move sprites into state.board_infos + load_sprites()
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af2c04d08c
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1 changed files with 25 additions and 19 deletions
44
js/star.js
44
js/star.js
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@ -14,7 +14,7 @@ var direction = {
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LEFT : 'l',
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RIGHT : 'r'
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};
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var sprites = { };
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var state = {
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moving : cell.BALL,
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distance_travelled : 0,
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@ -86,13 +86,13 @@ function switch_actor( state ) {
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var ctx= state.board_infos.canvas.getContext( '2d' ); //$() returns a jquery object, [0] to get the canvas itself
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// redraw ball
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ctx.drawImage( ( state.moving == cell.BALL ) ? sprites.ball_selected : sprites.ball,
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ctx.drawImage( ( state.moving == cell.BALL ) ? state.board_infos.sprites.ball_selected : state.board_infos.sprites.ball,
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ball_pos[ 0 ] * state.board_infos.cell_dimensions.width,
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ball_pos[ 1 ] * state.board_infos.cell_dimensions.height,
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state.board_infos.cell_dimensions.width,
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state.board_infos.cell_dimensions.height );
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// redraw cube
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ctx.drawImage( ( state.moving == cell.CUBE ) ? sprites.cube_selected : sprites.cube,
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ctx.drawImage( ( state.moving == cell.CUBE ) ? state.board_infos.sprites.cube_selected : state.board_infos.sprites.cube,
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cube_pos[ 0 ] * state.board_infos.cell_dimensions.width,
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cube_pos[ 1 ] * state.board_infos.cell_dimensions.height,
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state.board_infos.cell_dimensions.width,
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@ -111,11 +111,11 @@ function full_display_on_canvas( state, canvas_elt ) {
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var c = get_cell( state, j, i );
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var sprite;
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switch( c ) {
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case "@": sprite = ( state.moving == cell.BALL ) ? sprites.ball_selected : sprites.ball; break;
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case "H": sprite = ( state.moving == cell.CUBE ) ? sprites.cube_selected : sprites.cube; break;
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case "#": sprite = sprites.wall; break;
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case "x": sprite = sprites.gift; break;
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case " ": sprite = sprites.void; break;
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case "@": sprite = ( state.moving == cell.BALL ) ? state.board_infos.sprites.ball_selected : state.board_infos.sprites.ball; break;
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case "H": sprite = ( state.moving == cell.CUBE ) ? state.board_infos.sprites.cube_selected : state.board_infos.sprites.cube; break;
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case "#": sprite = state.board_infos.sprites.wall; break;
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case "x": sprite = state.board_infos.sprites.gift; break;
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case " ": sprite = state.board_infos.sprites.void; break;
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}
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ctx.drawImage( sprite,
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j * state.board_infos.cell_dimensions.width,
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@ -194,7 +194,7 @@ function make_a_move( state, elt, where ) {
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{
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state = set_cell( state, item_coord[ 0 ], item_coord[ 1 ], cell.VOID ); /* void the origin cell */
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// voiding origin cell on canvas
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ctx.drawImage( sprites.void,
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ctx.drawImage( state.board_infos.sprites.void,
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item_coord[ 0 ] * state.board_infos.cell_dimensions.width,
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item_coord[ 1 ] * state.board_infos.cell_dimensions.height,
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state.board_infos.cell_dimensions.width,
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@ -205,7 +205,7 @@ function make_a_move( state, elt, where ) {
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state = set_cell( state, item_coord[ 0 ], item_coord[ 1 ], state.moving ); /* move actor into target cell */
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// drawing target cell on canvas
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ctx.drawImage( ( state.moving == cell.BALL ) ? sprites.ball_selected : sprites.cube_selected,
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ctx.drawImage( ( state.moving == cell.BALL ) ? state.board_infos.sprites.ball_selected : state.board_infos.sprites.cube_selected,
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item_coord[ 0 ] * state.board_infos.cell_dimensions.width,
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item_coord[ 1 ] * state.board_infos.cell_dimensions.height,
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state.board_infos.cell_dimensions.width,
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@ -313,23 +313,27 @@ function start_loop( state, elt ) {
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});
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}
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function initialize_a_star( elt ) {
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// load sprites
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function load_sprites( theme ) {
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var sprites = { };
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sprites.ball = new Image();
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sprites.ball.src = "themes/HP48/tex_ball.png";
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sprites.ball.src = "themes/" + theme + "/tex_ball.png";
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sprites.ball_selected = new Image();
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sprites.ball_selected.src = "themes/HP48/tex_ball_selected.png";
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sprites.ball_selected.src = "themes/" + theme + "/tex_ball_selected.png";
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sprites.cube = new Image();
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sprites.cube.src = "themes/HP48/tex_cube.png";
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sprites.cube.src = "themes/" + theme + "/tex_cube.png";
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sprites.cube_selected = new Image();
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sprites.cube_selected.src = "themes/HP48/tex_cube_selected.png";
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sprites.cube_selected.src = "themes/" + theme + "/tex_cube_selected.png";
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sprites.wall = new Image();
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sprites.wall.src = "themes/HP48/tex_wall.png";
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sprites.wall.src = "themes/" + theme + "/tex_wall.png";
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sprites.void = new Image();
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sprites.void.src = "themes/HP48/tex_empty.png";
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sprites.void.src = "themes/" + theme + "/tex_empty.png";
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sprites.gift = new Image();
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sprites.gift.src = "themes/HP48/tex_gift.png";
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sprites.gift.src = "themes/" + theme + "/tex_gift.png";
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return sprites;
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}
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function initialize_a_star( elt ) {
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var starhtml = '<div class="gstar">';
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starhtml += '<aside id="help">' + format_help( state ) + '</aside>';
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starhtml += '<canvas id="starboard" width="320" height="180"></canvas>';
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@ -338,6 +342,8 @@ function initialize_a_star( elt ) {
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$( elt ).html( starhtml );
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state.board_infos.sprites = load_sprites( "HP48" );
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state.board_infos.canvas = $( elt + " #starboard" )[ 0 ];
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state.board_infos.offset = $( elt + " #starboard" ).offset();
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state.board_infos.dimensions = { };
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