I reorganize and it's my joy
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5558486992
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1 changed files with 38 additions and 37 deletions
75
js/star.js
75
js/star.js
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@ -32,43 +32,6 @@ function initialize_a_star( dom_container, level_index ) {
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"################# # ## x ##x x ## #x x ## ## x ## #x ## #x x# x ## ##x #@ H ################# " ]
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};
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// First of all, setup our little DOM branch
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var starhtml = '<div class="gstar">';
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starhtml += '<aside id="help">' + format_help( ) + '</aside>';
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starhtml += '<canvas id="starboard" width="320" height="180"></canvas>';
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starhtml += '<aside id="infos"></aside>';
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starhtml += '</div>';
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jQuery( dom_container ).html( starhtml );
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// Now we can collect some informations about this DOM branch we have
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var DOM_infos = {
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container: dom_container,
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canvas: {
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//jQuery() returns a jquery object, [0] to get the canvas itself
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context: jQuery( dom_container + " #starboard" )[ 0 ].getContext( '2d' ),
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offset: jQuery( dom_container + " #starboard" ).offset(),
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width: jQuery( dom_container + " #starboard" ).width(),
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height: jQuery( dom_container + " #starboard" ).height()
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}
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};
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var level_infos = {
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height: 9,
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width: 16,
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cell: {
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width: DOM_infos.canvas.width / 16,
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height: DOM_infos.canvas.height / 9
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}
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};
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var state = {
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moving: cell.BALL,
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distance_travelled: 0,
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level: 0,
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board: "",
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it_s_over: false
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};
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////// FUNCTIONS //////
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function load_sprites( theme ) {
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var sprites = { };
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@ -324,6 +287,44 @@ function initialize_a_star( dom_container, level_index ) {
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}
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////// MAIN (so to speak) //////
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// First of all, setup our little DOM branch
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var starhtml = '<div class="gstar">';
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starhtml += '<aside id="help">' + format_help( ) + '</aside>';
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starhtml += '<canvas id="starboard" width="320" height="180"></canvas>';
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starhtml += '<aside id="infos"></aside>';
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starhtml += '</div>';
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jQuery( dom_container ).html( starhtml );
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// Now we can collect some informations about this DOM branch we have
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var DOM_infos = {
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container: dom_container,
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canvas: {
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//jQuery() returns a jquery object, [0] to get the canvas itself
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context: jQuery( dom_container + " #starboard" )[ 0 ].getContext( '2d' ),
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offset: jQuery( dom_container + " #starboard" ).offset(),
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width: jQuery( dom_container + " #starboard" ).width(),
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height: jQuery( dom_container + " #starboard" ).height()
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}
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};
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var level_infos = {
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height: 9,
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width: 16,
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cell: {
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width: DOM_infos.canvas.width / 16,
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height: DOM_infos.canvas.height / 9
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}
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};
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var state = {
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moving: cell.BALL,
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distance_travelled: 0,
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level: 0,
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board: "",
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it_s_over: false
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};
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state = load_level( ( level_index === undefined ) ? 0 :
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( level_index >= assets.levels.length ) ? assets.levels.length - 1 :
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( level_index < 0 ) ? 0 : level_index
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