move board_infos into state ; remove options
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parent
1bb267f698
commit
af2c04d08c
1 changed files with 39 additions and 42 deletions
81
js/star.js
81
js/star.js
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@ -15,15 +15,12 @@ var direction = {
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RIGHT : 'r'
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};
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var sprites = { };
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var board_infos = { };
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var options = {
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starting_level : 0
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};
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var state = {
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moving : cell.BALL,
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distance_travelled : 0,
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level : 0,
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board : ""
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board : "",
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board_infos : { }
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};
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var levels = [ "#################@## x#H## x #### ##x ## ## x #### x x x ## x x## x ## ##x x#################",
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@ -86,20 +83,20 @@ function switch_actor( state ) {
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var ball_pos = get_pos( state, cell.BALL );
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var cube_pos = get_pos( state, cell.CUBE );
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// we're going to update the canvas right here and there so we need it
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var ctx= board_infos.canvas.getContext( '2d' ); //$() returns a jquery object, [0] to get the canvas itself
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var ctx= state.board_infos.canvas.getContext( '2d' ); //$() returns a jquery object, [0] to get the canvas itself
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// redraw ball
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ctx.drawImage( ( state.moving == cell.BALL ) ? sprites.ball_selected : sprites.ball,
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ball_pos[ 0 ] * board_infos.cell_dimensions.width,
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ball_pos[ 1 ] * board_infos.cell_dimensions.height,
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board_infos.cell_dimensions.width,
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board_infos.cell_dimensions.height );
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ball_pos[ 0 ] * state.board_infos.cell_dimensions.width,
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ball_pos[ 1 ] * state.board_infos.cell_dimensions.height,
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state.board_infos.cell_dimensions.width,
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state.board_infos.cell_dimensions.height );
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// redraw cube
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ctx.drawImage( ( state.moving == cell.CUBE ) ? sprites.cube_selected : sprites.cube,
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cube_pos[ 0 ] * board_infos.cell_dimensions.width,
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cube_pos[ 1 ] * board_infos.cell_dimensions.height,
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board_infos.cell_dimensions.width,
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board_infos.cell_dimensions.height );
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cube_pos[ 0 ] * state.board_infos.cell_dimensions.width,
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cube_pos[ 1 ] * state.board_infos.cell_dimensions.height,
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state.board_infos.cell_dimensions.width,
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state.board_infos.cell_dimensions.height );
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return state;
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}
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@ -121,10 +118,10 @@ function full_display_on_canvas( state, canvas_elt ) {
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case " ": sprite = sprites.void; break;
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}
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ctx.drawImage( sprite,
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j * board_infos.cell_dimensions.width,
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i * board_infos.cell_dimensions.height,
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board_infos.cell_dimensions.width,
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board_infos.cell_dimensions.height );
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j * state.board_infos.cell_dimensions.width,
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i * state.board_infos.cell_dimensions.height,
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state.board_infos.cell_dimensions.width,
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state.board_infos.cell_dimensions.height );
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}
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}
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}
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@ -182,7 +179,7 @@ function make_a_move( state, elt, where ) {
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}
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// we're going to update the canvas right here and there so we need it
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var ctx= board_infos.canvas.getContext( '2d' ); //$() returns a jquery object, [0] to get the canvas itself
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var ctx= state.board_infos.canvas.getContext( '2d' ); //$() returns a jquery object, [0] to get the canvas itself
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/* Calculating arrival coordinates */
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while ( /* Hairy conditions ahead */
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@ -198,10 +195,10 @@ function make_a_move( state, elt, where ) {
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state = set_cell( state, item_coord[ 0 ], item_coord[ 1 ], cell.VOID ); /* void the origin cell */
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// voiding origin cell on canvas
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ctx.drawImage( sprites.void,
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item_coord[ 0 ] * board_infos.cell_dimensions.width,
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item_coord[ 1 ] * board_infos.cell_dimensions.height,
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board_infos.cell_dimensions.width,
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board_infos.cell_dimensions.height );
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item_coord[ 0 ] * state.board_infos.cell_dimensions.width,
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item_coord[ 1 ] * state.board_infos.cell_dimensions.height,
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state.board_infos.cell_dimensions.width,
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state.board_infos.cell_dimensions.height );
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item_coord[ 0 ] += motion[ 0 ]; /* move coordinate */
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item_coord[ 1 ] += motion[ 1 ]; /* to those of target cells */
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@ -209,10 +206,10 @@ function make_a_move( state, elt, where ) {
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state = set_cell( state, item_coord[ 0 ], item_coord[ 1 ], state.moving ); /* move actor into target cell */
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// drawing target cell on canvas
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ctx.drawImage( ( state.moving == cell.BALL ) ? sprites.ball_selected : sprites.cube_selected,
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item_coord[ 0 ] * board_infos.cell_dimensions.width,
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item_coord[ 1 ] * board_infos.cell_dimensions.height,
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board_infos.cell_dimensions.width,
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board_infos.cell_dimensions.height );
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item_coord[ 0 ] * state.board_infos.cell_dimensions.width,
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item_coord[ 1 ] * state.board_infos.cell_dimensions.height,
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state.board_infos.cell_dimensions.width,
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state.board_infos.cell_dimensions.height );
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state.distance_travelled++; /* increment distance_travelled */
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}
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@ -229,14 +226,14 @@ function start_loop( state, elt ) {
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var movingpos = get_pos( state, state.moving );
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var notmovingpos = get_pos( state, ( state.moving != cell.BALL ) ? cell.BALL : cell.CUBE );
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var click = { };
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click.x = e.pageX - board_infos.offset.left;
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click.y = e.pageY - board_infos.offset.top;
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click.x = e.pageX - state.board_infos.offset.left;
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click.y = e.pageY - state.board_infos.offset.top;
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if ( ( 0 <= click.x && click.x < board_infos.dimensions.width )
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&& ( 0 <= click.y && click.y < board_infos.dimensions.height ) ) {
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if ( ( 0 <= click.x && click.x < state.board_infos.dimensions.width )
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&& ( 0 <= click.y && click.y < state.board_infos.dimensions.height ) ) {
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// coordinates in cell indexes
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click.x = Math.floor( click.x / board_infos.cell_dimensions.width );
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click.y = Math.floor( click.y / board_infos.cell_dimensions.height );
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click.x = Math.floor( click.x / state.board_infos.cell_dimensions.width );
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click.y = Math.floor( click.y / state.board_infos.cell_dimensions.height );
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// We're inside the board
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if ( click.x == notmovingpos[0] && click.y == notmovingpos[1] ) {
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@ -341,16 +338,16 @@ function initialize_a_star( elt ) {
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$( elt ).html( starhtml );
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board_infos.canvas = $( elt + " #starboard" )[ 0 ];
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board_infos.offset = $( elt + " #starboard" ).offset();
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board_infos.dimensions = { };
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board_infos.dimensions.width = $( elt + " #starboard" ).width();
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board_infos.dimensions.height = $( elt + " #starboard" ).height();
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board_infos.cell_dimensions = { };
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board_infos.cell_dimensions.width = board_infos.dimensions.width / LEVEL_WIDTH;
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board_infos.cell_dimensions.height = board_infos.dimensions.height / LEVEL_HEIGHT;
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state.board_infos.canvas = $( elt + " #starboard" )[ 0 ];
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state.board_infos.offset = $( elt + " #starboard" ).offset();
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state.board_infos.dimensions = { };
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state.board_infos.dimensions.width = $( elt + " #starboard" ).width();
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state.board_infos.dimensions.height = $( elt + " #starboard" ).height();
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state.board_infos.cell_dimensions = { };
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state.board_infos.cell_dimensions.width = state.board_infos.dimensions.width / LEVEL_WIDTH;
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state.board_infos.cell_dimensions.height = state.board_infos.dimensions.height / LEVEL_HEIGHT;
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state = load_level( levels, options.starting_level );
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state = load_level( levels, 0 );
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start_loop( state, elt );
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