libx48ng/src/x48_gui.c

6889 lines
234 KiB
C
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#include "config.h"
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#include <fcntl.h>
#include <pwd.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/stat.h>
#include <sys/types.h>
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#include <unistd.h>
#include <sys/utsname.h>
#if defined( GUI_IS_X11 )
#include <X11/Xlib.h>
#include <X11/Xresource.h>
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#include <X11/Xutil.h>
#include <X11/keysym.h>
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#include "icon.h"
#endif
#include "buttons.h"
#include "hp.h"
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#include "small.h"
#include "x48_gui.h"
#include "constants.h"
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#include "device.h"
#include "errors.h"
#include "hp48.h"
#include "options.h"
#include "resources.h"
#include "romio.h"
#if defined( GUI_IS_X11 )
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static char* defaults[] = {
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#include "X48NG.ad.h"
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0 };
#ifdef HAVE_XSHM
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extern int XShmQueryExtension( Display* );
extern int XShmGetEventBase( Display* );
static int CompletionType = -1;
#endif
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extern int saved_argc;
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extern char** saved_argv;
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Display* dpy;
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int screen;
unsigned int depth;
Colormap cmap;
GC gc;
Window mainW;
Window iconW = 0;
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#endif
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disp_t disp;
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#if defined( GUI_IS_X11 )
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Atom wm_delete_window, wm_save_yourself, wm_protocols;
Atom ol_decor_del, ol_decor_icon_name;
Atom atom_type;
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Visual* visual;
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Pixmap icon_pix;
Pixmap icon_text_pix;
Pixmap icon_disp_pix;
static int last_icon_state = -1;
#ifdef HAVE_XSHM
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int shm_flag;
int xerror_flag;
#endif
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int dynamic_color;
int direct_color;
int does_backing_store;
int color_mode;
int icon_color_mode;
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#endif
#if defined( GUI_IS_SDL1 )
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keypad_t keypad;
color_t* colors;
// This will take the value of the defines, but can be run-time modified
unsigned KEYBOARD_HEIGHT, KEYBOARD_WIDTH, TOP_SKIP, SIDE_SKIP, BOTTOM_SKIP,
DISP_KBD_SKIP, DISPLAY_WIDTH, DISPLAY_HEIGHT, DISPLAY_OFFSET_X,
DISPLAY_OFFSET_Y, DISP_FRAME, KEYBOARD_OFFSET_X, KEYBOARD_OFFSET_Y,
KBD_UPLINE;
#endif
#if 0
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#define DEBUG_XEVENT 1
#define DEBUG_BUTTONS 1
#define DEBUG_FOCUS 1
#define DEBUG_BACKING_STORE 1
#define DEBUG_SHM 1
#endif
#if defined( GUI_IS_X11 )
typedef struct keypad_t {
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unsigned int width;
unsigned int height;
Pixmap pixmap;
} keypad_t;
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keypad_t keypad;
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color_t* colors;
color_t colors_sx[] = {
{ "white",
255,
255,
255,
255,
255,
{ 0, 0, 0, 0, DoRed | DoGreen | DoBlue, 0 } },
{ "left",
255,
166,
0,
255,
230,
{ 0, 0, 0, 0, DoRed | DoGreen | DoBlue, 0 } },
{ "right",
0,
210,
255,
255,
169,
{ 0, 0, 0, 0, DoRed | DoGreen | DoBlue, 0 } },
{ "but_top",
109,
93,
93,
0,
91,
{ 0, 0, 0, 0, DoRed | DoGreen | DoBlue, 0 } },
{ "button",
90,
77,
77,
0,
81,
{ 0, 0, 0, 0, DoRed | DoGreen | DoBlue, 0 } },
{ "but_bot",
76,
65,
65,
0,
69,
{ 0, 0, 0, 0, DoRed | DoGreen | DoBlue, 0 } },
{ "lcd_col",
202,
221,
92,
255,
205,
{ 0, 0, 0, 0, DoRed | DoGreen | DoBlue, 0 } },
{ "pix_col",
0,
0,
128,
0,
20,
{ 0, 0, 0, 0, DoRed | DoGreen | DoBlue, 0 } },
{ "pad_top",
109,
78,
78,
0,
88,
{ 0, 0, 0, 0, DoRed | DoGreen | DoBlue, 0 } },
{ "pad", 90, 64, 64, 0, 73, { 0, 0, 0, 0, DoRed | DoGreen | DoBlue, 0 } },
{ "pad_bot",
76,
54,
54,
0,
60,
{ 0, 0, 0, 0, DoRed | DoGreen | DoBlue, 0 } },
{ "disp_pad_top",
155,
118,
84,
0,
124,
{ 0, 0, 0, 0, DoRed | DoGreen | DoBlue, 0 } },
{ "disp_pad",
124,
94,
67,
0,
99,
{ 0, 0, 0, 0, DoRed | DoGreen | DoBlue, 0 } },
{ "disp_pad_bot",
100,
75,
53,
0,
79,
{ 0, 0, 0, 0, DoRed | DoGreen | DoBlue, 0 } },
{ "logo",
204,
169,
107,
255,
172,
{ 0, 0, 0, 0, DoRed | DoGreen | DoBlue, 0 } },
{ "logo_back",
64,
64,
64,
0,
65,
{ 0, 0, 0, 0, DoRed | DoGreen | DoBlue, 0 } },
{ "label",
202,
184,
144,
255,
185,
{ 0, 0, 0, 0, DoRed | DoGreen | DoBlue, 0 } },
{ "frame", 0, 0, 0, 255, 0, { 0, 0, 0, 0, DoRed | DoGreen | DoBlue, 0 } },
{ "underlay",
60,
42,
42,
0,
48,
{ 0, 0, 0, 0, DoRed | DoGreen | DoBlue, 0 } },
{ "black", 0, 0, 0, 0, 0, { 0, 0, 0, 0, DoRed | DoGreen | DoBlue, 0 } },
{ 0 } };
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color_t colors_gx[] = {
{ "white",
255,
255,
255,
255,
255,
{ 0, 0, 0, 0, DoRed | DoGreen | DoBlue, 0 } },
{ "left",
255,
186,
255,
255,
220,
{ 0, 0, 0, 0, DoRed | DoGreen | DoBlue, 0 } },
{ "right",
0,
255,
204,
255,
169,
{ 0, 0, 0, 0, DoRed | DoGreen | DoBlue, 0 } },
{ "but_top",
104,
104,
104,
0,
104,
{ 0, 0, 0, 0, DoRed | DoGreen | DoBlue, 0 } },
{ "button",
88,
88,
88,
0,
88,
{ 0, 0, 0, 0, DoRed | DoGreen | DoBlue, 0 } },
{ "but_bot",
74,
74,
74,
0,
74,
{ 0, 0, 0, 0, DoRed | DoGreen | DoBlue, 0 } },
{ "lcd_col",
202,
221,
92,
255,
205,
{ 0, 0, 0, 0, DoRed | DoGreen | DoBlue, 0 } },
{ "pix_col",
0,
0,
128,
0,
20,
{ 0, 0, 0, 0, DoRed | DoGreen | DoBlue, 0 } },
{ "pad_top",
88,
88,
88,
0,
88,
{ 0, 0, 0, 0, DoRed | DoGreen | DoBlue, 0 } },
{ "pad", 74, 74, 74, 0, 74, { 0, 0, 0, 0, DoRed | DoGreen | DoBlue, 0 } },
{ "pad_bot",
64,
64,
64,
0,
64,
{ 0, 0, 0, 0, DoRed | DoGreen | DoBlue, 0 } },
{ "disp_pad_top",
128,
128,
138,
0,
128,
{ 0, 0, 0, 0, DoRed | DoGreen | DoBlue, 0 } },
{ "disp_pad",
104,
104,
110,
0,
104,
{ 0, 0, 0, 0, DoRed | DoGreen | DoBlue, 0 } },
{ "disp_pad_bot",
84,
84,
90,
0,
84,
{ 0, 0, 0, 0, DoRed | DoGreen | DoBlue, 0 } },
{ "logo",
176,
176,
184,
255,
176,
{ 0, 0, 0, 0, DoRed | DoGreen | DoBlue, 0 } },
{ "logo_back",
104,
104,
110,
0,
104,
{ 0, 0, 0, 0, DoRed | DoGreen | DoBlue, 0 } },
{ "label",
240,
240,
240,
255,
240,
{ 0, 0, 0, 0, DoRed | DoGreen | DoBlue, 0 } },
{ "frame", 0, 0, 0, 255, 0, { 0, 0, 0, 0, DoRed | DoGreen | DoBlue, 0 } },
{ "underlay",
104,
104,
110,
0,
104,
{ 0, 0, 0, 0, DoRed | DoGreen | DoBlue, 0 } },
{ "black", 0, 0, 0, 0, 0, { 0, 0, 0, 0, DoRed | DoGreen | DoBlue, 0 } },
{ 0 } };
typedef struct button_t {
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char* name;
short pressed;
short extra;
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int code;
int x, y;
unsigned int w, h;
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int lc;
char* label;
short font_size;
unsigned int lw, lh;
unsigned char* lb;
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char* letter;
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char* left;
short is_menu;
char* right;
char* sub;
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Pixmap map;
Pixmap down;
Window xwin;
} button_t;
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#endif
#if defined( GUI_IS_SDL1 )
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// Control how the screen update is performed: at regular intervals (delayed)
// or immediatly Note: this is only for the LCD. The annunciators and the
// buttons are always immediately updated
// #define DELAYEDDISPUPDATE
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// Interval in millisecond between screen updates
#define DISPUPDATEINTERVAL 200
color_t colors_sx[] = { { "white", 255, 255, 255 },
{ "left", 255, 166, 0 },
{ "right", 0, 210, 255 },
{ "but_top", 109, 93, 93 },
{ "button", 90, 77, 770 },
{ "but_bot", 76, 65, 65 },
{ "lcd_col", 202, 221, 92 },
{ "pix_col", 0, 0, 128 },
{ "pad_top", 109, 78, 78 },
{ "pad", 90, 64, 64 },
{ "pad_bot", 76, 54, 54 },
{ "disp_pad_top", 155, 118, 84 },
{ "disp_pad", 124, 94, 67 },
{ "disp_pad_bot", 100, 75, 53 },
{ "logo", 204, 169, 107 },
{ "logo_back", 64, 64, 64 },
{ "label", 202, 184, 144 },
{ "frame", 0, 0, 0 },
{ "underlay", 60, 42, 42 },
{ "black", 0, 0, 0 },
{ 0 } };
color_t colors_gx[] = { { "white", 255, 255, 255 },
{ "left", 255, 186, 255 },
{ "right", 0, 255, 204 },
{ "but_top", 104, 104, 104 },
{ "button", 88, 88, 88 },
{ "but_bot", 74, 74, 74 },
{ "lcd_col", 202, 221, 92 },
{ "pix_col", 0, 0, 128 },
{ "pad_top", 88, 88, 88 },
{ "pad", 74, 74, 74 },
{ "pad_bot", 64, 64, 64 },
{ "disp_pad_top", 128, 128, 138 },
{ "disp_pad", 104, 104, 110 },
{ "disp_pad_bot", 84, 84, 90 },
{ "logo", 176, 176, 184 },
{ "logo_back", 104, 104, 110 },
{ "label", 240, 240, 240 },
{ "frame", 0, 0, 0 },
{ "underlay", 104, 104, 110 },
{ "black", 0, 0, 0 },
{ 0 } };
unsigned int ARGBColors[ BLACK + 1 ];
#endif
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button_t* buttons = 0;
button_t buttons_sx[] = {
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{ "A",
0,
0,
0x14,
0,
0,
36,
23,
WHITE,
0,
0,
menu_label_width,
menu_label_height,
menu_label_bits,
"A",
0,
0,
0,
0,
0 },
{ "B",
0,
0,
0x84,
50,
0,
36,
23,
WHITE,
0,
0,
menu_label_width,
menu_label_height,
menu_label_bits,
"B",
0,
0,
0,
0,
0 },
{ "C",
0,
0,
0x83,
100,
0,
36,
23,
WHITE,
0,
0,
menu_label_width,
menu_label_height,
menu_label_bits,
"C",
0,
0,
0,
0,
0 },
{ "D",
0,
0,
0x82,
150,
0,
36,
23,
WHITE,
0,
0,
menu_label_width,
menu_label_height,
menu_label_bits,
"D",
0,
0,
0,
0,
0 },
{ "E",
0,
0,
0x81,
200,
0,
36,
23,
WHITE,
0,
0,
menu_label_width,
menu_label_height,
menu_label_bits,
"E",
0,
0,
0,
0,
0 },
{ "F",
0,
0,
0x80,
250,
0,
36,
23,
WHITE,
0,
0,
menu_label_width,
menu_label_height,
menu_label_bits,
"F",
0,
0,
0,
0,
0 },
{ "MTH", 0, 0, 0x24, 0, 50, 36, 26, WHITE, "MTH",
0, 0, 0, 0, "G", "PRINT", 1, 0, 0, 0 },
{ "PRG", 0, 0, 0x74, 50, 50, 36, 26, WHITE, "PRG",
0, 0, 0, 0, "H", "I/O", 1, 0, 0, 0 },
{ "CST", 0, 0, 0x73, 100, 50, 36, 26, WHITE, "CST",
0, 0, 0, 0, "I", "MODES", 1, 0, 0, 0 },
{ "VAR", 0, 0, 0x72, 150, 50, 36, 26, WHITE, "VAR",
0, 0, 0, 0, "J", "MEMORY", 1, 0, 0, 0 },
{ "UP", 0, 0, 0x71, 200, 50, 36, 26, WHITE, 0,
0, up_width, up_height, up_bits, "K", "LIBRARY", 1, 0, 0, 0 },
{ "NXT", 0, 0, 0x70, 250, 50, 36, 26, WHITE, "NXT",
0, 0, 0, 0, "L", "PREV", 0, 0, 0, 0 },
{ "COLON", 0, 0, 0x04, 0, 100, 36, 26, WHITE,
0, 0, colon_width, colon_height, colon_bits, "M", "UP", 0, "HOME",
0, 0 },
{ "STO", 0, 0, 0x64, 50, 100, 36, 26, WHITE, "STO",
0, 0, 0, 0, "N", "DEF", 0, "RCL", 0, 0 },
{ "EVAL", 0, 0, 0x63, 100, 100, 36, 26, WHITE, "EVAL",
0, 0, 0, 0, "O", "aQ", 0, "aNUM", 0, 0 },
{ "LEFT", 0, 0, 0x62, 150, 100, 36, 26,
WHITE, 0, 0, left_width, left_height, left_bits, "P", "GRAPH",
0, 0, 0, 0 },
{ "DOWN", 0, 0, 0x61, 200, 100, 36, 26,
WHITE, 0, 0, down_width, down_height, down_bits, "Q", "REVIEW",
0, 0, 0, 0 },
{ "RIGHT", 0, 0, 0x60, 250, 100, 36, 26, WHITE,
0, 0, right_width, right_height, right_bits, "R", "SWAP", 0, 0,
0, 0 },
{ "SIN", 0, 0, 0x34, 0, 150, 36, 26, WHITE, "SIN",
0, 0, 0, 0, "S", "ASIN", 0, "b", 0, 0 },
{ "COS", 0, 0, 0x54, 50, 150, 36, 26, WHITE, "COS",
0, 0, 0, 0, "T", "ACOS", 0, "c", 0, 0 },
{ "TAN", 0, 0, 0x53, 100, 150, 36, 26, WHITE, "TAN",
0, 0, 0, 0, "U", "ATAN", 0, "d", 0, 0 },
{ "SQRT", 0, 0, 0x52, 150, 150, 36, 26, WHITE, 0,
0, sqrt_width, sqrt_height, sqrt_bits, "V", "e", 0, "f", 0, 0 },
{ "POWER", 0, 0, 0x51, 200, 150, 36, 26, WHITE,
0, 0, power_width, power_height, power_bits, "W", "g", 0, "LOG",
0, 0 },
{ "INV", 0, 0, 0x50, 250, 150, 36, 26, WHITE, 0,
0, inv_width, inv_height, inv_bits, "X", "h", 0, "LN", 0, 0 },
{ "ENTER", 0, 0, 0x44, 0, 200, 86, 26, WHITE, "ENTER",
2, 0, 0, 0, 0, "EQUATION", 0, "MATRIX", 0, 0 },
{ "NEG", 0, 0, 0x43, 100, 200, 36,
26, WHITE, 0, 0, neg_width, neg_height, neg_bits,
"Y", "EDIT", 0, "VISIT", 0, 0 },
{ "EEX", 0, 0, 0x42, 150, 200, 36, 26, WHITE, "EEX",
0, 0, 0, 0, "Z", "2D", 0, "3D", 0, 0 },
{ "DEL", 0, 0, 0x41, 200, 200, 36, 26, WHITE, "DEL",
0, 0, 0, 0, 0, "PURGE", 0, 0, 0, 0 },
{ "BS", 0, 0, 0x40, 250, 200, 36, 26, WHITE, 0,
0, bs_width, bs_height, bs_bits, 0, "DROP", 0, "CLR", 0, 0 },
{ "ALPHA",
0,
0,
0x35,
0,
250,
36,
26,
WHITE,
0,
0,
alpha_width,
alpha_height,
alpha_bits,
0,
"USR",
0,
"ENTRY",
0,
0 },
{ "7", 0, 0, 0x33, 60, 250, 46, 26, WHITE, "7",
1, 0, 0, 0, 0, "SOLVE", 1, 0, 0, 0 },
{ "8", 0, 0, 0x32, 120, 250, 46, 26, WHITE, "8",
1, 0, 0, 0, 0, "PLOT", 1, 0, 0, 0 },
{ "9", 0, 0, 0x31, 180, 250, 46, 26, WHITE, "9",
1, 0, 0, 0, 0, "ALGEBRA", 1, 0, 0, 0 },
{ "DIV", 0, 0, 0x30, 240, 250, 46, 26, WHITE, 0,
0, div_width, div_height, div_bits, 0, "( )", 0, "#", 0, 0 },
{ "SHL", 0, 0, 0x25, 0, 300, 36, 26, LEFT, 0,
0, shl_width, shl_height, shl_bits, 0, 0, 0, 0, 0, 0 },
{ "4", 0, 0, 0x23, 60, 300, 46, 26, WHITE, "4",
1, 0, 0, 0, 0, "TIME", 1, 0, 0, 0 },
{ "5", 0, 0, 0x22, 120, 300, 46, 26, WHITE, "5",
1, 0, 0, 0, 0, "STAT", 1, 0, 0, 0 },
{ "6", 0, 0, 0x21, 180, 300, 46, 26, WHITE, "6",
1, 0, 0, 0, 0, "UNITS", 1, 0, 0, 0 },
{ "MUL", 0, 0, 0x20, 240, 300, 46, 26, WHITE, 0,
0, mul_width, mul_height, mul_bits, 0, "[ ]", 0, "_", 0, 0 },
{ "SHR", 0, 0, 0x15, 0, 350, 36, 26, RIGHT, 0,
0, shr_width, shr_height, shr_bits, 0, 0, 0, 0, 0, 0 },
{ "1", 0, 0, 0x13, 60, 350, 46, 26, WHITE, "1",
1, 0, 0, 0, 0, "RAD", 0, "POLAR", 0, 0 },
{ "2", 0, 0, 0x12, 120, 350, 46, 26, WHITE, "2",
1, 0, 0, 0, 0, "STACK", 0, "ARG", 0, 0 },
{ "3", 0, 0, 0x11, 180, 350, 46, 26, WHITE, "3",
1, 0, 0, 0, 0, "CMD", 0, "MENU", 0, 0 },
{ "MINUS", 0, 0, 0x10, 240, 350, 46, 26, WHITE,
0, 0, minus_width, minus_height, minus_bits, 0, "i", 0, "j",
0, 0 },
{ "ON", 0, 0, 0x8000, 0, 400, 36, 26, WHITE, "ON",
0, 0, 0, 0, 0, "CONT", 0, "OFF", "ATTN", 0 },
{ "0", 0, 0, 0x03, 60, 400, 46, 26, WHITE, "0",
1, 0, 0, 0, 0, "= ", 0, " a", 0, 0 },
{ "PERIOD", 0, 0, 0x02, 120, 400, 46, 26, WHITE, ".",
1, 0, 0, 0, 0, ", ", 0, " k", 0, 0 },
{ "SPC", 0, 0, 0x01, 180, 400, 46, 26, WHITE, "SPC",
0, 0, 0, 0, 0, "l ", 0, " m", 0, 0 },
{ "PLUS", 0, 0, 0x00, 240, 400, 46, 26,
WHITE, 0, 0, plus_width, plus_height, plus_bits, 0, "{ }",
0, ": :", 0, 0 },
{ 0 } };
button_t buttons_gx[] = {
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{ "A",
0,
0,
0x14,
0,
0,
36,
23,
WHITE,
0,
0,
menu_label_width,
menu_label_height,
menu_label_bits,
"A",
0,
0,
0,
0,
0 },
{ "B",
0,
0,
0x84,
50,
0,
36,
23,
WHITE,
0,
0,
menu_label_width,
menu_label_height,
menu_label_bits,
"B",
0,
0,
0,
0,
0 },
{ "C",
0,
0,
0x83,
100,
0,
36,
23,
WHITE,
0,
0,
menu_label_width,
menu_label_height,
menu_label_bits,
"C",
0,
0,
0,
0,
0 },
{ "D",
0,
0,
0x82,
150,
0,
36,
23,
WHITE,
0,
0,
menu_label_width,
menu_label_height,
menu_label_bits,
"D",
0,
0,
0,
0,
0 },
{ "E",
0,
0,
0x81,
200,
0,
36,
23,
WHITE,
0,
0,
menu_label_width,
menu_label_height,
menu_label_bits,
"E",
0,
0,
0,
0,
0 },
{ "F",
0,
0,
0x80,
250,
0,
36,
23,
WHITE,
0,
0,
menu_label_width,
menu_label_height,
menu_label_bits,
"F",
0,
0,
0,
0,
0 },
{ "MTH", 0, 0, 0x24, 0, 50, 36, 26, WHITE, "MTH",
0, 0, 0, 0, "G", "RAD", 0, "POLAR", 0, 0 },
{ "PRG", 0, 0, 0x74, 50, 50, 36, 26, WHITE, "PRG",
0, 0, 0, 0, "H", 0, 0, "CHARS", 0, 0 },
{ "CST", 0, 0, 0x73, 100, 50, 36, 26, WHITE, "CST",
0, 0, 0, 0, "I", 0, 0, "MODES", 0, 0 },
{ "VAR", 0, 0, 0x72, 150, 50, 36, 26, WHITE, "VAR",
0, 0, 0, 0, "J", 0, 0, "MEMORY", 0, 0 },
{ "UP", 0, 0, 0x71, 200, 50, 36, 26, WHITE, 0,
0, up_width, up_height, up_bits, "K", 0, 0, "STACK", 0, 0 },
{ "NXT", 0, 0, 0x70, 250, 50, 36, 26, WHITE, "NXT",
0, 0, 0, 0, "L", "PREV", 0, "MENU", 0, 0 },
{ "COLON", 0, 0, 0x04, 0, 100, 36, 26, WHITE,
0, 0, colon_width, colon_height, colon_bits, "M", "UP", 0, "HOME",
0, 0 },
{ "STO", 0, 0, 0x64, 50, 100, 36, 26, WHITE, "STO",
0, 0, 0, 0, "N", "DEF", 0, "RCL", 0, 0 },
{ "EVAL", 0, 0, 0x63, 100, 100, 36, 26, WHITE, "EVAL",
0, 0, 0, 0, "O", "aNUM", 0, "UNDO", 0, 0 },
{ "LEFT", 0, 0, 0x62, 150, 100, 36, 26,
WHITE, 0, 0, left_width, left_height, left_bits, "P", "PICTURE",
0, 0, 0, 0 },
{ "DOWN", 0, 0, 0x61, 200, 100, 36, 26,
WHITE, 0, 0, down_width, down_height, down_bits, "Q", "VIEW",
0, 0, 0, 0 },
{ "RIGHT", 0, 0, 0x60, 250, 100, 36, 26, WHITE,
0, 0, right_width, right_height, right_bits, "R", "SWAP", 0, 0,
0, 0 },
{ "SIN", 0, 0, 0x34, 0, 150, 36, 26, WHITE, "SIN",
0, 0, 0, 0, "S", "ASIN", 0, "b", 0, 0 },
{ "COS", 0, 0, 0x54, 50, 150, 36, 26, WHITE, "COS",
0, 0, 0, 0, "T", "ACOS", 0, "c", 0, 0 },
{ "TAN", 0, 0, 0x53, 100, 150, 36, 26, WHITE, "TAN",
0, 0, 0, 0, "U", "ATAN", 0, "d", 0, 0 },
{ "SQRT", 0, 0, 0x52, 150, 150, 36, 26, WHITE, 0,
0, sqrt_width, sqrt_height, sqrt_bits, "V", "n", 0, "o", 0, 0 },
{ "POWER", 0, 0, 0x51, 200, 150, 36, 26, WHITE,
0, 0, power_width, power_height, power_bits, "W", "p", 0, "LOG",
0, 0 },
{ "INV", 0, 0, 0x50, 250, 150, 36, 26, WHITE, 0,
0, inv_width, inv_height, inv_bits, "X", "q", 0, "LN", 0, 0 },
{ "ENTER", 0, 0, 0x44, 0, 200, 86, 26, WHITE, "ENTER",
2, 0, 0, 0, 0, "EQUATION", 0, "MATRIX", 0, 0 },
{ "NEG", 0, 0, 0x43, 100, 200, 36,
26, WHITE, 0, 0, neg_width, neg_height, neg_bits,
"Y", "EDIT", 0, "CMD", 0, 0 },
{ "EEX", 0, 0, 0x42, 150, 200, 36, 26, WHITE, "EEX",
0, 0, 0, 0, "Z", "PURG", 0, "ARG", 0, 0 },
{ "DEL", 0, 0, 0x41, 200, 200, 36, 26, WHITE, "DEL",
0, 0, 0, 0, 0, "CLEAR", 0, 0, 0, 0 },
{ "BS", 0, 0, 0x40, 250, 200, 36, 26, WHITE, 0,
0, bs_width, bs_height, bs_bits, 0, "DROP", 0, 0, 0, 0 },
{ "ALPHA",
0,
0,
0x35,
0,
250,
36,
26,
WHITE,
0,
0,
alpha_width,
alpha_height,
alpha_bits,
0,
"USER",
0,
"ENTRY",
0,
0 },
{ "7", 0, 0, 0x33, 60, 250, 46, 26, WHITE, "7",
1, 0, 0, 0, 0, 0, 1, "SOLVE", 0, 0 },
{ "8", 0, 0, 0x32, 120, 250, 46, 26, WHITE, "8",
1, 0, 0, 0, 0, 0, 1, "PLOT", 0, 0 },
{ "9", 0, 0, 0x31, 180, 250, 46, 26, WHITE, "9",
1, 0, 0, 0, 0, 0, 1, "SYMBOLIC", 0, 0 },
{ "DIV", 0, 0, 0x30, 240, 250, 46, 26, WHITE, 0,
0, div_width, div_height, div_bits, 0, "r ", 0, "s", 0, 0 },
{ "SHL", 0, 0, 0x25, 0, 300, 36, 26, LEFT, 0,
0, shl_width, shl_height, shl_bits, 0, 0, 0, 0, 0, 0 },
{ "4", 0, 0, 0x23, 60, 300, 46, 26, WHITE, "4",
1, 0, 0, 0, 0, 0, 1, "TIME", 0, 0 },
{ "5", 0, 0, 0x22, 120, 300, 46, 26, WHITE, "5",
1, 0, 0, 0, 0, 0, 1, "STAT", 0, 0 },
{ "6", 0, 0, 0x21, 180, 300, 46, 26, WHITE, "6",
1, 0, 0, 0, 0, 0, 1, "UNITS", 0, 0 },
{ "MUL", 0, 0, 0x20, 240, 300, 46, 26, WHITE, 0,
0, mul_width, mul_height, mul_bits, 0, "t ", 0, "u", 0, 0 },
{ "SHR", 0, 0, 0x15, 0, 350, 36, 26, RIGHT, 0,
0, shr_width, shr_height, shr_bits, 0, 0, 1, " ", 0, 0 },
{ "1", 0, 0, 0x13, 60, 350, 46, 26, WHITE, "1",
1, 0, 0, 0, 0, 0, 1, "I/O", 0, 0 },
{ "2", 0, 0, 0x12, 120, 350, 46, 26, WHITE, "2",
1, 0, 0, 0, 0, 0, 1, "LIBRARY", 0, 0 },
{ "3", 0, 0, 0x11, 180, 350, 46, 26, WHITE, "3",
1, 0, 0, 0, 0, 0, 1, "EQ LIB", 0, 0 },
{ "MINUS", 0, 0, 0x10, 240, 350, 46, 26, WHITE,
0, 0, minus_width, minus_height, minus_bits, 0, "v ", 0, "w",
0, 0 },
{ "ON", 0, 0, 0x8000, 0, 400, 36, 26, WHITE, "ON",
0, 0, 0, 0, 0, "CONT", 0, "OFF", "CANCEL", 0 },
{ "0", 0, 0, 0x03, 60, 400, 46, 26, WHITE, "0",
1, 0, 0, 0, 0, "\004 ", 0, "\003", 0, 0 },
{ "PERIOD", 0, 0, 0x02, 120, 400, 46, 26, WHITE, ".",
1, 0, 0, 0, 0, "\002 ", 0, "\001", 0, 0 },
{ "SPC", 0, 0, 0x01, 180, 400, 46, 26, WHITE, "SPC",
0, 0, 0, 0, 0, "\005 ", 0, "z", 0, 0 },
{ "PLUS", 0, 0, 0x00, 240, 400, 46, 26, WHITE, 0, 0,
plus_width, plus_height, plus_bits, 0, "x ", 0, "y", 0, 0 },
{ 0 } };
#if defined( GUI_IS_X11 )
typedef struct icon_t {
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unsigned int w;
unsigned int h;
int c;
unsigned char* bits;
} icon_map_t;
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#define ICON_MAP 0
#define ON_MAP 1
#define DISP_MAP 2
#define FIRST_MAP 3
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#define LAST_MAP 9
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icon_map_t* icon_maps;
icon_map_t icon_maps_sx[] = {
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{ hp48_icon_width, hp48_icon_height, BLACK, hp48_icon_bits },
{ hp48_on_width, hp48_on_height, PIXEL, hp48_on_bits },
{ hp48_disp_width, hp48_disp_height, LCD, hp48_disp_bits },
{ hp48_top_width, hp48_top_height, DISP_PAD, hp48_top_bits },
{ hp48_bottom_width, hp48_bottom_height, PAD, hp48_bottom_bits },
{ hp48_logo_width, hp48_logo_height, LOGO, hp48_logo_bits },
{ hp48_text_width, hp48_text_height, LABEL, hp48_text_bits },
{ hp48_keys_width, hp48_keys_height, BLACK, hp48_keys_bits },
{ hp48_orange_width, hp48_orange_height, LEFT, hp48_orange_bits },
{ hp48_blue_width, hp48_blue_height, RIGHT, hp48_blue_bits } };
icon_map_t icon_maps_gx[] = {
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{ hp48_icon_width, hp48_icon_height, BLACK, hp48_icon_bits },
{ hp48_on_width, hp48_on_height, PIXEL, hp48_on_bits },
{ hp48_disp_width, hp48_disp_height, LCD, hp48_disp_bits },
{ hp48_top_gx_width, hp48_top_gx_height, DISP_PAD, hp48_top_gx_bits },
{ hp48_bottom_width, hp48_bottom_height, PAD, hp48_bottom_bits },
{ hp48_logo_gx_width, hp48_logo_gx_height, LOGO, hp48_logo_gx_bits },
{ hp48_text_gx_width, hp48_text_gx_height, LABEL, hp48_text_gx_bits },
{ hp48_keys_width, hp48_keys_height, BLACK, hp48_keys_bits },
{ hp48_orange_width, hp48_orange_height, LEFT, hp48_orange_bits },
{ hp48_green_gx_width, hp48_green_gx_height, RIGHT, hp48_green_gx_bits } };
#define KEYBOARD_HEIGHT ( buttons[ LAST_BUTTON ].y + buttons[ LAST_BUTTON ].h )
#define KEYBOARD_WIDTH ( buttons[ LAST_BUTTON ].x + buttons[ LAST_BUTTON ].w )
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#define TOP_SKIP 65
#define SIDE_SKIP 20
#define BOTTOM_SKIP 25
#define DISP_KBD_SKIP 65
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#define DISPLAY_WIDTH ( 264 + 8 )
#define DISPLAY_HEIGHT ( 128 + 16 + 8 )
#define DISPLAY_OFFSET_X ( SIDE_SKIP + ( 286 - DISPLAY_WIDTH ) / 2 )
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#define DISPLAY_OFFSET_Y TOP_SKIP
#define DISP_FRAME 8
#define KEYBOARD_OFFSET_X SIDE_SKIP
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#define KEYBOARD_OFFSET_Y ( TOP_SKIP + DISPLAY_HEIGHT + DISP_KBD_SKIP )
int AllocColors( void ) {
int c, error, dyn;
int r_shift = 0, g_shift = 0, b_shift = 0;
XSetWindowAttributes xswa;
error = -1;
dyn = dynamic_color;
if ( direct_color ) {
while ( !( visual->red_mask & ( 1 << r_shift ) ) )
r_shift++;
while ( visual->red_mask & ( 1 << r_shift ) )
r_shift++;
r_shift = 16 - r_shift;
while ( !( visual->green_mask & ( 1 << g_shift ) ) )
g_shift++;
while ( ( visual->green_mask & ( 1 << g_shift ) ) )
g_shift++;
g_shift = 16 - g_shift;
while ( !( visual->blue_mask & ( 1 << b_shift ) ) )
b_shift++;
while ( ( visual->blue_mask & ( 1 << b_shift ) ) )
b_shift++;
b_shift = 16 - b_shift;
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}
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for ( c = WHITE; c <= BLACK; c++ ) {
switch ( color_mode ) {
case COLOR_MODE_MONO:
colors[ c ].xcolor.red = colors[ c ].mono_rgb << 8;
colors[ c ].xcolor.green = colors[ c ].mono_rgb << 8;
colors[ c ].xcolor.blue = colors[ c ].mono_rgb << 8;
break;
case COLOR_MODE_GRAY:
colors[ c ].xcolor.red = colors[ c ].gray_rgb << 8;
colors[ c ].xcolor.green = colors[ c ].gray_rgb << 8;
colors[ c ].xcolor.blue = colors[ c ].gray_rgb << 8;
break;
default:
colors[ c ].xcolor.red = colors[ c ].r << 8;
colors[ c ].xcolor.green = colors[ c ].g << 8;
colors[ c ].xcolor.blue = colors[ c ].b << 8;
break;
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}
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if ( direct_color ) {
colors[ c ].xcolor.pixel =
( ( colors[ c ].xcolor.red >> r_shift ) & visual->red_mask ) |
( ( colors[ c ].xcolor.green >> g_shift ) &
visual->green_mask ) |
( ( colors[ c ].xcolor.blue >> b_shift ) & visual->blue_mask );
XStoreColor( dpy, cmap, &colors[ c ].xcolor );
} else {
if ( dynamic_color && c == PIXEL ) {
if ( XAllocColorCells( dpy, cmap, True, ( unsigned long* )0, 0,
&colors[ c ].xcolor.pixel, 1 ) == 0 ) {
dyn = 0;
if ( XAllocColor( dpy, cmap, &colors[ c ].xcolor ) == 0 ) {
if ( !quiet )
fprintf( stderr, "%s: XAllocColor failed.\n",
progname );
error = c;
break;
}
} else if ( colors[ c ].xcolor.pixel >= visual->map_entries ) {
dyn = 0;
if ( XAllocColor( dpy, cmap, &colors[ c ].xcolor ) == 0 ) {
if ( !quiet )
fprintf( stderr, "%s: XAllocColor failed.\n",
progname );
error = c;
break;
}
} else {
XStoreColor( dpy, cmap, &colors[ c ].xcolor );
}
} else {
if ( XAllocColor( dpy, cmap, &colors[ c ].xcolor ) == 0 ) {
if ( !quiet )
fprintf( stderr, "%s: XAllocColor failed.\n",
progname );
error = c;
break;
}
}
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}
}
/*
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* Can't be reached when visual->class == DirectColor
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*/
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if ( error != -1 ) {
if ( !quiet )
fprintf( stderr, "%s: Using own Colormap.\n", progname );
/*
* free colors so far allocated
*/
for ( c = WHITE; c < error; c++ ) {
XFreeColors( dpy, cmap, &colors[ c ].xcolor.pixel, 1, 0 );
}
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/*
* Create my own Colormap
*/
cmap = XCreateColormap( dpy, mainW, visual, AllocNone );
if ( cmap == ( Colormap )0 ) {
sprintf( errbuf, "can\'t alloc Colormap.\n" );
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fatal_exit();
}
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xswa.colormap = cmap;
XChangeWindowAttributes( dpy, mainW, CWColormap, &xswa );
if ( iconW )
XChangeWindowAttributes( dpy, iconW, CWColormap, &xswa );
/*
* Try to allocate colors again
*/
dyn = dynamic_color;
for ( c = WHITE; c <= BLACK; c++ ) {
switch ( color_mode ) {
case COLOR_MODE_MONO:
colors[ c ].xcolor.red = colors[ c ].mono_rgb << 8;
colors[ c ].xcolor.green = colors[ c ].mono_rgb << 8;
colors[ c ].xcolor.blue = colors[ c ].mono_rgb << 8;
break;
case COLOR_MODE_GRAY:
colors[ c ].xcolor.red = colors[ c ].gray_rgb << 8;
colors[ c ].xcolor.green = colors[ c ].gray_rgb << 8;
colors[ c ].xcolor.blue = colors[ c ].gray_rgb << 8;
break;
default:
colors[ c ].xcolor.red = colors[ c ].r << 8;
colors[ c ].xcolor.green = colors[ c ].g << 8;
colors[ c ].xcolor.blue = colors[ c ].b << 8;
break;
}
if ( dynamic_color && c == PIXEL ) {
if ( XAllocColorCells( dpy, cmap, True, ( unsigned long* )0, 0,
&colors[ c ].xcolor.pixel, 1 ) == 0 ) {
dyn = 0;
if ( XAllocColor( dpy, cmap, &colors[ c ].xcolor ) == 0 ) {
sprintf( errbuf, "can\'t alloc Color.\n" );
fatal_exit();
}
} else if ( colors[ c ].xcolor.pixel >= visual->map_entries ) {
dyn = 0;
if ( XAllocColor( dpy, cmap, &colors[ c ].xcolor ) == 0 ) {
sprintf( errbuf, "can\'t alloc Color.\n" );
fatal_exit();
}
} else {
XStoreColor( dpy, cmap, &colors[ c ].xcolor );
}
} else {
if ( XAllocColor( dpy, cmap, &colors[ c ].xcolor ) == 0 ) {
sprintf( errbuf, "can\'t alloc Color.\n" );
fatal_exit();
}
}
}
}
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dynamic_color = dyn;
return 0;
}
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void adjust_contrast( int contrast ) {
int gray = 0;
int r = 0, g = 0, b = 0;
unsigned long old;
if ( contrast < 0x3 )
contrast = 0x3;
if ( contrast > 0x13 )
contrast = 0x13;
old = colors[ PIXEL ].xcolor.pixel;
switch ( color_mode ) {
case COLOR_MODE_MONO:
return;
case COLOR_MODE_GRAY:
gray = ( 0x13 - contrast ) * ( colors[ LCD ].gray_rgb / 0x10 );
colors[ PIXEL ].xcolor.red = gray << 8;
colors[ PIXEL ].xcolor.green = gray << 8;
colors[ PIXEL ].xcolor.blue = gray << 8;
break;
default:
r = ( 0x13 - contrast ) * ( colors[ LCD ].r / 0x10 );
g = ( 0x13 - contrast ) * ( colors[ LCD ].g / 0x10 );
b = 128 -
( ( 0x13 - contrast ) * ( ( 128 - colors[ LCD ].b ) / 0x10 ) );
colors[ PIXEL ].xcolor.red = r << 8;
colors[ PIXEL ].xcolor.green = g << 8;
colors[ PIXEL ].xcolor.blue = b << 8;
break;
}
if ( direct_color ) {
colors[ PIXEL ].gray_rgb = gray;
colors[ PIXEL ].r = r;
colors[ PIXEL ].g = g;
colors[ PIXEL ].b = b;
AllocColors();
XSetForeground( dpy, disp.gc, COLOR( PIXEL ) );
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#ifdef HAVE_XSHM
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disp.display_update = UPDATE_DISP | UPDATE_MENU;
refresh_display();
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#else
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redraw_display();
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#endif
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redraw_annunc();
last_icon_state = -1;
refresh_icon();
} else if ( dynamic_color ) {
XStoreColor( dpy, cmap, &colors[ PIXEL ].xcolor );
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} else {
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if ( XAllocColor( dpy, cmap, &colors[ PIXEL ].xcolor ) == 0 ) {
colors[ PIXEL ].xcolor.pixel = old;
if ( !quiet )
fprintf( stderr, "%s: warning: can\'t alloc new pixel color.\n",
progname );
} else {
XFreeColors( dpy, cmap, &old, 1, 0 );
XSetForeground( dpy, disp.gc, COLOR( PIXEL ) );
#ifdef HAVE_XSHM
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disp.display_update = UPDATE_DISP | UPDATE_MENU;
refresh_display();
#else
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redraw_display();
#endif
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redraw_annunc();
last_icon_state = -1;
refresh_icon();
}
}
}
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int merge_app_defaults( char* path, XrmDatabase* db ) {
char file[ 1024 ];
XrmDatabase tmp;
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if ( path == ( char* )0 )
return 0;
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sprintf( file, "%s/%s", path, res_class );
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tmp = XrmGetFileDatabase( file );
if ( tmp == ( XrmDatabase )0 )
return 0;
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XrmMergeDatabases( tmp, db );
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return 1;
}
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int InitDisplay( int argc, char** argv ) {
XrmDatabase cmd = NULL, tmp = NULL;
char *res, *s;
char buf[ 1024 ], home[ 1024 ];
int def, i;
struct passwd* pwd;
#ifdef SYSV
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struct utsname uts;
#else
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char hostname[ 128 ];
#endif
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/*
* Parse the command line
*/
XrmInitialize();
XrmParseCommand( &cmd, options, sizeof( options ) / sizeof( *options ),
progname, &argc, argv );
if ( ( argc == 2 ) && !strcmp( argv[ 1 ], "-help" ) )
usage();
else if ( argc > 1 ) {
fprintf( stderr, "%s: unknown option %s or missing argument\n",
progname, argv[ 1 ] );
usage();
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}
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res_name = progname;
res_class = strdup( res_name );
*res_class = islower( *res_class ) ? _toupper( *res_class ) : *res_class;
/*
* look for argument -name
*/
res = get_string_resource_from_db( cmd, "name", "Name" );
if ( res ) {
if ( !( res_name = strdup( res ) ) ) {
sprintf( errbuf, "out of memory in InitDisplay()\n" );
fatal_exit();
}
for ( s = res_name; *s; s++ )
*s = isupper( *s ) ? _tolower( *s ) : *s;
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free( res_class );
res_class = strdup( res_name );
*res_class =
islower( *res_class ) ? _toupper( *res_class ) : *res_class;
argc = saved_argc;
argv = ( char** )malloc( ( argc + 1 ) * sizeof( char* ) );
if ( argv == ( char** )0 ) {
sprintf( errbuf, "out of memory in InitDisplay()\n" );
fatal_exit();
}
argv[ argc ] = ( char* )0;
for ( i = 0; i < argc; i++ )
argv[ i ] = saved_argv[ i ];
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XrmParseCommand( &cmd, options, sizeof( options ) / sizeof( *options ),
res_name, &argc, argv );
}
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/*
* Open the display
*/
res = get_string_resource_from_db( cmd, "display", "Display" );
dpy = XOpenDisplay( res );
if ( dpy == ( Display* )0 ) {
if ( res ) {
if ( !quiet )
fprintf( stderr, "%s: can\'t open display %s\n", progname,
res );
} else {
if ( !quiet )
fprintf( stderr, "%s: can\'t open display\n", progname );
}
return -1;
}
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/*
* Load all those Resources.
*
* 1. Hardcoded Defaults
*
* 2. /usr/lib/X11/app-defaults/X48NG
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*
* 3. Values in $XUSERFILESEARCHPATH/X48NG or, if not set,
* $XAPPLRESDIR/X48NG
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*
* 4. Values from XResourceManagerString() or, if empty,
* ~/.Xdefaults
*
* 5. Values in $XENVIRONMENT or, if not set,
* ~/.Xdefaults-hostname
*
* 6. Command line arguments
*/
/* 1. Hardcoded Defaults */
for ( def = 0; defaults[ def ]; def++ ) {
if ( ( tmp = XrmGetStringDatabase( defaults[ def ] ) ) )
XrmMergeDatabases( tmp, &rdb );
}
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/* 2. /usr/lib/X11/app-defaults/X48NG */
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merge_app_defaults( "/usr/lib/X11/app-defaults", &rdb );
/* 3. Values in $XUSERFILESEARCHPATH/X48NG, or $XAPPLRESDIR/X48NG */
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if ( !merge_app_defaults( getenv( "XUSERFILESEARCHPATH" ), &rdb ) )
merge_app_defaults( getenv( "XAPPLRESDIR" ), &rdb );
/* 4. Values from XResourceManagerString() or ~/.Xdefaults */
res = XResourceManagerString( dpy );
if ( res ) {
if ( ( tmp = XrmGetStringDatabase( res ) ) )
XrmMergeDatabases( tmp, &rdb );
} else {
res = getenv( "HOME" );
if ( res )
strcpy( home, res );
else {
pwd = getpwuid( getuid() );
if ( pwd )
strcpy( home, pwd->pw_dir );
}
sprintf( buf, "%s/.Xdefaults", home );
if ( ( tmp = XrmGetFileDatabase( buf ) ) )
XrmMergeDatabases( tmp, &rdb );
}
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/* 5. Values in $XENVIRONMENT or ~/.Xdefaults-hostname */
res = getenv( "XENVIRONMENT" );
if ( res ) {
if ( ( tmp = XrmGetFileDatabase( res ) ) )
XrmMergeDatabases( tmp, &rdb );
} else {
res = getenv( "HOME" );
if ( res )
strcpy( home, res );
else {
pwd = getpwuid( getuid() );
if ( pwd )
strcpy( home, pwd->pw_dir );
}
tmp = ( XrmDatabase )0;
#ifdef SYSV
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if ( uname( &uts ) >= 0 ) {
sprintf( buf, "%s/.Xdefaults-%s", home, uts.nodename );
tmp = XrmGetFileDatabase( buf );
}
#else
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if ( gethostname( hostname, 128 ) >= 0 ) {
sprintf( buf, "%s/.Xdefaults-%s", home, hostname );
tmp = XrmGetFileDatabase( buf );
}
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#endif
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if ( tmp )
XrmMergeDatabases( tmp, &rdb );
}
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/* 6. Command line arguments */
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if ( cmd )
XrmMergeDatabases( cmd, &rdb );
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get_resources();
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/*
* Get the default screen
*/
screen = DefaultScreen( dpy );
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/*
* Does the Xserver do backing-store?
*/
does_backing_store = XDoesBackingStore( XScreenOfDisplay( dpy, screen ) );
#ifdef DEBUG_BACKING_STORE
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fprintf( stderr, "XServer does%sBackingStore\n",
does_backing_store ? " " : " not do " );
#endif
#ifdef HAVE_XSHM
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/*
* Try to use XShm-Extension
*/
shm_flag = useXShm;
if ( !XShmQueryExtension( dpy ) ) {
shm_flag = 0;
if ( !quiet )
fprintf( stderr, "%s: Xserver does not support XShm extension.\n",
progname );
}
if ( shm_flag )
fprintf( stderr, "%s: using XShm extension.\n", progname );
#else
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if ( useXShm ) {
if ( !quiet )
fprintf( stderr, "%s: not compiled to use XShm extension.\n",
progname );
}
#endif
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return 0;
}
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#endif
#if defined( GUI_IS_SDL1 )
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typedef struct sdltohpkeymap_t {
SDLKey sdlkey;
int hpkey;
} sdltohpkeymap_t;
sdltohpkeymap_t sdltohpkeymap[] = {
// Numbers
{ SDLK_0, BUTTON_0 },
{ SDLK_1, BUTTON_1 },
{ SDLK_2, BUTTON_2 },
{ SDLK_3, BUTTON_3 },
{ SDLK_4, BUTTON_4 },
{ SDLK_5, BUTTON_5 },
{ SDLK_6, BUTTON_6 },
{ SDLK_7, BUTTON_7 },
{ SDLK_8, BUTTON_8 },
{ SDLK_9, BUTTON_9 },
{ SDLK_KP0, BUTTON_0 },
{ SDLK_KP1, BUTTON_1 },
{ SDLK_KP2, BUTTON_2 },
{ SDLK_KP3, BUTTON_3 },
{ SDLK_KP4, BUTTON_4 },
{ SDLK_KP5, BUTTON_5 },
{ SDLK_KP6, BUTTON_6 },
{ SDLK_KP7, BUTTON_7 },
{ SDLK_KP8, BUTTON_8 },
{ SDLK_KP9, BUTTON_9 },
// Letters, space, return, backspace, delete, period, arrows
{ SDLK_a, BUTTON_A },
{ SDLK_b, BUTTON_B },
{ SDLK_c, BUTTON_C },
{ SDLK_d, BUTTON_D },
{ SDLK_e, BUTTON_E },
{ SDLK_f, BUTTON_F },
{ SDLK_g, BUTTON_MTH },
{ SDLK_h, BUTTON_PRG },
{ SDLK_i, BUTTON_CST },
{ SDLK_j, BUTTON_VAR },
{ SDLK_k, BUTTON_UP },
{ SDLK_UP, BUTTON_UP },
{ SDLK_l, BUTTON_NXT },
{ SDLK_m, BUTTON_COLON },
{ SDLK_n, BUTTON_STO },
{ SDLK_o, BUTTON_EVAL },
{ SDLK_p, BUTTON_LEFT },
{ SDLK_LEFT, BUTTON_LEFT },
{ SDLK_q, BUTTON_DOWN },
{ SDLK_DOWN, BUTTON_DOWN },
{ SDLK_r, BUTTON_RIGHT },
{ SDLK_RIGHT, BUTTON_RIGHT },
{ SDLK_s, BUTTON_SIN },
{ SDLK_t, BUTTON_COS },
{ SDLK_u, BUTTON_TAN },
{ SDLK_v, BUTTON_SQRT },
{ SDLK_w, BUTTON_POWER },
{ SDLK_x, BUTTON_INV },
{ SDLK_y, BUTTON_NEG },
{ SDLK_z, BUTTON_EEX },
{ SDLK_SPACE, BUTTON_SPC },
{ SDLK_RETURN, BUTTON_ENTER },
{ SDLK_KP_ENTER, BUTTON_ENTER },
{ SDLK_BACKSPACE, BUTTON_BS },
{ SDLK_DELETE, BUTTON_DEL },
{ SDLK_PERIOD, BUTTON_PERIOD },
{ SDLK_KP_PERIOD, BUTTON_PERIOD },
// Math operators
{ SDLK_PLUS, BUTTON_PLUS },
{ SDLK_KP_PLUS, BUTTON_PLUS },
{ SDLK_MINUS, BUTTON_MINUS },
{ SDLK_KP_MINUS, BUTTON_MINUS },
{ SDLK_ASTERISK, BUTTON_MUL },
{ SDLK_KP_MULTIPLY, BUTTON_MUL },
{ SDLK_SLASH, BUTTON_DIV },
{ SDLK_KP_DIVIDE, BUTTON_DIV },
// on, shift, alpha
{ SDLK_ESCAPE, BUTTON_ON },
{ SDLK_LSHIFT, BUTTON_SHL },
{ SDLK_RSHIFT, BUTTON_SHL },
{ SDLK_LCTRL, BUTTON_SHR },
{ SDLK_RCTRL, BUTTON_SHR },
{ SDLK_LALT, BUTTON_ALPHA },
{ SDLK_RALT, BUTTON_ALPHA },
// end marker
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{ ( SDLKey )0, ( SDLKey )0 } };
void adjust_contrast( int contrast ) {
SDLCreateColors();
SDLCreateAnnunc();
redraw_display();
}
#endif
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int SmallTextWidth( const char* string, unsigned int length ) {
int i, w;
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w = 0;
for ( i = 0; i < length; i++ ) {
if ( small_font[ ( int )string[ i ] ].h != 0 ) {
w += small_font[ ( int )string[ i ] ].w + 1;
} else {
if ( !quiet )
fprintf( stderr, "Unknown small letter 0x00%x\n",
( int )string[ i ] );
w += 5;
}
}
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return w;
}
#if defined( GUI_IS_X11 )
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int DrawSmallString( Display* the_dpy, Drawable d, GC the_gc, int x, int y,
const char* string, unsigned int length ) {
int i;
Pixmap pix;
for ( i = 0; i < length; i++ ) {
if ( small_font[ ( int )string[ i ] ].h != 0 ) {
pix = XCreateBitmapFromData(
the_dpy, d, ( char* )small_font[ ( int )string[ i ] ].bits,
small_font[ ( int )string[ i ] ].w,
small_font[ ( int )string[ i ] ].h );
XCopyPlane( the_dpy, pix, d, the_gc, 0, 0,
small_font[ ( int )string[ i ] ].w,
small_font[ ( int )string[ i ] ].h, x,
( int )( y - small_font[ ( int )string[ i ] ].h ), 1 );
XFreePixmap( the_dpy, pix );
}
x += SmallTextWidth( &string[ i ], 1 );
}
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return 0;
}
#include <X11/cursorfont.h>
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void CreateButton( int i, int off_x, int off_y, XFontStruct* f_small,
XFontStruct* f_med, XFontStruct* f_big ) {
int x, y;
XSetWindowAttributes xswa;
XFontStruct* finfo;
XGCValues val;
unsigned long gc_mask;
Pixmap pix;
XCharStruct xchar;
int dir, fa, fd;
unsigned long pixel;
{
if ( i < BUTTON_MTH )
pixel = COLOR( DISP_PAD );
else {
if ( opt_gx && buttons[ i ].is_menu )
pixel = COLOR( UNDERLAY );
else
pixel = COLOR( PAD );
}
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/*
* create the buttons subwindows
*/
buttons[ i ].xwin = XCreateSimpleWindow(
dpy, mainW, off_x + buttons[ i ].x, off_y + buttons[ i ].y,
buttons[ i ].w, buttons[ i ].h, 0, COLOR( BLACK ), pixel );
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XDefineCursor( dpy, buttons[ i ].xwin,
XCreateFontCursor( dpy, XC_hand1 ) );
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xswa.event_mask = LeaveWindowMask | ExposureMask | StructureNotifyMask;
xswa.backing_store = Always;
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XChangeWindowAttributes( dpy, buttons[ i ].xwin,
CWEventMask | CWBackingStore, &xswa );
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/*
* draw the released button
*/
buttons[ i ].map = XCreatePixmap(
dpy, buttons[ i ].xwin, buttons[ i ].w, buttons[ i ].h, depth );
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XSetForeground( dpy, gc, pixel );
XFillRectangle( dpy, buttons[ i ].map, gc, 0, 0, buttons[ i ].w,
buttons[ i ].h );
XSetForeground( dpy, gc, COLOR( BUTTON ) );
XFillRectangle( dpy, buttons[ i ].map, gc, 1, 1, buttons[ i ].w - 2,
buttons[ i ].h - 2 );
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if ( buttons[ i ].label != ( char* )0 ) {
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/*
* set font size in gc
*/
switch ( buttons[ i ].font_size ) {
case 0:
finfo = f_small;
break;
case 1:
finfo = f_big;
break;
case 2:
finfo = f_med;
break;
default:
finfo = f_small;
break;
}
val.font = finfo->fid;
gc_mask = GCFont;
XChangeGC( dpy, gc, gc_mask, &val );
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/*
* draw string centered in button
*/
XSetBackground( dpy, gc, COLOR( BUTTON ) );
XSetForeground( dpy, gc, COLOR( buttons[ i ].lc ) );
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XTextExtents( finfo, buttons[ i ].label,
( int )strlen( buttons[ i ].label ), &dir, &fa, &fd,
&xchar );
x = ( buttons[ i ].w - xchar.width ) / 2;
y = ( 1 + buttons[ i ].h - ( xchar.ascent + xchar.descent ) ) / 2 +
xchar.ascent + 1;
XDrawImageString( dpy, buttons[ i ].map, gc, x, y,
buttons[ i ].label,
( int )strlen( buttons[ i ].label ) );
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XSetBackground( dpy, gc, COLOR( BLACK ) );
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} else if ( buttons[ i ].lw != 0 ) {
/*
* draw pixmap centered in button
*/
XSetBackground( dpy, gc, COLOR( BUTTON ) );
XSetForeground( dpy, gc, COLOR( buttons[ i ].lc ) );
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pix = XCreateBitmapFromData( dpy, buttons[ i ].xwin,
( char* )buttons[ i ].lb,
buttons[ i ].lw, buttons[ i ].lh );
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x = ( 1 + buttons[ i ].w - buttons[ i ].lw ) / 2;
y = ( 1 + buttons[ i ].h - buttons[ i ].lh ) / 2 + 1;
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XCopyPlane( dpy, pix, buttons[ i ].map, gc, 0, 0, buttons[ i ].lw,
buttons[ i ].lh, x, y, 1 );
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XFreePixmap( dpy, pix );
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XSetBackground( dpy, gc, COLOR( BLACK ) );
}
/*
* draw edge of button
*/
XSetForeground( dpy, gc, COLOR( BUT_TOP ) );
XDrawLine( dpy, buttons[ i ].map, gc, 1, ( int )( buttons[ i ].h - 2 ),
1, 1 );
XDrawLine( dpy, buttons[ i ].map, gc, 2, ( int )( buttons[ i ].h - 3 ),
2, 2 );
XDrawLine( dpy, buttons[ i ].map, gc, 3, ( int )( buttons[ i ].h - 4 ),
3, 3 );
XDrawLine( dpy, buttons[ i ].map, gc, 1, 1,
( int )( buttons[ i ].w - 2 ), 1 );
XDrawLine( dpy, buttons[ i ].map, gc, 2, 2,
( int )( buttons[ i ].w - 3 ), 2 );
XDrawLine( dpy, buttons[ i ].map, gc, 3, 3,
( int )( buttons[ i ].w - 4 ), 3 );
XDrawLine( dpy, buttons[ i ].map, gc, 4, 4,
( int )( buttons[ i ].w - 5 ), 4 );
XDrawPoint( dpy, buttons[ i ].map, gc, 4, 5 );
XSetForeground( dpy, gc, COLOR( BUT_BOT ) );
XDrawLine( dpy, buttons[ i ].map, gc, 3, ( int )( buttons[ i ].h - 2 ),
( int )( buttons[ i ].w - 2 ),
( int )( buttons[ i ].h - 2 ) );
XDrawLine( dpy, buttons[ i ].map, gc, 4, ( int )( buttons[ i ].h - 3 ),
( int )( buttons[ i ].w - 3 ),
( int )( buttons[ i ].h - 3 ) );
XDrawLine( dpy, buttons[ i ].map, gc, ( int )( buttons[ i ].w - 2 ),
( int )( buttons[ i ].h - 2 ), ( int )( buttons[ i ].w - 2 ),
3 );
XDrawLine( dpy, buttons[ i ].map, gc, ( int )( buttons[ i ].w - 3 ),
( int )( buttons[ i ].h - 3 ), ( int )( buttons[ i ].w - 3 ),
4 );
XDrawLine( dpy, buttons[ i ].map, gc, ( int )( buttons[ i ].w - 4 ),
( int )( buttons[ i ].h - 4 ), ( int )( buttons[ i ].w - 4 ),
5 );
XDrawPoint( dpy, buttons[ i ].map, gc, ( int )( buttons[ i ].w - 5 ),
( int )( buttons[ i ].h - 4 ) );
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/*
* draw frame around button
*/
XSetForeground( dpy, gc, COLOR( FRAME ) );
XDrawLine( dpy, buttons[ i ].map, gc, 0, ( int )( buttons[ i ].h - 3 ),
0, 2 );
XDrawLine( dpy, buttons[ i ].map, gc, 2, 0,
( int )( buttons[ i ].w - 3 ), 0 );
XDrawLine( dpy, buttons[ i ].map, gc, 2, ( int )( buttons[ i ].h - 1 ),
( int )( buttons[ i ].w - 3 ),
( int )( buttons[ i ].h - 1 ) );
XDrawLine( dpy, buttons[ i ].map, gc, ( int )( buttons[ i ].w - 1 ),
( int )( buttons[ i ].h - 3 ), ( int )( buttons[ i ].w - 1 ),
2 );
if ( i == BUTTON_ON ) {
XDrawLine( dpy, buttons[ i ].map, gc, 1, 1,
( int )( buttons[ i ].w - 2 ), 1 );
XDrawPoint( dpy, buttons[ i ].map, gc, 1, 2 );
XDrawPoint( dpy, buttons[ i ].map, gc,
( int )( buttons[ i ].w - 2 ), 2 );
} else {
XDrawPoint( dpy, buttons[ i ].map, gc, 1, 1 );
XDrawPoint( dpy, buttons[ i ].map, gc,
( int )( buttons[ i ].w - 2 ), 1 );
}
XDrawPoint( dpy, buttons[ i ].map, gc, 1,
( int )( buttons[ i ].h - 2 ) );
XDrawPoint( dpy, buttons[ i ].map, gc, ( int )( buttons[ i ].w - 2 ),
( int )( buttons[ i ].h - 2 ) );
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/*
* draw the depressed button
*/
buttons[ i ].down = XCreatePixmap(
dpy, buttons[ i ].xwin, buttons[ i ].w, buttons[ i ].h, depth );
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XSetForeground( dpy, gc, pixel );
XFillRectangle( dpy, buttons[ i ].down, gc, 0, 0, buttons[ i ].w,
buttons[ i ].h );
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XSetForeground( dpy, gc, COLOR( BUTTON ) );
XFillRectangle( dpy, buttons[ i ].down, gc, 1, 1, buttons[ i ].w - 2,
buttons[ i ].h - 2 );
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if ( buttons[ i ].label != ( char* )0 ) {
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/*
* set small or big font in gc
*/
switch ( buttons[ i ].font_size ) {
case 0:
finfo = f_small;
break;
case 1:
finfo = f_big;
break;
case 2:
finfo = f_med;
break;
default:
finfo = f_small;
break;
}
val.font = finfo->fid;
gc_mask = GCFont;
XChangeGC( dpy, gc, gc_mask, &val );
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/*
* draw string centered in button
*/
XSetBackground( dpy, gc, COLOR( BUTTON ) );
XSetForeground( dpy, gc, COLOR( buttons[ i ].lc ) );
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XTextExtents( finfo, buttons[ i ].label,
( int )strlen( buttons[ i ].label ), &dir, &fa, &fd,
&xchar );
x = ( buttons[ i ].w - xchar.width ) / 2;
y = ( 1 + buttons[ i ].h - ( xchar.ascent + xchar.descent ) ) / 2 +
xchar.ascent;
XDrawImageString( dpy, buttons[ i ].down, gc, x, y,
buttons[ i ].label,
( int )strlen( buttons[ i ].label ) );
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XSetBackground( dpy, gc, COLOR( BLACK ) );
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} else {
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/*
* draw pixmap centered in button
*/
XSetBackground( dpy, gc, COLOR( BUTTON ) );
XSetForeground( dpy, gc, COLOR( buttons[ i ].lc ) );
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pix = XCreateBitmapFromData( dpy, buttons[ i ].xwin,
( char* )buttons[ i ].lb,
buttons[ i ].lw, buttons[ i ].lh );
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x = ( 1 + buttons[ i ].w - buttons[ i ].lw ) / 2;
y = ( 1 + buttons[ i ].h - buttons[ i ].lh ) / 2;
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XCopyPlane( dpy, pix, buttons[ i ].down, gc, 0, 0, buttons[ i ].lw,
buttons[ i ].lh, x, y, 1 );
XFreePixmap( dpy, pix );
XSetBackground( dpy, gc, COLOR( BLACK ) );
}
/*
* draw edge of button
*/
XSetForeground( dpy, gc, COLOR( BUT_TOP ) );
XDrawLine( dpy, buttons[ i ].down, gc, 2, ( int )( buttons[ i ].h - 4 ),
2, 2 );
XDrawLine( dpy, buttons[ i ].down, gc, 3, ( int )( buttons[ i ].h - 5 ),
3, 3 );
XDrawLine( dpy, buttons[ i ].down, gc, 2, 2,
( int )( buttons[ i ].w - 4 ), 2 );
XDrawLine( dpy, buttons[ i ].down, gc, 3, 3,
( int )( buttons[ i ].w - 5 ), 3 );
XDrawPoint( dpy, buttons[ i ].down, gc, 4, 4 );
XSetForeground( dpy, gc, COLOR( BUT_BOT ) );
XDrawLine( dpy, buttons[ i ].down, gc, 3, ( int )( buttons[ i ].h - 3 ),
( int )( buttons[ i ].w - 3 ),
( int )( buttons[ i ].h - 3 ) );
XDrawLine( dpy, buttons[ i ].down, gc, 4, ( int )( buttons[ i ].h - 4 ),
( int )( buttons[ i ].w - 4 ),
( int )( buttons[ i ].h - 4 ) );
XDrawLine( dpy, buttons[ i ].down, gc, ( int )( buttons[ i ].w - 3 ),
( int )( buttons[ i ].h - 3 ), ( int )( buttons[ i ].w - 3 ),
3 );
XDrawLine( dpy, buttons[ i ].down, gc, ( int )( buttons[ i ].w - 4 ),
( int )( buttons[ i ].h - 4 ), ( int )( buttons[ i ].w - 4 ),
4 );
XDrawPoint( dpy, buttons[ i ].down, gc, ( int )( buttons[ i ].w - 5 ),
( int )( buttons[ i ].h - 5 ) );
/*
* draw frame around button
*/
XSetForeground( dpy, gc, COLOR( FRAME ) );
XDrawLine( dpy, buttons[ i ].down, gc, 0, ( int )( buttons[ i ].h - 3 ),
0, 2 );
XDrawLine( dpy, buttons[ i ].down, gc, 2, 0,
( int )( buttons[ i ].w - 3 ), 0 );
XDrawLine( dpy, buttons[ i ].down, gc, 2, ( int )( buttons[ i ].h - 1 ),
( int )( buttons[ i ].w - 3 ),
( int )( buttons[ i ].h - 1 ) );
XDrawLine( dpy, buttons[ i ].down, gc, ( int )( buttons[ i ].w - 1 ),
( int )( buttons[ i ].h - 3 ), ( int )( buttons[ i ].w - 1 ),
2 );
if ( i == BUTTON_ON ) {
XDrawLine( dpy, buttons[ i ].down, gc, 1, 1,
( int )( buttons[ i ].w - 2 ), 1 );
XDrawPoint( dpy, buttons[ i ].down, gc, 1, 2 );
XDrawPoint( dpy, buttons[ i ].down, gc,
( int )( buttons[ i ].w - 2 ), 2 );
} else {
XDrawPoint( dpy, buttons[ i ].down, gc, 1, 1 );
XDrawPoint( dpy, buttons[ i ].down, gc,
( int )( buttons[ i ].w - 2 ), 1 );
}
XDrawPoint( dpy, buttons[ i ].down, gc, 1,
( int )( buttons[ i ].h - 2 ) );
XDrawPoint( dpy, buttons[ i ].down, gc, ( int )( buttons[ i ].w - 2 ),
( int )( buttons[ i ].h - 2 ) );
if ( i == BUTTON_ON ) {
XDrawRectangle( dpy, buttons[ i ].down, gc, 1, 2,
buttons[ i ].w - 3, buttons[ i ].h - 4 );
XDrawPoint( dpy, buttons[ i ].down, gc, 2, 3 );
XDrawPoint( dpy, buttons[ i ].down, gc,
( int )( buttons[ i ].w - 3 ), 3 );
} else {
XDrawRectangle( dpy, buttons[ i ].down, gc, 1, 1,
buttons[ i ].w - 3, buttons[ i ].h - 3 );
XDrawPoint( dpy, buttons[ i ].down, gc, 2, 2 );
XDrawPoint( dpy, buttons[ i ].down, gc,
( int )( buttons[ i ].w - 3 ), 2 );
}
XDrawPoint( dpy, buttons[ i ].down, gc, 2,
( int )( buttons[ i ].h - 3 ) );
XDrawPoint( dpy, buttons[ i ].down, gc, ( int )( buttons[ i ].w - 3 ),
( int )( buttons[ i ].h - 3 ) );
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}
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return;
}
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void DrawButtons( void ) {
int i;
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for ( i = BUTTON_A; i <= LAST_BUTTON; i++ ) {
if ( buttons[ i ].pressed ) {
XCopyArea( dpy, buttons[ i ].down, buttons[ i ].xwin, gc, 0, 0,
buttons[ i ].w, buttons[ i ].h, 0, 0 );
} else {
XCopyArea( dpy, buttons[ i ].map, buttons[ i ].xwin, gc, 0, 0,
buttons[ i ].w, buttons[ i ].h, 0, 0 );
}
}
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return;
}
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int DrawButton( int i ) {
if ( buttons[ i ].pressed ) {
XCopyArea( dpy, buttons[ i ].down, buttons[ i ].xwin, gc, 0, 0,
buttons[ i ].w, buttons[ i ].h, 0, 0 );
} else {
XCopyArea( dpy, buttons[ i ].map, buttons[ i ].xwin, gc, 0, 0,
buttons[ i ].w, buttons[ i ].h, 0, 0 );
}
return 0;
}
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void CreateBackground( int width, int height, int w_top, int h_top,
keypad_t* keypad ) {
XSetBackground( dpy, gc, COLOR( PAD ) );
XSetForeground( dpy, gc, COLOR( PAD ) );
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XFillRectangle( dpy, keypad->pixmap, gc, 0, 0, w_top, h_top );
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XSetBackground( dpy, gc, COLOR( DISP_PAD ) );
XSetForeground( dpy, gc, COLOR( DISP_PAD ) );
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XFillRectangle( dpy, keypad->pixmap, gc, 0, 0, width, height );
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return;
}
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void CreateKeypad( unsigned int w, unsigned int h, unsigned int offset_y,
unsigned int offset_x, keypad_t* keypad ) {
int i, x, y;
int wl, wr, ws;
Pixmap pix;
unsigned long pixel;
unsigned int pw, ph;
XFontStruct *f_small, *f_med, *f_big;
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f_small = get_font_resource( dpy, "smallLabelFont", "SmallLabelFont" );
f_med = get_font_resource( dpy, "mediumLabelFont", "MediumLabelFont" );
f_big = get_font_resource( dpy, "largeLabelFont", "LargeLabelFont" );
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/*
* draw the character labels
*/
for ( i = BUTTON_A; i <= LAST_BUTTON; i++ ) {
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CreateButton( i, offset_x, offset_y, f_small, f_med, f_big );
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if ( i < BUTTON_MTH )
pixel = COLOR( DISP_PAD );
else
pixel = COLOR( PAD );
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if ( buttons[ i ].letter != ( char* )0 ) {
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XSetBackground( dpy, gc, pixel );
XSetForeground( dpy, gc, COLOR( WHITE ) );
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if ( opt_gx ) {
x = offset_x + buttons[ i ].x + buttons[ i ].w + 3;
y = offset_y + buttons[ i ].y + buttons[ i ].h + 1;
} else {
x = offset_x + buttons[ i ].x + buttons[ i ].w -
SmallTextWidth( buttons[ i ].letter, 1 ) / 2 + 5;
y = offset_y + buttons[ i ].y + buttons[ i ].h - 2;
}
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DrawSmallString( dpy, keypad->pixmap, gc, x, y, buttons[ i ].letter,
1 );
}
}
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XFreeFont( dpy, f_big );
XFreeFont( dpy, f_med );
XFreeFont( dpy, f_small );
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/*
* draw the bottom labels
*/
for ( i = BUTTON_A; i <= LAST_BUTTON; i++ ) {
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if ( buttons[ i ].sub != ( char* )0 ) {
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XSetBackground( dpy, gc, pixel );
XSetForeground( dpy, gc, COLOR( WHITE ) );
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x = offset_x + buttons[ i ].x +
( 1 + buttons[ i ].w -
SmallTextWidth( buttons[ i ].sub,
strlen( buttons[ i ].sub ) ) ) /
2;
y = offset_y + buttons[ i ].y + buttons[ i ].h + small_ascent + 2;
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DrawSmallString( dpy, keypad->pixmap, gc, x, y, buttons[ i ].sub,
strlen( buttons[ i ].sub ) );
}
}
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/*
* draw the left labels
*/
for ( i = BUTTON_A; i <= LAST_BUTTON; i++ ) {
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if ( buttons[ i ].left != ( char* )0 ) {
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if ( buttons[ i ].is_menu ) {
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/*
* draw the dark shade under the label
*/
if ( opt_gx ) {
pw = 58;
ph = 48;
} else {
pw = 46;
ph = 11;
}
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pix = XCreatePixmap( dpy, keypad->pixmap, pw, ph, depth );
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XSetForeground( dpy, gc, COLOR( UNDERLAY ) );
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XFillRectangle( dpy, pix, gc, 0, 0, pw, ph );
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XSetBackground( dpy, gc, COLOR( UNDERLAY ) );
XSetForeground( dpy, gc, COLOR( LEFT ) );
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x = ( pw + 1 -
SmallTextWidth( buttons[ i ].left,
strlen( buttons[ i ].left ) ) ) /
2;
if ( opt_gx )
y = 14;
else
y = 9;
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DrawSmallString( dpy, pix, gc, x, y, buttons[ i ].left,
strlen( buttons[ i ].left ) );
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XSetForeground( dpy, gc, pixel );
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if ( !opt_gx ) {
XDrawPoint( dpy, pix, gc, 0, 0 );
XDrawPoint( dpy, pix, gc, 0, ph - 1 );
XDrawPoint( dpy, pix, gc, pw - 1, 0 );
XDrawPoint( dpy, pix, gc, pw - 1, ph - 1 );
}
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if ( opt_gx ) {
x = offset_x + buttons[ i ].x - 6;
y = offset_y + buttons[ i ].y - small_ascent -
small_descent - 6;
} else {
x = offset_x + buttons[ i ].x + ( buttons[ i ].w - pw ) / 2;
y = offset_y + buttons[ i ].y - small_ascent -
small_descent;
}
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XCopyArea( dpy, pix, keypad->pixmap, gc, 0, 0, pw, ph, x, y );
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XFreePixmap( dpy, pix );
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} else {
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XSetBackground( dpy, gc, pixel );
XSetForeground( dpy, gc, COLOR( LEFT ) );
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if ( buttons[ i ].right == ( char* )0 ) { /* centered label */
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x = offset_x + buttons[ i ].x +
( 1 + buttons[ i ].w -
SmallTextWidth( buttons[ i ].left,
strlen( buttons[ i ].left ) ) ) /
2;
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} else { /* label to the left */
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wl = SmallTextWidth( buttons[ i ].left,
strlen( buttons[ i ].left ) );
wr = SmallTextWidth( buttons[ i ].right,
strlen( buttons[ i ].right ) );
ws = SmallTextWidth( " ", 1 );
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x = offset_x + buttons[ i ].x +
( 1 + buttons[ i ].w - ( wl + wr + ws ) ) / 2;
}
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y = offset_y + buttons[ i ].y - small_descent;
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DrawSmallString( dpy, keypad->pixmap, gc, x, y,
buttons[ i ].left,
strlen( buttons[ i ].left ) );
}
}
}
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/*
* draw the right labels
*/
for ( i = BUTTON_A; i <= LAST_BUTTON; i++ ) {
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if ( i < BUTTON_MTH )
pixel = COLOR( DISP_PAD );
else
pixel = COLOR( PAD );
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if ( buttons[ i ].right != ( char* )0 ) {
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if ( buttons[ i ].is_menu ) {
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/*
* draw the dark shade under the label
*/
if ( opt_gx ) {
pw = 58;
ph = 48;
} else {
pw = 44;
ph = 9;
}
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pix = XCreatePixmap( dpy, keypad->pixmap, pw, ph, depth );
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XSetForeground( dpy, gc, COLOR( UNDERLAY ) );
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XFillRectangle( dpy, pix, gc, 0, 0, pw, ph );
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XSetBackground( dpy, gc, COLOR( UNDERLAY ) );
XSetForeground( dpy, gc, COLOR( RIGHT ) );
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x = ( pw + 1 -
SmallTextWidth( buttons[ i ].right,
strlen( buttons[ i ].right ) ) ) /
2;
if ( opt_gx )
y = 14;
else
y = 8;
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DrawSmallString( dpy, pix, gc, x, y, buttons[ i ].right,
strlen( buttons[ i ].right ) );
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XSetForeground( dpy, gc, pixel );
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if ( !opt_gx ) {
XDrawPoint( dpy, pix, gc, 0, 0 );
XDrawPoint( dpy, pix, gc, 0, ph - 1 );
XDrawPoint( dpy, pix, gc, pw - 1, 0 );
XDrawPoint( dpy, pix, gc, pw - 1, ph - 1 );
}
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if ( opt_gx ) {
x = offset_x + buttons[ i ].x - 6;
y = offset_y + buttons[ i ].y - small_ascent -
small_descent - 6;
} else {
x = offset_x + buttons[ i ].x + ( buttons[ i ].w - pw ) / 2;
y = offset_y + buttons[ i ].y - small_ascent -
small_descent;
}
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XCopyArea( dpy, pix, keypad->pixmap, gc, 0, 0, pw, ph, x, y );
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XFreePixmap( dpy, pix );
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} else {
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XSetBackground( dpy, gc, pixel );
XSetForeground( dpy, gc, COLOR( RIGHT ) );
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if ( buttons[ i ].left == ( char* )0 ) { /* centered label */
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x = offset_x + buttons[ i ].x +
( 1 + buttons[ i ].w -
SmallTextWidth( buttons[ i ].right,
strlen( buttons[ i ].right ) ) ) /
2;
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} else { /* label to the right */
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wl = SmallTextWidth( buttons[ i ].left,
strlen( buttons[ i ].left ) );
wr = SmallTextWidth( buttons[ i ].right,
strlen( buttons[ i ].right ) );
ws = SmallTextWidth( " ", 1 );
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x = offset_x + buttons[ i ].x +
( 1 + buttons[ i ].w - ( wl + wr + ws ) ) / 2 + wl + ws;
}
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y = offset_y + buttons[ i ].y - small_descent;
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DrawSmallString( dpy, keypad->pixmap, gc, x, y,
buttons[ i ].right,
strlen( buttons[ i ].right ) );
}
}
}
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/*
* at last draw the v--- LAST ---v thing
*/
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if ( !opt_gx ) {
XSetBackground( dpy, gc, COLOR( PAD ) );
XSetForeground( dpy, gc, COLOR( WHITE ) );
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pix = XCreateBitmapFromData( dpy, keypad->pixmap, ( char* )last_bits,
last_width, last_height );
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x = offset_x + buttons[ BUTTON_1 ].x + buttons[ BUTTON_1 ].w +
( buttons[ BUTTON_2 ].x - buttons[ BUTTON_1 ].x -
buttons[ BUTTON_1 ].w ) /
2;
y = offset_y + buttons[ BUTTON_5 ].y + buttons[ BUTTON_5 ].h + 2;
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XCopyPlane( dpy, pix, keypad->pixmap, gc, 0, 0, last_width, last_height,
x, y, 1 );
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XFreePixmap( dpy, pix );
}
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return;
}
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void CreateBezel( unsigned int width, unsigned int height,
unsigned int offset_y, unsigned int offset_x,
keypad_t* keypad ) {
int i; //, x, y;
// Pixmap pix;
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int display_height = DISPLAY_HEIGHT;
int display_width = DISPLAY_WIDTH;
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/*
* draw the frame around the display
*/
XSetForeground( dpy, gc, COLOR( DISP_PAD_TOP ) );
for ( i = 0; i < DISP_FRAME; i++ ) {
XDrawLine( dpy, keypad->pixmap, gc, ( int )( DISPLAY_OFFSET_X - i ),
( int )( DISPLAY_OFFSET_Y + display_height + 2 * i ),
( int )( DISPLAY_OFFSET_X + display_width + i ),
( int )( DISPLAY_OFFSET_Y + display_height + 2 * i ) );
XDrawLine( dpy, keypad->pixmap, gc, ( int )( DISPLAY_OFFSET_X - i ),
( int )( DISPLAY_OFFSET_Y + display_height + 2 * i + 1 ),
( int )( DISPLAY_OFFSET_X + display_width + i ),
( int )( DISPLAY_OFFSET_Y + display_height + 2 * i + 1 ) );
XDrawLine( dpy, keypad->pixmap, gc,
( int )( DISPLAY_OFFSET_X + display_width + i ),
( int )( DISPLAY_OFFSET_Y - i ),
( int )( DISPLAY_OFFSET_X + display_width + i ),
( int )( DISPLAY_OFFSET_Y + display_height + 2 * i ) );
}
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XSetForeground( dpy, gc, COLOR( DISP_PAD_BOT ) );
for ( i = 0; i < DISP_FRAME; i++ ) {
XDrawLine( dpy, keypad->pixmap, gc, ( int )( DISPLAY_OFFSET_X - i - 1 ),
( int )( DISPLAY_OFFSET_Y - i - 1 ),
( int )( DISPLAY_OFFSET_X + display_width + i - 1 ),
( int )( DISPLAY_OFFSET_Y - i - 1 ) );
XDrawLine( dpy, keypad->pixmap, gc, ( int )( DISPLAY_OFFSET_X - i - 1 ),
( int )( DISPLAY_OFFSET_Y - i - 1 ),
( int )( DISPLAY_OFFSET_X - i - 1 ),
( int )( DISPLAY_OFFSET_Y + display_height + 2 * i - 1 ) );
}
/*
* round off corners
*/
XSetForeground( dpy, gc, COLOR( DISP_PAD ) );
XDrawLine( dpy, keypad->pixmap, gc,
( int )( DISPLAY_OFFSET_X - DISP_FRAME ),
( int )( DISPLAY_OFFSET_Y - DISP_FRAME ),
( int )( DISPLAY_OFFSET_X - DISP_FRAME + 3 ),
( int )( DISPLAY_OFFSET_Y - DISP_FRAME ) );
XDrawLine( dpy, keypad->pixmap, gc,
( int )( DISPLAY_OFFSET_X - DISP_FRAME ),
( int )( DISPLAY_OFFSET_Y - DISP_FRAME ),
( int )( DISPLAY_OFFSET_X - DISP_FRAME ),
( int )( DISPLAY_OFFSET_Y - DISP_FRAME + 3 ) );
XDrawPoint( dpy, keypad->pixmap, gc,
( int )( DISPLAY_OFFSET_X - DISP_FRAME + 1 ),
( int )( DISPLAY_OFFSET_Y - DISP_FRAME + 1 ) );
XDrawLine( dpy, keypad->pixmap, gc,
( int )( DISPLAY_OFFSET_X + display_width + DISP_FRAME - 4 ),
( int )( DISPLAY_OFFSET_Y - DISP_FRAME ),
( int )( DISPLAY_OFFSET_X + display_width + DISP_FRAME - 1 ),
( int )( DISPLAY_OFFSET_Y - DISP_FRAME ) );
XDrawLine( dpy, keypad->pixmap, gc,
( int )( DISPLAY_OFFSET_X + display_width + DISP_FRAME - 1 ),
( int )( DISPLAY_OFFSET_Y - DISP_FRAME ),
( int )( DISPLAY_OFFSET_X + display_width + DISP_FRAME - 1 ),
( int )( DISPLAY_OFFSET_Y - DISP_FRAME + 3 ) );
XDrawPoint( dpy, keypad->pixmap, gc,
( int )( DISPLAY_OFFSET_X + display_width + DISP_FRAME - 2 ),
( int )( DISPLAY_OFFSET_Y - DISP_FRAME + 1 ) );
XDrawLine(
dpy, keypad->pixmap, gc, ( int )( DISPLAY_OFFSET_X - DISP_FRAME ),
( int )( DISPLAY_OFFSET_Y + display_height + 2 * DISP_FRAME - 4 ),
( int )( DISPLAY_OFFSET_X - DISP_FRAME ),
( int )( DISPLAY_OFFSET_Y + display_height + 2 * DISP_FRAME - 1 ) );
XDrawLine(
dpy, keypad->pixmap, gc, ( int )( DISPLAY_OFFSET_X - DISP_FRAME ),
( int )( DISPLAY_OFFSET_Y + display_height + 2 * DISP_FRAME - 1 ),
( int )( DISPLAY_OFFSET_X - DISP_FRAME + 3 ),
( int )( DISPLAY_OFFSET_Y + display_height + 2 * DISP_FRAME - 1 ) );
XDrawPoint(
dpy, keypad->pixmap, gc, ( int )( DISPLAY_OFFSET_X - DISP_FRAME + 1 ),
( int )( DISPLAY_OFFSET_Y + display_height + 2 * DISP_FRAME - 2 ) );
XDrawLine(
dpy, keypad->pixmap, gc,
( int )( DISPLAY_OFFSET_X + display_width + DISP_FRAME - 1 ),
( int )( DISPLAY_OFFSET_Y + display_height + 2 * DISP_FRAME - 4 ),
( int )( DISPLAY_OFFSET_X + display_width + DISP_FRAME - 1 ),
( int )( DISPLAY_OFFSET_Y + display_height + 2 * DISP_FRAME - 1 ) );
XDrawLine(
dpy, keypad->pixmap, gc,
( int )( DISPLAY_OFFSET_X + display_width + DISP_FRAME - 4 ),
( int )( DISPLAY_OFFSET_Y + display_height + 2 * DISP_FRAME - 1 ),
( int )( DISPLAY_OFFSET_X + display_width + DISP_FRAME - 1 ),
( int )( DISPLAY_OFFSET_Y + display_height + 2 * DISP_FRAME - 1 ) );
XDrawPoint(
dpy, keypad->pixmap, gc,
( int )( DISPLAY_OFFSET_X + display_width + DISP_FRAME - 2 ),
( int )( DISPLAY_OFFSET_Y + display_height + 2 * DISP_FRAME - 2 ) );
/*
* simulate rounded lcd corners
*/
XSetForeground( dpy, gc, COLOR( LCD ) );
XDrawLine( dpy, keypad->pixmap, gc, ( int )( DISPLAY_OFFSET_X - 1 ),
( int )( DISPLAY_OFFSET_Y + 1 ), ( int )( DISPLAY_OFFSET_X - 1 ),
( int )( DISPLAY_OFFSET_Y + display_height - 2 ) );
XDrawLine( dpy, keypad->pixmap, gc, ( int )( DISPLAY_OFFSET_X + 1 ),
( int )( DISPLAY_OFFSET_Y - 1 ),
( int )( DISPLAY_OFFSET_X + display_width - 2 ),
( int )( DISPLAY_OFFSET_Y - 1 ) );
XDrawLine( dpy, keypad->pixmap, gc, ( int )( DISPLAY_OFFSET_X + 1 ),
( int )( DISPLAY_OFFSET_Y + display_height ),
( int )( DISPLAY_OFFSET_X + display_width - 2 ),
( int )( DISPLAY_OFFSET_Y + display_height ) );
XDrawLine( dpy, keypad->pixmap, gc,
( int )( DISPLAY_OFFSET_X + display_width ),
( int )( DISPLAY_OFFSET_Y + 1 ),
( int )( DISPLAY_OFFSET_X + display_width ),
( int )( DISPLAY_OFFSET_Y + display_height - 2 ) );
return;
}
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void DrawMore( unsigned int w, unsigned int h, unsigned int offset_y,
unsigned int offset_x, keypad_t* keypad ) {
Pixmap pix;
int cut = 0;
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int x, y;
// int display_height = DISPLAY_HEIGHT;
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int display_width = DISPLAY_WIDTH;
/*
* lower the whole thing
*/
XSetForeground( dpy, gc, COLOR( PAD_TOP ) );
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/* bottom lines */
int keypad_width = keypad->width;
XDrawLine( dpy, keypad->pixmap, gc, 1, ( int )( keypad->height - 1 ),
( int )( keypad_width - 1 ), ( int )( keypad->height - 1 ) );
XDrawLine( dpy, keypad->pixmap, gc, 2, ( int )( keypad->height - 2 ),
( int )( keypad_width - 2 ), ( int )( keypad->height - 2 ) );
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/* right lines */
XDrawLine( dpy, keypad->pixmap, gc, ( int )( keypad->width - 1 ),
( int )( keypad->height - 1 ), ( int )( keypad->width - 1 ),
cut );
XDrawLine( dpy, keypad->pixmap, gc, ( int )( keypad->width - 2 ),
( int )( keypad->height - 2 ), ( int )( keypad->width - 2 ),
cut );
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XSetForeground( dpy, gc, COLOR( DISP_PAD_TOP ) );
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/* right lines */
XDrawLine( dpy, keypad->pixmap, gc, ( int )( keypad->width - 1 ), cut - 1,
( int )( keypad->width - 1 ), 1 );
XDrawLine( dpy, keypad->pixmap, gc, ( int )( keypad->width - 2 ), cut - 1,
( int )( keypad->width - 2 ), 2 );
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XSetForeground( dpy, gc, COLOR( DISP_PAD_BOT ) );
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/* top lines */
XDrawLine( dpy, keypad->pixmap, gc, 0, 0, ( int )( keypad->width - 2 ), 0 );
XDrawLine( dpy, keypad->pixmap, gc, 1, 1, ( int )( keypad->width - 3 ), 1 );
/* left lines */
XDrawLine( dpy, keypad->pixmap, gc, 0, cut - 1, 0, 0 );
XDrawLine( dpy, keypad->pixmap, gc, 1, cut - 1, 1, 1 );
XSetForeground( dpy, gc, COLOR( PAD_BOT ) );
/* left lines */
XDrawLine( dpy, keypad->pixmap, gc, 0, ( int )( keypad->height - 2 ), 0,
cut );
XDrawLine( dpy, keypad->pixmap, gc, 1, ( int )( keypad->height - 3 ), 1,
cut );
/*
* lower the menu buttons
*/
XSetForeground( dpy, gc, COLOR( PAD_TOP ) );
/* bottom lines */
XDrawLine( dpy, keypad->pixmap, gc, 3, ( int )( keypad->height - 3 ),
( int )( keypad->width - 3 ), ( int )( keypad->height - 3 ) );
XDrawLine( dpy, keypad->pixmap, gc, 4, ( int )( keypad->height - 4 ),
( int )( keypad->width - 4 ), ( int )( keypad->height - 4 ) );
/* right lines */
XDrawLine( dpy, keypad->pixmap, gc, ( int )( keypad->width - 3 ),
( int )( keypad->height - 3 ), ( int )( keypad->width - 3 ),
cut );
XDrawLine( dpy, keypad->pixmap, gc, ( int )( keypad->width - 4 ),
( int )( keypad->height - 4 ), ( int )( keypad->width - 4 ),
cut );
XSetForeground( dpy, gc, COLOR( DISP_PAD_TOP ) );
/* right lines */
XDrawLine( dpy, keypad->pixmap, gc, ( int )( keypad->width - 3 ), cut - 1,
( int )( keypad->width - 3 ), offset_y - 24 );
XDrawLine( dpy, keypad->pixmap, gc, ( int )( keypad->width - 4 ), cut - 1,
( int )( keypad->width - 4 ), offset_y - 23 );
XSetForeground( dpy, gc, COLOR( DISP_PAD_BOT ) );
/* top lines */
XDrawLine( dpy, keypad->pixmap, gc, 2, offset_y - 25,
( int )( keypad->width - 4 ), offset_y - 25 );
XDrawLine( dpy, keypad->pixmap, gc, 3, offset_y - 24,
( int )( keypad->width - 5 ), offset_y - 24 );
/* left lines */
XDrawLine( dpy, keypad->pixmap, gc, 2, cut - 1, 2, offset_y - 24 );
XDrawLine( dpy, keypad->pixmap, gc, 3, cut - 1, 3, offset_y - 23 );
XSetForeground( dpy, gc, COLOR( PAD_BOT ) );
/* left lines */
XDrawLine( dpy, keypad->pixmap, gc, 2, ( int )( keypad->height - 4 ), 2,
cut );
XDrawLine( dpy, keypad->pixmap, gc, 3, ( int )( keypad->height - 5 ), 3,
cut );
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/*
* lower the keyboard
*/
XSetForeground( dpy, gc, COLOR( PAD_TOP ) );
/* bottom lines */
XDrawLine( dpy, keypad->pixmap, gc, 5, ( int )( keypad->height - 5 ),
( int )( keypad->width - 3 ), ( int )( keypad->height - 5 ) );
XDrawLine( dpy, keypad->pixmap, gc, 6, ( int )( keypad->height - 6 ),
( int )( keypad->width - 4 ), ( int )( keypad->height - 6 ) );
/* right lines */
XDrawLine( dpy, keypad->pixmap, gc, ( int )( keypad->width - 5 ),
( int )( keypad->height - 5 ), ( int )( keypad->width - 5 ),
cut + 1 );
XDrawLine( dpy, keypad->pixmap, gc, ( int )( keypad->width - 6 ),
( int )( keypad->height - 6 ), ( int )( keypad->width - 6 ),
cut + 2 );
XSetForeground( dpy, gc, COLOR( DISP_PAD_BOT ) );
/* top lines */
XDrawLine( dpy, keypad->pixmap, gc, 4, cut, ( int )( keypad->width - 6 ),
cut );
XDrawLine( dpy, keypad->pixmap, gc, 5, cut + 1,
( int )( keypad->width - 7 ), cut + 1 );
XSetForeground( dpy, gc, COLOR( PAD_BOT ) );
/* left lines */
XDrawLine( dpy, keypad->pixmap, gc, 4, ( int )( keypad->height - 6 ), 4,
cut + 1 );
XDrawLine( dpy, keypad->pixmap, gc, 5, ( int )( keypad->height - 7 ), 5,
cut + 2 );
/*
* round off the bottom edge
*/
XSetForeground( dpy, gc, COLOR( PAD_TOP ) );
XDrawLine( dpy, keypad->pixmap, gc, ( int )( keypad->width - 7 ),
( int )( keypad->height - 7 ), ( int )( keypad->width - 7 ),
( int )( keypad->height - 14 ) );
XDrawLine( dpy, keypad->pixmap, gc, ( int )( keypad->width - 8 ),
( int )( keypad->height - 8 ), ( int )( keypad->width - 8 ),
( int )( keypad->height - 11 ) );
XDrawLine( dpy, keypad->pixmap, gc, ( int )( keypad->width - 7 ),
( int )( keypad->height - 7 ), ( int )( keypad->width - 14 ),
( int )( keypad->height - 7 ) );
XDrawLine( dpy, keypad->pixmap, gc, ( int )( keypad->width - 7 ),
( int )( keypad->height - 8 ), ( int )( keypad->width - 11 ),
( int )( keypad->height - 8 ) );
XDrawPoint( dpy, keypad->pixmap, gc, ( int )( keypad->width - 9 ),
( int )( keypad->height - 9 ) );
XDrawLine( dpy, keypad->pixmap, gc, 7, ( int )( keypad->height - 7 ), 13,
( int )( keypad->height - 7 ) );
XDrawLine( dpy, keypad->pixmap, gc, 8, ( int )( keypad->height - 8 ), 10,
( int )( keypad->height - 8 ) );
XSetForeground( dpy, gc, COLOR( PAD_BOT ) );
XDrawLine( dpy, keypad->pixmap, gc, 6, ( int )( keypad->height - 8 ), 6,
( int )( keypad->height - 14 ) );
XDrawLine( dpy, keypad->pixmap, gc, 7, ( int )( keypad->height - 9 ), 7,
( int )( keypad->height - 11 ) );
/*
* insert the HP Logo
*/
XSetBackground( dpy, gc, COLOR( LOGO_BACK ) );
XSetForeground( dpy, gc, COLOR( LOGO ) );
pix = XCreateBitmapFromData( dpy, keypad->pixmap, ( char* )hp_bits,
hp_width, hp_height );
if ( opt_gx )
x = DISPLAY_OFFSET_X - 6;
else
x = DISPLAY_OFFSET_X;
XCopyPlane( dpy, pix, keypad->pixmap, gc, 0, 0, hp_width, hp_height, x, 10,
1 );
XFreePixmap( dpy, pix );
if ( !opt_gx ) {
XSetForeground( dpy, gc, COLOR( FRAME ) );
XDrawLine( dpy, keypad->pixmap, gc, ( int )DISPLAY_OFFSET_X, 9,
( int )( DISPLAY_OFFSET_X + hp_width - 1 ), 9 );
XDrawLine( dpy, keypad->pixmap, gc, ( int )( DISPLAY_OFFSET_X - 1 ), 10,
( int )( DISPLAY_OFFSET_X - 1 ), 10 + hp_height - 1 );
XDrawLine( dpy, keypad->pixmap, gc, ( int )DISPLAY_OFFSET_X,
10 + hp_height, ( int )( DISPLAY_OFFSET_X + hp_width - 1 ),
10 + hp_height );
XDrawLine( dpy, keypad->pixmap, gc,
( int )( DISPLAY_OFFSET_X + hp_width ), 10,
( int )( DISPLAY_OFFSET_X + hp_width ), 10 + hp_height - 1 );
}
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/*
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* write the name of it
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*/
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XSetBackground( dpy, gc, COLOR( DISP_PAD ) );
XSetForeground( dpy, gc, COLOR( LABEL ) );
if ( opt_gx ) {
x = DISPLAY_OFFSET_X + display_width - gx_128K_ram_width +
gx_128K_ram_x_hot + 2;
y = 10 + gx_128K_ram_y_hot;
pix = XCreateBitmapFromData( dpy, keypad->pixmap,
( char* )gx_128K_ram_bits,
gx_128K_ram_width, gx_128K_ram_height );
XCopyPlane( dpy, pix, keypad->pixmap, gc, 0, 0, gx_128K_ram_width,
gx_128K_ram_height, x, y, 1 );
XFreePixmap( dpy, pix );
XSetForeground( dpy, gc, COLOR( LOGO ) );
x = DISPLAY_OFFSET_X + hp_width;
y = hp_height + 8 - hp48gx_height;
pix = XCreateBitmapFromData( dpy, keypad->pixmap, ( char* )hp48gx_bits,
hp48gx_width, hp48gx_height );
XCopyPlane( dpy, pix, keypad->pixmap, gc, 0, 0, hp48gx_width,
hp48gx_height, x, y, 1 );
XFreePixmap( dpy, pix );
XSetFillStyle( dpy, gc, FillStippled );
x = DISPLAY_OFFSET_X + DISPLAY_WIDTH - gx_128K_ram_width +
gx_silver_x_hot + 2;
y = 10 + gx_silver_y_hot;
pix =
XCreateBitmapFromData( dpy, keypad->pixmap, ( char* )gx_silver_bits,
gx_silver_width, gx_silver_height );
XSetStipple( dpy, gc, pix );
XSetTSOrigin( dpy, gc, x, y );
XFillRectangle( dpy, keypad->pixmap, gc, x, y, gx_silver_width,
gx_silver_height );
XFreePixmap( dpy, pix );
XSetForeground( dpy, gc, COLOR( RIGHT ) );
x = DISPLAY_OFFSET_X + display_width - gx_128K_ram_width +
gx_green_x_hot + 2;
y = 10 + gx_green_y_hot;
pix =
XCreateBitmapFromData( dpy, keypad->pixmap, ( char* )gx_green_bits,
gx_green_width, gx_green_height );
XSetStipple( dpy, gc, pix );
XSetTSOrigin( dpy, gc, x, y );
XFillRectangle( dpy, keypad->pixmap, gc, x, y, gx_green_width,
gx_green_height );
XFreePixmap( dpy, pix );
XSetTSOrigin( dpy, gc, 0, 0 );
XSetFillStyle( dpy, gc, FillSolid );
} else {
x = DISPLAY_OFFSET_X;
y = TOP_SKIP - DISP_FRAME - hp48sx_height - 3;
pix = XCreateBitmapFromData( dpy, keypad->pixmap, ( char* )hp48sx_bits,
hp48sx_width, hp48sx_height );
XCopyPlane( dpy, pix, keypad->pixmap, gc, 0, 0, hp48sx_width,
hp48sx_height, x, y, 1 );
XFreePixmap( dpy, pix );
x = DISPLAY_OFFSET_X + display_width - 1 - science_width;
y = TOP_SKIP - DISP_FRAME - science_height - 4;
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pix = XCreateBitmapFromData( dpy, keypad->pixmap, ( char* )science_bits,
science_width, science_height );
XCopyPlane( dpy, pix, keypad->pixmap, gc, 0, 0, science_width,
science_height, x, y, 1 );
}
/*
* that's it. Ooph.
*/
return;
}
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void DrawKeypad( keypad_t* keypad ) {
XCopyArea( dpy, keypad->pixmap, mainW, gc, 0, 0, keypad->width,
keypad->height, 0, 0 );
return;
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}
void CreateIcon( void ) {
XSetWindowAttributes xswa;
XWindowAttributes xwa;
Pixmap tmp_pix;
int p;
XGetWindowAttributes( dpy, iconW, &xwa );
xswa.event_mask = xwa.your_event_mask | ExposureMask;
xswa.backing_store = Always;
XChangeWindowAttributes( dpy, iconW, CWEventMask | CWBackingStore, &xswa );
icon_pix =
XCreatePixmap( dpy, iconW, hp48_icon_width, hp48_icon_height, depth );
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/*
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* draw the icon pixmap
*/
if ( icon_color_mode == COLOR_MODE_MONO ) {
tmp_pix = XCreateBitmapFromData(
dpy, iconW, ( char* )icon_maps[ ICON_MAP ].bits,
icon_maps[ ICON_MAP ].w, icon_maps[ ICON_MAP ].h );
XSetForeground( dpy, gc, COLOR( BLACK ) );
XSetBackground( dpy, gc, COLOR( WHITE ) );
XCopyPlane( dpy, tmp_pix, icon_pix, gc, 0, 0, icon_maps[ ICON_MAP ].w,
icon_maps[ ICON_MAP ].h, 0, 0, 1 );
XFreePixmap( dpy, tmp_pix );
} else {
XSetFillStyle( dpy, gc, FillStippled );
for ( p = FIRST_MAP; p <= LAST_MAP; p++ ) {
tmp_pix =
XCreateBitmapFromData( dpy, iconW, ( char* )icon_maps[ p ].bits,
icon_maps[ p ].w, icon_maps[ p ].h );
XSetStipple( dpy, gc, tmp_pix );
XSetForeground( dpy, gc, COLOR( icon_maps[ p ].c ) );
XFillRectangle( dpy, icon_pix, gc, 0, 0, icon_maps[ p ].w,
icon_maps[ p ].h );
XFreePixmap( dpy, tmp_pix );
}
XSetFillStyle( dpy, gc, FillSolid );
/*
* draw frame around icon
*/
XSetForeground( dpy, gc, COLOR( BLACK ) );
XDrawRectangle( dpy, icon_pix, gc, 0, 0, icon_maps[ ICON_MAP ].w - 1,
icon_maps[ ICON_MAP ].h - 1 );
}
/*
* draw the display
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*/
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XSetFillStyle( dpy, gc, FillStippled );
icon_disp_pix = XCreateBitmapFromData(
dpy, iconW, ( char* )icon_maps[ DISP_MAP ].bits,
icon_maps[ DISP_MAP ].w, icon_maps[ DISP_MAP ].h );
XSetStipple( dpy, gc, icon_disp_pix );
if ( icon_color_mode == COLOR_MODE_MONO )
XSetForeground( dpy, gc, COLOR( WHITE ) );
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else
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XSetForeground( dpy, gc, COLOR( icon_maps[ DISP_MAP ].c ) );
XFillRectangle( dpy, icon_pix, gc, 0, 0, icon_maps[ DISP_MAP ].w,
icon_maps[ DISP_MAP ].h );
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/*
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* draw the 'x48' string
2022-03-24 13:41:22 +01:00
*/
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icon_text_pix =
XCreateBitmapFromData( dpy, iconW, ( char* )icon_maps[ ON_MAP ].bits,
icon_maps[ ON_MAP ].w, icon_maps[ ON_MAP ].h );
XSetStipple( dpy, gc, icon_text_pix );
if ( icon_color_mode == COLOR_MODE_MONO )
XSetForeground( dpy, gc, COLOR( BLACK ) );
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else
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XSetForeground( dpy, gc, COLOR( icon_maps[ ON_MAP ].c ) );
XFillRectangle( dpy, icon_pix, gc, 0, 0, icon_maps[ ON_MAP ].w,
icon_maps[ ON_MAP ].h );
XSetFillStyle( dpy, gc, FillSolid );
return;
}
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void refresh_icon( void ) {
int icon_state;
icon_state =
( ( display.on && !( ( ANN_IO & display.annunc ) == ANN_IO ) ) ||
( display.on && !( ( ANN_ALPHA & display.annunc ) == ANN_ALPHA ) ) );
if ( icon_state == last_icon_state )
return;
last_icon_state = icon_state;
XSetFillStyle( dpy, gc, FillStippled );
if ( icon_state ) {
/*
* draw the 'x48' string
*/
XSetStipple( dpy, gc, icon_text_pix );
if ( icon_color_mode == COLOR_MODE_MONO )
XSetForeground( dpy, gc, COLOR( BLACK ) );
else
XSetForeground( dpy, gc, COLOR( icon_maps[ ON_MAP ].c ) );
XFillRectangle( dpy, icon_pix, gc, 0, 0, icon_maps[ ON_MAP ].w,
icon_maps[ ON_MAP ].h );
} else {
/*
* clear the display
*/
XSetFillStyle( dpy, gc, FillStippled );
XSetStipple( dpy, gc, icon_disp_pix );
if ( icon_color_mode == COLOR_MODE_MONO )
XSetForeground( dpy, gc, COLOR( WHITE ) );
else
XSetForeground( dpy, gc, COLOR( icon_maps[ DISP_MAP ].c ) );
XFillRectangle( dpy, icon_pix, gc, 0, 0, icon_maps[ DISP_MAP ].w,
icon_maps[ DISP_MAP ].h );
}
XSetFillStyle( dpy, gc, FillSolid );
if ( iconW ) {
XCopyArea( dpy, icon_pix, iconW, gc, 0, 0, hp48_icon_width,
hp48_icon_height, 0, 0 );
}
}
void DrawIcon( void ) {
XCopyArea( dpy, icon_pix, iconW, gc, 0, 0, hp48_icon_width,
hp48_icon_height, 0, 0 );
return;
}
#ifdef HAVE_XSHM
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int handle_xerror( Display* the_dpy, XErrorEvent* eev ) {
xerror_flag = 1;
return 0;
}
#endif
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void CreateDispWindow( void ) {
XSetWindowAttributes xswa;
XGCValues val;
unsigned long gc_mask;
static XRectangle rect;
/*
* create the display subwindow
*/
disp.w = DISPLAY_WIDTH;
disp.h = DISPLAY_HEIGHT;
disp.win = XCreateSimpleWindow( dpy, mainW, ( int )DISPLAY_OFFSET_X,
( int )DISPLAY_OFFSET_Y, disp.w, disp.h, 0,
COLOR( BLACK ), COLOR( LCD ) );
disp.mapped = 1;
xswa.event_mask = ExposureMask | StructureNotifyMask;
xswa.backing_store = Always;
XChangeWindowAttributes( dpy, disp.win, CWEventMask | CWBackingStore,
&xswa );
/*
* set up the gc
*/
val.foreground = COLOR( LCD );
val.background = COLOR( LCD );
val.function = GXcopy;
gc_mask = GCForeground | GCBackground | GCFunction;
disp.gc = XCreateGC( dpy, mainW, gc_mask, &val );
XSetForeground( dpy, disp.gc, COLOR( PIXEL ) );
#ifdef HAVE_XSHM
disp.display_update = UPDATE_DISP | UPDATE_MENU;
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xerror_flag = 0;
XSetErrorHandler( handle_xerror );
XFlush( dpy );
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disp.disp_image = NULL;
disp.menu_image = NULL;
if ( shm_flag ) {
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/*
* create XShmImage for DISP
*/
disp.disp_image = XShmCreateImage( dpy, None, 1, XYBitmap, NULL,
&disp.disp_info, 262, 128 );
if ( disp.disp_image == NULL ) {
shm_flag = 0;
if ( !quiet )
fprintf( stderr,
"%s: XShm error in CreateImage(DISP), disabling.\n",
progname );
goto shm_error;
}
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/*
* get ID of shared memory block for DISP
*/
disp.disp_info.shmid = shmget(
IPC_PRIVATE,
( disp.disp_image->bytes_per_line * disp.disp_image->height ),
IPC_CREAT | 0777 );
if ( disp.disp_info.shmid < 0 ) {
XDestroyImage( disp.disp_image );
disp.disp_image = NULL;
shm_flag = 0;
if ( !quiet )
fprintf( stderr, "%s: XShm error in shmget(DISP), disabling.\n",
progname );
goto shm_error;
}
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/*
* get address of shared memory block for DISP
*/
disp.disp_info.shmaddr = ( char* )shmat( disp.disp_info.shmid, 0, 0 );
if ( disp.disp_info.shmaddr == ( ( char* )-1 ) ) {
XDestroyImage( disp.disp_image );
disp.disp_image = NULL;
shm_flag = 0;
if ( !quiet )
fprintf( stderr, "%s: XShm error in shmat(DISP), disabling.\n",
progname );
goto shm_error;
}
disp.disp_image->data = disp.disp_info.shmaddr;
disp.disp_info.readOnly = False;
XShmAttach( dpy, &disp.disp_info );
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/*
* create XShmImage for MENU
*/
disp.menu_image = XShmCreateImage( dpy, None, 1, XYBitmap, NULL,
&disp.menu_info, 262, 128 );
if ( disp.menu_image == NULL ) {
XDestroyImage( disp.disp_image );
disp.disp_image = NULL;
shm_flag = 0;
if ( !quiet )
fprintf( stderr,
"%s: XShm error in CreateImage(MENU), disabling.\n",
progname );
goto shm_error;
}
2023-04-27 12:15:59 +02:00
/*
* get ID of shared memory block for MENU
*/
disp.menu_info.shmid = shmget(
IPC_PRIVATE,
( disp.menu_image->bytes_per_line * disp.menu_image->height ),
IPC_CREAT | 0777 );
if ( disp.menu_info.shmid < 0 ) {
XDestroyImage( disp.disp_image );
disp.disp_image = NULL;
XDestroyImage( disp.menu_image );
disp.menu_image = NULL;
shm_flag = 0;
if ( !quiet )
fprintf( stderr, "%s: XShm error in shmget(MENU), disabling.\n",
progname );
goto shm_error;
}
2023-04-27 12:15:59 +02:00
/*
* get address of shared memory block for MENU
*/
disp.menu_info.shmaddr = ( char* )shmat( disp.menu_info.shmid, 0, 0 );
if ( disp.menu_info.shmaddr == ( ( char* )-1 ) ) {
XDestroyImage( disp.disp_image );
disp.disp_image = NULL;
XDestroyImage( disp.menu_image );
disp.menu_image = NULL;
shm_flag = 0;
if ( !quiet )
fprintf( stderr, "%s: XShm error in shmat(MENU), disabling.\n",
progname );
goto shm_error;
}
disp.menu_image->data = disp.menu_info.shmaddr;
disp.menu_info.readOnly = False;
XShmAttach( dpy, &disp.menu_info );
XFlush( dpy );
XSync( dpy, 0 );
sleep( 1 );
if ( xerror_flag ) {
XDestroyImage( disp.disp_image );
disp.disp_image = NULL;
XDestroyImage( disp.menu_image );
disp.menu_image = NULL;
shm_flag = 0;
if ( !quiet )
fprintf( stderr, "%s: XShm error in shmget(MENU), disabling.\n",
progname );
goto shm_error;
} else {
shmctl( disp.disp_info.shmid, IPC_RMID, 0 );
shmctl( disp.menu_info.shmid, IPC_RMID, 0 );
}
memset( disp.disp_image->data, 0,
( size_t )( disp.disp_image->bytes_per_line *
disp.disp_image->height ) );
memset( disp.menu_image->data, 0,
( size_t )( disp.menu_image->bytes_per_line *
disp.menu_image->height ) );
if ( verbose )
printf( "%s: using XShm extension.\n", progname );
CompletionType = XShmGetEventBase( dpy ) + ShmCompletion;
}
shm_error:
XSetErrorHandler( NULL );
XFlush( dpy );
if ( !shm_flag ) {
#endif
rect.x = 5;
rect.y = 0;
rect.width = 262;
rect.height = disp.h;
XSetClipRectangles( dpy, disp.gc, 0, 0, &rect, 1, Unsorted );
#ifdef HAVE_XSHM
2023-04-27 12:15:59 +02:00
}
#endif
return;
}
int CreateWindows( int argc, char** argv ) {
XSizeHints hint, ih;
XWMHints wmh;
XClassHint clh;
unsigned int class;
XGCValues val;
unsigned long gc_mask;
unsigned int mask;
XSetWindowAttributes xswa;
XTextProperty wname, iname;
Atom protocols[ 2 ];
char *name, *user_geom, def_geom[ 40 ];
int info, x, y, w, h;
unsigned int width, height;
if ( opt_gx ) {
buttons = buttons_gx;
colors = colors_gx;
icon_maps = icon_maps_gx;
} else {
buttons = buttons_sx;
colors = colors_sx;
icon_maps = icon_maps_sx;
}
if ( netbook ) {
int i;
for ( i = 0; i < 6; i++ ) {
buttons[ i ].x -= 3;
buttons[ i ].y += 300;
}
for ( ; i <= LAST_BUTTON; i++ ) {
buttons[ i ].x += 317;
buttons[ i ].y -= 3;
}
}
class = InputOutput;
visual = get_visual_resource( dpy, "visual", "Visual", &depth );
if ( visual != DefaultVisual( dpy, screen ) ) {
if ( visual->class == DirectColor )
cmap = XCreateColormap( dpy, RootWindow( dpy, screen ), visual,
AllocAll );
else
cmap = XCreateColormap( dpy, RootWindow( dpy, screen ), visual,
AllocNone );
} else
cmap = DefaultColormap( dpy, screen );
direct_color = 0;
switch ( visual->class ) {
case DirectColor:
direct_color = 1;
case GrayScale:
case PseudoColor:
dynamic_color = 1;
break;
case StaticGray:
case StaticColor:
case TrueColor:
default:
dynamic_color = 0;
break;
}
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if ( ( visual->class == StaticGray ) || ( visual->class == GrayScale ) )
color_mode = COLOR_MODE_GRAY;
else
color_mode = COLOR_MODE_COLOR;
if ( get_boolean_resource( "gray", "Gray" ) )
color_mode = COLOR_MODE_GRAY;
if ( get_boolean_resource( "mono", "Mono" ) )
color_mode = COLOR_MODE_MONO;
if ( depth == 1 )
color_mode = COLOR_MODE_MONO;
icon_color_mode = color_mode;
if ( get_boolean_resource( "monoIcon", "Mono" ) )
icon_color_mode = COLOR_MODE_MONO;
clh.res_name = res_name;
clh.res_class = res_class;
if ( !XStringListToTextProperty( &progname, 1, &iname ) )
return -1;
if ( ( name = get_string_resource( "title", "Title" ) ) == ( char* )0 ) {
name = ( char* )malloc( 128 );
if ( name == ( char* )0 ) {
sprintf( errbuf, "malloc failed.\n" );
fatal_exit();
}
sprintf( name, "%s-%d.%d.%d", progname, saturn.version[ 0 ],
saturn.version[ 1 ], saturn.version[ 2 ] );
}
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if ( !XStringListToTextProperty( &name, 1, &wname ) )
return -1;
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/*
* Set some Window Attributes
*/
xswa.colormap = cmap;
mask = CWColormap;
/*
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* create the window
*/
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width = KEYBOARD_WIDTH + 2 * SIDE_SKIP;
if ( netbook ) {
height = KEYBOARD_HEIGHT;
} else {
height = DISPLAY_OFFSET_Y + DISPLAY_HEIGHT + DISP_KBD_SKIP +
KEYBOARD_HEIGHT + BOTTOM_SKIP;
}
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mainW = XCreateWindow( dpy, RootWindow( dpy, screen ), 0, 0, width, height,
0, ( int )depth, class, visual, mask, &xswa );
if ( mainW == 0 )
return -1;
/*
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* allocate my colors
*/
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AllocColors();
/*
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* parse -geometry ...
*/
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hint.x = hint.y = 0;
hint.min_width = hint.max_width = hint.base_width = hint.width = width;
hint.min_height = hint.max_height = hint.base_height = hint.height = height;
hint.win_gravity = NorthWestGravity;
hint.flags = PSize | PMinSize | PMaxSize | PBaseSize | PWinGravity;
sprintf( def_geom, "%ux%u", width, height );
user_geom = get_string_resource( "geometry", "Geometry" );
info = XWMGeometry( dpy, screen, user_geom, def_geom, 0, &hint, &x, &y, &w,
&h, &hint.win_gravity );
if ( info & ( XValue | YValue ) ) {
if ( info & XValue )
hint.x = x;
if ( info & YValue )
hint.y = y;
hint.flags |= USPosition;
}
/*
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* check if we start iconic
*/
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if ( get_boolean_resource( "iconic", "Iconic" ) )
wmh.initial_state = IconicState;
else
wmh.initial_state = NormalState;
wmh.input = True;
wmh.flags = StateHint | InputHint;
/*
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* Set some more Window Attributes
*/
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xswa.background_pixel = COLOR( PAD );
xswa.border_pixel = COLOR( BLACK );
xswa.backing_store = Always;
xswa.win_gravity = hint.win_gravity;
xswa.bit_gravity = NorthWestGravity;
xswa.event_mask = KeyPressMask | KeyReleaseMask | ButtonPressMask |
ButtonReleaseMask | ExposureMask | KeymapStateMask |
EnterWindowMask | StructureNotifyMask | FocusChangeMask;
mask = CWBackPixel | CWBorderPixel | CWBackingStore | CWEventMask |
CWBitGravity | CWWinGravity;
XChangeWindowAttributes( dpy, mainW, mask, &xswa );
XMoveWindow( dpy, mainW, hint.x, hint.y );
/*
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* create the icon
*/
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xswa.colormap = cmap;
mask = CWColormap;
iconW = XCreateWindow( dpy, RootWindow( dpy, screen ), 0, 0,
hp48_icon_width, hp48_icon_height, 0, ( int )depth,
class, visual, mask, &xswa );
if ( iconW == 0 )
return -1;
wmh.icon_window = iconW;
wmh.window_group = mainW;
wmh.flags |= ( IconWindowHint | WindowGroupHint );
/*
* set icon position if requested
*/
ih.x = ih.y = 0;
ih.min_width = ih.max_width = ih.base_width = ih.width = hp48_icon_width;
ih.min_height = ih.max_height = ih.base_height = ih.height =
hp48_icon_height;
ih.win_gravity = NorthWestGravity;
ih.flags = PSize | PMinSize | PMaxSize | PBaseSize | PWinGravity;
user_geom = get_string_resource( "iconGeom", "IconGeom" );
info = XWMGeometry( dpy, screen, user_geom, ( char* )0, 0, &ih, &x, &y, &w,
&h, &ih.win_gravity );
if ( ( info & XValue ) && ( info & YValue ) ) {
wmh.icon_x = x;
wmh.icon_y = y;
wmh.flags |= IconPositionHint;
}
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/*
* set some more attributes of icon window
*/
xswa.background_pixel = COLOR( BLACK );
xswa.border_pixel = COLOR( BLACK );
xswa.backing_store = NotUseful;
xswa.win_gravity = ih.win_gravity;
xswa.bit_gravity = NorthWestGravity;
mask = CWBackPixel | CWBorderPixel | CWBackingStore | CWBitGravity |
CWWinGravity;
XChangeWindowAttributes( dpy, iconW, mask, &xswa );
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/*
* tell window manager all the stuff we dug out
*/
XSetWMProperties( dpy, mainW, &wname, &iname, argv, argc, &hint, &wmh,
&clh );
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/*
* turn on WM_DELETE_WINDOW
*/
wm_delete_window = XInternAtom( dpy, "WM_DELETE_WINDOW", 0 );
wm_save_yourself = XInternAtom( dpy, "WM_SAVE_YOURSELF", 0 );
wm_protocols = XInternAtom( dpy, "WM_PROTOCOLS", 0 );
protocols[ 0 ] = wm_delete_window;
protocols[ 1 ] = wm_save_yourself;
XSetWMProtocols( dpy, mainW, protocols, 2 );
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/*
* turn off icon name for olwm, olvwm
*/
ol_decor_icon_name = XInternAtom( dpy, "_OL_DECOR_ICON_NAME", 0 );
ol_decor_del = XInternAtom( dpy, "_OL_DECOR_DEL", 0 );
atom_type = XInternAtom( dpy, "ATOM", 0 );
XChangeProperty( dpy, mainW, ol_decor_del, atom_type, 32, PropModeReplace,
( unsigned char* )&ol_decor_icon_name, 1 );
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/*
* set up the GC's
*/
val.foreground = COLOR( WHITE );
val.background = COLOR( BLACK );
val.function = GXcopy;
gc_mask = GCForeground | GCBackground | GCFunction;
gc = XCreateGC( dpy, mainW, gc_mask, &val );
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/*
* create the icon pixmap for desktops
*/
CreateIcon();
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/*
* create the display
*/
CreateDispWindow();
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/*
* create the keypad
*/
/*
* draw the nice labels around the buttons
*/
keypad.width = width;
keypad.height = height;
keypad.pixmap = XCreatePixmap( dpy, mainW, width, height, depth );
if ( netbook ) {
int cut =
buttons[ BUTTON_MTH ].y - ( small_ascent + small_descent + 6 + 4 );
CreateBackground( width / 2, height, width, height, &keypad );
DrawMore( width, height, KEYBOARD_OFFSET_Y, KEYBOARD_OFFSET_X,
&keypad );
CreateBezel( width / 2, height, KEYBOARD_OFFSET_Y, KEYBOARD_OFFSET_X,
&keypad );
CreateKeypad( width, height, -cut, KEYBOARD_OFFSET_X, &keypad );
} else {
int cut = buttons[ BUTTON_MTH ].y + KEYBOARD_OFFSET_Y - 19;
CreateBackground( width, cut, width, height, &keypad );
DrawMore( width, height, KEYBOARD_OFFSET_Y, KEYBOARD_OFFSET_X,
&keypad );
CreateBezel( width, cut, KEYBOARD_OFFSET_Y, KEYBOARD_OFFSET_X,
&keypad );
CreateKeypad( width, height, KEYBOARD_OFFSET_Y, KEYBOARD_OFFSET_X,
&keypad );
}
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/*
* map the window
*/
XMapWindow( dpy, mainW );
XMapSubwindows( dpy, mainW );
DrawKeypad( &keypad );
DrawButtons();
DrawIcon();
#ifdef HAVE_XSHM
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if ( shm_flag ) {
XSetForeground( dpy, disp.gc, COLOR( PIXEL ) );
XFillRectangle( dpy, disp.win, disp.gc, 5, 20, 262, 128 );
}
#endif
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return 0;
}
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void ShowConnections( char* wire, char* ir ) {
int x, y, w, h;
int conn_top;
XFontStruct* finfo;
char name[ 128 ];
XGCValues val;
unsigned long gc_mask;
XCharStruct xchar;
int dir, fa, fd;
Pixmap pix;
finfo = get_font_resource( dpy, "connectionFont", "ConnectionFont" );
val.font = finfo->fid;
gc_mask = GCFont;
XChangeGC( dpy, gc, gc_mask, &val );
conn_top = DISPLAY_OFFSET_Y + DISPLAY_HEIGHT + 18;
XTextExtents( finfo, "TEST", ( int )strlen( "TEST" ), &dir, &fa, &fd,
&xchar );
w = DISPLAY_WIDTH;
h = fa + fd;
pix = XCreatePixmap( dpy, keypad.pixmap, w, h, depth ); /* FIXME keypad? */
XSetForeground( dpy, gc, COLOR( DISP_PAD ) );
XFillRectangle( dpy, pix, gc, 0, 0, w, h );
XSetBackground( dpy, gc, COLOR( DISP_PAD ) );
XSetForeground( dpy, gc, COLOR( LABEL ) );
sprintf( name, "wire: %s", wire ? wire : "none" );
XTextExtents( finfo, name, ( int )strlen( name ), &dir, &fa, &fd, &xchar );
x = 0;
y = fa;
XDrawImageString( dpy, pix, gc, x, y, name, ( int )strlen( name ) );
sprintf( name, "IR: %s", ir ? ir : "none" );
XTextExtents( finfo, name, ( int )strlen( name ), &dir, &fa, &fd, &xchar );
x = w - xchar.width - 1;
y = fa;
XDrawImageString( dpy, pix, gc, x, y, name, ( int )strlen( name ) );
x = DISPLAY_OFFSET_X;
y = conn_top;
XCopyArea( dpy, pix, keypad.pixmap, gc, 0, 0, w, h, x,
y ); /* FIXME keypad? */
DrawKeypad( &keypad );
XFreePixmap( dpy, pix );
XFreeFont( dpy, finfo );
}
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int button_pressed( int b ) {
int code;
int i, r, c;
code = buttons[ b ].code;
buttons[ b ].pressed = 1;
if ( code == 0x8000 ) {
for ( i = 0; i < 9; i++ )
saturn.keybuf.rows[ i ] |= 0x8000;
do_kbd_int();
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} else {
r = code >> 4;
c = 1 << ( code & 0xf );
if ( ( saturn.keybuf.rows[ r ] & c ) == 0 ) {
if ( saturn.kbd_ien ) {
do_kbd_int();
}
if ( ( saturn.keybuf.rows[ r ] & c ) ) {
fprintf( stderr, "bug\n" );
}
saturn.keybuf.rows[ r ] |= c;
}
}
#ifdef DEBUG_BUTTONS
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fprintf( stderr, "Button pressed %d (%s)\n", buttons[ b ].code,
buttons[ b ].name );
#endif
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return 0;
}
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int button_released( int b ) {
int code;
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code = buttons[ b ].code;
buttons[ b ].pressed = 0;
if ( code == 0x8000 ) {
int i;
for ( i = 0; i < 9; i++ )
saturn.keybuf.rows[ i ] &= ~0x8000;
} else {
int r, c;
r = code >> 4;
c = 1 << ( code & 0xf );
saturn.keybuf.rows[ r ] &= ~c;
}
#ifdef DEBUG_BUTTONS
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fprintf( stderr, "Button released %d (%s)\n", buttons[ b ].code,
buttons[ b ].name );
#endif
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return 0;
}
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static int button_release_all( void ) {
int code;
int b;
#ifdef DEBUG_BUTTONS
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fprintf( stderr, "Buttons released " );
#endif
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for ( b = BUTTON_A; b <= LAST_BUTTON; b++ ) {
if ( buttons[ b ].pressed ) {
#ifdef DEBUG_BUTTONS
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fprintf( stderr, "%d (%s) ", buttons[ b ].code, buttons[ b ].name );
#endif
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code = buttons[ b ].code;
if ( code == 0x8000 ) {
int i;
for ( i = 0; i < 9; i++ )
saturn.keybuf.rows[ i ] &= ~0x8000;
} else {
int r, c;
r = code >> 4;
c = 1 << ( code & 0xf );
saturn.keybuf.rows[ r ] &= ~c;
}
buttons[ b ].pressed = 0;
DrawButton( b );
}
}
#ifdef DEBUG_BUTTONS
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fprintf( stderr, "\n" );
#endif
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return 0;
}
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int key_event( int b, XEvent* xev ) {
int code;
int i, r, c;
// int all_up;
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code = buttons[ b ].code;
if ( xev->type == KeyPress ) {
buttons[ b ].pressed = 1;
DrawButton( b );
if ( code == 0x8000 ) {
for ( i = 0; i < 9; i++ )
saturn.keybuf.rows[ i ] |= 0x8000;
do_kbd_int();
} else {
r = code >> 4;
c = 1 << ( code & 0xf );
if ( ( saturn.keybuf.rows[ r ] & c ) == 0 ) {
if ( saturn.kbd_ien ) {
do_kbd_int();
}
saturn.keybuf.rows[ r ] |= c;
}
}
#ifdef DEBUG_BUTTONS
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fprintf( stderr, "Key pressed %d (%s) %x\n", buttons[ b ].code,
buttons[ b ].name ),
c;
#endif
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} else {
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if ( code == 0x8000 ) {
for ( i = 0; i < 9; i++ )
saturn.keybuf.rows[ i ] &= ~0x8000;
memset( &saturn.keybuf, 0, sizeof( saturn.keybuf ) );
} else {
r = code >> 4;
c = 1 << ( code & 0xf );
saturn.keybuf.rows[ r ] &= ~c;
}
buttons[ b ].pressed = 0;
DrawButton( b );
#ifdef DEBUG_BUTTONS
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fprintf( stderr, "Key released %d (%s)\n", buttons[ b ].code,
buttons[ b ].name );
#endif
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}
return 0;
}
#ifdef HAVE_XSHM
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void refresh_display( void ) {
if ( shm_flag ) {
if ( disp.display_update & UPDATE_DISP ) {
XShmPutImage( dpy, disp.win, disp.gc, disp.disp_image, disp.offset,
0, 5, 20, 262, ( unsigned int )( disp.lines + 2 ),
0 );
}
if ( ( disp.lines < 126 ) && ( disp.display_update & UPDATE_MENU ) ) {
XShmPutImage( dpy, disp.win, disp.gc, disp.menu_image, 0, 0, 5,
( int )( disp.lines + 22 ), 262,
( unsigned int )( 126 - disp.lines ), 0 );
}
disp.display_update = 0;
}
}
#endif
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void DrawDisp( void ) {
#ifdef HAVE_XSHM
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if ( shm_flag ) {
XShmPutImage( dpy, disp.win, disp.gc, disp.disp_image, disp.offset, 0,
5, 20, 262, ( unsigned int )( disp.lines + 2 ), 0 );
if ( display.lines < 63 ) {
XShmPutImage( dpy, disp.win, disp.gc, disp.menu_image, 0,
disp.lines - 110, 5, 22 + disp.lines, 262,
( unsigned int )( 126 - disp.lines ), 0 );
}
disp.display_update = 0;
} else {
#endif
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redraw_display();
#ifdef HAVE_XSHM
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}
#endif
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redraw_annunc();
}
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void get_geometry_string( Window win, char* s, int allow_off_screen ) {
XWindowAttributes xwa;
Window root, parent, window;
Window* children = ( Window* )0;
unsigned int rw, rh, rbw, rd;
unsigned int w, h, bw, d;
unsigned int nc;
int rx, ry, x, y;
int x_pos, x_neg, x_s, y_pos, y_neg, y_s;
window = win;
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nc = 0;
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XQueryTree( dpy, window, &root, &parent, &children, &nc );
XFree( ( char* )children );
while ( parent != root ) {
window = parent;
nc = 0;
XQueryTree( dpy, window, &root, &parent, &children, &nc );
XFree( ( char* )children );
}
XGetGeometry( dpy, window, &root, &x, &y, &w, &h, &bw, &d );
XGetGeometry( dpy, root, &root, &rx, &ry, &rw, &rh, &rbw, &rd );
x_s = 1;
x_pos = x;
x_neg = rw - ( x + w );
if ( abs( x_pos ) > abs( x_neg ) ) {
x = x_neg;
x_s = -1;
}
y_s = 1;
y_pos = y;
y_neg = rh - ( y + h );
if ( abs( y_pos ) > abs( y_neg ) ) {
y = y_neg;
y_s = -1;
}
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if ( !allow_off_screen ) {
if ( x < 0 )
x = 0;
if ( y < 0 )
y = 0;
}
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XGetWindowAttributes( dpy, win, &xwa );
sprintf( s, "%ux%u%s%d%s%d", xwa.width, xwa.height, ( x_s > 0 ) ? "+" : "-",
x, ( y_s > 0 ) ? "+" : "-", y );
}
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void save_command_line( void ) {
XWindowAttributes xwa;
int wm_argc, ac;
char **wm_argv, geom[ 128 ], icon_geom[ 128 ];
ac = wm_argc = 0;
wm_argv = ( char** )malloc( ( saved_argc + 5 ) * sizeof( char* ) );
if ( wm_argv == ( char** )0 ) {
if ( !quiet )
fprintf( stderr,
"%s: warning: malloc failed in wm_save_yourself.\n",
progname );
XSetCommand( dpy, mainW, saved_argv, saved_argc );
return;
}
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while ( saved_argv[ ac ] ) {
if ( !strcmp( saved_argv[ ac ], "-geometry" ) ) {
ac += 2;
continue;
}
if ( !strcmp( saved_argv[ ac ], "-iconGeom" ) ) {
ac += 2;
continue;
}
if ( !strcmp( saved_argv[ ac ], "-iconic" ) ) {
ac++;
continue;
}
wm_argv[ wm_argc++ ] = saved_argv[ ac++ ];
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}
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wm_argv[ wm_argc++ ] = "-geometry";
get_geometry_string( mainW, geom, 1 );
wm_argv[ wm_argc++ ] = geom;
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wm_argv[ wm_argc++ ] = "-iconGeom";
get_geometry_string( iconW, icon_geom, 0 );
wm_argv[ wm_argc++ ] = icon_geom;
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XGetWindowAttributes( dpy, mainW, &xwa );
if ( xwa.map_state == IsUnmapped ) {
wm_argv[ wm_argc++ ] = "-iconic";
}
wm_argv[ wm_argc ] = ( char* )0;
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XSetCommand( dpy, mainW, wm_argv, wm_argc );
}
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void exit_x48( int tell_x11 ) {
exit_emulator();
if ( tell_x11 )
XCloseDisplay( dpy );
exit( 0 );
}
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int decode_key( XEvent* xev, KeySym sym, char* buf, int buflen ) {
int wake;
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wake = 0;
if ( buflen == 1 )
switch ( buf[ 0 ] ) {
case '0':
sym = XK_0;
break;
case '1':
sym = XK_1;
break;
case '2':
sym = XK_2;
break;
case '3':
sym = XK_3;
break;
case '4':
sym = XK_4;
break;
case '5':
sym = XK_5;
break;
case '6':
sym = XK_6;
break;
case '7':
sym = XK_7;
break;
case '8':
sym = XK_8;
break;
case '9':
sym = XK_9;
break;
default:
break;
}
switch ( ( int )sym ) {
case XK_KP_0:
case XK_0:
key_event( BUTTON_0, xev );
wake = 1;
break;
case XK_KP_1:
case XK_1:
key_event( BUTTON_1, xev );
wake = 1;
break;
case XK_KP_2:
case XK_2:
key_event( BUTTON_2, xev );
wake = 1;
break;
case XK_KP_3:
case XK_3:
key_event( BUTTON_3, xev );
wake = 1;
break;
case XK_KP_4:
case XK_4:
key_event( BUTTON_4, xev );
wake = 1;
break;
case XK_KP_5:
case XK_5:
key_event( BUTTON_5, xev );
wake = 1;
break;
case XK_KP_6:
case XK_6:
key_event( BUTTON_6, xev );
wake = 1;
break;
case XK_KP_7:
case XK_7:
key_event( BUTTON_7, xev );
wake = 1;
break;
case XK_KP_8:
case XK_8:
key_event( BUTTON_8, xev );
wake = 1;
break;
case XK_KP_9:
case XK_9:
key_event( BUTTON_9, xev );
wake = 1;
break;
case XK_KP_Add:
case XK_plus:
case XK_equal:
key_event( BUTTON_PLUS, xev );
wake = 1;
break;
case XK_KP_Subtract:
case XK_minus:
key_event( BUTTON_MINUS, xev );
wake = 1;
break;
#ifdef XK_F25
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case XK_F25:
#endif
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case XK_KP_Divide:
case XK_slash:
key_event( BUTTON_DIV, xev );
wake = 1;
break;
#ifdef XK_F26
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case XK_F26:
#endif
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case XK_KP_Multiply:
case XK_asterisk:
case XK_comma:
key_event( BUTTON_MUL, xev );
wake = 1;
break;
case XK_KP_Enter:
case XK_Return:
key_event( BUTTON_ENTER, xev );
wake = 1;
break;
case XK_KP_Decimal:
case XK_KP_Separator:
case XK_period:
key_event( BUTTON_PERIOD, xev );
wake = 1;
break;
case XK_space:
key_event( BUTTON_SPC, xev );
wake = 1;
break;
case XK_Delete:
key_event( BUTTON_DEL, xev );
wake = 1;
break;
case XK_BackSpace:
key_event( BUTTON_BS, xev );
wake = 1;
break;
case XK_Escape:
key_event( BUTTON_ON, xev );
wake = 1;
break;
case XK_Shift_L:
case XK_Control_R:
key_event( BUTTON_SHL, xev );
wake = 1;
break;
case XK_Shift_R:
case XK_Control_L:
key_event( BUTTON_SHR, xev );
wake = 1;
break;
case XK_Alt_L:
case XK_Alt_R:
case XK_Meta_L:
case XK_Meta_R:
key_event( BUTTON_ALPHA, xev );
wake = 1;
break;
case XK_a:
case XK_A:
case XK_F1:
key_event( BUTTON_A, xev );
wake = 1;
break;
case XK_b:
case XK_B:
case XK_F2:
key_event( BUTTON_B, xev );
wake = 1;
break;
case XK_c:
case XK_C:
case XK_F3:
key_event( BUTTON_C, xev );
wake = 1;
break;
case XK_d:
case XK_D:
case XK_F4:
key_event( BUTTON_D, xev );
wake = 1;
break;
case XK_e:
case XK_E:
case XK_F5:
key_event( BUTTON_E, xev );
wake = 1;
break;
case XK_f:
case XK_F:
case XK_F6:
key_event( BUTTON_F, xev );
wake = 1;
break;
case XK_g:
case XK_G:
key_event( BUTTON_MTH, xev );
wake = 1;
break;
case XK_h:
case XK_H:
key_event( BUTTON_PRG, xev );
wake = 1;
break;
case XK_i:
case XK_I:
key_event( BUTTON_CST, xev );
wake = 1;
break;
case XK_j:
case XK_J:
key_event( BUTTON_VAR, xev );
wake = 1;
break;
case XK_k:
case XK_K:
case XK_Up:
key_event( BUTTON_UP, xev );
wake = 1;
break;
case XK_l:
case XK_L:
key_event( BUTTON_NXT, xev );
wake = 1;
break;
case XK_m:
case XK_M:
key_event( BUTTON_COLON, xev );
wake = 1;
break;
case XK_n:
case XK_N:
key_event( BUTTON_STO, xev );
wake = 1;
break;
case XK_o:
case XK_O:
key_event( BUTTON_EVAL, xev );
wake = 1;
break;
case XK_p:
case XK_P:
case XK_Left:
key_event( BUTTON_LEFT, xev );
wake = 1;
break;
case XK_q:
case XK_Q:
case XK_Down:
key_event( BUTTON_DOWN, xev );
wake = 1;
break;
case XK_r:
case XK_R:
case XK_Right:
key_event( BUTTON_RIGHT, xev );
wake = 1;
break;
case XK_s:
case XK_S:
key_event( BUTTON_SIN, xev );
wake = 1;
break;
case XK_t:
case XK_T:
key_event( BUTTON_COS, xev );
wake = 1;
break;
case XK_u:
case XK_U:
key_event( BUTTON_TAN, xev );
wake = 1;
break;
case XK_v:
case XK_V:
key_event( BUTTON_SQRT, xev );
wake = 1;
break;
case XK_w:
case XK_W:
key_event( BUTTON_POWER, xev );
wake = 1;
break;
case XK_x:
case XK_X:
key_event( BUTTON_INV, xev );
wake = 1;
break;
case XK_y:
case XK_Y:
key_event( BUTTON_NEG, xev );
wake = 1;
break;
case XK_z:
case XK_Z:
key_event( BUTTON_EEX, xev );
wake = 1;
break;
default:
break;
}
return wake;
}
#define MAX_PASTE 128
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int paste[ MAX_PASTE * 3 ];
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int paste_count = 0;
int paste_size = 0;
int paste_last_key = 0;
int first_key = 0;
int last_button = -1;
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extern char* get_stack( void );
#elif defined( GUI_IS_SDL1 )
void SDLCreateHP() {
/* int x, y, w, h; */
unsigned int width, height;
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// SDL port: we allocate memory for the buttons because we need to modify
// their coordinates, and we don't want to change the original buttons_gx or
// buttons_sx
if ( buttons ) {
free( buttons );
buttons = 0;
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}
buttons = ( button_t* )malloc( sizeof( buttons_gx ) );
if ( opt_gx ) {
// buttons = buttons_gx;
memcpy( buttons, buttons_gx, sizeof( buttons_gx ) );
colors = colors_gx;
} else {
// buttons = buttons_sx;
memcpy( buttons, buttons_sx, sizeof( buttons_sx ) );
colors = colors_sx;
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}
int cut;
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///////////////////////////////////////////////
// SDL PORT
///////////////////////////////////////////////
SDLCreateColors();
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width = KEYBOARD_WIDTH + 2 * SIDE_SKIP;
height = DISPLAY_OFFSET_Y + DISPLAY_HEIGHT + DISP_KBD_SKIP +
KEYBOARD_HEIGHT + BOTTOM_SKIP;
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disp.mapped = 1;
disp.w = DISPLAY_WIDTH;
disp.h = DISPLAY_HEIGHT;
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keypad.width = width;
keypad.height = height;
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printf( "Screen size: %d %d\n", width, height );
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cut = buttons[ BUTTON_MTH ].y + KEYBOARD_OFFSET_Y - 19;
SDLDrawBackground( width, cut, width, height );
SDLDrawMore( width, height, cut, KEYBOARD_OFFSET_Y, KEYBOARD_OFFSET_X,
keypad.width, keypad.height );
SDLDrawLogo( width, height, cut, KEYBOARD_OFFSET_Y, KEYBOARD_OFFSET_X,
keypad.width, keypad.height );
SDLDrawBezel( width, height, KEYBOARD_OFFSET_Y, KEYBOARD_OFFSET_X );
SDLDrawKeypad();
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SDL_UpdateRect( sdlwindow, 0, 0, 0, 0 );
}
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void ShowConnections( char* wire, char* ir ) {
printf( "ShowConnections: Not Implemented\n" );
/*
int x, y, w, h;
int conn_top;
XFontStruct *finfo;
char name[128];
XGCValues val;
unsigned long gc_mask;
XCharStruct xchar;
int dir, fa, fd;
Pixmap pix;
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finfo = get_font_resource(dpy, "connectionFont", "ConnectionFont");
val.font = finfo->fid;
gc_mask = GCFont;
XChangeGC(dpy, gc, gc_mask, &val);
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conn_top = DISPLAY_OFFSET_Y + DISPLAY_HEIGHT + 18;
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XTextExtents(finfo, "TEST", (int)strlen("TEST"), &dir, &fa, &fd, &xchar);
w = DISPLAY_WIDTH;
h = fa + fd;
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pix = XCreatePixmap(dpy, keypad.pixmap, w, h, depth); // FIXME
keypad? XSetForeground(dpy, gc, COLOR(DISP_PAD)); XFillRectangle(dpy, pix, gc,
0, 0, w, h);
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XSetBackground(dpy, gc, COLOR(DISP_PAD));
XSetForeground(dpy, gc, COLOR(LABEL));
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sprintf(name, "wire: %s", wire ? wire : "none");
XTextExtents(finfo, name, (int)strlen(name), &dir, &fa, &fd, &xchar);
x = 0;
y = fa;
XDrawImageString(dpy, pix, gc, x, y, name, (int)strlen(name));
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sprintf(name, "IR: %s", ir ? ir : "none");
XTextExtents(finfo, name, (int)strlen(name), &dir, &fa, &fd, &xchar);
x = w - xchar.width - 1;
y = fa;
XDrawImageString(dpy, pix, gc, x, y, name, (int)strlen(name));
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x = DISPLAY_OFFSET_X;
y = conn_top;
XCopyArea(dpy, pix, keypad.pixmap, gc, 0, 0, w, h, x, y); // FIXME
keypad?
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DrawKeypad(&keypad);
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XFreePixmap(dpy, pix);
XFreeFont(dpy, finfo);*/
}
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int button_pressed( int b ) {
int code;
int i, r, c;
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if ( buttons[ b ].pressed == 1 ) // Check not already pressed (may be
// important: avoids a useless do_kbd_int)
return 0;
buttons[ b ].pressed = 1;
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code = buttons[ b ].code;
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if ( code == 0x8000 ) {
for ( i = 0; i < 9; i++ )
saturn.keybuf.rows[ i ] |= 0x8000;
do_kbd_int();
} else {
r = code >> 4;
c = 1 << ( code & 0xf );
if ( ( saturn.keybuf.rows[ r ] & c ) == 0 ) {
if ( saturn.kbd_ien ) {
do_kbd_int();
}
#ifdef DEBUG_BUTTONS
if ( ( saturn.keybuf.rows[ r ] & c ) ) {
fprintf( stderr, "bug\n" );
}
#endif
saturn.keybuf.rows[ r ] |= c;
}
}
#ifdef DEBUG_BUTTONS
fprintf( stderr, "Button pressed %d (%s)\n", buttons[ b ].code,
buttons[ b ].name );
#endif
return 0;
}
int button_released( int b ) {
int code;
if ( buttons[ b ].pressed ==
0 ) // Check not already released (not critical)
return 0;
buttons[ b ].pressed = 0;
code = buttons[ b ].code;
if ( code == 0x8000 ) {
int i;
for ( i = 0; i < 9; i++ )
saturn.keybuf.rows[ i ] &= ~0x8000;
} else {
int r, c;
r = code >> 4;
c = 1 << ( code & 0xf );
saturn.keybuf.rows[ r ] &= ~c;
}
#ifdef DEBUG_BUTTONS
fprintf( stderr, "Button released %d (%s)\n", buttons[ b ].code,
buttons[ b ].name );
#endif
return 0;
}
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static int button_release_all( void ) {
int b;
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for ( b = BUTTON_A; b <= LAST_BUTTON; b++ )
if ( buttons[ b ].pressed )
button_released( b );
return 0;
}
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/* void DrawDisp( void ) { */
/* redraw_display(); */
/* redraw_annunc(); */
/* } */
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void exit_x48( int tell_x11 ) {
exit_emulator();
// if (tell_x11)
// XCloseDisplay(dpy);
exit( 0 );
}
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#define MAX_PASTE 128
int paste[ MAX_PASTE * 3 ];
int paste_count = 0;
int paste_size = 0;
int paste_last_key = 0;
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int first_key = 0;
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int last_button = -1;
extern char* get_stack( void );
// Find which key is pressed, if any.
// Returns -1 is no key is pressed
int SDLCoordinateToKey( int x, int y ) {
int i;
for ( i = BUTTON_A; i <= LAST_BUTTON; i++ ) {
if ( x >= KEYBOARD_OFFSET_X + buttons[ i ].x &&
x <= KEYBOARD_OFFSET_X + buttons[ i ].x + buttons[ i ].w &&
y >= KEYBOARD_OFFSET_Y + buttons[ i ].y &&
y <= KEYBOARD_OFFSET_Y + buttons[ i ].y + buttons[ i ].h ) {
return i;
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}
}
return -1;
}
// Map the keyboard keys to the HP keys
// Returns -1 if there is no mapping
int SDLKeyToKey( SDLKey k ) {
int i;
i = 0;
while ( sdltohpkeymap[ i ].sdlkey ) {
if ( sdltohpkeymap[ i ].sdlkey == k )
return sdltohpkeymap[ i ].hpkey;
i++;
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}
return -1;
}
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void SDLDrawMore( unsigned int w, unsigned int h, unsigned int cut,
unsigned int offset_y, unsigned int offset_x,
int keypad_width, int keypad_height ) {
/* int x, y; */
/* SDL_Surface *surf; */
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int display_height = DISPLAY_HEIGHT;
int display_width = DISPLAY_WIDTH;
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printf( "display: %d %d\n", display_height, display_width );
printf( "keypad: %d %d\n", keypad_height, keypad_width );
printf( "wh: %d %d\n", w, h );
printf( "cut: %d\n", cut );
printf( "offset: %d %d\n", offset_y, offset_x );
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// lower the whole thing
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// bottom lines
lineColor( sdlwindow, 1, keypad_height - 1, keypad_width - 1,
keypad_height - 1, SDLBGRA2ARGB( ARGBColors[ PAD_TOP ] ) );
lineColor( sdlwindow, 2, keypad_height - 2, keypad_width - 2,
keypad_height - 2, SDLBGRA2ARGB( ARGBColors[ PAD_TOP ] ) );
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// right lines
lineColor( sdlwindow, keypad_width - 1, keypad_height - 1, keypad_width - 1,
cut, SDLBGRA2ARGB( ARGBColors[ PAD_TOP ] ) );
lineColor( sdlwindow, keypad_width - 2, keypad_height - 2, keypad_width - 2,
cut, SDLBGRA2ARGB( ARGBColors[ PAD_TOP ] ) );
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// right lines
lineColor( sdlwindow, keypad_width - 1, cut - 1, keypad_width - 1, 1,
SDLBGRA2ARGB( ARGBColors[ DISP_PAD_TOP ] ) );
lineColor( sdlwindow, keypad_width - 2, cut - 1, keypad_width - 2, 2,
SDLBGRA2ARGB( ARGBColors[ DISP_PAD_TOP ] ) );
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// top lines
lineColor( sdlwindow, 0, 0, keypad_width - 2, 0,
SDLBGRA2ARGB( ARGBColors[ DISP_PAD_BOT ] ) );
lineColor( sdlwindow, 1, 1, keypad_width - 3, 1,
SDLBGRA2ARGB( ARGBColors[ DISP_PAD_BOT ] ) );
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// left lines
lineColor( sdlwindow, 0, cut - 1, 0, 0,
SDLBGRA2ARGB( ARGBColors[ DISP_PAD_BOT ] ) );
lineColor( sdlwindow, 1, cut - 1, 1, 1,
SDLBGRA2ARGB( ARGBColors[ DISP_PAD_BOT ] ) );
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// left lines
lineColor( sdlwindow, 0, keypad_height - 2, 0, cut,
SDLBGRA2ARGB( ARGBColors[ PAD_BOT ] ) );
lineColor( sdlwindow, 1, keypad_height - 3, 1, cut,
SDLBGRA2ARGB( ARGBColors[ PAD_BOT ] ) );
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// lower the menu buttons
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// bottom lines
lineColor( sdlwindow, 3, keypad_height - 3, keypad_width - 3,
keypad_height - 3, SDLBGRA2ARGB( ARGBColors[ PAD_TOP ] ) );
lineColor( sdlwindow, 4, keypad_height - 4, keypad_width - 4,
keypad_height - 4, SDLBGRA2ARGB( ARGBColors[ PAD_TOP ] ) );
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// right lines
lineColor( sdlwindow, keypad_width - 3, keypad_height - 3, keypad_width - 3,
cut, SDLBGRA2ARGB( ARGBColors[ PAD_TOP ] ) );
lineColor( sdlwindow, keypad_width - 4, keypad_height - 4, keypad_width - 4,
cut, SDLBGRA2ARGB( ARGBColors[ PAD_TOP ] ) );
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// right lines
lineColor( sdlwindow, keypad_width - 3, cut - 1, keypad_width - 3,
offset_y - ( KBD_UPLINE - 1 ),
SDLBGRA2ARGB( ARGBColors[ DISP_PAD_TOP ] ) );
lineColor( sdlwindow, keypad_width - 4, cut - 1, keypad_width - 4,
offset_y - ( KBD_UPLINE - 2 ),
SDLBGRA2ARGB( ARGBColors[ DISP_PAD_TOP ] ) );
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// top lines
lineColor( sdlwindow, 2, offset_y - ( KBD_UPLINE - 0 ), keypad_width - 4,
offset_y - ( KBD_UPLINE - 0 ),
SDLBGRA2ARGB( ARGBColors[ DISP_PAD_BOT ] ) );
lineColor( sdlwindow, 3, offset_y - ( KBD_UPLINE - 1 ), keypad_width - 5,
offset_y - ( KBD_UPLINE - 1 ),
SDLBGRA2ARGB( ARGBColors[ DISP_PAD_BOT ] ) );
// left lines
lineColor( sdlwindow, 2, cut - 1, 2, offset_y - ( KBD_UPLINE - 1 ),
SDLBGRA2ARGB( ARGBColors[ DISP_PAD_BOT ] ) );
lineColor( sdlwindow, 3, cut - 1, 3, offset_y - ( KBD_UPLINE - 2 ),
SDLBGRA2ARGB( ARGBColors[ DISP_PAD_BOT ] ) );
// left lines
lineColor( sdlwindow, 2, keypad_height - 4, 2, cut,
SDLBGRA2ARGB( ARGBColors[ PAD_BOT ] ) );
lineColor( sdlwindow, 3, keypad_height - 5, 3, cut,
SDLBGRA2ARGB( ARGBColors[ PAD_BOT ] ) );
// lower the keyboard
// bottom lines
lineColor( sdlwindow, 5, keypad_height - 5, keypad_width - 3,
keypad_height - 5, SDLBGRA2ARGB( ARGBColors[ PAD_TOP ] ) );
lineColor( sdlwindow, 6, keypad_height - 6, keypad_width - 4,
keypad_height - 6, SDLBGRA2ARGB( ARGBColors[ PAD_TOP ] ) );
// right lines
lineColor( sdlwindow, keypad_width - 5, keypad_height - 5, keypad_width - 5,
cut + 1, SDLBGRA2ARGB( ARGBColors[ PAD_TOP ] ) );
lineColor( sdlwindow, keypad_width - 6, keypad_height - 6, keypad_width - 6,
cut + 2, SDLBGRA2ARGB( ARGBColors[ PAD_TOP ] ) );
// top lines
lineColor( sdlwindow, 4, cut, keypad_width - 6, cut,
SDLBGRA2ARGB( ARGBColors[ DISP_PAD_BOT ] ) );
lineColor( sdlwindow, 5, cut + 1, keypad_width - 7, cut + 1,
SDLBGRA2ARGB( ARGBColors[ DISP_PAD_BOT ] ) );
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// left lines
lineColor( sdlwindow, 4, keypad_height - 6, 4, cut + 1,
SDLBGRA2ARGB( ARGBColors[ PAD_BOT ] ) );
lineColor( sdlwindow, 5, keypad_height - 7, 5, cut + 2,
SDLBGRA2ARGB( ARGBColors[ PAD_BOT ] ) );
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// round off the bottom edge
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lineColor( sdlwindow, keypad_width - 7, keypad_height - 7, keypad_width - 7,
keypad_height - 14, SDLBGRA2ARGB( ARGBColors[ PAD_TOP ] ) );
lineColor( sdlwindow, keypad_width - 8, keypad_height - 8, keypad_width - 8,
keypad_height - 11, SDLBGRA2ARGB( ARGBColors[ PAD_TOP ] ) );
lineColor( sdlwindow, keypad_width - 7, keypad_height - 7,
keypad_width - 14, keypad_height - 7,
SDLBGRA2ARGB( ARGBColors[ PAD_TOP ] ) );
lineColor( sdlwindow, keypad_width - 7, keypad_height - 8,
keypad_width - 11, keypad_height - 8,
SDLBGRA2ARGB( ARGBColors[ PAD_TOP ] ) );
pixelColor( sdlwindow, keypad_width - 9, keypad_height - 9,
SDLBGRA2ARGB( ARGBColors[ PAD_TOP ] ) );
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lineColor( sdlwindow, 7, keypad_height - 7, 13, keypad_height - 7,
SDLBGRA2ARGB( ARGBColors[ PAD_TOP ] ) );
lineColor( sdlwindow, 8, keypad_height - 8, 10, keypad_height - 8,
SDLBGRA2ARGB( ARGBColors[ PAD_TOP ] ) );
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lineColor( sdlwindow, 6, keypad_height - 8, 6, keypad_height - 14,
SDLBGRA2ARGB( ARGBColors[ PAD_BOT ] ) );
lineColor( sdlwindow, 7, keypad_height - 9, 7, keypad_height - 11,
SDLBGRA2ARGB( ARGBColors[ PAD_BOT ] ) );
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}
void SDLDrawLogo( unsigned int w, unsigned int h, unsigned int cut,
unsigned int offset_y, unsigned int offset_x,
int keypad_width, int keypad_height ) {
int x, y;
SDL_Surface* surf;
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/* int display_height = DISPLAY_HEIGHT; */
int display_width = DISPLAY_WIDTH;
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// insert the HP Logo
surf = SDLCreateSurfFromData( hp_width, hp_height, hp_bits,
ARGBColors[ LOGO ], ARGBColors[ LOGO_BACK ] );
if ( opt_gx )
x = DISPLAY_OFFSET_X - 6;
else
x = DISPLAY_OFFSET_X;
SDL_Rect srect;
SDL_Rect drect;
srect.x = 0;
srect.y = 0;
srect.w = hp_width;
srect.h = hp_height;
drect.x = x;
drect.y = 10;
drect.w = hp_width;
drect.h = hp_height;
SDL_BlitSurface( surf, &srect, sdlwindow, &drect );
SDL_FreeSurface( surf );
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if ( !opt_gx ) {
lineColor( sdlwindow, DISPLAY_OFFSET_X, 9,
DISPLAY_OFFSET_X + hp_width - 1, 9,
SDLBGRA2ARGB( ARGBColors[ FRAME ] ) );
lineColor( sdlwindow, DISPLAY_OFFSET_X - 1, 10, DISPLAY_OFFSET_X - 1,
10 + hp_height - 1, SDLBGRA2ARGB( ARGBColors[ FRAME ] ) );
lineColor( sdlwindow, DISPLAY_OFFSET_X, 10 + hp_height,
DISPLAY_OFFSET_X + hp_width - 1, 10 + hp_height,
SDLBGRA2ARGB( ARGBColors[ FRAME ] ) );
lineColor( sdlwindow, DISPLAY_OFFSET_X + hp_width, 10,
DISPLAY_OFFSET_X + hp_width, 10 + hp_height - 1,
SDLBGRA2ARGB( ARGBColors[ FRAME ] ) );
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}
// write the name of it
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if ( opt_gx ) {
x = DISPLAY_OFFSET_X + display_width - gx_128K_ram_width +
gx_128K_ram_x_hot + 2;
y = 10 + gx_128K_ram_y_hot;
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surf = SDLCreateSurfFromData( gx_128K_ram_width, gx_128K_ram_height,
gx_128K_ram_bits, ARGBColors[ LABEL ],
ARGBColors[ DISP_PAD ] );
srect.x = 0;
srect.y = 0;
srect.w = gx_128K_ram_width;
srect.h = gx_128K_ram_height;
drect.x = x;
drect.y = y;
drect.w = gx_128K_ram_width;
drect.h = gx_128K_ram_height;
SDL_BlitSurface( surf, &srect, sdlwindow, &drect );
SDL_FreeSurface( surf );
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x = DISPLAY_OFFSET_X + hp_width;
y = hp_height + 8 - hp48gx_height;
surf =
SDLCreateSurfFromData( hp48gx_width, hp48gx_height, hp48gx_bits,
ARGBColors[ LOGO ], ARGBColors[ DISP_PAD ] );
srect.x = 0;
srect.y = 0;
srect.w = hp48gx_width;
srect.h = hp48gx_height;
drect.x = x;
drect.y = y;
drect.w = hp48gx_width;
drect.h = hp48gx_height;
SDL_BlitSurface( surf, &srect, sdlwindow, &drect );
SDL_FreeSurface( surf );
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x = DISPLAY_OFFSET_X + DISPLAY_WIDTH - gx_128K_ram_width +
gx_silver_x_hot + 2;
y = 10 + gx_silver_y_hot;
surf = SDLCreateSurfFromData(
gx_silver_width, gx_silver_height, gx_silver_bits,
ARGBColors[ LOGO ],
0 ); // Background transparent: draw only silver line
srect.x = 0;
srect.y = 0;
srect.w = gx_silver_width;
srect.h = gx_silver_height;
drect.x = x;
drect.y = y;
drect.w = gx_silver_width;
drect.h = gx_silver_height;
SDL_BlitSurface( surf, &srect, sdlwindow, &drect );
SDL_FreeSurface( surf );
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x = DISPLAY_OFFSET_X + display_width - gx_128K_ram_width +
gx_green_x_hot + 2;
y = 10 + gx_green_y_hot;
surf = SDLCreateSurfFromData(
gx_green_width, gx_green_height, gx_green_bits, ARGBColors[ RIGHT ],
0 ); // Background transparent: draw only green menu
srect.x = 0;
srect.y = 0;
srect.w = gx_green_width;
srect.h = gx_green_height;
drect.x = x;
drect.y = y;
drect.w = gx_green_width;
drect.h = gx_green_height;
SDL_BlitSurface( surf, &srect, sdlwindow, &drect );
SDL_FreeSurface( surf );
} else {
x = DISPLAY_OFFSET_X;
y = TOP_SKIP - DISP_FRAME - hp48sx_height - 3;
surf = SDLCreateSurfFromData(
hp48sx_width, hp48sx_height, hp48sx_bits, ARGBColors[ RIGHT ],
0 ); // Background transparent: draw only green menu
srect.x = 0;
srect.y = 0;
srect.w = hp48sx_width;
srect.h = hp48sx_height;
drect.x = x;
drect.y = y;
drect.w = hp48sx_width;
drect.h = hp48sx_height;
SDL_BlitSurface( surf, &srect, sdlwindow, &drect );
SDL_FreeSurface( surf );
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x = DISPLAY_OFFSET_X + display_width - 1 - science_width;
y = TOP_SKIP - DISP_FRAME - science_height - 4;
surf = SDLCreateSurfFromData(
science_width, science_height, science_bits, ARGBColors[ RIGHT ],
0 ); // Background transparent: draw only green menu
srect.x = 0;
srect.y = 0;
srect.w = science_width;
srect.h = science_height;
drect.x = x;
drect.y = y;
drect.w = science_width;
drect.h = science_height;
SDL_BlitSurface( surf, &srect, sdlwindow, &drect );
SDL_FreeSurface( surf );
}
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}
///////////////////////////////////////////////
// SDL PORT
///////////////////////////////////////////////
void SDLCreateColors() {
unsigned i;
for ( i = WHITE; i < BLACK; i++ )
ARGBColors[ i ] = 0xff000000 | ( colors[ i ].r << 16 ) |
( colors[ i ].g << 8 ) | colors[ i ].b;
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// Adjust the LCD color according to the contrast
int contrast, r, g, b;
contrast = display.contrast;
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if ( contrast < 0x3 )
contrast = 0x3;
if ( contrast > 0x13 )
contrast = 0x13;
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r = ( 0x13 - contrast ) * ( colors[ LCD ].r / 0x10 );
g = ( 0x13 - contrast ) * ( colors[ LCD ].g / 0x10 );
b = 128 - ( ( 0x13 - contrast ) * ( ( 128 - colors[ LCD ].b ) / 0x10 ) );
ARGBColors[ PIXEL ] = 0xff000000 | ( r << 16 ) | ( g << 8 ) | b;
}
///////////////////////////////////////////////
// SDL PORT
///////////////////////////////////////////////
void SDLCreateKeys( void ) {
unsigned i, x, y;
/* SDL_Rect srect, drect; */
unsigned pixel;
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for ( i = BUTTON_A; i <= LAST_BUTTON; i++ ) {
// Create surfaces for each button
if ( !buttons[ i ].surfaceup ) {
buttons[ i ].surfaceup = SDL_CreateRGBSurface(
SDL_SWSURFACE, buttons[ i ].w, buttons[ i ].h, 32, 0x00ff0000,
0x0000ff00, 0x000000ff, 0xff000000 );
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}
if ( !buttons[ i ].surfacedown ) {
buttons[ i ].surfacedown = SDL_CreateRGBSurface(
SDL_SWSURFACE, buttons[ i ].w, buttons[ i ].h, 32, 0x00ff0000,
0x0000ff00, 0x000000ff, 0xff000000 );
}
/*
if (i < BUTTON_MTH)
pixel = ARGBColors[DISP_PAD];
else
{
if (opt_gx && buttons[i].is_menu)
pixel = ARGBColors[UNDERLAY];
else
pixel = ARGBColors[PAD];
}
*/
// Use alpha channel
pixel = 0x00000000;
// pixel = 0xffff0000;
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// Fill the button and outline
SDL_FillRect( buttons[ i ].surfaceup, 0, pixel );
SDL_FillRect( buttons[ i ].surfacedown, 0, pixel );
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SDL_Rect rect;
rect.x = 1;
rect.y = 1;
rect.w = buttons[ i ].w - 2;
rect.h = buttons[ i ].h - 2;
SDL_FillRect( buttons[ i ].surfaceup, &rect, ARGBColors[ BUTTON ] );
SDL_FillRect( buttons[ i ].surfacedown, &rect, ARGBColors[ BUTTON ] );
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// draw the released button
#if defined( GUI_IS_SDL1 )
// draw edge of button
lineColor( buttons[ i ].surfaceup, 1, buttons[ i ].h - 2, 1, 1,
SDLBGRA2ARGB( ARGBColors[ BUT_TOP ] ) );
lineColor( buttons[ i ].surfaceup, 2, buttons[ i ].h - 3, 2, 2,
SDLBGRA2ARGB( ARGBColors[ BUT_TOP ] ) );
lineColor( buttons[ i ].surfaceup, 3, buttons[ i ].h - 4, 3, 3,
SDLBGRA2ARGB( ARGBColors[ BUT_TOP ] ) );
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lineColor( buttons[ i ].surfaceup, 1, 1, buttons[ i ].w - 2, 1,
SDLBGRA2ARGB( ARGBColors[ BUT_TOP ] ) );
lineColor( buttons[ i ].surfaceup, 2, 2, buttons[ i ].w - 3, 2,
SDLBGRA2ARGB( ARGBColors[ BUT_TOP ] ) );
lineColor( buttons[ i ].surfaceup, 3, 3, buttons[ i ].w - 4, 3,
SDLBGRA2ARGB( ARGBColors[ BUT_TOP ] ) );
lineColor( buttons[ i ].surfaceup, 4, 4, buttons[ i ].w - 5, 4,
SDLBGRA2ARGB( ARGBColors[ BUT_TOP ] ) );
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pixelColor( buttons[ i ].surfaceup, 4, 5,
SDLBGRA2ARGB( ARGBColors[ BUT_TOP ] ) );
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lineColor( buttons[ i ].surfaceup, 3, buttons[ i ].h - 2,
buttons[ i ].w - 2, buttons[ i ].h - 2,
SDLBGRA2ARGB( ARGBColors[ BUT_BOT ] ) );
lineColor( buttons[ i ].surfaceup, 4, buttons[ i ].h - 3,
buttons[ i ].w - 3, buttons[ i ].h - 3,
SDLBGRA2ARGB( ARGBColors[ BUT_BOT ] ) );
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lineColor( buttons[ i ].surfaceup, buttons[ i ].w - 2,
buttons[ i ].h - 2, buttons[ i ].w - 2, 3,
SDLBGRA2ARGB( ARGBColors[ BUT_BOT ] ) );
lineColor( buttons[ i ].surfaceup, buttons[ i ].w - 3,
buttons[ i ].h - 3, buttons[ i ].w - 3, 4,
SDLBGRA2ARGB( ARGBColors[ BUT_BOT ] ) );
lineColor( buttons[ i ].surfaceup, buttons[ i ].w - 4,
buttons[ i ].h - 4, buttons[ i ].w - 4, 5,
SDLBGRA2ARGB( ARGBColors[ BUT_BOT ] ) );
pixelColor( buttons[ i ].surfaceup, buttons[ i ].w - 5,
buttons[ i ].h - 4, SDLBGRA2ARGB( ARGBColors[ BUT_BOT ] ) );
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// draw frame around button
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lineColor( buttons[ i ].surfaceup, 0, buttons[ i ].h - 3, 0, 2,
SDLBGRA2ARGB( ARGBColors[ FRAME ] ) );
lineColor( buttons[ i ].surfaceup, 2, 0, buttons[ i ].w - 3, 0,
SDLBGRA2ARGB( ARGBColors[ FRAME ] ) );
lineColor( buttons[ i ].surfaceup, 2, buttons[ i ].h - 1,
buttons[ i ].w - 3, buttons[ i ].h - 1,
SDLBGRA2ARGB( ARGBColors[ FRAME ] ) );
lineColor( buttons[ i ].surfaceup, buttons[ i ].w - 1,
buttons[ i ].h - 3, buttons[ i ].w - 1, 2,
SDLBGRA2ARGB( ARGBColors[ FRAME ] ) );
if ( i == BUTTON_ON ) {
lineColor( buttons[ i ].surfaceup, 1, 1, buttons[ 1 ].w - 2, 1,
SDLBGRA2ARGB( ARGBColors[ FRAME ] ) );
pixelColor( buttons[ i ].surfaceup, 1, 2,
SDLBGRA2ARGB( ARGBColors[ FRAME ] ) );
pixelColor( buttons[ i ].surfaceup, buttons[ i ].w - 2, 2,
SDLBGRA2ARGB( ARGBColors[ FRAME ] ) );
} else {
pixelColor( buttons[ i ].surfaceup, 1, 1,
SDLBGRA2ARGB( ARGBColors[ FRAME ] ) );
pixelColor( buttons[ i ].surfaceup, buttons[ i ].w - 2, 1,
SDLBGRA2ARGB( ARGBColors[ FRAME ] ) );
}
pixelColor( buttons[ i ].surfaceup, 1, buttons[ i ].h - 2,
SDLBGRA2ARGB( ARGBColors[ FRAME ] ) );
pixelColor( buttons[ i ].surfaceup, buttons[ i ].w - 2,
buttons[ i ].h - 2, SDLBGRA2ARGB( ARGBColors[ FRAME ] ) );
// draw the depressed button
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// draw edge of button
lineColor( buttons[ i ].surfacedown, 2, buttons[ i ].h - 4, 2, 2,
SDLBGRA2ARGB( ARGBColors[ BUT_TOP ] ) );
lineColor( buttons[ i ].surfacedown, 3, buttons[ i ].h - 5, 3, 3,
SDLBGRA2ARGB( ARGBColors[ BUT_TOP ] ) );
lineColor( buttons[ i ].surfacedown, 2, 2, buttons[ i ].w - 4, 2,
SDLBGRA2ARGB( ARGBColors[ BUT_TOP ] ) );
lineColor( buttons[ i ].surfacedown, 3, 3, buttons[ i ].w - 5, 3,
SDLBGRA2ARGB( ARGBColors[ BUT_TOP ] ) );
pixelColor( buttons[ i ].surfacedown, 4, 4,
SDLBGRA2ARGB( ARGBColors[ BUT_TOP ] ) );
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lineColor( buttons[ i ].surfacedown, 3, buttons[ i ].h - 3,
buttons[ i ].w - 3, buttons[ i ].h - 3,
SDLBGRA2ARGB( ARGBColors[ BUT_BOT ] ) );
lineColor( buttons[ i ].surfacedown, 4, buttons[ i ].h - 4,
buttons[ i ].w - 4, buttons[ i ].h - 4,
SDLBGRA2ARGB( ARGBColors[ BUT_BOT ] ) );
lineColor( buttons[ i ].surfacedown, buttons[ i ].w - 3,
buttons[ i ].h - 3, buttons[ i ].w - 3, 3,
SDLBGRA2ARGB( ARGBColors[ BUT_BOT ] ) );
lineColor( buttons[ i ].surfacedown, buttons[ i ].w - 4,
buttons[ i ].h - 4, buttons[ i ].w - 4, 4,
SDLBGRA2ARGB( ARGBColors[ BUT_BOT ] ) );
pixelColor( buttons[ i ].surfacedown, buttons[ i ].w - 5,
buttons[ i ].h - 5, SDLBGRA2ARGB( ARGBColors[ BUT_BOT ] ) );
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// draw frame around button
lineColor( buttons[ i ].surfacedown, 0, buttons[ i ].h - 3, 0, 2,
SDLBGRA2ARGB( ARGBColors[ FRAME ] ) );
lineColor( buttons[ i ].surfacedown, 2, 0, buttons[ i ].w - 3, 0,
SDLBGRA2ARGB( ARGBColors[ FRAME ] ) );
lineColor( buttons[ i ].surfacedown, 2, buttons[ i ].h - 1,
buttons[ i ].w - 3, buttons[ i ].h - 1,
SDLBGRA2ARGB( ARGBColors[ FRAME ] ) );
lineColor( buttons[ i ].surfacedown, buttons[ i ].w - 1,
buttons[ i ].h - 3, buttons[ i ].w - 1, 2,
SDLBGRA2ARGB( ARGBColors[ FRAME ] ) );
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if ( i == BUTTON_ON ) {
lineColor( buttons[ i ].surfacedown, 1, 1, buttons[ i ].w - 2, 1,
SDLBGRA2ARGB( ARGBColors[ FRAME ] ) );
pixelColor( buttons[ i ].surfacedown, 1, 2,
SDLBGRA2ARGB( ARGBColors[ FRAME ] ) );
pixelColor( buttons[ i ].surfacedown, buttons[ i ].w - 2, 2,
SDLBGRA2ARGB( ARGBColors[ FRAME ] ) );
} else {
pixelColor( buttons[ i ].surfacedown, 1, 1,
SDLBGRA2ARGB( ARGBColors[ FRAME ] ) );
pixelColor( buttons[ i ].surfacedown, buttons[ i ].w - 2, 1,
SDLBGRA2ARGB( ARGBColors[ FRAME ] ) );
}
pixelColor( buttons[ i ].surfacedown, 1, buttons[ i ].h - 2,
SDLBGRA2ARGB( ARGBColors[ FRAME ] ) );
pixelColor( buttons[ i ].surfacedown, buttons[ i ].w - 2,
buttons[ i ].h - 2, SDLBGRA2ARGB( ARGBColors[ FRAME ] ) );
if ( i == BUTTON_ON ) {
rectangleColor( buttons[ i ].surfacedown, 1, 2,
1 + buttons[ i ].w - 3, 2 + buttons[ i ].h - 4,
SDLBGRA2ARGB( ARGBColors[ FRAME ] ) );
pixelColor( buttons[ i ].surfacedown, 2, 3,
SDLBGRA2ARGB( ARGBColors[ FRAME ] ) );
pixelColor( buttons[ i ].surfacedown, buttons[ i ].w - 3, 3,
SDLBGRA2ARGB( ARGBColors[ FRAME ] ) );
} else {
rectangleColor( buttons[ i ].surfacedown, 1, 1,
1 + buttons[ i ].w - 3, 1 + buttons[ i ].h - 3,
SDLBGRA2ARGB( ARGBColors[ FRAME ] ) );
pixelColor( buttons[ i ].surfacedown, 2, 2,
SDLBGRA2ARGB( ARGBColors[ FRAME ] ) );
pixelColor( buttons[ i ].surfacedown, buttons[ i ].w - 3, 2,
SDLBGRA2ARGB( ARGBColors[ FRAME ] ) );
}
pixelColor( buttons[ i ].surfacedown, 2, buttons[ i ].h - 3,
SDLBGRA2ARGB( ARGBColors[ FRAME ] ) );
pixelColor( buttons[ i ].surfacedown, buttons[ i ].w - 3,
buttons[ i ].h - 3, SDLBGRA2ARGB( ARGBColors[ FRAME ] ) );
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if ( buttons[ i ].label != ( char* )0 ) {
// Todo: use SDL_ttf to print "nice" fonts
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// for the time being use SDL_gfxPrimitives' font
x = ( buttons[ i ].w - strlen( buttons[ i ].label ) * 8 ) / 2;
y = ( buttons[ i ].h + 1 ) / 2 - 4;
stringColor( buttons[ i ].surfaceup, x, y, buttons[ i ].label,
0xffffffff );
stringColor( buttons[ i ].surfacedown, x, y, buttons[ i ].label,
0xffffffff );
}
#endif
// Pixmap centered in button
if ( buttons[ i ].lw != 0 ) {
// If there's a bitmap, try to plot this
unsigned colorbg = ARGBColors[ BUTTON ];
unsigned colorfg = ARGBColors[ buttons[ i ].lc ];
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// Blit the label surface to the button
SDL_Surface* surf;
surf = SDLCreateSurfFromData( buttons[ i ].lw, buttons[ i ].lh,
buttons[ i ].lb, colorfg, colorbg );
// Draw the surface on the center of the button
x = ( 1 + buttons[ i ].w - buttons[ i ].lw ) / 2;
y = ( 1 + buttons[ i ].h - buttons[ i ].lh ) / 2 + 1;
SDL_Rect srect;
SDL_Rect drect;
srect.x = 0;
srect.y = 0;
srect.w = buttons[ i ].lw;
srect.h = buttons[ i ].lh;
drect.x = x;
drect.y = y;
drect.w = buttons[ i ].lw;
drect.h = buttons[ i ].lh;
SDL_BlitSurface( surf, &srect, buttons[ i ].surfacedown, &drect );
SDL_BlitSurface( surf, &srect, buttons[ i ].surfaceup, &drect );
SDL_FreeSurface( surf );
}
}
}
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// Draw the left labels (violet on GX)
void SDLDrawKeyLabelLeft() {
int i, x, y;
unsigned int pw /* , ph */;
int wl, wr, ws;
int offset_y = KEYBOARD_OFFSET_Y;
int offset_x = KEYBOARD_OFFSET_X;
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unsigned colorbg, colorfg;
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// Draw the left labels
for ( i = BUTTON_A; i <= LAST_BUTTON; i++ ) {
// No label -> skip
if ( buttons[ i ].left == ( char* )0 )
continue;
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if ( buttons[ i ].is_menu ) {
// draw the dark shade under the label
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if ( opt_gx ) {
pw = 58;
/* ph = 48; */
} else {
pw = 46;
/* ph = 11; */
}
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// pix = XCreatePixmap(dpy, keypad->pixmap, pw, ph, depth);
// XSetForeground(dpy, gc, COLOR(UNDERLAY));
// XFillRectangle(dpy, pix, gc, 0, 0, pw, ph);
// XSetBackground(dpy, gc, COLOR(UNDERLAY));
// XSetForeground(dpy, gc, COLOR(LEFT));
colorbg = ARGBColors[ UNDERLAY ];
colorfg = ARGBColors[ LEFT ];
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x = ( pw + 1 -
SmallTextWidth( buttons[ i ].left,
strlen( buttons[ i ].left ) ) ) /
2;
if ( opt_gx )
y = 14;
else
y = 9;
if ( !opt_gx ) {
// Removed some sx draw code
// XDrawPoint(dpy, pix, gc, 0, 0);
// XDrawPoint(dpy, pix, gc, 0, ph - 1);
// XDrawPoint(dpy, pix, gc, pw - 1, 0);
// XDrawPoint(dpy, pix, gc, pw - 1, ph - 1);
}
// Set the coordinates to absolute
if ( opt_gx ) {
x += offset_x + buttons[ i ].x - 6;
y += offset_y + buttons[ i ].y - small_ascent - small_descent -
6;
} else {
x += offset_x + buttons[ i ].x + ( buttons[ i ].w - pw ) / 2;
y += offset_y + buttons[ i ].y - small_ascent - small_descent;
}
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SDLDrawSmallString( x, y, buttons[ i ].left,
strlen( buttons[ i ].left ), colorfg, colorbg );
} else // is_menu
{
colorbg = ARGBColors[ BLACK ];
colorfg = ARGBColors[ LEFT ];
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if ( buttons[ i ].right == ( char* )0 ) {
// centered label
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x = offset_x + buttons[ i ].x +
( 1 + buttons[ i ].w -
SmallTextWidth( buttons[ i ].left,
strlen( buttons[ i ].left ) ) ) /
2;
} else {
// label to the left
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wl = SmallTextWidth( buttons[ i ].left,
strlen( buttons[ i ].left ) );
wr = SmallTextWidth( buttons[ i ].right,
strlen( buttons[ i ].right ) );
ws = SmallTextWidth( " ", 1 );
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x = offset_x + buttons[ i ].x +
( 1 + buttons[ i ].w - ( wl + wr + ws ) ) / 2;
}
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y = offset_y + buttons[ i ].y - small_descent;
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SDLDrawSmallString( x, y, buttons[ i ].left,
strlen( buttons[ i ].left ), colorfg, colorbg );
} // is_menu
} // for
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}
// Draw the right labels (green on GX)
void SDLDrawKeyLabelRight() {
int i, x, y;
unsigned int pw /* , ph */;
int wl, wr, ws;
int offset_y = KEYBOARD_OFFSET_Y;
int offset_x = KEYBOARD_OFFSET_X;
unsigned colorbg, colorfg;
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// draw the right labels
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for ( i = BUTTON_A; i <= LAST_BUTTON; i++ ) {
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// if (i < BUTTON_MTH)
// pixel = COLOR(DISP_PAD);
// else
// pixel = COLOR(PAD);
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if ( buttons[ i ].right == ( char* )0 )
continue;
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if ( buttons[ i ].is_menu ) {
// draw the dark shade under the label
if ( opt_gx ) {
pw = 58;
/* ph = 48; */
} else {
pw = 44;
/* ph = 9; */
}
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colorbg = ARGBColors[ UNDERLAY ];
colorfg = ARGBColors[ RIGHT ];
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x = ( pw + 1 -
SmallTextWidth( buttons[ i ].right,
strlen( buttons[ i ].right ) ) ) /
2;
if ( opt_gx )
y = 14;
else
y = 8;
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if ( !opt_gx ) {
// Removed some sx draw code
// XDrawPoint(dpy, pix, gc, 0, 0);
// XDrawPoint(dpy, pix, gc, 0, ph - 1);
// XDrawPoint(dpy, pix, gc, pw - 1, 0);
// XDrawPoint(dpy, pix, gc, pw - 1, ph - 1);
}
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// Set the coordinates to absolute
if ( opt_gx ) {
x += offset_x + buttons[ i ].x - 6;
y += offset_y + buttons[ i ].y - small_ascent - small_descent -
6;
} else {
x += offset_x + buttons[ i ].x + ( buttons[ i ].w - pw ) / 2;
y += offset_y + buttons[ i ].y - small_ascent - small_descent;
}
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SDLDrawSmallString( x, y, buttons[ i ].right,
strlen( buttons[ i ].right ), colorfg,
colorbg );
} // buttons[i].is_menu
else {
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// XSetBackground(dpy, gc, pixel);
// XSetForeground(dpy, gc, COLOR(RIGHT));
colorbg = ARGBColors[ BLACK ];
colorfg = ARGBColors[ RIGHT ];
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if ( buttons[ i ].left == ( char* )0 ) {
// centered label
x = offset_x + buttons[ i ].x +
( 1 + buttons[ i ].w -
SmallTextWidth( buttons[ i ].right,
strlen( buttons[ i ].right ) ) ) /
2;
} else {
// label to the right
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wl = SmallTextWidth( buttons[ i ].left,
strlen( buttons[ i ].left ) );
wr = SmallTextWidth( buttons[ i ].right,
strlen( buttons[ i ].right ) );
ws = SmallTextWidth( " ", 1 );
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x = offset_x + buttons[ i ].x +
( 1 + buttons[ i ].w - ( wl + wr + ws ) ) / 2 + wl + ws;
}
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y = offset_y + buttons[ i ].y - small_descent;
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// DrawSmallString(dpy, keypad->pixmap, gc, x, y,
// buttons[i].right, strlen(buttons[i].right));
SDLDrawSmallString( x, y, buttons[ i ].right,
strlen( buttons[ i ].right ), colorfg,
colorbg );
}
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} // for
}
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// Draw the letter bottom right of the key
void SDLDrawKeyLetter() {
int i, x, y;
int offset_y = KEYBOARD_OFFSET_Y;
int offset_x = KEYBOARD_OFFSET_X;
unsigned colorbg;
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for ( i = BUTTON_A; i <= LAST_BUTTON; i++ ) {
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if ( i < BUTTON_MTH )
colorbg = ARGBColors[ DISP_PAD ];
else
colorbg = ARGBColors[ PAD ];
// Letter ( small character bottom right of key)
if ( buttons[ i ].letter != ( char* )0 ) {
if ( opt_gx ) {
x = offset_x + buttons[ i ].x + buttons[ i ].w + 3;
y = offset_y + buttons[ i ].y + buttons[ i ].h + 1;
} else {
x = offset_x + buttons[ i ].x + buttons[ i ].w -
SmallTextWidth( buttons[ i ].letter, 1 ) / 2 + 5;
y = offset_y + buttons[ i ].y + buttons[ i ].h - 2;
}
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SDLDrawSmallString( x, y, buttons[ i ].letter, 1, 0xffffffff,
colorbg );
}
}
}
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// Bottom label: the only one is the cancel button
void SDLDrawKeyLabelBottom() {
int i, x, y;
int offset_y = KEYBOARD_OFFSET_Y;
int offset_x = KEYBOARD_OFFSET_X;
unsigned colorbg, colorfg;
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// Bottom label: the only one is the cancel button
for ( i = BUTTON_A; i <= LAST_BUTTON; i++ ) {
if ( buttons[ i ].sub == ( char* )0 )
continue;
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if ( i < BUTTON_MTH )
colorbg = ARGBColors[ DISP_PAD ];
else
colorbg = ARGBColors[ PAD ];
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colorfg = ARGBColors[ WHITE ];
x = offset_x + buttons[ i ].x +
( 1 + buttons[ i ].w -
SmallTextWidth( buttons[ i ].sub, strlen( buttons[ i ].sub ) ) ) /
2;
y = offset_y + buttons[ i ].y + buttons[ i ].h + small_ascent + 2;
SDLDrawSmallString( x, y, buttons[ i ].sub, strlen( buttons[ i ].sub ),
colorfg, colorbg );
}
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}
// Draws the greyish area around keys that trigger menus
void SDLDrawKeyMenu() {
int i, x, y;
int offset_y = KEYBOARD_OFFSET_Y;
int offset_x = KEYBOARD_OFFSET_X;
SDL_Rect rect;
unsigned color;
unsigned pw, ph;
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for ( i = BUTTON_A; i <= LAST_BUTTON; i++ ) {
if ( !buttons[ i ].is_menu )
continue;
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// draw the dark shade under the label
if ( opt_gx ) {
pw = 58;
ph = 48;
} else {
pw = 44;
ph = 9;
}
color = ARGBColors[ UNDERLAY ];
// Set the coordinates to absolute
if ( opt_gx ) {
x = offset_x + buttons[ i ].x - 6;
y = offset_y + buttons[ i ].y - small_ascent - small_descent - 6;
} else {
x = offset_x + buttons[ i ].x + ( buttons[ i ].w - pw ) / 2;
y = offset_y + buttons[ i ].y - small_ascent - small_descent;
}
rect.x = x;
rect.y = y;
rect.w = pw;
rect.h = ph;
SDL_FillRect( sdlwindow, &rect, color );
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}
}
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void SDLDrawButtons() {
int i;
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for ( i = BUTTON_A; i <= LAST_BUTTON; i++ ) {
SDL_Rect /* rect, */ srect, drect;
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// Blit the button surface to the screen
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srect.x = 0;
srect.y = 0;
srect.w = buttons[ i ].w;
srect.h = buttons[ i ].h;
drect.x = KEYBOARD_OFFSET_X + buttons[ i ].x;
drect.y = KEYBOARD_OFFSET_Y + buttons[ i ].y;
drect.w = buttons[ i ].w;
drect.h = buttons[ i ].h;
if ( buttons[ i ].pressed ) {
SDL_BlitSurface( buttons[ i ].surfacedown, &srect, sdlwindow,
&drect );
} else {
SDL_BlitSurface( buttons[ i ].surfaceup, &srect, sdlwindow,
&drect );
}
}
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// Always update immediately buttons
SDL_UpdateRect(
sdlwindow, KEYBOARD_OFFSET_X + buttons[ 0 ].x,
KEYBOARD_OFFSET_Y + buttons[ 0 ].y,
buttons[ LAST_BUTTON ].x + buttons[ LAST_BUTTON ].w - buttons[ 0 ].x,
buttons[ LAST_BUTTON ].y + buttons[ LAST_BUTTON ].h - buttons[ 0 ].y );
}
void SDLDrawKeypad( void ) {
/* int i, x, y; */
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SDLDrawKeyMenu();
SDLDrawKeyLetter();
SDLDrawKeyLabelBottom();
SDLDrawKeyLabelLeft();
SDLDrawKeyLabelRight();
SDLCreateKeys();
SDLDrawButtons();
}
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void SDLDrawSmallString( int x, int y, const char* string, unsigned int length,
unsigned int coloron, unsigned int coloroff ) {
int i;
// printf("draw string: %d, %d, %s\n",x,y,string);
for ( i = 0; i < length; i++ ) {
if ( small_font[ ( int )string[ i ] ].h != 0 ) {
int w = small_font[ ( int )string[ i ] ].w;
int h = small_font[ ( int )string[ i ] ].h;
SDL_Surface* surf = SDLCreateSurfFromData(
w, h, small_font[ ( int )string[ i ] ].bits, coloron,
coloroff );
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SDL_Rect srect;
SDL_Rect drect;
srect.x = 0;
srect.y = 0;
srect.w = w;
srect.h = h;
drect.x = x;
drect.y = ( int )( y - small_font[ ( int )string[ i ] ].h );
drect.w = w;
drect.h = h;
SDL_BlitSurface( surf, &srect, sdlwindow, &drect );
SDL_FreeSurface( surf );
}
x += SmallTextWidth( &string[ i ], 1 );
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}
}
void SDLDrawBezel( unsigned int width, unsigned int height,
unsigned int offset_y, unsigned int offset_x ) {
int i /* , x, y*/;
int display_height = DISPLAY_HEIGHT;
int display_width = DISPLAY_WIDTH;
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// draw the frame around the display
for ( i = 0; i < DISP_FRAME; i++ ) {
lineColor( sdlwindow, DISPLAY_OFFSET_X - i,
DISPLAY_OFFSET_Y + display_height + 2 * i,
DISPLAY_OFFSET_X + display_width + i,
DISPLAY_OFFSET_Y + display_height + 2 * i,
SDLBGRA2ARGB( ARGBColors[ DISP_PAD_TOP ] ) );
lineColor( sdlwindow, DISPLAY_OFFSET_X - i,
DISPLAY_OFFSET_Y + display_height + 2 * i + 1,
DISPLAY_OFFSET_X + display_width + i,
DISPLAY_OFFSET_Y + display_height + 2 * i + 1,
SDLBGRA2ARGB( ARGBColors[ DISP_PAD_TOP ] ) );
lineColor( sdlwindow, DISPLAY_OFFSET_X + display_width + i,
DISPLAY_OFFSET_Y - i, DISPLAY_OFFSET_X + display_width + i,
DISPLAY_OFFSET_Y + display_height + 2 * i,
SDLBGRA2ARGB( ARGBColors[ DISP_PAD_TOP ] ) );
}
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for ( i = 0; i < DISP_FRAME; i++ ) {
lineColor(
sdlwindow, DISPLAY_OFFSET_X - i - 1, DISPLAY_OFFSET_Y - i - 1,
DISPLAY_OFFSET_X + display_width + i - 1, DISPLAY_OFFSET_Y - i - 1,
SDLBGRA2ARGB( ARGBColors[ DISP_PAD_BOT ] ) );
lineColor( sdlwindow, DISPLAY_OFFSET_X - i - 1,
DISPLAY_OFFSET_Y - i - 1, DISPLAY_OFFSET_X - i - 1,
DISPLAY_OFFSET_Y + display_height + 2 * i - 1,
SDLBGRA2ARGB( ARGBColors[ DISP_PAD_BOT ] ) );
}
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// round off corners
lineColor( sdlwindow, DISPLAY_OFFSET_X - DISP_FRAME,
DISPLAY_OFFSET_Y - DISP_FRAME, DISPLAY_OFFSET_X - DISP_FRAME + 3,
DISPLAY_OFFSET_Y - DISP_FRAME,
SDLBGRA2ARGB( ARGBColors[ DISP_PAD ] ) );
lineColor( sdlwindow, DISPLAY_OFFSET_X - DISP_FRAME,
DISPLAY_OFFSET_Y - DISP_FRAME, DISPLAY_OFFSET_X - DISP_FRAME,
DISPLAY_OFFSET_Y - DISP_FRAME + 3,
SDLBGRA2ARGB( ARGBColors[ DISP_PAD ] ) );
pixelColor( sdlwindow, DISPLAY_OFFSET_X - DISP_FRAME + 1,
DISPLAY_OFFSET_Y - DISP_FRAME + 1,
SDLBGRA2ARGB( ARGBColors[ DISP_PAD ] ) );
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lineColor( sdlwindow, DISPLAY_OFFSET_X + display_width + DISP_FRAME - 4,
DISPLAY_OFFSET_Y - DISP_FRAME,
DISPLAY_OFFSET_X + display_width + DISP_FRAME - 1,
DISPLAY_OFFSET_Y - DISP_FRAME,
SDLBGRA2ARGB( ARGBColors[ DISP_PAD ] ) );
lineColor( sdlwindow, DISPLAY_OFFSET_X + display_width + DISP_FRAME - 1,
DISPLAY_OFFSET_Y - DISP_FRAME,
DISPLAY_OFFSET_X + display_width + DISP_FRAME - 1,
DISPLAY_OFFSET_Y - DISP_FRAME + 3,
SDLBGRA2ARGB( ARGBColors[ DISP_PAD ] ) );
pixelColor( sdlwindow, DISPLAY_OFFSET_X + display_width + DISP_FRAME - 2,
DISPLAY_OFFSET_Y - DISP_FRAME + 1,
SDLBGRA2ARGB( ARGBColors[ DISP_PAD ] ) );
lineColor( sdlwindow, DISPLAY_OFFSET_X - DISP_FRAME,
DISPLAY_OFFSET_Y + display_height + 2 * DISP_FRAME - 4,
DISPLAY_OFFSET_X - DISP_FRAME,
DISPLAY_OFFSET_Y + display_height + 2 * DISP_FRAME - 1,
SDLBGRA2ARGB( ARGBColors[ DISP_PAD ] ) );
lineColor( sdlwindow, DISPLAY_OFFSET_X - DISP_FRAME,
DISPLAY_OFFSET_Y + display_height + 2 * DISP_FRAME - 1,
DISPLAY_OFFSET_X - DISP_FRAME + 3,
DISPLAY_OFFSET_Y + display_height + 2 * DISP_FRAME - 1,
SDLBGRA2ARGB( ARGBColors[ DISP_PAD ] ) );
pixelColor( sdlwindow, DISPLAY_OFFSET_X - DISP_FRAME + 1,
DISPLAY_OFFSET_Y + display_height + 2 * DISP_FRAME - 2,
SDLBGRA2ARGB( ARGBColors[ DISP_PAD ] ) );
lineColor( sdlwindow, DISPLAY_OFFSET_X + display_width + DISP_FRAME - 1,
DISPLAY_OFFSET_Y + display_height + 2 * DISP_FRAME - 4,
DISPLAY_OFFSET_X + display_width + DISP_FRAME - 1,
DISPLAY_OFFSET_Y + display_height + 2 * DISP_FRAME - 1,
SDLBGRA2ARGB( ARGBColors[ DISP_PAD ] ) );
lineColor( sdlwindow, DISPLAY_OFFSET_X + display_width + DISP_FRAME - 4,
DISPLAY_OFFSET_Y + display_height + 2 * DISP_FRAME - 1,
DISPLAY_OFFSET_X + display_width + DISP_FRAME - 1,
DISPLAY_OFFSET_Y + display_height + 2 * DISP_FRAME - 1,
SDLBGRA2ARGB( ARGBColors[ DISP_PAD ] ) );
pixelColor( sdlwindow, DISPLAY_OFFSET_X + display_width + DISP_FRAME - 2,
DISPLAY_OFFSET_Y + display_height + 2 * DISP_FRAME - 2,
SDLBGRA2ARGB( ARGBColors[ DISP_PAD ] ) );
// simulate rounded lcd corners
lineColor( sdlwindow, DISPLAY_OFFSET_X - 1, DISPLAY_OFFSET_Y + 1,
DISPLAY_OFFSET_X - 1, DISPLAY_OFFSET_Y + display_height - 2,
SDLBGRA2ARGB( ARGBColors[ LCD ] ) );
lineColor( sdlwindow, DISPLAY_OFFSET_X + 1, DISPLAY_OFFSET_Y - 1,
DISPLAY_OFFSET_X + display_width - 2, DISPLAY_OFFSET_Y - 1,
SDLBGRA2ARGB( ARGBColors[ LCD ] ) );
lineColor(
sdlwindow, DISPLAY_OFFSET_X + 1, DISPLAY_OFFSET_Y + display_height,
DISPLAY_OFFSET_X + display_width - 2, DISPLAY_OFFSET_Y + display_height,
SDLBGRA2ARGB( ARGBColors[ LCD ] ) );
lineColor( sdlwindow, DISPLAY_OFFSET_X + display_width,
DISPLAY_OFFSET_Y + 1, DISPLAY_OFFSET_X + display_width,
DISPLAY_OFFSET_Y + display_height - 2,
SDLBGRA2ARGB( ARGBColors[ LCD ] ) );
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}
void SDLDrawBackground( int width, int height, int w_top, int h_top ) {
SDL_Rect rect;
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rect.x = 0;
rect.y = 0;
rect.w = w_top;
rect.h = h_top;
SDL_FillRect( sdlwindow, &rect, ARGBColors[ PAD ] );
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rect.w = width;
rect.h = height;
SDL_FillRect( sdlwindow, &rect, ARGBColors[ DISP_PAD ] );
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// LCD
rect.x = DISPLAY_OFFSET_X;
rect.y = DISPLAY_OFFSET_Y;
rect.w = DISPLAY_WIDTH;
rect.h = DISPLAY_HEIGHT;
SDL_FillRect( sdlwindow, &rect, ARGBColors[ LCD ] );
}
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// SDL stuff
SDL_Surface* sdlwindow;
SDL_Surface* sdlsurface;
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/* SDL_TimerCallback */
/* SDLTimerCallback () */
/* { */
/* } */
/******************************************************************************
InitSDL InitSDL InitSDL InitSDL InitSDL InitSDL InitSDL
*******************************************************************************
Basic SDL Initialization and atexit assignment.
******************************************************************************/
void SDLInit() {
SDL_version compiled;
// Initialize SDL
if ( SDL_Init( SDL_INIT_VIDEO ) < 0 ) {
printf( "Couldn't initialize SDL: %s\n", SDL_GetError() );
exit( 1 );
}
SDL_VERSION( &compiled );
printf( "Compiled version: %d.%d.%d\n", compiled.major, compiled.minor,
compiled.patch );
printf( "Linked version: %d.%d.%d\n", SDL_Linked_Version()->major,
SDL_Linked_Version()->minor, SDL_Linked_Version()->patch );
// On exit: clean SDL
atexit( SDL_Quit );
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// icon
/*SDL_Surface *icon;
icon =
SDLCreateARGBSurfFromData(sdlicon_width,sdlicon_height,sdlicon_bits,SDLToARGB(255,sdlicon_bits[0],sdlicon_bits[1],sdlicon_bits[2]));
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SDL_WM_SetIcon(icon, 0);
SDL_FreeSurface(icon);
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*/
/* SDL_WM_SetCaption( "x48ng: HP48 emulator", "x48ng" ); */
// Initialize the geometric values
KEYBOARD_HEIGHT = _KEYBOARD_HEIGHT;
KEYBOARD_WIDTH = _KEYBOARD_WIDTH;
TOP_SKIP = _TOP_SKIP;
SIDE_SKIP = _SIDE_SKIP;
BOTTOM_SKIP = _BOTTOM_SKIP;
DISP_KBD_SKIP = _DISP_KBD_SKIP;
DISPLAY_WIDTH = _DISPLAY_WIDTH;
DISPLAY_HEIGHT = _DISPLAY_HEIGHT;
DISPLAY_OFFSET_X = _DISPLAY_OFFSET_X;
DISPLAY_OFFSET_Y = _DISPLAY_OFFSET_Y;
DISP_FRAME = _DISP_FRAME;
KEYBOARD_OFFSET_X = _KEYBOARD_OFFSET_X;
KEYBOARD_OFFSET_Y = _KEYBOARD_OFFSET_Y;
KBD_UPLINE = _KBD_UPLINE;
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unsigned width =
( buttons_gx[ LAST_BUTTON ].x + buttons_gx[ LAST_BUTTON ].w ) +
2 * SIDE_SKIP;
unsigned height = DISPLAY_OFFSET_Y + DISPLAY_HEIGHT + DISP_KBD_SKIP +
buttons_gx[ LAST_BUTTON ].y +
buttons_gx[ LAST_BUTTON ].h + BOTTOM_SKIP;
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// unsigned width = (buttons_sx[LAST_BUTTON].x +
// buttons_sx[LAST_BUTTON].w)
// + 2 * SIDE_SKIP; unsigned height = DISPLAY_OFFSET_Y + DISPLAY_HEIGHT
// + DISP_KBD_SKIP + buttons_sx[LAST_BUTTON].y +
// buttons_sx[LAST_BUTTON].h + BOTTOM_SKIP;
printf( "w/h: %d %d\n", width, height );
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sdlwindow = SDL_SetVideoMode( width, height, 32, SDL_SWSURFACE );
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if ( sdlwindow == NULL ) {
printf( "Couldn't set video mode: %s\n", SDL_GetError() );
exit( 1 );
}
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/*sdlsurface =
SDL_CreateRGBSurface(SDL_SWSURFACE,360,800,32,0x000000ff,0x0000ff00,0x00ff0000,0xff000000);
if(sdlsurface==NULL)
{
printf("Can't create another surface\n");
exit(1);
}*/
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// SDL_SetTimer(100, SDLTimerCallback);
}
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// This should be called once to setup the surfaces. Calling it multiple
// times is fine, it won't do anything on subsequent calls.
void SDLCreateAnnunc() {
int i;
/* int x, y, idx; */
for ( i = 0; i < 6; i++ ) {
// If the SDL surface does not exist yet, we create it on the fly
if ( ann_tbl[ i ].surfaceon ) {
SDL_FreeSurface( ann_tbl[ i ].surfaceon );
ann_tbl[ i ].surfaceon = 0;
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}
ann_tbl[ i ].surfaceon = SDLCreateSurfFromData(
ann_tbl[ i ].width, ann_tbl[ i ].height, ann_tbl[ i ].bits,
ARGBColors[ PIXEL ], ARGBColors[ LCD ] );
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if ( ann_tbl[ i ].surfaceoff ) {
SDL_FreeSurface( ann_tbl[ i ].surfaceoff );
ann_tbl[ i ].surfaceoff = 0;
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}
ann_tbl[ i ].surfaceoff = SDLCreateSurfFromData(
ann_tbl[ i ].width, ann_tbl[ i ].height, ann_tbl[ i ].bits,
ARGBColors[ LCD ], ARGBColors[ LCD ] );
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}
}
void SDLDrawAnnunc( char* annunc ) {
int i;
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SDLCreateAnnunc();
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// Print the annunciator
for ( i = 0; i < 6; i++ ) {
SDL_Rect srect;
SDL_Rect drect;
srect.x = 0;
srect.y = 0;
srect.w = ann_tbl[ i ].width;
srect.h = ann_tbl[ i ].height;
drect.x = DISPLAY_OFFSET_X + ann_tbl[ i ].x;
drect.y = DISPLAY_OFFSET_Y + ann_tbl[ i ].y;
drect.w = ann_tbl[ i ].width;
drect.h = ann_tbl[ i ].height;
if ( annunc[ i ] )
SDL_BlitSurface( ann_tbl[ i ].surfaceon, &srect, sdlwindow,
&drect );
else
SDL_BlitSurface( ann_tbl[ i ].surfaceoff, &srect, sdlwindow,
&drect );
}
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// Always immediately update annunciators
SDL_UpdateRect( sdlwindow, DISPLAY_OFFSET_X + ann_tbl[ 0 ].x,
DISPLAY_OFFSET_Y + ann_tbl[ 0 ].y,
ann_tbl[ 5 ].x + ann_tbl[ 5 ].width - ann_tbl[ 0 ].x,
ann_tbl[ 5 ].y + ann_tbl[ 5 ].height - ann_tbl[ 0 ].y );
}
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// lcd_buffer contains one nibble per byte (4 useful bit of data per byte)
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// void SDLDrawLcd(unsigned char lcd_buffer[DISP_ROWS][NIBS_PER_BUFFER_ROW])
/*void SDLDrawLcd()
{
// Do something here
int x,y;
int xoffset = DISPLAY_OFFSET_X+5;
int yoffset = DISPLAY_OFFSET_Y+20;
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SDL_LockSurface(sdlwindow);
unsigned char *buffer=sdlwindow->pixels;
unsigned int pitch = sdlwindow->pitch;
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unsigned char c = lcd_buffer[0][0];
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for(y=0;y<2*DISP_ROWS;y++)
{
unsigned int *lineptr;
lineptr = (unsigned int*)(buffer + pitch*(yoffset + y));
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for(x=0;x<131;x++)
{
// Check if bit is on
char c = lcd_buffer[y/2][x>>2]; // The 4
lower bits in a byte are used (1 nibble per byte) char b = c & (1<<(x&3));
if(b)
{
lineptr[xoffset+2*x]=ARGBColors[PIXEL];
lineptr[xoffset+2*x+1]=ARGBColors[PIXEL];
}
else
{
lineptr[xoffset+2*x]=ARGBColors[LCD];
lineptr[xoffset+2*x+1]=ARGBColors[LCD];
}
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}
}
SDL_UnlockSurface(sdlwindow);
SDL_UpdateRect(sdlwindow, 0,0,0,0); // Should optimize:
only update the area of the icons
}*/
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void SDLDrawNibble( int _x, int _y, int val ) {
int x, y;
int xoffset = DISPLAY_OFFSET_X + 5;
int yoffset = DISPLAY_OFFSET_Y + 20;
/* static unsigned ctr = 0; */
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SDL_LockSurface( sdlwindow );
unsigned char* buffer = ( unsigned char* )sdlwindow->pixels;
unsigned int pitch = sdlwindow->pitch;
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for ( y = 0; y < 2; y++ ) {
unsigned int* lineptr;
lineptr =
( unsigned int* )( buffer + pitch * ( yoffset + 2 * _y + y ) );
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for ( x = 0; x < 4; x++ ) {
// Check if bit is on
// char c = lcd_buffer[y/2][x>>2]; // The 4 lower bits
// in a byte are used (1 nibble per byte)
if ( _x + x >= 131 ) // Clip at 131 pixels (some nibble writes may
// go beyond the range, but are not visible)
break;
char c = val;
char b = c & ( 1 << ( x & 3 ) );
if ( b ) {
lineptr[ xoffset + 2 * ( _x + x ) ] = ARGBColors[ PIXEL ];
lineptr[ xoffset + 2 * ( _x + x ) + 1 ] = ARGBColors[ PIXEL ];
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} else {
lineptr[ xoffset + 2 * ( _x + x ) ] = ARGBColors[ LCD ];
lineptr[ xoffset + 2 * ( _x + x ) + 1 ] = ARGBColors[ LCD ];
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}
}
}
SDL_UnlockSurface( sdlwindow );
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#ifndef DELAYEDDISPUPDATE
// Either update immediately or with a delay the display
SDL_UpdateRect( sdlwindow, xoffset + 2 * _x, yoffset + 2 * _y, 8, 2 );
#endif
}
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/*
Create a surface from binary bitmap data
*/
SDL_Surface* SDLCreateSurfFromData( unsigned int w, unsigned int h,
unsigned char* data, unsigned int coloron,
unsigned int coloroff ) {
int x, y;
SDL_Surface* surf;
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surf = SDL_CreateRGBSurface( SDL_SWSURFACE, w, h, 32, 0x00ff0000,
0x0000ff00, 0x000000ff, 0xff000000 );
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SDL_LockSurface( surf );
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unsigned char* pixels = ( unsigned char* )surf->pixels;
unsigned int pitch = surf->pitch;
unsigned byteperline = w / 8;
if ( byteperline * 8 != w )
byteperline++;
for ( y = 0; y < h; y++ ) {
unsigned int* lineptr = ( unsigned int* )( pixels + y * pitch );
for ( x = 0; x < w; x++ ) {
// Address the correct byte
char c = data[ y * byteperline + ( x >> 3 ) ];
// Look for the bit in that byte
char b = c & ( 1 << ( x & 7 ) );
if ( b )
lineptr[ x ] = coloron;
else
lineptr[ x ] = coloroff;
}
}
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SDL_UnlockSurface( surf );
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return surf;
}
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// Create a ARGB surface from RGB data. Allows to set a transparent color
SDL_Surface* SDLCreateARGBSurfFromData( unsigned int w, unsigned int h,
unsigned char* data,
unsigned int xpcolor ) {
int x, y;
SDL_Surface* surf;
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surf = SDL_CreateRGBSurface( SDL_SWSURFACE, w, h, 32, 0x00ff0000,
0x0000ff00, 0x000000ff, 0xff000000 );
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SDL_LockSurface( surf );
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unsigned char* pixels = ( unsigned char* )surf->pixels;
unsigned int pitch = surf->pitch;
for ( y = 0; y < h; y++ ) {
unsigned int* lineptr = ( unsigned int* )( pixels + y * pitch );
for ( x = 0; x < w; x++ ) {
unsigned r, g, b, color;
r = data[ y * w * 3 + x * 3 ];
g = data[ y * w * 3 + x * 3 + 1 ];
b = data[ y * w * 3 + x * 3 + 2 ];
color = SDLToARGB( 255, r, g, b );
// Set alpha to 0 for transparent colors
if ( ( color & 0xffffff ) == ( xpcolor & 0xffffff ) ) {
color = color & 0xffffff;
}
lineptr[ x ] = color;
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}
}
SDL_UnlockSurface( surf );
return surf;
}
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unsigned SDLBGRA2ARGB( unsigned color ) {
unsigned a, r, g, b;
SDLARGBTo( color, &a, &r, &g, &b );
// color = a | (b<<24) | (g<<16) | (r<<8);
color = a | ( r << 24 ) | ( g << 16 ) | ( b << 8 );
return color;
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}
// State to displayed zoomed last pressed key
SDL_Surface* showkeylastsurf = 0;
int showkeylastx, showkeylasty, showkeylastkey;
// Show the hp key which is being pressed
void SDLUIShowKey( int hpkey ) {
SDL_Rect /* rect, */ srect, drect;
SDL_Surface *ssurf, *zsurf;
int x;
int y;
// double zoomfactor = 1.5;
double zoomfactor = 3;
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// If we're called with the same key as before, do nothing
if ( showkeylastkey == hpkey )
return;
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showkeylastkey = hpkey;
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// Starts by hiding last
SDLUIHideKey();
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if ( hpkey == -1 )
return;
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// Which surface to show
if ( buttons[ hpkey ].pressed )
ssurf = buttons[ hpkey ].surfacedown;
else
ssurf = buttons[ hpkey ].surfaceup;
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// Zoomed surface
// zsurf = zoomSurface(ssurf,1.5,1.9,1);
/* unsigned t1, t2; */
/* t1 = SDL_GetTicks (); */
zsurf = zoomSurface( ssurf, zoomfactor, zoomfactor, 0 );
/* t2 = SDL_GetTicks (); */
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// Background backup
showkeylastsurf =
SDL_CreateRGBSurface( SDL_SWSURFACE, zsurf->w, zsurf->h, 32, 0x00ff0000,
0x0000ff00, 0x000000ff, 0xff000000 );
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// Where to
x = KEYBOARD_OFFSET_X + buttons[ hpkey ].x -
( zsurf->w - ssurf->w + 1 ) / 2;
y = KEYBOARD_OFFSET_Y + buttons[ hpkey ].y -
( zsurf->h - ssurf->h + 1 ) / 2;
// blitting does not clip to screen, so if we are out of the screen we
// shift the button to fit
if ( x < 0 )
x = 0;
if ( y < 0 )
y = 0;
if ( x + zsurf->w > sdlwindow->w )
x = sdlwindow->w - zsurf->w;
if ( y + zsurf->h > sdlwindow->h )
y = sdlwindow->h - zsurf->h;
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// Backup where to
showkeylastx = x;
showkeylasty = y;
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// Backup old surface
srect.x = x;
srect.y = y;
srect.w = zsurf->w;
srect.h = zsurf->h;
drect.x = 0;
drect.y = 0;
SDL_BlitSurface( sdlwindow, &srect, showkeylastsurf, &drect );
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// Blit the zoomed button
drect.x = x;
drect.y = y;
SDL_BlitSurface( zsurf, 0, sdlwindow, &drect );
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// Free zoomed surface
SDL_FreeSurface( zsurf );
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// Update
SDL_UpdateRect( sdlwindow, x, y, zsurf->w, zsurf->h );
}
void SDLUIHideKey() {
SDL_Rect drect;
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if ( showkeylastsurf == 0 )
return;
drect.x = showkeylastx;
drect.y = showkeylasty;
SDL_BlitSurface( showkeylastsurf, 0, sdlwindow, &drect );
// Update
SDL_UpdateRect( sdlwindow, showkeylastx, showkeylasty, showkeylastsurf->w,
showkeylastsurf->h );
// Free
SDL_FreeSurface( showkeylastsurf );
showkeylastsurf = 0;
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}
void SDLUIFeedback() {
// This function should give some UI feedback to indicate that a key was
// pressed E.g. by beeping, vibrating or flashing something
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SDL_Surface *surf1, *surf2;
surf1 =
SDL_CreateRGBSurface( SDL_SWSURFACE, sdlwindow->w, sdlwindow->h, 32,
0x00ff0000, 0x0000ff00, 0x000000ff, 0xff000000 );
surf2 =
SDL_CreateRGBSurface( SDL_SWSURFACE, sdlwindow->w, sdlwindow->h, 32,
0x00ff0000, 0x0000ff00, 0x000000ff, 0xff000000 );
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// Copy screen
SDL_BlitSurface( sdlwindow, 0, surf1, 0 );
// Overlay something
SDL_FillRect( surf2, 0, 0x80000000 );
SDL_BlitSurface( surf2, 0, sdlwindow, 0 );
SDL_UpdateRect( sdlwindow, 0, 0, 0, 0 );
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SDL_Delay( 20 );
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// Restore screen
SDL_BlitSurface( surf1, 0, sdlwindow, 0 );
SDL_UpdateRect( sdlwindow, 0, 0, 0, 0 );
SDL_FreeSurface( surf1 );
SDL_FreeSurface( surf2 );
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}
// Simple 'show window' function
SDLWINDOW_t SDLCreateWindow( int x, int y, int w, int h, unsigned color,
int framewidth, int inverted ) {
SDLWINDOW_t win;
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// Backup the screen
win.oldsurf = SDL_CreateRGBSurface( SDL_SWSURFACE, w, h, 32, 0x00ff0000,
0x0000ff00, 0x000000ff, 0xff000000 );
win.surf = SDL_CreateRGBSurface( SDL_SWSURFACE, w, h, 32, 0x00ff0000,
0x0000ff00, 0x000000ff, 0xff000000 );
win.x = x;
win.y = y;
// Copy screen
SDL_Rect srect;
SDL_Rect drect;
srect.x = x;
srect.y = y;
srect.w = w;
srect.h = h;
drect.x = 0;
drect.y = 0;
drect.w = w;
drect.h = h;
SDL_BlitSurface( sdlwindow, &srect, win.oldsurf, &drect );
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// Draw window background
SDL_FillRect( win.surf, &drect, color );
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// Compute the frame color
int a, r, g, b;
int r2, g2, b2;
int contrast = 5;
unsigned colorlight, colordark;
SDLARGBTo( color, ( unsigned* )&a, ( unsigned* )&r, ( unsigned* )&g,
( unsigned* )&b );
r2 = r + r / contrast;
g2 = g + g / contrast;
b2 = b + b / contrast;
if ( r2 > 255 )
r2 = 255;
if ( g2 > 255 )
g2 = 255;
if ( b2 > 255 )
b2 = 255;
colorlight = SDLToARGB( a, r2, g2, b2 );
r2 = r - r / contrast;
g2 = g - g / contrast;
b2 = b - b / contrast;
if ( r2 < 0 )
r2 = 0;
if ( g2 < 0 )
g2 = 0;
if ( b2 < 0 )
b2 = 0;
colordark = SDLToARGB( a, r2, g2, b2 );
if ( inverted ) {
unsigned t = colorlight;
colorlight = colordark;
colordark = t;
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}
printf( "color: %08X\n", color );
printf( "colorlight: %08X\n", colorlight );
printf( "colordark: %08X\n", colordark );
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// Draw the frame
int i;
for ( i = 0; i < framewidth; i++ ) {
lineColor( win.surf, 0, i, w - 2 - i, i,
SDLBGRA2ARGB( colorlight ) ); // Horizontal top
lineColor( win.surf, i, 0, i, h - 2 - i,
SDLBGRA2ARGB( colorlight ) ); // Vertical left
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lineColor( win.surf, 1 + i, h - 1 - i, w - 1, h - 1 - i,
SDLBGRA2ARGB( colordark ) ); // Horizontal bottom
lineColor( win.surf, w - 1 - i, 1 + i, w - 1 - i, h - 1,
SDLBGRA2ARGB( colordark ) ); // Vertical right
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}
return win;
}
void SDLShowWindow( SDLWINDOW_t* win ) {
// Blit the window
SDL_Rect srect;
SDL_Rect drect;
srect.x = 0;
srect.y = 0;
srect.w = win->surf->w;
srect.h = win->surf->h;
drect.x = win->x;
drect.y = win->y;
drect.w = win->surf->w;
drect.h = win->surf->h;
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SDL_BlitSurface( win->surf, &srect, sdlwindow, &drect );
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SDL_UpdateRect( sdlwindow, 0, 0, 0, 0 );
}
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void SDLHideWindow( SDLWINDOW_t* win ) {
// Restore the screen
SDL_Rect srect;
SDL_Rect drect;
srect.x = 0;
srect.y = 0;
srect.w = win->oldsurf->w;
srect.h = win->oldsurf->h;
drect.x = win->x;
drect.y = win->y;
drect.w = win->oldsurf->w;
drect.h = win->oldsurf->h;
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SDL_BlitSurface( win->oldsurf, &srect, sdlwindow, &drect );
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SDL_UpdateRect( sdlwindow, 0, 0, 0, 0 );
SDL_FreeSurface( win->surf );
SDL_FreeSurface( win->oldsurf );
win->surf = 0;
}
// Convert a 32-bit aarrggbb number to individual components
void SDLARGBTo( unsigned color, unsigned* a, unsigned* r, unsigned* g,
unsigned* b ) {
*a = ( color >> 24 ) & 0xff;
*r = ( color >> 16 ) & 0xff;
*g = ( color >> 8 ) & 0xff;
*b = color & 0xff;
}
// Convert a,r,g,b to a 32-bit aarrggbb number
unsigned SDLToARGB( unsigned a, unsigned r, unsigned g, unsigned b ) {
return ( a << 24 ) | ( r << 16 ) | ( g << 8 ) | ( b );
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}
void SDLMessageBox( int w, int h, const char* title, const char* text[],
unsigned color, unsigned colortext, int center ) {
int x, y;
int framewidth = 3;
int texthspace = 9;
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// Compute the coordinates of the window (center on screen)
x = ( sdlwindow->w - w ) / 2;
y = ( sdlwindow->h - h ) / 2;
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SDLWINDOW_t win;
printf( "ShowWindow\n" );
win = SDLCreateWindow( x, y, w, h, color, framewidth, 0 );
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stringColor( win.surf, ( w - strlen( title ) * 8 ) / 2,
framewidth + texthspace, title, SDLBGRA2ARGB( colortext ) );
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int i, numlines;
for ( numlines = 0; text[ numlines ]; numlines++ )
; // Count number of lines
for ( i = 0; text[ i ]; i++ ) {
if ( center )
x = ( w - strlen( text[ i ] ) * 8 ) / 2;
else
x = framewidth + 8;
if ( 0 )
stringColor( win.surf, x, framewidth + 8 + 16 + i * texthspace,
text[ i ], SDLBGRA2ARGB( colortext ) );
else
stringColor( win.surf, x,
( h - numlines * texthspace ) / 2 + i * texthspace,
text[ i ], SDLBGRA2ARGB( colortext ) );
}
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SDLShowWindow( &win );
SDLEventWaitClickOrKey();
SDLHideWindow( &win );
}
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void SDLEventWaitClickOrKey() {
SDL_Event event;
while ( 1 ) {
SDL_WaitEvent( &event );
switch ( event.type ) {
case SDL_QUIT:
return;
break;
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case SDL_MOUSEBUTTONDOWN:
return;
break;
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case SDL_KEYDOWN:
return;
break;
}
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}
}
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void SDLShowInformation() {
const char* info_title = "x48ng - HP48 emulator";
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const char* info_text[] = { //"12345678901234567890123456789012345",
"",
"License: GPL",
"",
"In order to work the emulator needs",
"the following files:",
" rom: an HP48 rom dump",
" ram: ram file",
" hp48: HP state file",
"",
"The following files are optional:",
" port1: card 1 memory",
" port2: card 2 memory",
"",
"These files must be in ~/.x48ng",
"",
0 };
SDLMessageBox( 310, 280, info_title, info_text, 0xf0c0c0e0, 0xff000000, 0 );
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const char* info_text2[] = { //"12345678901234567890123456789012345",
"",
"Do a long key press (about 1 sec)",
"to keep the key down (e.g. for",
"ON-C, ON-+, ON-A-F).",
"",
"There are issues with throttling",
"and key repeat rate. Therefore key",
"repeat for arrows and backspace is",
"disabled.",
"",
0 };
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SDLMessageBox( 310, 280, info_title, info_text2, 0xf0c0c0e0, 0xff000000,
0 );
}
#endif
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int get_ui_event( void ) {
#if defined( GUI_IS_X11 )
XEvent xev;
XClientMessageEvent* cm;
int i, wake, bufs = 2;
char buf[ 2 ];
KeySym sym;
// int button_expose;
// static int button_leave = -1;
static int release_pending = 0;
static XKeyEvent release_event;
static Time last_release_time = 0;
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wake = 0;
if ( paste_last_key ) {
button_released( paste[ paste_count - 1 ] );
paste_last_key = 0;
return 1;
} else if ( paste_count < paste_size ) {
button_pressed( paste[ paste_count ] );
paste_last_key = 1;
paste_count++;
return 1;
}
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if ( release_pending ) {
i = XLookupString( &release_event, buf, bufs, &sym, NULL );
wake = decode_key( ( XEvent* )&release_event, sym, buf, i );
release_pending = 0;
return wake;
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}
do {
while ( XPending( dpy ) > 0 ) {
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XNextEvent( dpy, &xev );
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switch ( ( int )xev.type ) {
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case KeyPress:
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if ( 0 && release_pending ) {
printf( "xxx release_pending\n" );
}
release_pending = 0;
if ( ( xev.xkey.time - last_release_time ) <= 1 ) {
release_pending = 0;
break;
}
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i = XLookupString( &xev.xkey, buf, bufs, &sym, NULL );
wake = decode_key( &xev, sym, buf, i );
first_key = 1;
break;
case KeyRelease:
i = XLookupString( &xev.xkey, buf, bufs, &sym, NULL );
first_key = 0;
release_pending = 1;
last_release_time = xev.xkey.time;
memcpy( &release_event, &xev, sizeof( XKeyEvent ) );
break;
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case NoExpose:
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break;
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case Expose:
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if ( xev.xexpose.count == 0 ) {
if ( xev.xexpose.window == disp.win ) {
DrawDisp();
} else if ( xev.xexpose.window == iconW ) {
DrawIcon();
} else if ( xev.xexpose.window == mainW ) {
DrawKeypad( &keypad );
} else
for ( i = BUTTON_A; i <= LAST_BUTTON; i++ ) {
if ( xev.xexpose.window == buttons[ i ].xwin ) {
DrawButton( i );
break;
}
}
}
break;
case UnmapNotify:
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disp.mapped = 0;
break;
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case MapNotify:
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if ( !disp.mapped ) {
disp.mapped = 1;
update_display();
redraw_annunc();
}
break;
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case ButtonPress:
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if ( xev.xbutton.subwindow == disp.win ) {
if ( xev.xbutton.button == Button2 ) {
if ( xev.xbutton.subwindow == disp.win ) {
int x;
int flag = 0;
char* paste_in = XFetchBuffer( dpy, &x, 0 );
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char* p = paste_in;
if ( x > MAX_PASTE ) {
x = 0;
printf( "input too long. limit is %d "
"characters\n",
MAX_PASTE );
}
paste_count = 0;
paste_size = 0;
while ( x-- ) {
char c = *p++;
switch ( c ) {
case '.':
paste[ paste_size++ ] =
BUTTON_PERIOD;
break;
case '0':
paste[ paste_size++ ] = BUTTON_0;
break;
case '1':
paste[ paste_size++ ] = BUTTON_1;
break;
case '2':
paste[ paste_size++ ] = BUTTON_2;
break;
case '3':
paste[ paste_size++ ] = BUTTON_3;
break;
case '4':
paste[ paste_size++ ] = BUTTON_4;
break;
case '5':
paste[ paste_size++ ] = BUTTON_5;
break;
case '6':
paste[ paste_size++ ] = BUTTON_6;
break;
case '7':
paste[ paste_size++ ] = BUTTON_7;
break;
case '8':
paste[ paste_size++ ] = BUTTON_8;
break;
case '9':
paste[ paste_size++ ] = BUTTON_9;
break;
case '\n':
paste[ paste_size++ ] = BUTTON_SHR;
paste[ paste_size++ ] =
BUTTON_PERIOD;
break;
case '!':
paste[ paste_size++ ] =
BUTTON_ALPHA;
paste[ paste_size++ ] = BUTTON_SHL;
paste[ paste_size++ ] = BUTTON_DEL;
break;
case '+':
paste[ paste_size++ ] =
BUTTON_ALPHA;
paste[ paste_size++ ] = BUTTON_PLUS;
break;
case '-':
paste[ paste_size++ ] =
BUTTON_ALPHA;
paste[ paste_size++ ] =
BUTTON_MINUS;
break;
case '*':
paste[ paste_size++ ] =
BUTTON_ALPHA;
paste[ paste_size++ ] = BUTTON_MUL;
break;
case '/':
paste[ paste_size++ ] =
BUTTON_ALPHA;
paste[ paste_size++ ] = BUTTON_DIV;
break;
case ' ':
paste[ paste_size++ ] = 47;
break;
case '(':
paste[ paste_size++ ] = BUTTON_SHL;
paste[ paste_size++ ] = BUTTON_DIV;
break;
case '[':
paste[ paste_size++ ] = BUTTON_SHL;
paste[ paste_size++ ] = BUTTON_MUL;
break;
case '<':
if ( x > 1 && *p == '<' ) {
paste[ paste_size++ ] =
BUTTON_SHL;
paste[ paste_size++ ] =
BUTTON_MINUS;
x--;
p++;
} else {
paste[ paste_size++ ] =
BUTTON_ALPHA;
paste[ paste_size++ ] =
BUTTON_SHL;
paste[ paste_size++ ] =
BUTTON_2;
}
break;
case '{':
paste[ paste_size++ ] = BUTTON_SHL;
paste[ paste_size++ ] = BUTTON_PLUS;
break;
case ')':
case ']':
case '}':
paste[ paste_size++ ] =
BUTTON_RIGHT;
break;
case '>':
if ( x > 1 && *p == '>' ) {
paste[ paste_size++ ] =
BUTTON_RIGHT;
paste[ paste_size++ ] =
BUTTON_RIGHT;
paste[ paste_size++ ] =
BUTTON_RIGHT;
x--;
p++;
} else {
paste[ paste_size++ ] =
BUTTON_ALPHA;
paste[ paste_size++ ] =
BUTTON_SHR;
paste[ paste_size++ ] =
BUTTON_2;
}
break;
case '#':
paste[ paste_size++ ] = BUTTON_SHR;
paste[ paste_size++ ] = BUTTON_DIV;
break;
case '_':
paste[ paste_size++ ] = BUTTON_SHR;
paste[ paste_size++ ] = BUTTON_MUL;
break;
case '"':
if ( flag & 1 ) {
flag &= ~1;
paste[ paste_size++ ] =
BUTTON_RIGHT;
} else {
flag |= 1;
paste[ paste_size++ ] =
BUTTON_SHR;
paste[ paste_size++ ] =
BUTTON_MINUS;
}
break;
case ':':
if ( flag & 2 ) {
flag &= ~2;
paste[ paste_size++ ] =
BUTTON_RIGHT;
} else {
flag |= 2;
paste[ paste_size++ ] =
BUTTON_SHR;
paste[ paste_size++ ] =
BUTTON_PLUS;
}
break;
case '\'':
if ( flag & 4 ) {
flag &= ~4;
paste[ paste_size++ ] =
BUTTON_RIGHT;
} else {
flag |= 4;
paste[ paste_size++ ] =
BUTTON_COLON;
}
break;
case 'a':
case 'A':
paste[ paste_size++ ] =
BUTTON_ALPHA;
if ( islower( c ) )
paste[ paste_size++ ] =
BUTTON_SHL;
paste[ paste_size++ ] = BUTTON_A;
break;
case 'b':
case 'B':
paste[ paste_size++ ] =
BUTTON_ALPHA;
if ( islower( c ) )
paste[ paste_size++ ] =
BUTTON_SHL;
paste[ paste_size++ ] = BUTTON_B;
break;
case 'c':
case 'C':
paste[ paste_size++ ] =
BUTTON_ALPHA;
if ( islower( c ) )
paste[ paste_size++ ] =
BUTTON_SHL;
paste[ paste_size++ ] = BUTTON_C;
break;
case 'd':
case 'D':
paste[ paste_size++ ] =
BUTTON_ALPHA;
if ( islower( c ) )
paste[ paste_size++ ] =
BUTTON_SHL;
paste[ paste_size++ ] = BUTTON_D;
break;
case 'e':
case 'E':
paste[ paste_size++ ] =
BUTTON_ALPHA;
if ( islower( c ) )
paste[ paste_size++ ] =
BUTTON_SHL;
paste[ paste_size++ ] = BUTTON_E;
break;
case 'f':
case 'F':
paste[ paste_size++ ] =
BUTTON_ALPHA;
if ( islower( c ) )
paste[ paste_size++ ] =
BUTTON_SHL;
paste[ paste_size++ ] = BUTTON_F;
break;
case 'g':
case 'G':
paste[ paste_size++ ] =
BUTTON_ALPHA;
if ( islower( c ) )
paste[ paste_size++ ] =
BUTTON_SHL;
paste[ paste_size++ ] = BUTTON_MTH;
break;
case 'h':
case 'H':
paste[ paste_size++ ] =
BUTTON_ALPHA;
if ( islower( c ) )
paste[ paste_size++ ] =
BUTTON_SHL;
paste[ paste_size++ ] = BUTTON_PRG;
break;
case 'i':
case 'I':
paste[ paste_size++ ] =
BUTTON_ALPHA;
if ( islower( c ) )
paste[ paste_size++ ] =
BUTTON_SHL;
paste[ paste_size++ ] = BUTTON_CST;
break;
case 'j':
case 'J':
paste[ paste_size++ ] =
BUTTON_ALPHA;
if ( islower( c ) )
paste[ paste_size++ ] =
BUTTON_SHL;
paste[ paste_size++ ] = BUTTON_VAR;
break;
case 'k':
case 'K':
paste[ paste_size++ ] =
BUTTON_ALPHA;
if ( islower( c ) )
paste[ paste_size++ ] =
BUTTON_SHL;
paste[ paste_size++ ] = BUTTON_UP;
break;
case 'l':
case 'L':
paste[ paste_size++ ] =
BUTTON_ALPHA;
if ( islower( c ) )
paste[ paste_size++ ] =
BUTTON_SHL;
paste[ paste_size++ ] = BUTTON_NXT;
break;
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case 'm':
case 'M':
paste[ paste_size++ ] =
BUTTON_ALPHA;
if ( islower( c ) )
paste[ paste_size++ ] =
BUTTON_SHL;
paste[ paste_size++ ] =
BUTTON_COLON;
break;
case 'n':
case 'N':
paste[ paste_size++ ] =
BUTTON_ALPHA;
if ( islower( c ) )
paste[ paste_size++ ] =
BUTTON_SHL;
paste[ paste_size++ ] = BUTTON_STO;
break;
case 'o':
case 'O':
paste[ paste_size++ ] =
BUTTON_ALPHA;
if ( islower( c ) )
paste[ paste_size++ ] =
BUTTON_SHL;
paste[ paste_size++ ] = BUTTON_EVAL;
break;
case 'p':
case 'P':
paste[ paste_size++ ] =
BUTTON_ALPHA;
if ( islower( c ) )
paste[ paste_size++ ] =
BUTTON_SHL;
paste[ paste_size++ ] = BUTTON_LEFT;
break;
case 'q':
case 'Q':
paste[ paste_size++ ] =
BUTTON_ALPHA;
if ( islower( c ) )
paste[ paste_size++ ] =
BUTTON_SHL;
paste[ paste_size++ ] = BUTTON_DOWN;
break;
case 'r':
case 'R':
paste[ paste_size++ ] =
BUTTON_ALPHA;
if ( islower( c ) )
paste[ paste_size++ ] =
BUTTON_SHL;
paste[ paste_size++ ] =
BUTTON_RIGHT;
break;
case 's':
case 'S':
paste[ paste_size++ ] =
BUTTON_ALPHA;
if ( islower( c ) )
paste[ paste_size++ ] =
BUTTON_SHL;
paste[ paste_size++ ] = BUTTON_SIN;
break;
case 't':
case 'T':
paste[ paste_size++ ] =
BUTTON_ALPHA;
if ( islower( c ) )
paste[ paste_size++ ] =
BUTTON_SHL;
paste[ paste_size++ ] = BUTTON_COS;
break;
case 'u':
case 'U':
paste[ paste_size++ ] =
BUTTON_ALPHA;
if ( islower( c ) )
paste[ paste_size++ ] =
BUTTON_SHL;
paste[ paste_size++ ] = BUTTON_TAN;
break;
case 'v':
case 'V':
paste[ paste_size++ ] =
BUTTON_ALPHA;
if ( islower( c ) )
paste[ paste_size++ ] =
BUTTON_SHL;
paste[ paste_size++ ] = BUTTON_SQRT;
break;
case 'w':
case 'W':
paste[ paste_size++ ] =
BUTTON_ALPHA;
if ( islower( c ) )
paste[ paste_size++ ] =
BUTTON_SHL;
paste[ paste_size++ ] =
BUTTON_POWER;
break;
case 'x':
case 'X':
paste[ paste_size++ ] =
BUTTON_ALPHA;
if ( islower( c ) )
paste[ paste_size++ ] =
BUTTON_SHL;
paste[ paste_size++ ] = BUTTON_INV;
break;
case 'y':
case 'Y':
paste[ paste_size++ ] =
BUTTON_ALPHA;
if ( islower( c ) )
paste[ paste_size++ ] =
BUTTON_SHL;
paste[ paste_size++ ] = BUTTON_NEG;
break;
case 'z':
case 'Z':
paste[ paste_size++ ] =
BUTTON_ALPHA;
if ( islower( c ) )
paste[ paste_size++ ] =
BUTTON_SHL;
paste[ paste_size++ ] = BUTTON_EEX;
break;
default:
printf( "unknown %c %d\n", c, *p );
break;
}
}
if ( paste_in )
XFree( paste_in );
if ( paste_size ) {
return 1;
}
}
} else if ( xev.xbutton.button == Button3 ) {
/* TODO Make cut from the screen work. */
get_stack();
} else {
/* printf("In display %d\n", xev.xbutton.button); */
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}
} else {
if ( xev.xbutton.button == Button1 ||
xev.xbutton.button == Button2 ||
xev.xbutton.button == Button3 ) {
for ( i = BUTTON_A; i <= LAST_BUTTON; i++ ) {
if ( xev.xbutton.subwindow ==
buttons[ i ].xwin ) {
if ( buttons[ i ].pressed ) {
if ( xev.xbutton.button == Button3 ) {
button_released( i );
DrawButton( i );
}
} else {
last_button = i;
button_pressed( i );
wake = 1;
first_key = 1;
DrawButton( i );
}
break;
}
}
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}
}
break;
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case ButtonRelease:
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first_key = 0;
if ( xev.xbutton.button == Button1 ) {
button_release_all();
}
if ( xev.xbutton.button == Button2 ) {
if ( last_button >= 0 ) {
button_released( last_button );
DrawButton( last_button );
}
last_button = -1;
}
break;
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case FocusOut:
first_key = 0;
button_release_all();
break;
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case MappingNotify:
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switch ( xev.xmapping.request ) {
case MappingModifier:
case MappingKeyboard:
XRefreshKeyboardMapping( &xev.xmapping );
break;
case MappingPointer:
default:
break;
}
break;
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case EnterNotify:
case LeaveNotify:
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break;
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case ClientMessage:
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cm = ( XClientMessageEvent* )&xev;
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if ( cm->message_type == wm_protocols ) {
if ( cm->data.l[ 0 ] == wm_delete_window ) {
/*
* Quit selected from window managers menu
*/
exit_x48( 1 );
}
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if ( cm->data.l[ 0 ] == wm_save_yourself ) {
save_command_line();
}
}
break;
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default:
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#ifdef DEBUG_XEVENT
printf( "Event: %d\n", xev.type );
#endif
case KeymapNotify:
case ConfigureNotify:
case ReparentNotify:
break;
}
}
} while ( first_key > 1 );
if ( first_key ) {
first_key++;
}
return wake;
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#elif defined( GUI_IS_SDL1 )
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// printf("Get event\n");
SDL_Event event;
int hpkey;
int rv;
static int lasthpkey = -1; // last key that was pressed or -1 for none
static int lastticks =
-1; // time at which a key was pressed or -1 if timer expired
static int lastislongpress = 0; // last key press was a long press
/* static unsigned ctr = 0; */
static int keyispressed = -1; // Indicate if a key is being held down by
// a finger (not set for long presses)
static int keyneedshow = 0; // Indicates if the buttons need to be shown
static int dispupdate_t1 = -1,
dispupdate_t2; // Logic to display at regular intervals
// printf("SDLGetEvent %08X\n",ctr++);
/* unsigned t1, t2; */
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/* unsigned ticks = SDL_GetTicks (); */
// printf("%u\n",ticks);
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// make keys that last only one cycle
// button_release_all();
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rv = 0; // nothing to do
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// Check whether long pres on key
if ( lastticks > 0 && ( SDL_GetTicks() - lastticks > 750 ) ) {
// time elapsed
printf( "Timer expired\n" );
lastticks = -1;
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// Check that the mouse is still on the same last key
int x, y, state;
// int hpkeykbd;
// char *kstate;
state = SDL_GetMouseState( &x, &y );
// kstate = SDL_GetKeyState(0);
// hpkeykbd = SDLKeyToKey(event.key.keysym.sym);
// if(state&SDL_BUTTON(1) && ((SDLCoordinateToKey(x,y)==lasthpkey)
// ||()
// ))
if ( state & SDL_BUTTON( 1 ) &&
SDLCoordinateToKey( x, y ) == lasthpkey ) {
lastislongpress = 1;
printf( "\tlong press\n" );
SDLUIFeedback();
}
}
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// Iterate as long as there are events
// while( SDL_PollEvent( &event ) )
if ( SDL_PollEvent( &event ) ) {
// printf("PollEvent got %d\n",event.type);
switch ( event.type ) {
case SDL_QUIT:
printf( "Got SDL_QUIT event\n" );
exit_x48( 0 );
break;
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// Mouse move: react to state changes in the buttons that are
// pressed
case SDL_MOUSEMOTION:
hpkey = SDLCoordinateToKey( event.motion.x, event.motion.y );
// printf("Mouse move %d,%d: %d hpkey: %d lasthpkey %d long
// %d\n", event.motion.x, event.motion.y,
// event.motion.state, hpkey,lasthpkey,lastislongpress);
if ( event.motion.state & SDL_BUTTON( 1 ) ) {
// Mouse moves on a key different from the last key
// (state change):
// - release last (if last was pressed)
// - press new (if new is pressed)
if ( hpkey != lasthpkey ) {
keyispressed = hpkey;
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if ( lasthpkey != -1 ) {
if ( !lastislongpress ) {
// button_released(lasthpkey);
button_release_all();
rv = 1;
SDLUIFeedback();
printf( "release all\n" );
}
// Stop timer, clear long key press
lastticks = -1;
lastislongpress = 0;
}
if ( hpkey != -1 ) {
if ( !buttons[ hpkey ]
.pressed ) // If a key is down, it
// can't be down another
// time
{
button_pressed( hpkey );
rv = 1;
// Start timer
lastticks = SDL_GetTicks();
SDLUIFeedback();
printf( "press %d\n", hpkey );
}
}
}
lasthpkey = hpkey;
}
if ( hpkey == -1 ) // Needed to avoid pressing and moving
// outside of a button releases
lasthpkey = -1;
break;
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case SDL_MOUSEBUTTONDOWN:
case SDL_MOUSEBUTTONUP:
// React only to left mouse button
if ( event.type == SDL_MOUSEBUTTONDOWN &&
event.button.button == SDL_BUTTON_LEFT ) {
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if ( event.button.y < DISPLAY_OFFSET_Y ||
event.button.y <
48 ) // If we resized the screen, then there's
// no space above offset_y...clicking on
// the screen has to do something
SDLShowInformation();
// printf("l button up/down at %d %d. hpkey: %d lastkey:
// %d long:
// %d\n",event.button.x,event.button.y,hpkey,lasthpkey,lastislongpress);
}
hpkey = SDLCoordinateToKey( event.button.x, event.button.y );
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if ( hpkey !=
-1 ) // React to mouse up/down when click over a button
{
if ( event.type == SDL_MOUSEBUTTONDOWN ) {
keyispressed = hpkey;
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if ( !buttons[ hpkey ].pressed ) // Key can't be pressed
// when down
{
button_pressed( hpkey );
rv = 1;
lasthpkey = hpkey;
// Start timer
lastticks = SDL_GetTicks();
SDLUIFeedback();
printf( "press %d\n", hpkey );
}
} else {
keyispressed = -1;
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if ( !lastislongpress ) {
button_release_all();
rv = 1;
lasthpkey = -1; // No key is pressed anymore
SDLUIFeedback();
printf( "release all\n" );
}
// Stop timer, clear long key press
lastticks = -1;
lastislongpress = 0;
}
}
break;
case SDL_KEYDOWN:
case SDL_KEYUP:
printf( "Key: %d hpkey: %d\n", event.key.keysym.sym,
SDLKeyToKey( event.key.keysym.sym ) );
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if ( event.type == SDL_KEYDOWN &&
event.key.keysym.sym == SDLK_F1 ) {
SDLShowInformation();
}
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hpkey = SDLKeyToKey( event.key.keysym.sym );
if ( hpkey != -1 ) {
if ( event.type == SDL_KEYDOWN ) {
keyispressed = hpkey;
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// Avoid pressing if it is already pressed
if ( !buttons[ hpkey ].pressed ) {
button_pressed( hpkey );
rv = 1;
SDLUIFeedback();
printf( "press kbd %d\n", hpkey );
}
} else {
keyispressed = -1;
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button_released( hpkey );
rv = 1;
SDLUIFeedback();
printf( "release kbd %d\n", hpkey );
}
}
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break;
}
}
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// Display button being pressed, if any
/* t1 = SDL_GetTicks (); */
SDLUIShowKey( keyispressed );
/* t2 = SDL_GetTicks (); */
// printf("Draw zoomed button: %03d\n",t2-t1);
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// If we press long, then the button releases makes SDLUIShowKey restore
// the old key, but rv does not indicate that we need to update the
// buttons. Therefore we save it here
if ( rv )
keyneedshow = 1;
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// Redraw the keyboard only if there is a button state change and no
// button is pressed (otherwise it overwrites the zoomed button)
if ( keyneedshow && keyispressed == -1 ) {
keyneedshow = 0;
/* t1 = SDL_GetTicks (); */
SDLDrawButtons();
/* t2 = SDL_GetTicks (); */
// printf("Draw all buttons: %03d\n",t2-t1);
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}
#ifdef DELAYEDDISPUPDATE
dispupdate_t2 = SDL_GetTicks();
if ( dispupdate_t2 - dispupdate_t1 > DISPUPDATEINTERVAL ) {
/* t1 = SDL_GetTicks (); */
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int xoffset = DISPLAY_OFFSET_X + 5;
int yoffset = DISPLAY_OFFSET_Y + 20;
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// LCD
SDL_UpdateRect( sdlwindow, xoffset, yoffset, 131 * 2, 64 * 2 );
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// SDL_UpdateRect(sdlwindow,0,0,0,0);
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/* t2 = SDL_GetTicks (); */
// printf("Update rect %03d\t%03d\n",ctr++,t2-t1);
dispupdate_t1 = dispupdate_t2;
}
#endif
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// return rv;
return 1;
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#endif
}