUTTONS[ hpkey ].w - 2, BUTTONS[ hpkey ].h, FRAME ); // top-left - __draw_pixel( 2, 2, FRAME ); + __draw_pixel( 2, 2 + on_key_offset_y, FRAME ); // top-right - __draw_pixel( BUTTONS[ hpkey ].w - 3, 2, FRAME ); + __draw_pixel( BUTTONS[ hpkey ].w - 3, 2 + on_key_offset_y, FRAME ); } return texture;