diff --git a/js/star.js b/js/star.js index 0a7ddf1..afd0825 100644 --- a/js/star.js +++ b/js/star.js @@ -65,7 +65,7 @@ function initialize_a_star( dom_container, level_index ) { function get_pos( actor ) { var p = state.board.indexOf( actor, state.board ); - var pos = { }; + var pos = [ ]; pos[ 1 ] = Math.floor( p / level_infos.width ); /* y */ pos[ 0 ] = p - ( pos[ 1 ] * level_infos.width ); /* x */ @@ -79,7 +79,6 @@ function initialize_a_star( dom_container, level_index ) { function set_cell( x, y, value ) { var p = x + ( y * level_infos.width ); state.board = [ state.board.substring( 0, p ), value, state.board.substring( p+1, state.board.length ) ].join( '' ); - return state; } function draw_cell( sprite, x, y ) { @@ -99,7 +98,6 @@ function initialize_a_star( dom_container, level_index ) { draw_cell( ( state.moving == cell.BALL ) ? assets.sprites.ball_selected : assets.sprites.ball, ball_pos[ 0 ], ball_pos[ 1 ] ); // redraw cube draw_cell( ( state.moving == cell.CUBE ) ? assets.sprites.cube_selected : assets.sprites.cube, cube_pos[ 0 ], cube_pos[ 1 ] ); - return state; } function won_or_not( ) { @@ -202,6 +200,7 @@ function initialize_a_star( dom_container, level_index ) { state.distance_travelled++; /* increment distance_travelled */ } update_infos( ); + return path; } @@ -222,7 +221,8 @@ function initialize_a_star( dom_container, level_index ) { // We're inside the board if ( click.x == notmovingpos[0] && click.y == notmovingpos[1] ) { - state.moving = ( state.moving != cell.BALL ) ? cell.BALL : cell.CUBE; + // state.moving = ( state.moving != cell.BALL ) ? cell.BALL : cell.CUBE; + switch_actor( ); } else if ( click.x == movingpos[0] ) { if ( click.y > movingpos[1] ) { make_a_move( direction.DOWN );