void -> empty, second try
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c7d47d1b3a
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1 changed files with 2 additions and 2 deletions
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@ -1,6 +1,6 @@
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function initialize_a_star( dom_container, level_index ) {
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function initialize_a_star( dom_container, level_index ) {
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// kinda enums
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// kinda enums
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var cell = { WALL: '#', BALL: '@', CUBE: 'H', VOID: ' ', GIFT: 'x' };
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var cell = { WALL: '#', BALL: '@', CUBE: 'H', EMPTY: ' ', GIFT: 'x' };
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var direction = { UP: 38, DOWN: 40, LEFT: 37, RIGHT: 39 };
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var direction = { UP: 38, DOWN: 40, LEFT: 37, RIGHT: 39 };
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var assets = {
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var assets = {
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@ -224,7 +224,7 @@ function initialize_a_star( dom_container, level_index ) {
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|| ( state.moving == cell.BALL && ( get_cell( item_coord[ 0 ] + motion[ 0 ], item_coord[ 1 ] + motion[ 1 ] ) == cell.GIFT ) )
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|| ( state.moving == cell.BALL && ( get_cell( item_coord[ 0 ] + motion[ 0 ], item_coord[ 1 ] + motion[ 1 ] ) == cell.GIFT ) )
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)
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)
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{
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{
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state = set_cell( item_coord[ 0 ], item_coord[ 1 ], cell.EMPTY ); /* void the origin cell */
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state = set_cell( item_coord[ 0 ], item_coord[ 1 ], cell.EMPTY ); /* empty the origin cell */
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draw_cell( assets.sprites.empty, item_coord[ 0 ], item_coord[ 1 ] );
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draw_cell( assets.sprites.empty, item_coord[ 0 ], item_coord[ 1 ] );
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item_coord[ 0 ] += motion[ 0 ]; /* move coordinate */
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item_coord[ 0 ] += motion[ 0 ]; /* move coordinate */
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